• TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            4 cavalrys and 8 peltastss moved from Thessalonica to Odessus
            1 hoplite and 13 peltastss moved from Larissa to Thessalonica
            5 hoplites and 5 peltastss moved from Athens to Larissa
            5 peltastss moved from Corinth to Athens
            4 cavalrys, 11 hoplites, 9 peltastss and 4 swordmen moved from Sparta to Corinth
            4 cavalrys moved from Corinth to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 4 cavalrys, 3 hoplites, 16 peltastss and 3 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Odessus
                Macedonia attack with 4 cavalrys and 8 peltastss
                Neutral defend with 1 axeman and 3 swordmen
                    Macedonia roll dice for 4 cavalrys and 8 peltastss in Odessus, round 2 : 3/12 hits, 2.67 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits
                    1 axeman owned by the Neutral, 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                    Macedonia roll dice for 4 cavalrys and 7 peltastss in Odessus, round 3 : 4/11 hits, 2.50 expected hits
                    Neutral roll dice for 1 swordman in Odessus, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Odessus
                Macedonia loses 0 PUs for violating Odessuss neutrality.
                Macedonia win, taking Odessus from Neutral with 4 cavalrys and 7 peltastss remaining. Battle score for attacker is 13
                Casualties for Macedonia: 1 peltasts
                Casualties for Neutral: 1 axeman and 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 peltastss placed in Sparta
            7 peltastss placed in Athens
            3 peltastss and 3 swordmen placed in Larissa
            4 cavalrys and 2 hoplites placed in Thessalonica
            Macedonia undo move 2.
            Macedonia undo move 3.
            Macedonia undo move 2.
            4 cavalrys, 1 hoplite and 1 swordman placed in Thessalonica
            2 hoplites, 2 peltastss and 2 swordmen placed in Larissa
            7 peltastss placed in Athens
            1 peltasts were produced but were not placed
    
        Turn Complete - Macedonia
            Macedonia collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Macedonia : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            2 spearmen moved from Sardis to Pergamum
            1 bireme moved from SZ 68 to SZ 69
            2 triremes moved from SZ 65 to SZ 68
            6 archers and 1 chariot moved from Jerusalem to Sidon
            6 archers and 2 chariots moved from Jerusalem to Damascus
            2 archers and 2 spearmen moved from Paraetonium to Siwa
            6 axemen moved from Alexandria to Paraetonium
            4 axemen moved from Cyrene to Berenice
            1 spearman moved from Pharan to Memphis
    
        Purchase Units - Egypt
            Egypt buy 1 axeman, 8 chariots and 1 city; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Pergamum
                Egypt attack with 2 spearmen
                Macedonia defend with 1 peltasts
                    Egypt roll dice for 2 spearmen in Pergamum, round 2 : 0/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 2 spearmen in Pergamum, round 3 : 0/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 3 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 2 spearmen in Pergamum, round 4 : 0/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 4 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 2 spearmen in Pergamum, round 5 : 1/2 hits, 0.33 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 5 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pergamum
                Egypt win, taking Pergamum from Macedonia with 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
            Battle in Sidon
                Egypt attack with 6 archers and 1 chariot
                Seleucid defend with 1 legionaire
                    Egypt roll dice for 6 archers and 1 chariot in Sidon, round 2 : 2/7 hits, 1.17 expected hits
                    Seleucid roll dice for 1 legionaire in Sidon, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 6 archers and 1 chariot remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 legionaire
            Battle in Damascus
                Egypt attack with 6 archers and 2 chariots
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 6 archers and 2 chariots in Damascus, round 2 : 1/8 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 6 archers and 2 chariots remaining. Battle score for attacker is 5
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Cyrene
            1 axeman and 8 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Macedonia : -0.67
    Seleucid : -0.83
    

    Savegame


  • TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            1 cataphract moved from Antioch to Attalia
                  Seleucid take Attalia from Egypt
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 1 legionaire and 5 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites, 1 legionaire and 5 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            9 cavalrys moved from Emesa to Antioch
            5 archers, 4 cataphracts, 16 cavalrys and 10 horsearchers moved from Edessa to Antioch
            2 cavalrys and 1 horsearcher moved from Hatra to Antioch
            8 cavalrys moved from Seleucia to Edessa
    
        Purchase Units - Parthia
            Parthia buy 5 cavalrys and 5 horsearchers; Remaining resources: 4 PUs; 
    
        Combat - Parthia
            Battle in Antioch
                Parthia attack with 5 archers, 4 cataphracts, 27 cavalrys and 11 horsearchers
                Seleucid defend with 3 cataphracts, 1 city, 13 hoplites, 7 legionaires and 19 peltastss
                    Parthia roll dice for 5 archers, 4 cataphracts, 27 cavalrys and 11 horsearchers in Antioch, round 2 : 15/47 hits, 15.50 expected hits
                    Seleucid roll dice for 3 cataphracts, 13 hoplites, 7 legionaires and 19 peltastss in Antioch, round 2 : 13/42 hits, 13.50 expected hits
                    5 archers owned by the Parthia, 15 peltastss owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 cataphracts, 19 cavalrys and 11 horsearchers in Antioch, round 3 : 9/34 hits, 12.00 expected hits
                    Seleucid roll dice for 3 cataphracts, 13 hoplites, 7 legionaires and 4 peltastss in Antioch, round 3 : 4/27 hits, 11.00 expected hits
                    5 legionaires owned by the Seleucid, 4 peltastss owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 cataphracts, 15 cavalrys and 11 horsearchers in Antioch, round 4 : 13/30 hits, 10.67 expected hits
                    Seleucid roll dice for 3 cataphracts, 13 hoplites and 2 legionaires in Antioch, round 4 : 8/18 hits, 8.67 expected hits
                    2 legionaires owned by the Seleucid, 11 hoplites owned by the Seleucid and 8 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 4 cataphracts, 7 cavalrys and 11 horsearchers in Antioch, round 5 : 6/22 hits, 8.00 expected hits
                    Seleucid roll dice for 3 cataphracts and 2 hoplites in Antioch, round 5 : 2/5 hits, 2.50 expected hits
                    3 cataphracts owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Antioch
                Parthia captures 19PUs while taking Seleucid capital
                Parthia win, taking Antioch from Seleucid with 4 cataphracts, 5 cavalrys and 11 horsearchers remaining. Battle score for attacker is 44
                Casualties for Parthia: 5 archers and 22 cavalrys
                Casualties for Seleucid: 3 cataphracts, 13 hoplites, 7 legionaires and 19 peltastss
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            5 cavalrys placed in Edessa
            5 horsearchers placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 65 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Parthia : -3.17
    Seleucid : -8.67
    

    Savegame


  • TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            1 archer and 3 spearmen moved from Oea to Leptis Magna
            2 cavalrys moved from Sabrata to Leptis Magna
            1 cavalry moved from Thapsus to Sabrata
            1 spearman moved from Zama to Thapsus
            2 cavalrys moved from Cirta to Thapsus
            9 cavalrys moved from Banasa to Auzia
            1 archer, 1 spearman and 3 swordmen moved from Banasa to Volubilis
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Volubilis
                Numidia attack with 1 archer, 1 spearman and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 1 spearman and 3 swordmen in Volubilis, round 2 : 2/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 1 archer, 1 spearman and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Numidia : 0.67
    

    Savegame


  • TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            1 spearman moved from Aleria to SZ 24
            1 bireme and 1 spearman moved from SZ 24 to SZ 21
            1 spearman moved from SZ 21 to Arretium
                  Carthage take Arretium from RomanRepublic
            10 cavalrys and 9 swordmen moved from Barcino to Narbo
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
            2 biremes and 1 spearman moved from SZ 30 to SZ 22
            1 swordman moved from Carthago to Thapsus
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 6 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Narbo
                Carthage attack with 10 cavalrys and 9 swordmen
                Neutral defend with 1 cavalry and 2 swordmen
                    Carthage roll dice for 10 cavalrys and 9 swordmen in Narbo, round 2 : 5/19 hits, 6.33 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 1/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 2 swordmen owned by the Neutral lost in Narbo
                Carthage loses 0 PUs for violating Narbos neutrality.
                Carthage win, taking Narbo from Neutral with 9 cavalrys and 9 swordmen remaining. Battle score for attacker is 8
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 cavalry and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 cavalrys placed in Corduba
            1 cavalry and 1 spearman placed in Carthago
            3 biremes and 2 triremes placed in SZ 34
    
        Turn Complete - Carthage
            Carthage collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    Neutral : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 ballista and 4 cavalrys moved from Ariminum to Arretium
            1 ballista, 7 legionaires and 2 velitess moved from Vindonissa to Verona
            2 cavalrys moved from Roma to Arretium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes, 2 cavalrys, 1 fort and 4 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Arretium
                RomanRepublic attack with 1 ballista and 6 cavalrys
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 ballista and 6 cavalrys in Arretium, round 2 : 3/7 hits, 2.67 expected hits
                    Carthage roll dice for 1 spearman in Arretium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Arretium
                RomanRepublic win, taking Arretium from Carthage with 1 ballista and 6 cavalrys remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Capua
            4 velitess placed in Messana
            2 cavalrys placed in Roma
            5 biremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    RomanRepublic : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 68 to SZ 67
            1 trireme moved from SZ 68 to SZ 67
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            4 cavalrys and 7 peltastss moved from Odessus to Byzantium
            4 cavalrys, 2 hoplites, 13 peltastss and 1 swordman moved from Thessalonica to Byzantium
            9 hoplites, 9 peltastss and 2 swordmen moved from Corinth to Athens
            4 cavalrys and 12 peltastss moved from Athens to Larissa
            4 cavalrys, 7 hoplites, 7 peltastss and 2 swordmen moved from Larissa to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 4 biremes, 2 peltastss and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 8 cavalrys, 2 hoplites, 20 peltastss and 1 swordman
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    Macedonia roll dice for 8 cavalrys, 2 hoplites, 20 peltastss and 1 swordman in Byzantium, round 2 : 6/31 hits, 7.00 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 2/9 hits, 3.17 expected hits
                    2 axemen owned by the Neutral, 4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Byzantium
                    Macedonia roll dice for 8 cavalrys, 2 hoplites, 18 peltastss and 1 swordman in Byzantium, round 3 : 7/29 hits, 6.67 expected hits
                    Neutral roll dice for 3 archers in Byzantium, round 3 : 2/3 hits, 1.50 expected hits
                    3 archers owned by the Neutral and 2 peltastss owned by the Macedonia lost in Byzantium
                Macedonia loses 0 PUs for violating Byzantiums neutrality.
                Macedonia win, taking Byzantium from Neutral with 8 cavalrys, 2 hoplites, 16 peltastss and 1 swordman remaining. Battle score for attacker is 26
                Casualties for Macedonia: 4 peltastss
                Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            4 biremes and 2 triremes placed in SZ 53
            2 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Macedonia : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            2 spearmen moved from Pergamum to Sardis
            1 chariot moved from Sidon to Tarsus
                  Egypt take Tarsus from Seleucid
            6 archers and 2 chariots moved from Damascus to Jerusalem
            6 archers moved from Sidon to Jerusalem
            2 chariots moved from Jerusalem to Pharan
            1 spearman moved from Memphis to Alexandria
            1 axeman and 8 chariots moved from Alexandria to Paraetonium
            6 axemen and 8 chariots moved from Paraetonium to Paliurus
            4 chariots moved from Berenice to Cyrene
            1 archer and 8 axemen moved from Berenice to Siwa
    
        Purchase Units - Egypt
            Egypt buy 8 axemen, 5 biremes, 2 chariots and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            2 chariots and 2 spearmen placed in Cyrene
            8 axemen placed in Alexandria
            1 bireme placed in SZ 56
            4 biremes placed in SZ 59
    
        Turn Complete - Egypt
            Egypt collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 cataphract moved from Attalia to Tarsus
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 1 cataphract
                Egypt defend with 1 chariot
                    Seleucid roll dice for 1 cataphract in Tarsus, round 2 : 1/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 chariot in Tarsus, round 2 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 cataphract owned by the Seleucid lost in Tarsus
                Egypt win with no units remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 cataphract
                Casualties for Egypt: 1 chariot
    
        Non Combat Move - Seleucid
    
        Turn Complete - Seleucid
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            1 cavalry moved from Antioch to Attalia
                  Parthia take Attalia from Seleucid
            2 cataphracts, 2 cavalrys and 6 horsearchers moved from Antioch to Tavium
            5 horsearchers moved from Seleucia to Ninive
            13 cavalrys moved from Edessa to Ninive
            2 cataphracts, 2 cavalrys and 5 horsearchers moved from Antioch to Bostra
    
        Purchase Units - Parthia
            Parthia buy 22 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Tavium
                Parthia attack with 2 cataphracts, 2 cavalrys and 6 horsearchers
                Neutral defend with 1 cavalry and 3 spearmen
                    Parthia roll dice for 2 cataphracts, 2 cavalrys and 6 horsearchers in Tavium, round 2 : 6/10 hits, 3.67 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 2/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral and 2 cavalrys owned by the Parthia lost in Tavium
                Parthia loses 0 PUs for violating Taviums neutrality.
                Parthia win, taking Tavium from Neutral with 2 cataphracts and 6 horsearchers remaining. Battle score for attacker is 5
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 1 cavalry and 3 spearmen
            Battle in Ninive
                Parthia attack with 13 cavalrys and 5 horsearchers
                Neutral defend with 2 archers and 5 spearmen
                    Parthia roll dice for 13 cavalrys and 5 horsearchers in Ninive, round 2 : 4/18 hits, 6.00 expected hits
                    Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 1/7 hits, 2.67 expected hits
                    4 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Ninive
                    Parthia roll dice for 12 cavalrys and 5 horsearchers in Ninive, round 3 : 7/17 hits, 5.67 expected hits
                    Neutral roll dice for 2 archers and 1 spearman in Ninive, round 3 : 0/3 hits, 1.33 expected hits
                    1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Ninive
                Parthia loses 0 PUs for violating Ninives neutrality.
                Parthia win, taking Ninive from Neutral with 12 cavalrys and 5 horsearchers remaining. Battle score for attacker is 19
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 2 archers and 5 spearmen
            Battle in Bostra
                Parthia attack with 2 cataphracts, 2 cavalrys and 5 horsearchers
                Neutral defend with 1 archer and 4 spearmen
                    Parthia roll dice for 2 cataphracts, 2 cavalrys and 5 horsearchers in Bostra, round 2 : 5/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 2 : 1/5 hits, 1.83 expected hits
                    4 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 cavalry owned by the Parthia lost in Bostra
                Parthia loses 0 PUs for violating Bostras neutrality.
                Parthia win, taking Bostra from Neutral with 2 cataphracts, 1 cavalry and 5 horsearchers remaining. Battle score for attacker is 12
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 1 archer and 4 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            11 cavalrys placed in Antioch
            5 cavalrys placed in Edessa
            6 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.00
    Parthia : 3.33
    

    Savegame


  • TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            1 spearman moved from Leptis Magna to Berenice
                  Numidia take Berenice from Egypt
            1 cavalry moved from Sabrata to Leptis Magna
            2 cavalrys moved from Thapsus to Sabrata
            1 spearman moved from Thapsus to Thenae
            2 cavalrys moved from Cirta to Thapsus
            9 cavalrys moved from Auzia to Zama
            1 archer, 1 spearman and 3 swordmen moved from Volubilis to Auzia
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            5 cavalrys moved from Valentia to Barcino
            5 cavalrys moved from Corduba to Valentia
            1 spearman moved from Aleria to SZ 21
            1 spearman moved from SZ 21 to Genua
                  Carthage take Genua from RomanRepublic
            9 cavalrys and 9 swordmen moved from Narbo to Nemausus
            5 cavalrys moved from Barcino to Nemausus
    
        Purchase Units - Carthage
            Carthage buy 5 cavalrys and 5 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Nemausus
                Carthage attack with 14 cavalrys and 9 swordmen
                Neutral defend with 4 cavalrys and 1 swordman
                    Carthage roll dice for 14 cavalrys and 9 swordmen in Nemausus, round 2 : 9/23 hits, 7.67 expected hits
                    Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 1/5 hits, 1.00 expected hits
                    4 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Nemausus
                Carthage loses 0 PUs for violating Nemaususs neutrality.
                Carthage win, taking Nemausus from Neutral with 13 cavalrys and 9 swordmen remaining. Battle score for attacker is 16
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 4 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 triremes placed in SZ 34
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    Neutral : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 cavalry moved from Roma to Genua
            1 cavalry moved from Arretium to Genua
            5 cavalrys moved from Arretium to Verona
            1 ballista moved from Arretium to Ariminum
            1 velites moved from Verona to Mediolanum
            1 cavalry moved from Roma to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes, 5 legionaires and 2 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 2 cavalrys
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 2 cavalrys in Genua, round 2 : 2/2 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Genua, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Genua
                RomanRepublic win, taking Genua from Carthage with 1 cavalry remaining. Battle score for attacker is -1
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            5 biremes placed in SZ 28
            2 legionaires and 2 velitess placed in Messana
            3 legionaires placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    RomanRepublic : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 67 to SZ 68
    
        Non Combat Move - GreekCityStates
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Macedonia
            4 cavalrys, 7 hoplites, 9 peltastss and 2 swordmen moved from Thessalonica to Pella
            4 biremes and 2 triremes moved from SZ 53 to SZ 67
            8 cavalrys moved from Byzantium to Pella
            9 hoplites and 2 swordmen moved from Athens to Larissa
            2 hoplites and 2 swordmen moved from Corinth to Athens
            9 peltastss moved from Athens to Corinth
            12 peltastss moved from Larissa to Athens
            2 hoplites moved from Byzantium to Thessalonica
            1 swordman moved from Byzantium to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 6 cavalrys, 7 peltastss and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in SZ 67
                Macedonia attack with 4 biremes and 2 triremes
                GreekCityStates defend with 1 trireme
                    Macedonia roll dice for 4 biremes and 2 triremes in SZ 67, round 2 : 2/6 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 trireme in SZ 67, round 2 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the GreekCityStates lost in SZ 67
                Macedonia win with 4 biremes and 2 triremes remaining. Battle score for attacker is 12
                Casualties for GreekCityStates: 1 trireme
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 cavalrys placed in Thessalonica
            6 peltastss placed in Larissa
            1 bireme and 1 trireme placed in SZ 67
            1 peltasts placed in Sparta
    
        Turn Complete - Macedonia
            Macedonia collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.33
    GreekCityStates : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Egypt
            3 archers, 8 axemen and 2 spearmen moved from Siwa to Berenice
            6 chariots and 2 spearmen moved from Cyrene to Berenice
            6 axemen and 8 chariots moved from Paliurus to Berenice
            8 axemen and 1 spearman moved from Alexandria to Paraetonium
            2 chariots moved from Pharan to Alexandria
            12 archers moved from Jerusalem to Pharan
            4 biremes moved from SZ 59 to SZ 58
    
        Purchase Units - Egypt
            Egypt buy 2 biremes, 4 chariots, 1 city and 2 triremes; Remaining resources: 1 PUs; 
    
        Combat - Egypt
            Battle in Berenice
                Egypt attack with 3 archers, 14 axemen, 14 chariots and 4 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 3 archers, 14 axemen, 14 chariots and 4 spearmen in Berenice, round 2 : 13/35 hits, 10.50 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 3 archers, 14 axemen, 14 chariots and 4 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Egypt
            2 spearmen moved from Sardis to Pergamum
    
        Place Units - Egypt
            1 city placed in Pergamum
            2 biremes and 2 triremes placed in SZ 56
            4 chariots placed in Cyrene
    
        Turn Complete - Egypt
            Egypt collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.50
    Numidia : -0.33
    

    Savegame


  • TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Turn Complete - Seleucid
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            12 cavalrys and 5 horsearchers moved from Ninive to Babylon
            6 cavalrys moved from Seleucia to Vologesia
            5 cavalrys moved from Edessa to Amida
            5 cavalrys moved from Antioch to Amida
            6 cavalrys moved from Antioch to Melitene
            1 cavalry moved from Attalia to Melitene
            2 cataphracts and 6 horsearchers moved from Tavium to Heraclea Pontica
            2 cataphracts, 1 cavalry and 5 horsearchers moved from Bostra to Aelana
    
        Purchase Units - Parthia
            Parthia buy 4 biremes, 6 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Vologesia
                Parthia attack with 6 cavalrys
                Neutral defend with 3 spearmen
                    Parthia roll dice for 6 cavalrys in Vologesia, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 2 : 0/3 hits, 1.00 expected hits
                    2 spearmen owned by the Neutral lost in Vologesia
                    Parthia roll dice for 6 cavalrys in Vologesia, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Vologesia, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Vologesia
                Parthia loses 0 PUs for violating Vologesias neutrality.
                Parthia win, taking Vologesia from Neutral with 6 cavalrys remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 spearmen
            Battle in Aelana
                Parthia attack with 2 cataphracts, 1 cavalry and 5 horsearchers
                Neutral defend with 2 spearmen
                    Parthia roll dice for 2 cataphracts, 1 cavalry and 5 horsearchers in Aelana, round 2 : 0/8 hits, 3.00 expected hits
                    Neutral roll dice for 2 spearmen in Aelana, round 2 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Parthia lost in Aelana
                    Parthia roll dice for 2 cataphracts and 5 horsearchers in Aelana, round 3 : 2/7 hits, 2.67 expected hits
                    Neutral roll dice for 2 spearmen in Aelana, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral lost in Aelana
                Parthia loses 0 PUs for violating Aelanas neutrality.
                Parthia win, taking Aelana from Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 2
                Casualties for Parthia: 1 cavalry
                Casualties for Neutral: 2 spearmen
            Battle in Melitene
                Parthia attack with 7 cavalrys
                Neutral defend with 2 archers and 3 spearmen
                    Parthia roll dice for 7 cavalrys in Melitene, round 2 : 5/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits
                    3 spearmen owned by the Neutral, 2 archers owned by the Neutral and 3 cavalrys owned by the Parthia lost in Melitene
                Parthia loses 0 PUs for violating Melitenes neutrality.
                Parthia win, taking Melitene from Neutral with 4 cavalrys remaining. Battle score for attacker is 5
                Casualties for Parthia: 3 cavalrys
                Casualties for Neutral: 2 archers and 3 spearmen
            Battle in Babylon
                Parthia attack with 12 cavalrys and 5 horsearchers
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 12 cavalrys and 5 horsearchers in Babylon, round 2 : 7/17 hits, 5.67 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 4/10 hits, 3.83 expected hits
                    7 spearmen owned by the Neutral and 4 cavalrys owned by the Parthia lost in Babylon
                    Parthia roll dice for 8 cavalrys and 5 horsearchers in Babylon, round 3 : 4/13 hits, 4.33 expected hits
                    Neutral roll dice for 3 archers in Babylon, round 3 : 2/3 hits, 1.50 expected hits
                    3 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 6 cavalrys and 5 horsearchers remaining. Battle score for attacker is 9
                Casualties for Parthia: 6 cavalrys
                Casualties for Neutral: 3 archers and 7 spearmen
            Battle in Amida
                Parthia attack with 10 cavalrys
                Neutral defend with 2 archers and 4 spearmen
                    Parthia roll dice for 10 cavalrys in Amida, round 2 : 1/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits
                    1 spearman owned by the Neutral and 2 cavalrys owned by the Parthia lost in Amida
                    Parthia roll dice for 8 cavalrys in Amida, round 3 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Amida, round 3 : 1/5 hits, 2.00 expected hits
                    1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Amida
                    Parthia roll dice for 7 cavalrys in Amida, round 4 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 archers and 2 spearmen in Amida, round 4 : 1/4 hits, 1.67 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Amida
                    Parthia roll dice for 6 cavalrys in Amida, round 5 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers in Amida, round 5 : 2/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Amida
                Parthia loses 0 PUs for violating Amidas neutrality.
                Parthia win, taking Amida from Neutral with 4 cavalrys remaining. Battle score for attacker is -4
                Casualties for Parthia: 6 cavalrys
                Casualties for Neutral: 2 archers and 4 spearmen
            Battle in Heraclea Pontica
                Parthia attack with 2 cataphracts and 6 horsearchers
                Neutral defend with 3 spearmen
                    Parthia roll dice for 2 cataphracts and 6 horsearchers in Heraclea Pontica, round 2 : 2/8 hits, 3.00 expected hits
                    Neutral roll dice for 3 spearmen in Heraclea Pontica, round 2 : 2/3 hits, 1.00 expected hits
                    2 horsearchers owned by the Parthia and 2 spearmen owned by the Neutral lost in Heraclea Pontica
                    Parthia roll dice for 2 cataphracts and 4 horsearchers in Heraclea Pontica, round 3 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearman in Heraclea Pontica, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Heraclea Pontica
                Parthia loses 0 PUs for violating Heraclea Ponticas neutrality.
                Parthia win, taking Heraclea Pontica from Neutral with 2 cataphracts and 4 horsearchers remaining. Battle score for attacker is -3
                Casualties for Parthia: 2 horsearchers
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            4 biremes and 2 triremes placed in SZ 61
            4 cavalrys and 1 spearman placed in Antioch
            2 cavalrys placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Parthia : -4.67
    

    Savegame

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