DizzKneeLand33 (Allies+9) vs Simon33 (Axis) BM3

  • '19 '17 '16

    Germany is making one more PU than Italy? Crazy.

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            5 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Rostov
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 18 PUs; 
            Russians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 3.50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            2 infantry moved from Bryansk to Smolensk
            2 artilleries moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            2 infantry moved from Bryansk to Belarus
            1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Archangel to Novgorod
            4 aaGuns, 6 artilleries and 51 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to Ceylon
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in New Britain
            Battle in Ceylon
            Battle in Solomon Islands
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Ceylon from UK_Pacific, taking Solomon Islands from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 47 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 47 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 47 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 47 Sea Zone
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
            2 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Anhwe
            3 fighters moved from French Indo China to Philippines
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 32 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • '20 '16 '15 '14

    Yeah, my first mistake was letting UK Pacific get killed so quickly – even another turn or two would help. The idea I’m trying to work with is making Russia survive. For that to work, Italy will have to be given a few things. 60+ income per turn, however, might just be a bit much. :P

    I have a few clients for the next bit and then I’ll come back to see about resigning. If so, would you be interested in switching sides with the same bid?

  • '19 '17 '16

    Calcutta wasn’t your main problem. The main thing was letting Italy go wild. Even if Egypt falls, normally ICs on Iraq and Persia will eventually build enough units to retake it. Calcutta is difficult to defend against a J1 DOW.

    If you’re conceding this game we can go again.

  • '20 '16 '15 '14

    Sounds great, let me know where you would like your bid placement and I’ll get this started either today or tomorrow by the latest.

  • '19 '17 '16

    Sub SZ98, inf NG.

  • '20 '16 '15 '14

    Oh shoot, I thought the NG infantry was outlawed a long time ago or I’d still be doing it. Isn’t it you can place a unit where a unit already exists?

  • '19 '17 '16

    Technically, it’s illegal although most people allow (house rule) it.

  • '19 '17 '16

    Alright, put the inf on Yunnan.

  • '20 '16 '15 '14

    Thanks, it’s such an advantage that I just thought people stopped doing it. I would have place my inf there obviously. Thanks for understanding, and in the future if we both house rule it that should be cool. :)

  • '20 '16 '15 '14

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