TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - JapaneseCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Ukraine
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Malaya
2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Malaya, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Malaya
2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Malaya, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Volgograd
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Southern France
7 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Western Germany to Northern Italy
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
3 fighters moved from Eastern Poland to Belarus
3 tactical_bombers moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Finland to Norway
2 armour and 2 mech_infantrys moved from Novgorod to Finland
4 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Novgorod to Archangel
4 infantry moved from Eastern Poland to Western Ukraine
8 artilleries moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
10 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Archangel
Combat - Germans
Battle in Belarus
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Belarus, round 2 : 5/11 hits, 4.33 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 4 armour, 5 artilleries, 1 bomber, 10 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries, 1 bomber, 10 infantry and 1 mech_infantry in Archangel, round 2 : 7/21 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 armour, 5 artilleries, 1 bomber, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 8 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 8 artilleries, 7 infantry and 1 mech_infantry in Western Ukraine, round 2 : 6/20 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 8 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
3 fighters and 3 tactical_bombers moved from Eastern Poland to Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Archangel to Ukraine
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 4 infantry and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Russia to Belarus
5 fighters and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 5 infantry in Belarus, round 2 : 2/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 3/7 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Germans: 5 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to Shensi
Place Units - Russians
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sakha to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : -0.33
Chinese : 0.00
UK_Pacific : -0.33
Japanese : 0.50
@StuckTojo i got a hit in sz3. ool please
@dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Chahar to Suiyuyan 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to French Indo China 1 armour and 1 infantry moved from Kwangsi to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 2 transports Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 2 transports Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in 3 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.33 Chinese : 0.00 UK_Pacific : -0.33 Japanese : 0.50
Dagnabit. Gotta lose the carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sakha to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 carrier owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 carrier
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 4 fighters and 4 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Kweichow, round 2 : 6/8 hits, 4.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
4 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
2 bombers moved from French Indo China to Kwangsi
1 aaGun and 1 artillery moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Chahar
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : -0.33
Chinese : -1.67
UK_Pacific : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters, 1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun and 2 infantry
AA fire in Siberia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Siberia
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 fighter and 2 mech_infantrys in Siberia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Siberia
Americans roll dice for 1 fighter and 1 mech_infantry in Siberia, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Siberia to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 submarine moved from 16 Sea Zone to 4 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 4 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Siberia : : 0.67
Americans : 1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters, 1 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun and 2 infantry
AA fire in Siberia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Siberia
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 fighter and 2 mech_infantrys in Siberia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Siberia
Americans roll dice for 1 fighter and 1 mech_infantry in Siberia, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter moved from Siberia to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 submarine moved from 16 Sea Zone to 4 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 4 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 2 transports
British roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
British roll dice for 1 tactical_bomber in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 tactical_bomber in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 2 transports remaining. Battle score for attacker is -1
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in French Indo China
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
2 armour and 8 mech_infantrys moved from Caucasus to Volgograd
2 artilleries moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 bomber moved from India to Caucasus
Place Units - British
1 carrier placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17
British : -1.67
AA fire in Siberia : : 0.67
Americans : 1.17
Chinese : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Ukraine to Rostov
3 fighters moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 fighters and 3 infantry
British defend with 3 infantry; Russians defend with 1 infantry
Italians roll dice for 3 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Rostov to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Malaya to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to India
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from India to Volgograd
1 fighter moved from India to Shan State
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,6,2,6,5,3,1,6,3,6,5,6,2,4
ANZAC collect 19 PUs (2 lost to blockades); end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Malaya to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to India
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from India to Volgograd
1 fighter moved from India to Shan State
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,6,2,6,5,3,1,6,3,6,5,6,2,4
ANZAC collect 19 PUs (2 lost to blockades); end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Southern France to France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Finland to Norway
1 artillery and 1 infantry moved from Germany to Poland
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
4 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Bryansk, round 2 : 4/9 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Bryansk to Archangel
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
3 artilleries moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
4 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Rostov to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in France
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
4 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 4 fighters and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 4 fighters and 4 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Hopei to Hunan
1 armour moved from Suiyuyan to Kweichow
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
British defend with 1 artillery and 2 infantry; Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 2 : 13/19 hits, 11.17 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
2 fighters owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win with 2 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters
Casualties for British: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in 4 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 4 Sea Zone
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns moved from Jehol to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to 36 Sea Zone
5 fighters moved from Yunnan to 36 Sea Zone
2 bombers, 2 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
2 bombers, 2 fighters and 8 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -2.00
Chinese : 2.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to 3 Sea Zone
2 fighters moved from Soviet Far East to 4 Sea Zone
1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from India to Hopei
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 fighters moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 4 Sea Zone to Siberia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from 54 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 mech_infantry placed in Western United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -4.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery and 4 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67