dawgoneit (Axis) vs. StuckTojo (Allies +18)


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_major; Remaining resources: 47 PUs; 
            Germans buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Norway to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Scotland
            3 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Karelia to Novgorod
            1 artillery and 2 infantry moved from Finland to Karelia
            5 bombers moved from Germany to Belarus
            2 bombers moved from Germany to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Scotland
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Scotland from British, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 7 bombers and 3 infantry
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 7 bombers and 3 infantry in Belarus, round 2 : 6/10 hits, 5.17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Belarus
                Germans win, taking Belarus from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Southern France to France
            4 armour moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Denmark to Western Germany
            1 armour moved from Denmark to Western Germany
            2 artilleries moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            3 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            2 fighters moved from Western Germany to Denmark
            1 tactical_bomber moved from Western Germany to Denmark
            7 bombers moved from Belarus to Germany
    
        Place Units - Germans
            6 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
            Germans undo move 1.
            1 infantry and 1 mech_infantry placed in Germany
            6 armour and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,5,6,6
            Germans collect 49 PUs (9 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.67
    Russians : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Russia to Rostov
            1 artillery and 5 infantry moved from Archangel to Novgorod
            1 artillery and 1 infantry moved from Smolensk to Belarus
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/8 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Novgorod
            1 fighter moved from Belarus to Russia
            1 mech_infantry moved from Vologda to Russia
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Tambov
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery and 1 infantry moved from Shensi to Sikang
            1 artillery moved from Shensi to Kweichow
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Suiyuyan to Hopei
            3 mech_infantrys moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                  Japanese take 19 Sea Zone from ANZAC
                  Japanese take 20 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            3 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
            Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from French Indo China to Yunnan
            5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from Normandy Bordeaux to Germany
            4 fighters moved from 110 Sea Zone to Scotland
            1 bomber moved from United Kingdom to France
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            1 artillery moved from 119 Sea Zone to Scotland
            1 submarine moved from 91 Sea Zone to 119 Sea Zone
            1 bomber moved from India to Kwangsi
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Philippines
            Battle in 119 Sea Zone
                Americans attack with 1 submarine and 2 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                    Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Philippines from Japanese, taking 119 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Kwangsi
                Americans attack with 1 armour, 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan
                    Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Scotland
                Americans attack with 1 artillery, 4 fighters and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Scotland, round 2 : 4/7 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Scotland
                Americans win, taking Scotland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Scotland to United Kingdom
            2 fighters moved from Scotland to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 bomber moved from France to United Kingdom
            1 bomber moved from Germany to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 submarine moved from 16 Sea Zone to 4 Sea Zone
            2 fighters moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from 8 Sea Zone to Aleutian Islands
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            5 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Queensland to French Indo China
    
        Place Units - Americans
            1 fighter, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            1 bomber placed in Eastern United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Western United States
            1 factory_minor placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,1,6,1,2,6,4,6,6,6,1,4,3,4,2,3,3,1,4,2,1,6,4
            Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in France : : -0.17
    Americans : -0.33
    Japanese : -0.67
    AA fire in Germany : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from French Indo China to Yunnan
            5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from Normandy Bordeaux to Germany
            4 fighters moved from 110 Sea Zone to Scotland
            1 bomber moved from United Kingdom to France
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            1 artillery moved from 119 Sea Zone to Scotland
            1 submarine moved from 91 Sea Zone to 119 Sea Zone
            1 bomber moved from India to Kwangsi
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Philippines
            Battle in 119 Sea Zone
                Americans attack with 1 submarine and 2 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 119 Sea Zone
                    Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Philippines from Japanese, taking 119 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Kwangsi
                Americans attack with 1 armour, 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan
                    Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Scotland
                Americans attack with 1 artillery, 4 fighters and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Scotland, round 2 : 4/7 hits, 2.83 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Scotland
                Americans win, taking Scotland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Scotland to United Kingdom
            2 fighters moved from Scotland to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 bomber moved from France to United Kingdom
            1 bomber moved from Germany to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 submarine moved from 16 Sea Zone to 4 Sea Zone
            2 fighters moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from 8 Sea Zone to Aleutian Islands
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            5 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Queensland to French Indo China
    
        Place Units - Americans
            1 fighter, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            1 bomber placed in Eastern United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Western United States
            1 factory_minor placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,1,6,1,2,6,4,6,6,6,1,4,3,4,2,3,3,1,4,2,1,6,4
            Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Smolensk to Bryansk
            4 fighters and 2 tactical_bombers moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Smolensk to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 armour moved from Smolensk to Baltic States
                  Russians take Baltic States from Germans
            1 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
            1 mech_infantry moved from Kazakhstan to Sikang
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Sikang
                British attack with 1 armour and 3 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Bryansk
                British attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 8/10 hits, 4.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                British win, taking Bryansk from Germans with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Holland Belgium
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            5 fighters moved from Holland Belgium to Normandy Bordeaux
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Burma to Yunnan
            1 mech_infantry moved from Siam to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 armour moved from Kazakhstan to Caucasus
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            4 fighters and 2 tactical_bombers moved from Bryansk to Russia
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : 4.33
    AA fire in France : : -0.17
    Americans : -0.33
    Chinese : 0.00
    Japanese : -2.00
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Southern France to Holland Belgium
            1 bomber and 1 fighter moved from Southern France to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
            5 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 bomber moved from Holland Belgium to Northern Italy
            1 fighter moved from Holland Belgium to Southern France
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3,3,4
            Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 mech_infantry moved from French Indo China to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Kazakhstan to Sikang
            1 fighter moved from Sikang to Yunnan
            3 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from New South Wales to Shan State
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 mech_infantry moved from French Indo China to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Kazakhstan to Sikang
            1 fighter moved from Sikang to Yunnan
            3 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from New South Wales to Shan State
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @StuckTojo it looks like your going to run away with this 1. another?

  • '19 '17 '16

    @dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):

    @StuckTojo it looks like your going to run away with this 1. another?

    @dawgoneit

    OK, good game.

    Sure, I’m up for another. Name your game.


  • @StuckTojo i would like to be the allies.

  • '19 '17 '16

    @dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):

    @StuckTojo i would like to be the allies.

    OK. How’s a 30 bid?

    If that’s OK tell me your placements and I’ll get it set up.


  • @StuckTojo Allies +30
    a tank in egypt = 24
    a artillery in sudan = 20
    a transport in sz39 = 13
    a transport in sz71 = 6
    a sub in sz98 = 0

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