Max scramble and max defense
19L QF Farmboy(Allies+10) vs ksmckay
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i can handle it.
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fine if this is too late, but I’d move one UK inf back into London rather than Scotland.
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not a problem. I wont get to this till later.
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 harbour and 8 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 109 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain 5 infantry moved from Normandy Bordeaux to Spain 1 bomber moved from France to Turkey 1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey 2 armour and 2 mech_infantrys moved from Volgograd to Turkey Italians take Caucasus from Americans 1 artillery, 4 infantry and 11 mech_infantrys moved from Greece to Turkey 2 infantry and 3 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 3 marines and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 2 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Eire to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland EDIT: 1 infantry moved from Scotland to United Kingdom EDIT: 1 tactical_bomber moved from Gibraltar to 91 Sea Zone EDIT: 1 tactical_bomber moved from Morocco to 91 Sea Zone EDIT: 1 fighter moved from 91 Sea Zone to Morocco EDIT: 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Iceland Battle in Turkey Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/23 hits, 6.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 1 artillery owned by the Italians, 5 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey Italians roll dice for 2 armour, 1 bomber, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/18 hits, 5.00 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey Italians win, taking Trans-Jordan from British, taking Syria from French, taking Iceland from British, taking Turkey from Neutral_True with 2 armour, 1 bomber, 1 fighter, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 4 infantry Casualties for Neutral_True: 8 infantry Battle in Spain Italians attack with 3 fighters, 5 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Italians roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Spain, round 2 : 1/9 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Spain, round 3 : 2/8 hits, 2.83 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 4 : 3/7 hits, 2.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 4 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain Italians win, taking Spain from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Italians 1 carrier and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to Southern Italy 2 fighters moved from Spain to Northern Italy 1 mech_infantry moved from France to Southern Italy 4 infantry moved from France to Northern Italy 1 fighter and 1 tactical_bomber moved from Turkey to 98 Sea Zone 1 bomber moved from Turkey to Southern Italy 1 mech_infantry moved from Volgograd to Turkey Place Units - Italians 1 harbour placed in Eire 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -4.67 Neutral_True : 0.67 -
well I think this will be trouble but still a little ways to go and allied forces are no joke so we will see.
pretty sure I got your edits right.
Assumed no scramble in z98.
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very interesting.
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 marine placed in New South Wales 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from United Kingdom: 1 fighter EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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got a few things I need to think through still. Wont get to germany till tomorrow evening.
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
got a few things I need to think through still. Wont get to germany till tomorrow evening.
No problem. This is quite an interesting game. I had thought you almost certainly had it once you grabbed Moscow. I was thinking now that maybe I had done enough to secure the economic advantage and to block you from getting Egypt or London. I didn’t expect you to go for the neutrals. In the long run, that should benefit me, but in the short run, it should give you a much easier route to Egypt which is all you need. We will see if I can block that.
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Scotland 1 artillery and 6 infantry moved from Eire to Scotland 1 fighter moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 9 infantry AA fire in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 4 infantry Casualties for British: 1 aaGun and 9 infantry Battle in 110 Sea Zone Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Scotland to Western Germany 1 fighter moved from Western Germany to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Western Germany to Turkey 1 tactical_bomber moved from Greece to Turkey 5 bombers moved from Scotland to Northern Italy 3 bombers moved from Southern Italy to Northern Italy 3 infantry moved from France to Northern Italy 2 artilleries and 10 infantry moved from Western Germany to Northern Italy 8 infantry moved from Germany to Western Germany 1 destroyer moved from 117 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 marine moved from Eire to 109 Sea Zone 7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone 33 armour and 44 mech_infantrys moved from Volgograd to Turkey 6 mech_infantrys moved from Vologda to Volgograd 8 mech_infantrys moved from Samara to Volgograd 2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara 2 artilleries moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 4 infantry and 6 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 AA fire in Scotland : : 0.50 -
hard not to play overly defensive at this point. Throwing away some units in hopes that the game will be over soon and it wont come back to bite me but hard to anticipate what you might decide to go for at this point in the game and there is a ton of allied air. Should be an interesting finish at least.
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new air paths created by no neutrals also makes things a bit wacky. Almost messed myself up with memorized air distances based on neutrals.
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quick ncm change coming.
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TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Scotland 1 artillery and 6 infantry moved from Eire to Scotland 1 fighter moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 9 infantry AA fire in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 4 infantry Casualties for British: 1 aaGun and 9 infantry Battle in 110 Sea Zone Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Scotland to Western Germany 1 fighter moved from Western Germany to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Western Germany to Turkey 1 tactical_bomber moved from Greece to Turkey 5 bombers moved from Scotland to Northern Italy 3 bombers moved from Southern Italy to Northern Italy 3 infantry moved from France to Northern Italy 2 artilleries and 10 infantry moved from Western Germany to Northern Italy 8 infantry moved from Germany to Western Germany 1 destroyer moved from 117 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 marine moved from Eire to 109 Sea Zone 7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone 33 armour and 44 mech_infantrys moved from Volgograd to Turkey 6 mech_infantrys moved from Vologda to Volgograd 8 mech_infantrys moved from Samara to Volgograd 2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara 2 artilleries moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 4 infantry and 6 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 3 artilleries and 3 infantry EDIT: Adding units owned by Germans to Samara: 3 artilleries and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 AA fire in Scotland : : 0.50 -
TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 6 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Scotland 1 artillery and 6 infantry moved from Eire to Scotland 1 fighter moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 7 fighters and 5 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery, 5 bombers, 2 fighters, 6 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 airfield and 9 infantry AA fire in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Scotland, round 2 : 7/14 hits, 6.00 expected hits British roll dice for 1 aaGun and 9 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 4/11 hits, 5.50 expected hits British roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 4 infantry Casualties for British: 1 aaGun and 9 infantry Battle in 110 Sea Zone Germans attack with 7 fighters, 1 submarine and 5 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Scotland to Western Germany 1 fighter moved from Western Germany to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Western Germany to Turkey 1 tactical_bomber moved from Greece to Turkey 5 bombers moved from Scotland to Northern Italy 3 bombers moved from Southern Italy to Northern Italy 3 infantry moved from France to Northern Italy 2 artilleries and 10 infantry moved from Western Germany to Northern Italy 8 infantry moved from Germany to Western Germany 1 destroyer moved from 117 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 marine moved from Eire to 109 Sea Zone 7 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 13 transports moved from 109 Sea Zone to 113 Sea Zone 33 armour and 44 mech_infantrys moved from Volgograd to Turkey 6 mech_infantrys moved from Vologda to Volgograd 8 mech_infantrys moved from Samara to Volgograd 2 aaGuns, 15 artilleries and 21 infantry moved from Vologda to Samara 2 artilleries moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 4 infantry and 6 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 3 artilleries and 3 infantry EDIT: Adding units owned by Germans to Samara: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from French Indo China: 1 bomber EDIT: Adding units owned by Germans to Turkey: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 AA fire in Scotland : : 0.50 -
sorry, please use latest file. that should be it.
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Oh and assumed no scramble in 110
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Chahar to Shensi 1 tactical_bomber moved from Timguska to Shensi Combat - Russians Battle in Shensi Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 3 armour moved from Chahar to Kansu 1 fighter moved from Korea to Yenisey 9 artilleries and 32 infantry moved from Timguska to Urals 1 submarine moved from 92 Sea Zone to 93 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 0.67 Japanese : -0.33 -
@ksmckay yeah, definitely the right choice there.
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
hard not to play overly defensive at this point. Throwing away some units in hopes that the game will be over soon and it wont come back to bite me but hard to anticipate what you might decide to go for at this point in the game and there is a ton of allied air. Should be an interesting finish at least.
I do have a lot of options it seems, but we will see if any of them let me deny you 8 capitals.





