No scramble
Oysteilo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 mech_infantry and 2 tactical_bombers moved from Caucasus to Iraq 1 fighter moved from Southern Italy to Iraq 1 fighter moved from Ukraine to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan 1 bomber moved from Novgorod to Samara 1 mech_infantry moved from Volgograd to Samara 1 infantry moved from Caucasus to Kazakhstan 2 bombers moved from Western Germany to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour moved from Belarus to Archangel Germans take Smolensk from Russians 3 artilleries and 2 infantry moved from Novgorod to Archangel 5 mech_infantrys moved from Eastern Poland to Archangel 5 mech_infantrys moved from Belarus to Archangel Purchase Units - Germans Germans buy 7 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys in Archangel, round 2 : 1/16 hits, 4.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 1 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Iraq to Northwest Persia 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 bomber moved from Samara to Novgorod 2 bombers moved from Bryansk to Novgorod 3 mech_infantrys moved from Poland to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 5 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 2 aaGuns moved from Rostov to Volgograd 12 artilleries and 22 infantry moved from Rostov to Caucasus 5 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Northwest Persia 1 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in France 4 infantry placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,1,2,3,5,1,3,5,3,3,3,1,1,5 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 10 artilleries and 50 infantry moved from Russia to Bryansk Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 50 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 50 infantry in Bryansk, round 2 : 13/60 hits, 13,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 49 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Yenisey to Timguska 2 aaGuns and 20 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Urals to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 artillery EDIT: Adding units owned by Russians to Russia: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,33
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i moved 1 artillary back to moscow after using it in the attack on bryansk (It was 50 inf and 10 art vs 1 inf and i moved ONE of those artillary back)
If you dont allow it just put it back to bryansk during Japan
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 8 fighters moved from Philippines to 33 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 battleships and 2 marines moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 8 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Japan to Kiangsu 1 fighter moved from Japan to Kiangsu 1 fighter moved from Hunan to Anhwe 1 fighter moved from Borneo to 42 Sea Zone 1 bomber moved from French Indo China to Anhwe Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese
Combat Hit Differential Summary :
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No problem.
Scramble from the Carolines?
Could be decisive, this battle.
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coming up in a second, let me have a look
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yes max scramble and max defense like this:
damage all capitol ships, lose all subs, 4 american destroyer and the anzac destroyer, then lose all carriers before final american destroyer
If you have possibility of having subs left when I have only one destroer left please ask for selection
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 8 fighters moved from Philippines to 33 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 battleships and 2 marines moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 8 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Japan to Kiangsu 1 fighter moved from Japan to Kiangsu 1 fighter moved from Hunan to Anhwe 1 fighter moved from Borneo to 42 Sea Zone 1 bomber moved from French Indo China to Anhwe Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 2 transports Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese roll dice for 11 submarines in 33 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 12/23 hits, 12.50 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 13 submarines in 33 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/28 hits, 14.33 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 7 submarines owned by the Americans, 5 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 11 submarines in 33 Sea Zone, round 3 : 3/11 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/23 hits, 12.50 expected hits Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 18/28 hits, 14.33 expected hits 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans, 11 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 6/18 hits, 10.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 10/19 hits, 11.33 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 3 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits Americans roll dice for 1 battleship and 12 fighters in 33 Sea Zone, round 5 : 9/13 hits, 8.67 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 marines owned by the Japanese lost in Caroline Islands 1 transport owned by the Japanese retreated to 22 Sea Zone Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -153 Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 1 transport Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines Casualties for Americans: 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 10 submarines and 1 tactical_bomber Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands 4 fighters owned by the Americans forced to land in Caroline Islands Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Celebes to Philippines 1 fighter moved from 42 Sea Zone to Celebes 2 fighters moved from Kiangsu to 6 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Korea to Manchuria 3 infantry moved from India to Burma 1 artillery and 2 infantry moved from Shan State to Burma 2 infantry moved from Malaya to Shan State 1 mech_infantry moved from Kweichow to Hunan 1 mech_infantry moved from Kweichow to Yunnan 2 armour moved from Kweichow to Yunnan 1 bomber moved from Shensi to French Indo China 1 bomber moved from Szechwan to French Indo China 1 bomber moved from Anhwe to Korea 4 infantry moved from French Indo China to Yunnan Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 1.33 Chinese : -2.33 Japanese : -8.83
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If Japan was doing as well as Germany, I would think that attack was ill advised. Perhaps it was given the war overall. Anyway, it’s done.
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hmmmm. I am not sure I understand why you went for this battle. I think I have some key points for you when this is over
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this changes everything by a lot on how to proceed. I need to look at it a little bit, might not be before sunday morning Norway time
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 8 fighters moved from Philippines to 33 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 battleships and 2 marines moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 8 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Japan to Kiangsu 1 fighter moved from Japan to Kiangsu 1 fighter moved from Hunan to Anhwe 1 fighter moved from Borneo to 42 Sea Zone 1 bomber moved from French Indo China to Anhwe Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kiangsu Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 2 transports Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese roll dice for 11 submarines in 33 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 12/23 hits, 12.50 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 13 submarines in 33 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/28 hits, 14.33 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 7 submarines owned by the Americans, 5 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 11 submarines in 33 Sea Zone, round 3 : 3/11 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/23 hits, 12.50 expected hits Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 18/28 hits, 14.33 expected hits 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans, 11 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 6/18 hits, 10.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 10/19 hits, 11.33 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 3 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits Americans roll dice for 1 battleship and 12 fighters in 33 Sea Zone, round 5 : 9/13 hits, 8.67 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 marines owned by the Japanese lost in Caroline Islands 1 transport owned by the Japanese retreated to 22 Sea Zone Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -153 Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 1 transport Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines Casualties for Americans: 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 10 submarines and 1 tactical_bomber Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands 4 fighters owned by the Americans forced to land in Caroline Islands Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Celebes to Philippines 1 fighter moved from 42 Sea Zone to Celebes 2 fighters moved from Kiangsu to 6 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Korea to Manchuria 3 infantry moved from India to Burma 1 artillery and 2 infantry moved from Shan State to Burma 2 infantry moved from Malaya to Shan State 1 mech_infantry moved from Kweichow to Hunan 1 mech_infantry moved from Kweichow to Yunnan 2 armour moved from Kweichow to Yunnan 1 bomber moved from Shensi to French Indo China 1 bomber moved from Szechwan to French Indo China 1 bomber moved from Anhwe to Korea 4 infantry moved from French Indo China to Yunnan Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 bomber, 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Japanese to Shan State: 1 fighter EDIT: Removing units owned by Japanese from Philippines: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by Japanese from Celebes: 1 fighter EDIT: Removing units owned by Japanese from Korea: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33 Chinese : -2.33 Japanese : -8.83
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Regarding what I was thinking to go for this battle, USA was radically out earning Japan. I felt the decline of Japan had already started was likely to be terminal. USA had 2 objectives and Japan had lost 2 (DEI, IJ/Ok). Few reinforcements were on the way so I would have little trouble fixing up the income problems after a successful battle. Some allied shipping was in the Indian ocean and I didn’t want those ships to join up with the Carolines fleet.
Anyway, that’s what I was thinking about. I could have tolerated a slow decline in Japan, retaking one island per turn with my whole fleet which if kept together you couldn’t fight quite yet. I didn’t really like that idea though. I didn’t really see how Japan could win in that scenario.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 unit repaired. 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 fighter moved from Caroline Islands to 22 Sea Zone Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 1 infantry and 1 transport Battle in 92 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport Italians defend with 1 submarine Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Morocco Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber and 2 fighters moved from 92 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 22 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 battleship moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to Caroline Islands Place Units - Americans 1 fighter and 3 infantry placed in Eastern United States 1 carrier and 2 submarines placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 14 infantry moved from Hopei to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Jehol 2 infantry placed in Suiyuyan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 8 mech_infantrys moved from Eastern Persia to Iraq 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Persia to Iraq 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 3 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries moved from West India to 79 Sea Zone 1 infantry moved from West India to India UK_Pacific take India from Japanese 3 infantry moved from West India to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat - British Battle in Iraq British attack with 2 armour, 9 artilleries, 18 infantry and 10 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 battleship and 3 cruisers in Iraq, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 armour, 9 artilleries, 18 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 aaGun moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 infantry placed in Persia 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 armour and 2 mech_infantrys EDIT: Removing units owned by British from Belgian Congo: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : -0,17 Americans : 1,00 Chinese : -0,83 Japanese : 0,00
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@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Regarding what I was thinking to go for this battle, USA was radically out earning Japan. I felt the decline of Japan had already started was likely to be terminal. USA had 2 objectives and Japan had lost 2 (DEI, IJ/Ok). Few reinforcements were on the way so I would have little trouble fixing up the income problems after a successful battle. Some allied shipping was in the Indian ocean and I didn’t want those ships to join up with the Carolines fleet.
Anyway, that’s what I was thinking about. I could have tolerated a slow decline in Japan, retaking one island per turn with my whole fleet which if kept together you couldn’t fight quite yet. I didn’t really like that idea though. I didn’t really see how Japan could win in that scenario.
I still think this attack was not called for. I think you should have bought 10 subs in sea zone 6. There were no allied reinforcements coming, However I see you may worry about a possible merge with the indian ocean. The problem with the attack is you have nowhere to land your planes, only carriers. If you damage the carriers you have no landing spot and if you dont damage them you dont have that great odds. You know all this
I was going to reclaim India but you may have it for the time beeing
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 armour, 2 artilleries, 3 fighters and 2 infantry moved from Tunisia to Libya Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Libya, round 2 : 3/8 hits, 3.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Libya to Southern Italy 2 fighters moved from Tunisia to 97 Sea Zone 1 aaGun moved from Western Germany to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33
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@oysteilo You may be correct. I was wondering about the attack as I clicked done. Then there wasn’t any going back.
I just didn’t see any path to Pacific victory without it. Maybe I should have thought better than to play for victory on both maps but I didn’t want to give up.
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@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo You may be correct. I was wondering about the attack as I clicked done. Then there wasn’t any going back.
I just didn’t see any path to Pacific victory without it. Maybe I should have thought better than to play for victory on both maps but I didn’t want to give up.
Difficult judgements all the time. Thats why we play, right? I think if you had bought 10 subs you force several things. Then i pretty much HAVE to reclaim India with everything i have. Becsuse then i have to leave the Carolines. If you have India and can position your fleet at the Carolines the allies are in serious trouble in the pacific. Also, imagine what freedom germany would have if i stacked india.
I dont want to grind it in your face, but i think you pretty much had this game in the bag…
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Yeah, I was kind of feeling that too. So I guess on that sense I shouldn’t have taken a risky battle, which would destroy my fleet. I still felt Japan was contained in spite of my relative successes in Europe.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 fighter moved from Caroline Islands to 19 Sea Zone Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Caroline Islands to Java 2 infantry moved from Persia to Iraq 1 fighter moved from 19 Sea Zone to Shantung Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :