@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
1 fighter moved from 54 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 battleship and 2 cruisers in Guam, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to Iwo Jima
3 fighters moved from Wake Island to Iwo Jima
2 carriers and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 carriers and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
9 carriers, 6 destroyers, 15 fighters, 8 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Northwest Persia to Egypt
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour moved from Northwest Persia to Syria
9 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
9 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
9 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
1 aaGun and 9 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 11 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 11 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 marine moved from 92 Sea Zone to 98 Sea Zone
Place Units - Americans
1 harbour placed in Wake Island
1 transport placed in 10 Sea Zone
6 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
4 fighters moved from United Kingdom to 111 Sea Zone
4 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
1 tactical_bomber moved from India to Burma
Combat - British
Battle in 111 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 111 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 aaGuns and 8 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
4 marines moved from Algeria to 92 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 4 marines, 1 submarine and 3 transports moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Russia to 98 Sea Zone
1 armour and 3 mech_infantrys moved from Russia to Vologda
4 fighters moved from Egypt to Gibraltar
4 fighters moved from 111 Sea Zone to United Kingdom
1 artillery and 5 infantry moved from 98 Sea Zone to Syria
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Egypt
Place Units - British
1 artillery and 2 infantry placed in Persia
3 submarines placed in 98 Sea Zone
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 2 infantry
EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 2 infantry
EDIT: Removing units owned by Americans from Egypt: 2 fighters
EDIT: Adding units owned by Americans to Northwest Persia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.83
Americans : 1.33
Japanese : -1.00
2 US fighters are on the UK carriers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
3 marines moved from Greece to 97 Sea Zone
3 marines moved from 97 Sea Zone to Southern Italy
5 mech_infantrys moved from Greece to Yugoslavia
1 artillery and 1 infantry moved from Greece to Bulgaria
2 armour moved from Tambov to Rostov
6 mech_infantrys moved from Western Germany to Yugoslavia
20 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
3 mech_infantrys placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 2 infantry and 2 marines moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 artillery, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 21 Sea Zone to Guam
3 fighters moved from Queensland to Guam
1 fighter moved from Queensland to Wake Island
1 fighter moved from Caroline Islands to Iwo Jima
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 48 Sea Zone
2 submarines moved from 54 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 4 submarines moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from Egypt to Gibraltar
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
I’m very interested in your next Germany turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry, 6 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Tambov to Russia
3 bombers moved from Greece to Russia
3 artilleries and 3 infantry moved from Tambov to Bryansk
4 artilleries moved from Tambov to Bryansk
2 infantry moved from Novgorod to Archangel
1 bomber moved from Southern Italy to Archangel
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
1 bomber moved from Yunnan to French Indo China
Combat - Germans
Battle in Russia
Germans attack with 1 artillery, 3 bombers and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers and 4 infantry in Russia, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 aaGun, 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 2/3 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Russia, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Russia, round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber and 4 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 fighter and 1 mech_infantry
Battle in Bryansk
Germans attack with 7 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 7 artilleries and 3 infantry in Bryansk, round 2 : 4/10 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 7 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Russia to Rostov
1 aaGun and 15 artilleries moved from Tambov to Bryansk
4 armour and 4 mech_infantrys moved from Volgograd to Rostov
20 armour and 28 mech_infantrys moved from Tambov to Rostov
1 bomber moved from Archangel to Novgorod
7 infantry moved from Finland to Vyborg
10 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
5 carriers, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
6 infantry moved from France to Western Germany
1 aaGun, 2 artilleries and 19 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Northern Italy to Southern Italy
3 fighters and 3 tactical_bombers moved from Greece to Rostov
3 tactical_bombers moved from Greece to Western Germany
3 fighters moved from Greece to Western Germany
3 tactical_bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Greece to Yugoslavia
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
Place Units - Germans
5 transports placed in 112 Sea Zone
1 artillery, 1 infantry and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : -0.83
Russians : 0.33
@farmboy said in 19L QF Farmboy(Allies+10) vs ksmckay:
I’m very interested in your next Germany turn.
Not really sure what to do but I will try my best.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters moved from Vologda to Russia
2 infantry moved from Vologda to Russia
Combat - Russians
Battle in Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Vologda to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Urals to Vologda
1 armour moved from Nenetsia to Vologda
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.67
@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
@farmboy said in 19L QF Farmboy(Allies+10) vs ksmckay:
I’m very interested in your next Germany turn.
Not really sure what to do but I will try my best.
I was mindful of the risk that a German transport buy could pose to London when I pulled the fleet that far into the Mediterranean. I was pretty sure I had calculated the odds as safe for me, but when you pulled the Italians back from Greece, I had thought maybe I had miscalculated and your next step was pulling all that air to within range of London.
actually, if it is not too late, I’d like to edit the Soviet combat moves. Just want to walk in to Samara, Novosibirsk, timguska, and evenkyskiy. Will repost the file with that but if it is too late that is fine too.
Sounds good.
@farmboy yeah, you did enough to discourage things.
In London that is
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters moved from Vologda to Russia
2 infantry moved from Vologda to Russia
Combat - Russians
Battle in Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Vologda to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Urals to Vologda
1 armour moved from Nenetsia to Vologda
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Changing ownership of Evenkiyskiy from Germans to Russians
EDIT: Adding units owned by Russians to Evenkiyskiy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Italians to Russians
EDIT: Removing units owned by Russians from Vologda: 1 mech_infantry
EDIT: Adding units owned by Russians to Timguska: 1 mech_infantry
EDIT: Changing ownership of Novosibirsk from Germans to Russians
EDIT: Changing ownership of Samara from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 17 to 21
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.67
Just wasn’t thinking straight around the turn order on the Soviet turn. Thought the British could pick up the territories after for UK income and realized after that with Moscow temporarily liberated, it didn’t matter for the income who grabbed them.
Sorry, one more edit coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters moved from Vologda to Russia
2 infantry moved from Vologda to Russia
Combat - Russians
Battle in Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Vologda to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Urals to Vologda
1 armour moved from Nenetsia to Vologda
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Changing ownership of Evenkiyskiy from Germans to Russians
EDIT: Adding units owned by Russians to Evenkiyskiy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Italians to Russians
EDIT: Removing units owned by Russians from Vologda: 1 mech_infantry
EDIT: Adding units owned by Russians to Timguska: 1 mech_infantry
EDIT: Changing ownership of Novosibirsk from Germans to Russians
EDIT: Changing ownership of Samara from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 17 to 21
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Russians
EDIT: Changing ownership of Manchuria from Russians to Chinese
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.67
Japan is ready, unless you think more edits might be coming.
@ksmckay there will not be
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 artillery and 3 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from Philippines to Burma
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Manchuria
Japanese attack with 2 fighters and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Manchuria, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 3 infantry
British defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Burma, round 2 : 2/6 hits, 2.33 expected hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Burma, round 3 : 4/6 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to French Indo China
1 armour and 16 mech_infantrys moved from Yunnan to French Indo China
1 mech_infantry moved from Szechwan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from Manchuria to Japan
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Philippines to Japan
2 battleships, 12 carriers, 2 cruisers, 4 destroyers, 19 fighters, 1 marine, 3 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
3 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -2.00
Japanese : 1.67