@Avner No scramble in either sz. Good luck.
19L QF Farmboy(Allies+10) vs ksmckay
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Scotland 1 artillery and 6 infantry moved from Eire to Scotland 1 fighter moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 9 infantry AA fire in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 4 infantry Casualties for British: 1 aaGun and 9 infantry Battle in 110 Sea Zone Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Scotland to Western Germany 1 fighter moved from Western Germany to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Western Germany to Turkey 1 tactical_bomber moved from Greece to Turkey 5 bombers moved from Scotland to Northern Italy 3 bombers moved from Southern Italy to Northern Italy 3 infantry moved from France to Northern Italy 2 artilleries and 10 infantry moved from Western Germany to Northern Italy 8 infantry moved from Germany to Western Germany 1 destroyer moved from 117 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 marine moved from Eire to 109 Sea Zone 7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone 33 armour and 44 mech_infantrys moved from Volgograd to Turkey 6 mech_infantrys moved from Vologda to Volgograd 8 mech_infantrys moved from Samara to Volgograd 2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara 2 artilleries moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 4 infantry and 6 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 AA fire in Scotland : : 0.50 -
hard not to play overly defensive at this point. Throwing away some units in hopes that the game will be over soon and it wont come back to bite me but hard to anticipate what you might decide to go for at this point in the game and there is a ton of allied air. Should be an interesting finish at least.
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new air paths created by no neutrals also makes things a bit wacky. Almost messed myself up with memorized air distances based on neutrals.
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quick ncm change coming.
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TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Scotland 1 artillery and 6 infantry moved from Eire to Scotland 1 fighter moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 9 infantry AA fire in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 4 infantry Casualties for British: 1 aaGun and 9 infantry Battle in 110 Sea Zone Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Scotland to Western Germany 1 fighter moved from Western Germany to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Western Germany to Turkey 1 tactical_bomber moved from Greece to Turkey 5 bombers moved from Scotland to Northern Italy 3 bombers moved from Southern Italy to Northern Italy 3 infantry moved from France to Northern Italy 2 artilleries and 10 infantry moved from Western Germany to Northern Italy 8 infantry moved from Germany to Western Germany 1 destroyer moved from 117 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 marine moved from Eire to 109 Sea Zone 7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone 33 armour and 44 mech_infantrys moved from Volgograd to Turkey 6 mech_infantrys moved from Vologda to Volgograd 8 mech_infantrys moved from Samara to Volgograd 2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara 2 artilleries moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 4 infantry and 6 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 3 artilleries and 3 infantry EDIT: Adding units owned by Germans to Samara: 3 artilleries and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 AA fire in Scotland : : 0.50 -
TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Scotland 1 artillery and 6 infantry moved from Eire to Scotland 1 fighter moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 9 infantry AA fire in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 4 infantry Casualties for British: 1 aaGun and 9 infantry Battle in 110 Sea Zone Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Scotland to Western Germany 1 fighter moved from Western Germany to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Western Germany to Turkey 1 tactical_bomber moved from Greece to Turkey 5 bombers moved from Scotland to Northern Italy 3 bombers moved from Southern Italy to Northern Italy 3 infantry moved from France to Northern Italy 2 artilleries and 10 infantry moved from Western Germany to Northern Italy 8 infantry moved from Germany to Western Germany 1 destroyer moved from 117 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 marine moved from Eire to 109 Sea Zone 7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone 33 armour and 44 mech_infantrys moved from Volgograd to Turkey 6 mech_infantrys moved from Vologda to Volgograd 8 mech_infantrys moved from Samara to Volgograd 2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara 2 artilleries moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 4 infantry and 6 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 3 artilleries and 3 infantry EDIT: Adding units owned by Germans to Samara: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from French Indo China: 1 bomber EDIT: Adding units owned by Germans to Turkey: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 AA fire in Scotland : : 0.50 -
sorry, please use latest file. that should be it.
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Oh and assumed no scramble in 110
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Chahar to Shensi 1 tactical_bomber moved from Timguska to Shensi Combat - Russians Battle in Shensi Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 3 armour moved from Chahar to Kansu 1 fighter moved from Korea to Yenisey 9 artilleries and 32 infantry moved from Timguska to Urals 1 submarine moved from 92 Sea Zone to 93 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 0.67 Japanese : -0.33 -
@ksmckay yeah, definitely the right choice there.
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
hard not to play overly defensive at this point. Throwing away some units in hopes that the game will be over soon and it wont come back to bite me but hard to anticipate what you might decide to go for at this point in the game and there is a ton of allied air. Should be an interesting finish at least.
I do have a lot of options it seems, but we will see if any of them let me deny you 8 capitals.
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 mech_infantry moved from Hunan to Kiangsu 1 bomber moved from French Indo China to Burma 1 bomber moved from Japan to Kiangsu 1 bomber moved from French Indo China to Kiangsu 18 fighters and 7 tactical_bombers moved from 36 Sea Zone to Philippines 3 infantry and 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Marianas Battle in Kiangsu Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Marianas from Americans, taking Kiangsu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 18 fighters and 7 tactical_bombers Americans defend with 1 airfield, 3 fighters and 1 harbour; ANZAC defend with 1 marine Japanese roll dice for 18 fighters and 7 tactical_bombers in Philippines, round 2 : 10/25 hits, 13.67 expected hits Americans roll dice for 3 fighters and 1 marine in Philippines, round 2 : 3/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 marine owned by the ANZAC and 3 fighters owned by the Americans lost in Philippines Japanese win with 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Americans: 3 fighters Casualties for ANZAC: 1 marine Battle in Burma Japanese attack with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 aaGun and 3 infantry AA fire in Burma : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Burma Japanese roll dice for 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 3 infantry Non Combat Move - Japanese 1 fighter moved from Burma to 36 Sea Zone 1 tactical_bomber moved from Burma to 36 Sea Zone 16 fighters and 6 tactical_bombers moved from Philippines to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Turkey 8 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Hunan 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 armour and 6 mech_infantrys moved from French Indo China to Yunnan 1 bomber moved from Burma to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 fighter moved from Burma to Yunnan 2 fighters moved from French Indo China to 36 Sea Zone 8 fighters moved from French Indo China to Volgograd 1 tactical_bomber moved from Japan to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 36 Sea Zone 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
AA fire in Burma : : 0.50 Americans : 0.67 Chinese : -0.33 UK_Pacific : 1.00 Japanese : -2.17 -
TripleA Manual Gamesave Post: Japanese round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 mech_infantry moved from Hunan to Kiangsu 1 bomber moved from French Indo China to Burma 1 bomber moved from Japan to Kiangsu 1 bomber moved from French Indo China to Kiangsu 18 fighters and 7 tactical_bombers moved from 36 Sea Zone to Philippines 3 infantry and 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Marianas Battle in Kiangsu Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Marianas from Americans, taking Kiangsu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 18 fighters and 7 tactical_bombers Americans defend with 1 airfield, 3 fighters and 1 harbour; ANZAC defend with 1 marine Japanese roll dice for 18 fighters and 7 tactical_bombers in Philippines, round 2 : 10/25 hits, 13.67 expected hits Americans roll dice for 3 fighters and 1 marine in Philippines, round 2 : 3/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 marine owned by the ANZAC and 3 fighters owned by the Americans lost in Philippines Japanese win with 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Americans: 3 fighters Casualties for ANZAC: 1 marine Battle in Burma Japanese attack with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 aaGun and 3 infantry AA fire in Burma : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Burma Japanese roll dice for 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 3 infantry Non Combat Move - Japanese 1 fighter moved from Burma to 36 Sea Zone 1 tactical_bomber moved from Burma to 36 Sea Zone 16 fighters and 6 tactical_bombers moved from Philippines to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Turkey 8 mech_infantrys moved from Yunnan to Sikang 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Hunan 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 armour and 6 mech_infantrys moved from French Indo China to Yunnan 1 bomber moved from Burma to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 fighter moved from Burma to Yunnan 2 fighters moved from French Indo China to 36 Sea Zone 8 fighters moved from French Indo China to Volgograd 1 tactical_bomber moved from Japan to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 36 Sea Zone 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 bomber EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Removing units owned by Japanese from Yunnan: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Burma : : 0.50 Americans : 0.67 Chinese : -0.33 UK_Pacific : 1.00 Japanese : -2.17 -
changed up bomber placement, please use second file. No clue what to do in pacific any more but at this point I think its europe in the next few turns or else.
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Close game.
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@Adam514 Not sure it should be but it is. Good start and no ugly dice along the way (for me at least). But feel like I did something wrong somewhere, just not sure what.
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
@Adam514 Not sure it should be but it is. Good start and no ugly dice along the way (for me at least). But feel like I did something wrong somewhere, just not sure what.
I think that moment when you went south in the Pacific and let me grab Guam and then Korea did quite a lot to keep me in it. Japan’s income was hit and US finally got a number of its bonuses just in time to dump a ton of air in Europe. I doubt it will be enough but we will see.
I might get to my turn tomorrow evening but its more likely Saturday. there is just a lot to think about here.
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you intended to keep the Japanese sub in 74?
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@farmboy Probably right, but felt like the collapse in the pacific was imminent no matter what. But perhaps that wasn’t the best choice. Or maybe a naval base in java would have made it ok.
@farmboy said in 19L QF Farmboy(Allies+10) vs ksmckay:
you intended to keep the Japanese sub in 74?
Yeah, maybe I should have moved it but Ill make you go after it if you want it gone.
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you will see that I just rolled combat. I forgot to attack your sub in 37 with my 21 fighters and a destroyer. So I just rolled both my air and your sub with the in game dice and will edit in the result.





