dawgoneit Axis -vs- Sovietishcat Allies Playoff


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 destroyers moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 artillery moved from Tunisia to Libya
            1 armour moved from Tobruk to Libya
            1 mech_infantry moved from Romania to Ukraine
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Iceland
    
        Non Combat Move - French
            1 infantry moved from Nigeria to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 58 PUs; 
            Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            8 armour, 5 artilleries, 29 infantry and 1 mech_infantry moved from Poland to Eastern Poland
            1 artillery and 2 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            2 infantry moved from Western Germany to Germany
            1 bomber moved from Poland to Western Germany
            7 bombers moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
            9 infantry placed in Western Germany
            Germans undo move 2.
            3 infantry placed in Normandy Bordeaux
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            11 armour, 9 artilleries, 2 fighters, 33 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
            2 artilleries and 1 infantry moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 11 armour, 10 artilleries, 2 fighters, 36 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 12 armour, 5 artilleries, 32 infantry and 3 mech_infantrys
                    Russians roll dice for 11 armour, 10 artilleries, 2 fighters, 36 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 17/64 hits, 18,83 expected hits
                    Germans roll dice for 12 armour, 5 artilleries, 32 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 24/52 hits, 19,33 expected hits
                    24 infantry owned by the Russians and 17 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 11 armour, 10 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 12/40 hits, 14,83 expected hits
                    Germans roll dice for 12 armour, 5 artilleries, 15 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 11/35 hits, 13,67 expected hits
                    11 infantry owned by the Russians and 12 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 11 armour, 10 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 13/29 hits, 12,17 expected hits
                    Germans roll dice for 12 armour, 5 artilleries, 3 infantry and 3 mech_infantrys in Eastern Poland, round 4 : 7/23 hits, 9,67 expected hits
                    4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 5 artilleries owned by the Germans, 2 artilleries owned by the Russians, 3 infantry owned by the Germans, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 11 armour, 8 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 9/22 hits, 9,83 expected hits
                    Germans roll dice for 10 armour in Eastern Poland, round 5 : 4/10 hits, 5,00 expected hits
                    4 artilleries owned by the Russians and 9 armour owned by the Germans lost in Eastern Poland
                    Russians roll dice for 11 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 8/18 hits, 8,50 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 6 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 11 armour, 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for Russians: 7 artilleries, 36 infantry and 4 mech_infantrys
                Casualties for Germans: 12 armour, 5 artilleries, 32 infantry and 3 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
            4 aaGuns moved from Belarus to Eastern Poland
            4 armour and 4 mech_infantrys moved from Russia to Belarus
            6 infantry moved from Russia to Bryansk
            2 aaGuns and 12 infantry moved from Vologda to Smolensk
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Russians : -4,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 fighter, 3 mech_infantrys, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 21 Sea Zone to 34 Sea Zone
            1 fighter moved from 21 Sea Zone to 22 Sea Zone
            1 fighter moved from 21 Sea Zone to 23 Sea Zone
            1 fighter moved from 21 Sea Zone to 23 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
            4 artilleries moved from Burma to 38 Sea Zone
            3 infantry moved from Shan State to 38 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 79 Sea Zone
            4 artilleries and 4 infantry moved from 79 Sea Zone to West India
            2 bombers, 7 fighters and 8 tactical_bombers moved from Burma to West India
            1 armour, 4 artilleries, 6 infantry and 4 mech_infantrys moved from Burma to India
            1 cruiser moved from 37 Sea Zone to 79 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 4 artilleries, 6 infantry and 4 mech_infantrys
                British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 4 mech_infantrys in India, round 2 : 2/15 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 artilleries, 5 infantry and 4 mech_infantrys in India, round 3 : 7/14 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in West India
                Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 8 tactical_bombers
                British defend with 3 aaGuns, 5 artilleries, 2 fighters, 19 infantry and 1 mech_infantry
                    AA fire in West India : 1/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in West India
                    Japanese roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers in West India, round 2 : 13/24 hits, 12.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 19 infantry and 1 mech_infantry in West India, round 2 : 7/27 hits, 9.67 expected hits
                    4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in West India
                    Japanese roll dice for 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers in West India, round 3 : 10/17 hits, 9.83 expected hits
                    UK_Pacific roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in West India, round 3 : 9/16 hits, 6.00 expected hits
                    4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in West India
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in West India, round 4 : 3/8 hits, 4.83 expected hits
                    UK_Pacific roll dice for 4 artilleries and 2 fighters in West India, round 4 : 3/6 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 artilleries owned by the British lost in West India
                    Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in West India, round 5 : 2/5 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 fighters in West India, round 5 : 1/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in West India
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 6 : 1/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 fighter in West India, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in West India
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -59
                Casualties for Japanese: 4 artilleries, 7 fighters, 4 infantry and 7 tactical_bombers
                Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters, 19 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 79 Sea Zone
            1 tactical_bomber moved from West India to 79 Sea Zone
            1 mech_infantry moved from Yunnan to India
            1 artillery moved from Szechwan to Yunnan
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Anhwe to Hunan
            2 bombers moved from West India to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            1 fighter moved from 23 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 23 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 5 submarines placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    AA fire in West India : : -0.50
    UK_Pacific : 0.33
    Japanese : -1.67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            4 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 fighter moved from 123 Sea Zone to 118 Sea Zone
            1 fighter moved from 118 Sea Zone to 109 Sea Zone
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
    

    Savegame

  • '19

    @dawgoneit submerge sub in sz 22?


  • @Sovietishcat yes please

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            4 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 fighter moved from 123 Sea Zone to 118 Sea Zone
            1 fighter moved from 118 Sea Zone to 109 Sea Zone
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 109 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 34 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            4 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to 123 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            4 infantry moved from 123 Sea Zone to Iceland
            1 infantry moved from South West Africa to 70 Sea Zone
            1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            Americans undo move 1.
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
            Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Kansu to Tsinghai
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Gibraltar to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            3 mech_infantrys moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Persia
            1 destroyer moved from 106 Sea Zone to 123 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 destroyers placed in 106 Sea Zone
            1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -1,17
    AA fire in Western Germany : : -0,17
    Chinese : 0,33
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
            1 artillery moved from Romania to Slovakia Hungary
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            3 fighters moved from Caroline Islands to Philippines
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major, 6x factory_minor; Remaining resources: 42 PUs; 
            Germans buy 1 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 bombers, 6 fighters and 6 tactical_bombers moved from Normandy Bordeaux to Poland
            1 artillery and 11 infantry moved from Germany to Poland
            1 destroyer moved from 113 Sea Zone to 124 Sea Zone
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            2 artilleries and 3 infantry moved from Karelia to Finland
            3 infantry moved from Normandy Bordeaux to France
            2 artilleries moved from Southern France to France
            2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Greece to Bulgaria
            2 infantry moved from Greece to Bulgaria
    
        Combat - Germans
    
        Non Combat Move - Germans
            6 infantry moved from Western Germany to 113 Sea Zone
            6 infantry moved from 113 Sea Zone to Norway
    
        Place Units - Germans
            1 armour, 3 artilleries and 6 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
            1 mech_infantry moved from Belarus to Romania
            1 fighter and 1 tactical_bomber moved from Belarus to Romania
            1 mech_infantry moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 artillery moved from Baltic States to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 1 artillery and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Romania to Belarus
            4 aaGuns, 11 armour and 3 artilleries moved from Eastern Poland to Belarus
            2 aaGuns and 12 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            5 infantry moved from Bryansk to Belarus
            3 armour moved from Ukraine to Belarus
            3 armour and 2 mech_infantrys moved from Russia to Belarus
            1 mech_infantry moved from Belarus to Eastern Poland
            1 artillery moved from Baltic States to Belarus
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            4 artilleries, 4 infantry and 5 mech_infantrys moved from India to West India
            1 mech_infantry moved from Burma to West India
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Kweichow
            1 bomber moved from Yunnan to 43 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            3 fighters moved from 23 Sea Zone to 6 Sea Zone
            1 bomber moved from 43 Sea Zone to Yunnan
            1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports moved from 79 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            1 artillery and 2 infantry placed in Kiangsu
            3 destroyers and 4 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
            Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    ANZAC : -0.33
    Japanese : 1.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 23 Sea Zone
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 armour, 3 artilleries, 9 infantry and 2 marines moved from Iceland to 123 Sea Zone
            2 armour, 3 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 9 infantry, 2 marines, 3 submarines and 7 transports moved from 123 Sea Zone to 110 Sea Zone
            2 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 marines moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Normandy Bordeaux
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -0,33
    AA fire in Germany : : -0,17
    

    Savegame

  • '19

    @dawgoneit do you submerge sub in sz 23?


  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 23 Sea Zone
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 armour, 3 artilleries, 9 infantry and 2 marines moved from Iceland to 123 Sea Zone
            2 armour, 3 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 9 infantry, 2 marines, 3 submarines and 7 transports moved from 123 Sea Zone to 110 Sea Zone
            2 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 marines moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Normandy Bordeaux
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers and 3 fighters in 34 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from Germany to Belarus
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            Americans undo move 4.
            Americans undo move 3.
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            3 fighters moved from United Kingdom to 113 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in 113 Sea Zone
                British attack with 3 fighters
                Germans defend with 1 cruiser, 1 submarine and 3 transports
                1 submarine owned by the Germans Submerged
                    British roll dice for 3 fighters in 113 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 cruiser and 3 transports in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British lost in 113 Sea Zone
                    British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 cruiser and 3 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
                    3 transports owned by the Germans lost in 113 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for British: 2 fighters
                Casualties for Germans: 1 cruiser and 3 transports
    
        Non Combat Move - British
            1 fighter moved from 113 Sea Zone to 110 Sea Zone
            1 bomber moved from Germany to Normandy Bordeaux
            1 carrier and 2 destroyers moved from 123 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from Iceland to 123 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Persia to Persia
            3 destroyers moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            3 artilleries placed in Persia
            3 mech_infantrys placed in Union of South Africa
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -1,50
    Americans : 0,17
    Chinese : 0,17
    Japanese : -1,50
    AA fire in Germany : : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries and 2 infantry moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 3 artilleries and 2 infantry
                Russians defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 3 artilleries and 2 infantry in Romania, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            4 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern France
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Sumatra, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 4 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Iceland to Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,00
    

    Savegame

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