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19L axis-dominion vs farmboy (allies+6) bm3


  • @farmboy said in 19L axis-dominion vs farmboy (allies+6) bm3:

    sorry, that should be the last edit.

    No problem. I’m at a wedding but not too into it lol. So I may remote into my computer and sneak a turn in.


  • @axis-dominion lol. Don’t do it on my account.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Greece to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Rostov, round 2 : 3/10 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to 97 Sea Zone
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 aaGun moved from Ukraine to Rostov
            1 armour moved from Southern Italy to 97 Sea Zone
            1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 97 Sea Zone to Greece
    
        Place Units - Italians
            1 marine placed in Southern Italy
            2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Russians : -0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 cruiser moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 17 Sea Zone to Caroline Islands
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 cruiser moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 fighter moved from 17 Sea Zone to Caroline Islands
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Libya to Tobruk
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 22 21 20 19 18 16 15

    Prob won’t get to Germany for another couple hours, after I get back home. M

  • 25 24 22 21 20 19 18 16 15

    finally back home, ugh I’m just not into parties and weddings anymore lol

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Ukraine to Volgograd
            1 fighter and 2 tactical_bombers moved from Greece to Volgograd
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 marine moved from Western Germany to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Novgorod
            1 mech_infantry moved from Poland to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 3 armour, 11 artilleries, 21 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            6 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
            1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
            1 bomber moved from Novgorod to Rostov
            1 aaGun moved from Vyborg to Novgorod
            12 mech_infantrys moved from Poland to Bessarabia
            10 mech_infantrys moved from Germany to Eastern Poland
            5 infantry moved from Northern Italy to France
            3 artilleries moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            2 artilleries moved from Western Germany to France
            1 infantry moved from Western Germany to France
            2 infantry moved from Vyborg to Finland
            1 artillery and 2 infantry moved from Norway to Finland
            3 transports moved from 112 Sea Zone to 113 Sea Zone
            1 carrier moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 fighters moved from Greece to Southern Italy
            1 fighter moved from Western Germany to Greece
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            3 artilleries placed in France
            1 fighter placed in Western Germany
            4 infantry placed in Western Germany
            4 mech_infantrys placed in Western Germany
            Germans undo move 5.
            2 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.67
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    assumed only one uk fig is on the American cv, since you didn’t say anything otherwise. if that’s not right, then let me know and I may adjust slightly.


  • @axis-dominion Sorry, yes, that is correct.

  • 25 24 22 21 20 19 18 16 15

    ok thanks, I’m good then

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 infantry moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Volgograd
            1 artillery and 2 infantry moved from Russia to Vologda
            2 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Russia to Caucasus
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Volgograd to Russia
            1 infantry moved from Kazakhstan to Samara
            1 armour and 1 mech_infantry moved from Bryansk to Russia
            1 tactical_bomber moved from Caucasus to Tambov
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 aaGuns, 14 artilleries and 44 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -1.33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from Shan State to Burma
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 bombers moved from French Indo China to 39 Sea Zone
            1 fighter moved from Malaya to 39 Sea Zone
            1 fighter moved from French Indo China to 39 Sea Zone
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
            2 fighters moved from French Indo China to Kweichow
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Kweichow
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.67 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
            2 infantry moved from Manchuria to Jehol
            3 fighters and 2 tactical_bombers moved from Kweichow to Hunan
            2 bombers moved from 39 Sea Zone to French Indo China
            1 marine moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 74 Sea Zone to 75 Sea Zone
            3 carriers moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to Hunan
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 artillery moved from Shan State to French Indo China
            1 artillery moved from Shan State to Yunnan
            1 artillery moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 tactical_bomber moved from Hunan to 20 Sea Zone
            1 fighter moved from Hunan to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Manchuria
            1 artillery and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,5,5,6,5,4,2,1
            Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 1.00
    UK_Pacific : -0.33
    Japanese : 0.00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    one sec, small adjustment coming

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from Shan State to Burma
            2 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 bombers moved from French Indo China to 39 Sea Zone
            1 fighter moved from Malaya to 39 Sea Zone
            1 fighter moved from French Indo China to 39 Sea Zone
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
            2 fighters moved from French Indo China to Kweichow
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Kweichow
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.67 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
            2 infantry moved from Manchuria to Jehol
            3 fighters and 2 tactical_bombers moved from Kweichow to Hunan
            2 bombers moved from 39 Sea Zone to French Indo China
            1 marine moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 74 Sea Zone to 75 Sea Zone
            3 carriers moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to Hunan
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 artillery moved from Shan State to French Indo China
            1 artillery moved from Shan State to Yunnan
            1 artillery moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 tactical_bomber moved from Hunan to 20 Sea Zone
            1 fighter moved from Hunan to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Manchuria
            1 artillery and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,5,5,6,5,4,2,1
            Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 1.00
    UK_Pacific : -0.33
    Japanese : 0.00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    I assumed no scramble in 39.

    and WOW I got away with murder on that piss poor convoy of yours!

  • 25 23 22 21 20 19 18 17

    I’m looking now but won’t get to the turn tonight. And yeah, that convoy was ugly. A waste of a destroyer


  • @farmboy said in 19L axis-dominion vs farmboy (allies+6) bm3:

    I’m looking now but won’t get to the turn tonight. And yeah, that convoy was ugly. A waste of a destroyer

    yea I wanted to gobble up your dd to help compensate for what I had assumed would be maxed convoy damage.

    and I’m going down for the night as well. to be continued!

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 22 Sea Zone
            1 artillery moved from 22 Sea Zone to Marianas
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Marianas
    
        Non Combat Move - Americans
            1 destroyer moved from 17 Sea Zone to 19 Sea Zone
            1 destroyer moved from 17 Sea Zone to 21 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 22 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Midway
            3 fighters moved from Western United States to Midway
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 submarine moved from 90 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Gibraltar to Western United States
            1 bomber moved from Gibraltar to Western United States
            1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun and 3 infantry moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from Algeria to Libya
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 2 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.33
    

    Savegame

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