19L QF Farmboy(Allies+10) vs ksmckay

  • 19

    i can handle it.

  • 25 23 22 21 20 19 18 17

    fine if this is too late, but I’d move one UK inf back into London rather than Scotland.

  • 19

    not a problem. I wont get to this till later.

  • 19

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 harbour and 8 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 109 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
            5 infantry moved from Normandy Bordeaux to Spain
            1 bomber moved from France to Turkey
            1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
            2 armour and 2 mech_infantrys moved from Volgograd to Turkey
                  Italians take Caucasus from Americans
            1 artillery, 4 infantry and 11 mech_infantrys moved from Greece to Turkey
            2 infantry and 3 marines moved from Southern Italy to 97 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 3 marines and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Syria
            2 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Eire to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            EDIT: 1 infantry moved from Scotland to United Kingdom
            EDIT: 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            EDIT: 1 tactical_bomber moved from Morocco to 91 Sea Zone
            EDIT: 1 fighter moved from 91 Sea Zone to Morocco
            EDIT: 1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Iceland
            Battle in Turkey
                Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/23 hits, 6.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                    1 artillery owned by the Italians, 5 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/18 hits, 5.00 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True lost in Turkey
                Italians win, taking Trans-Jordan from British, taking Syria from French, taking Iceland from British, taking Turkey from Neutral_True with 2 armour, 1 bomber, 1 fighter, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Spain
                Italians attack with 3 fighters, 5 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Italians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Spain, round 2 : 1/9 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 2.83 expected hits
                    Neutral_True roll dice for 5 infantry in Spain, round 3 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 4 : 3/7 hits, 2.67 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
                Italians win, taking Spain from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Italians
            1 carrier and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Spain to Southern Italy
            2 fighters moved from Spain to Northern Italy
            1 mech_infantry moved from France to Southern Italy
            4 infantry moved from France to Northern Italy
            1 fighter and 1 tactical_bomber moved from Turkey to 98 Sea Zone
            1 bomber moved from Turkey to Southern Italy
            1 mech_infantry moved from Volgograd to Turkey
    
        Place Units - Italians
            1 harbour placed in Eire
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.67
    Neutral_True : 0.67
    

    Savegame

  • 19

    well I think this will be trouble but still a little ways to go and allied forces are no joke so we will see.

    pretty sure I got your edits right.

    Assumed no scramble in z98.

  • 25 23 22 21 20 19 18 17

    very interesting.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 marine placed in New South Wales
            1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from United Kingdom: 1 fighter
            EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    got a few things I need to think through still. Wont get to germany till tomorrow evening.

  • 25 23 22 21 20 19 18 17

    @ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:

    got a few things I need to think through still. Wont get to germany till tomorrow evening.

    No problem. This is quite an interesting game. I had thought you almost certainly had it once you grabbed Moscow. I was thinking now that maybe I had done enough to secure the economic advantage and to block you from getting Egypt or London. I didn’t expect you to go for the neutrals. In the long run, that should benefit me, but in the short run, it should give you a much easier route to Egypt which is all you need. We will see if I can block that.

  • 19

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Scotland
            1 artillery and 6 infantry moved from Eire to Scotland
            1 fighter moved from Eire to Scotland
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 1 airfield and 9 infantry
                    AA fire in Scotland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Scotland
                    Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits
                    British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits
                    1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
                    Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits
                    British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter and 4 infantry
                Casualties for British: 1 aaGun and 9 infantry
            Battle in 110 Sea Zone
                Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy
            1 fighter and 1 tactical_bomber moved from Scotland to Western Germany
            1 fighter moved from Western Germany to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Western Germany to Turkey
            1 tactical_bomber moved from Greece to Turkey
            5 bombers moved from Scotland to Northern Italy
            3 bombers moved from Southern Italy to Northern Italy
            3 infantry moved from France to Northern Italy
            2 artilleries and 10 infantry moved from Western Germany to Northern Italy
            8 infantry moved from Germany to Western Germany
            1 destroyer moved from 117 Sea Zone to 123 Sea Zone
            1 submarine moved from 109 Sea Zone to 117 Sea Zone
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            1 marine moved from Eire to 109 Sea Zone
            7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone
            33 armour and 44 mech_infantrys moved from Volgograd to Turkey
            6 mech_infantrys moved from Vologda to Volgograd
            8 mech_infantrys moved from Samara to Volgograd
            2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara
            2 artilleries moved from Western Germany to Northern Italy
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            4 infantry and 6 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.33
    AA fire in Scotland : : 0.50
    

    Savegame

  • 19

    hard not to play overly defensive at this point. Throwing away some units in hopes that the game will be over soon and it wont come back to bite me but hard to anticipate what you might decide to go for at this point in the game and there is a ton of allied air. Should be an interesting finish at least.

  • 19

    new air paths created by no neutrals also makes things a bit wacky. Almost messed myself up with memorized air distances based on neutrals.

  • 19

    quick ncm change coming.

  • 19

    TripleA Manual Gamesave Post: Germans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Scotland
            1 artillery and 6 infantry moved from Eire to Scotland
            1 fighter moved from Eire to Scotland
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 1 airfield and 9 infantry
                    AA fire in Scotland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Scotland
                    Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits
                    British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits
                    1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
                    Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits
                    British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter and 4 infantry
                Casualties for British: 1 aaGun and 9 infantry
            Battle in 110 Sea Zone
                Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy
            1 fighter and 1 tactical_bomber moved from Scotland to Western Germany
            1 fighter moved from Western Germany to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Western Germany to Turkey
            1 tactical_bomber moved from Greece to Turkey
            5 bombers moved from Scotland to Northern Italy
            3 bombers moved from Southern Italy to Northern Italy
            3 infantry moved from France to Northern Italy
            2 artilleries and 10 infantry moved from Western Germany to Northern Italy
            8 infantry moved from Germany to Western Germany
            1 destroyer moved from 117 Sea Zone to 123 Sea Zone
            1 submarine moved from 109 Sea Zone to 117 Sea Zone
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            1 marine moved from Eire to 109 Sea Zone
            7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone
            33 armour and 44 mech_infantrys moved from Volgograd to Turkey
            6 mech_infantrys moved from Vologda to Volgograd
            8 mech_infantrys moved from Samara to Volgograd
            2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara
            2 artilleries moved from Western Germany to Northern Italy
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            4 infantry and 6 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 3 artilleries and 3 infantry
            EDIT: Adding units owned by Germans to Samara: 3 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.33
    AA fire in Scotland : : 0.50
    

    Savegame

  • 19

    TripleA Manual Gamesave Post: Germans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Scotland
            1 artillery and 6 infantry moved from Eire to Scotland
            1 fighter moved from Eire to Scotland
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 1 airfield and 9 infantry
                    AA fire in Scotland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Scotland
                    Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits
                    British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits
                    1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
                    Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits
                    British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter and 4 infantry
                Casualties for British: 1 aaGun and 9 infantry
            Battle in 110 Sea Zone
                Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy
            1 fighter and 1 tactical_bomber moved from Scotland to Western Germany
            1 fighter moved from Western Germany to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Western Germany to Turkey
            1 tactical_bomber moved from Greece to Turkey
            5 bombers moved from Scotland to Northern Italy
            3 bombers moved from Southern Italy to Northern Italy
            3 infantry moved from France to Northern Italy
            2 artilleries and 10 infantry moved from Western Germany to Northern Italy
            8 infantry moved from Germany to Western Germany
            1 destroyer moved from 117 Sea Zone to 123 Sea Zone
            1 submarine moved from 109 Sea Zone to 117 Sea Zone
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            1 marine moved from Eire to 109 Sea Zone
            7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone
            33 armour and 44 mech_infantrys moved from Volgograd to Turkey
            6 mech_infantrys moved from Vologda to Volgograd
            8 mech_infantrys moved from Samara to Volgograd
            2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara
            2 artilleries moved from Western Germany to Northern Italy
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            4 infantry and 6 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 3 artilleries and 3 infantry
            EDIT: Adding units owned by Germans to Samara: 3 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from French Indo China: 1 bomber
            EDIT: Adding units owned by Germans to Turkey: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.33
    AA fire in Scotland : : 0.50
    

    Savegame

  • 19

    sorry, please use latest file. that should be it.

  • 19

    Oh and assumed no scramble in 110

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Chahar to Shensi
            1 tactical_bomber moved from Timguska to Shensi
    
        Combat - Russians
            Battle in Shensi
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Shensi to Kansu
            3 armour moved from Chahar to Kansu
            1 fighter moved from Korea to Yenisey
            9 artilleries and 32 infantry moved from Timguska to Urals
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.67
    Japanese : -0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @ksmckay yeah, definitely the right choice there.

  • 25 23 22 21 20 19 18 17

    @ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:

    hard not to play overly defensive at this point. Throwing away some units in hopes that the game will be over soon and it wont come back to bite me but hard to anticipate what you might decide to go for at this point in the game and there is a ton of allied air. Should be an interesting finish at least.

    I do have a lot of options it seems, but we will see if any of them let me deny you 8 capitals.

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