Decided you were probably asleep and assumed max D.
You rolled unbelievably awesomely and won the battle where I was 75%
@LennardF 2 on each carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 3 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 3 carriers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to Queensland
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 17 Sea Zone
2 cruisers moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 17 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iwo Jima, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
5 fighters moved from 16 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Queensland
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 artillery, 3 infantry, 1 marine and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
14 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Shensi, round 2 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 14 infantry in Shensi, round 3 : 4/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Alexandria to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Persia to Eastern Persia
7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 8 artilleries, 8 infantry and 1 marine
British roll dice for 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 12/26 hits, 7.83 expected hits
Japanese roll dice for 1 armour, 8 artilleries, 8 infantry and 1 marine in Burma, round 2 : 3/18 hits, 6.17 expected hits
8 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 7 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 8/23 hits, 7.33 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 marine in Burma, round 3 : 3/6 hits, 2.17 expected hits
1 marine owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 7 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for British: 6 infantry
Casualties for Japanese: 1 armour, 8 artilleries, 8 infantry and 1 marine
Non Combat Move - British
3 aaGuns moved from India to Burma
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - British
10 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 5.67
Italians : -0.67
Americans : 0.83
Chinese : 0.17
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern France
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
3 fighters moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
@LennardF were you done with the french?
Yes, sorry, you can use the save game file directly above your message.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
3 fighters moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Battle in 34 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Finland to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 armour, 1 artillery and 10 infantry moved from Karelia to Novgorod
1 aaGun moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 1 artillery and 5 infantry moved from Germany to Poland
2 aaGuns, 11 armour, 5 artilleries, 26 infantry and 6 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Western Germany
1 cruiser, 2 destroyers and 3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 bomber placed in Western Germany
1 armour and 2 artilleries placed in Novgorod
8 infantry and 1 mech_infantry placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
2 armour, 2 artilleries, 27 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
4 artilleries, 29 infantry and 1 mech_infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Russia to Western Ukraine
3 fighters moved from Russia to Western Ukraine
9 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Urals
12 infantry moved from Timguska to Urals
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Ukraine to Bryansk
2 aaGuns moved from Timguska to Urals
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns moved from Smolensk to Bryansk
Place Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 fighters and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
8 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Yunnan to 37 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to India
@LennardF intercept in india?
I think you’ve got the upper hand in that fight - hard pass!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 fighters and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
8 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Yunnan to 37 Sea Zone
2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to India
Combat - Japanese
Air Battle in India
Japanese attacks with 13 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
AA fire in India : 1/2 hits, 0.33 expected hits
1 tactical_bomber killed by AA
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 8,6 and causes: 13 damage to unit: factory_major
Bombing raid in India rolls: 6 and causes: 3 damage to unit: harbour
Bombing raid in India rolls: 2,2 and causes: 0 damage to unit: airfield
Bombing raid in India causes 16 damage total. Damaged units is as follows: factory_major = 13, harbour = 3, airfield = 0
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
4 fighters moved from 37 Sea Zone to Yunnan
2 bombers, 7 fighters and 3 tactical_bombers moved from India to Yunnan
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 submarines and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
6 fighters placed in 6 Sea Zone
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in India : : 0.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
7 fighters moved from 17 Sea Zone to 18 Sea Zone
1 armour, 1 artillery, 6 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters in 18 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 18 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to Caroline Islands
Place Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Shensi to Kweichow
11 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
7 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
Place Units - British
1 fighter and 2 infantry placed in Egypt
3 artilleries placed in Persia
1 submarine placed in 80 Sea Zone
British undo move 3.
British undo move 1.
1 fighter and 1 infantry placed in Egypt
1 submarine placed in 81 Sea Zone
3 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns
EDIT: Removing units owned by British from 80 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to Eastern Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00
Italians : -0.50
Americans : 0.50
Chinese : 1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Eastern Poland to Bessarabia
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Morocco
Battle in Algeria
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Morocco from French, taking Algeria from French, taking 98 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.17
@LennardF french?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.17