OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 2 marines moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
2 fighters moved from Algeria to Gibraltar
2 bombers moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Rostov
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Rostov
2 artilleries and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 marines
British defend with 1 aaGun, 1 airfield, 1 armour, 1 harbour and 2 infantry; French defend with 1 fighter
AA fire in Gibraltar : 1/2 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Gibraltar
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 aaGun, 1 armour, 1 fighter and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.83 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 2 marines in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Gibraltar, round 3 : 0/4 hits, 1.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 2 marines in Gibraltar, round 4 : 1/4 hits, 1.50 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.50 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 fighter and 2 marines in Gibraltar, round 5 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 5 : 0/2 hits, 1.17 expected hits
1 fighter owned by the French and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 fighter and 2 marines remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 1 armour and 2 infantry
Casualties for French: 1 fighter
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in Rostov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
2 fighters moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Russia to Ukraine
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from South West Africa to Rhodesia
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 carrier placed in 95 Sea Zone
1 bomber and 2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 40 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 59 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
AA fire in Gibraltar : : 0.67
Italians : 0.83
British : -2.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 10 PUs;
Non Combat Move - ANZAC
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 8 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 1/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 1/10 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 3 : 3/10 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Russia to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 fighter moved from Holland Belgium to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to Western Germany
3 mech_infantrys moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Ukraine
4 infantry and 3 mech_infantrys placed in Germany
1 fighter and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -6.00
British : -1.00
Russians : -0.67
Germany is making one more PU than Italy? Crazy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
5 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Rostov
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 3.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Bryansk to Belarus
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
4 aaGuns, 6 artilleries and 51 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Britain
Battle in Ceylon
Battle in Solomon Islands
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Ceylon from UK_Pacific, taking Solomon Islands from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 47 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 47 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 47 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Anhwe
3 fighters moved from French Indo China to Philippines
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 32 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
Yeah, my first mistake was letting UK Pacific get killed so quickly – even another turn or two would help. The idea I’m trying to work with is making Russia survive. For that to work, Italy will have to be given a few things. 60+ income per turn, however, might just be a bit much. :P
I have a few clients for the next bit and then I’ll come back to see about resigning. If so, would you be interested in switching sides with the same bid?
Calcutta wasn’t your main problem. The main thing was letting Italy go wild. Even if Egypt falls, normally ICs on Iraq and Persia will eventually build enough units to retake it. Calcutta is difficult to defend against a J1 DOW.
If you’re conceding this game we can go again.
Sounds great, let me know where you would like your bid placement and I’ll get this started either today or tomorrow by the latest.
Sub SZ98, inf NG.
Oh shoot, I thought the NG infantry was outlawed a long time ago or I’d still be doing it. Isn’t it you can place a unit where a unit already exists?
Technically, it’s illegal although most people allow (house rule) it.
Alright, put the inf on Yunnan.
Thanks, it’s such an advantage that I just thought people stopped doing it. I would have place my inf there obviously. Thanks for understanding, and in the future if we both house rule it that should be cool. :)
https://www.axisandallies.org/forums/topic/34687/simon33-a-9-vs-dizzkneeland33-x-bm3-l20-game-2/5
There’s the next game – thx!