@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit (Allies+30) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 1 infantry Neutral_Axis defend with 1 infantry French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : -0.17 ANZAC : -1.00 Neutral_Axis : 0.67 Japanese : 0.67
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia 1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 3 bombers moved from Western Germany to Novgorod 3 infantry moved from Slovakia Hungary to Eastern Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Karelia 1 fighter moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 armour, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland Purchase Units - Germans Germans buy 3 artilleries, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble from London?
Are you looking for feedback?
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@simon33 no scramble
i would love all the feedback i can get:relaxed: -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 unit repaired. 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia 1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 3 bombers moved from Western Germany to Novgorod 3 infantry moved from Slovakia Hungary to Eastern Poland 2 fighters and 1 tactical_bomber moved from Western Germany to Karelia 1 fighter moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 armour, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland Purchase Units - Germans Germans buy 3 artilleries, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Karelia Germans attack with 2 fighters, 6 infantry and 1 tactical_bomber Russians defend with 6 infantry Germans roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Karelia, round 2 : 2/9 hits, 2.67 expected hits Russians roll dice for 6 infantry in Karelia, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 4 infantry in Karelia, round 3 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 5 infantry Casualties for Russians: 6 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in 110 Sea Zone Germans attack with 1 fighter, 1 submarine and 4 tactical_bombers British defend with 1 battleship Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Novgorod Germans attack with 3 bombers and 2 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 3 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries and 18 infantry in Eastern Poland, round 2 : 6/24 hits, 6.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 artilleries moved from Germany to Poland 2 aaGuns moved from Poland to Eastern Poland 2 fighters and 1 tactical_bomber moved from Karelia to Finland 1 fighter and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 5 armour and 1 mech_infantry moved from France to Germany 5 infantry moved from Bulgaria to Romania 2 artilleries and 3 infantry moved from Yugoslavia to Romania 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Baltic States to Poland 3 bombers moved from Novgorod to Poland Place Units - Germans 3 artilleries, 2 infantry and 5 mech_infantrys placed in Germany 8 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.33
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Ok, I didn’t like your positioning after USSR1 for a few reasons.
- It allowed the G2 DOW without any mobile troops bought G1.
- It allowed taking Novgorod G2. Putting your planes on Novgorod USSR1 would have prevented this!
- You left a few infantry on the border. All this does is waste a few infantry.
- You left a force in Karelia which I could take down.
- You didn’t block the amphibious assault from SZ115, the USSR Cruiser can be put in SZ114 to do this - although that does mean it isn’t protected by a scramble. You do have to balance that one, but with no planes, there was no real disadvantage to the block.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 2 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 infantry moved from Western Ukraine to Bessarabia 1 submarine moved from 111 Sea Zone to 105 Sea Zone Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 2 aaGuns, 1 artillery and 5 infantry moved from Belarus to Archangel 6 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to Malaya Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 41 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malaya Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/9 hits, 4.50 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Japanese: 2 fighters and 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 3 tactical_bombers moved from Kwangsi to French Indo China 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Kiangsi to Hunan 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 aaGun and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 marine placed in Japan 1 factory_minor placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.00 Japanese : 1.00
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TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Chinese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 bomber moved from Gibraltar to 98 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 10 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber and 1 infantry placed in Eastern United States 1 artillery placed in Eastern United States Americans undo move 5. 1 artillery placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 9 infantry moved from Yunnan to Szechwan 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 2 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 mech_infantry moved from India to Burma 1 armour moved from India to Burma 1 artillery and 1 infantry moved from Ontario to Quebec 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Gibraltar to Egypt 1 transport moved from 91 Sea Zone to 106 Sea Zone Purchase Units - British British buy 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat - British Battle in Egypt British attack with 1 armour, 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Egypt to French Equatorial Africa 1 armour and 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Yunnan to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from Burma to India 1 fighter moved from Burma to India 1 aaGun moved from Burma to India 1 tactical_bomber moved from Burma to India Place Units - British 3 mech_infantrys placed in Union of South Africa 2 destroyers placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,3,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0.50 Italians : -0.33 Americans : -0.17 Neutral_Axis : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Alexandria to Egypt 1 armour, 1 bomber and 1 mech_infantry moved from Tobruk to Egypt 3 fighters moved from Southern Italy to Egypt 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry British defend with 1 armour, 3 artilleries, 1 harbour, 3 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4.33 expected hits British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.83 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 3 : 6/8 hits, 3.67 expected hits British roll dice for 1 armour and 3 artilleries in Egypt, round 3 : 2/4 hits, 1.50 expected hits 3 artilleries owned by the British, 2 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Italians: 2 artilleries and 3 infantry Casualties for British: 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 3 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Southern Italy 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 armour moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Italians collect 13 PUs (2 lost to blockades); end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : 0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : -1.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Romania to Bessarabia 1 bomber moved from Poland to Bessarabia 1 bomber and 1 fighter moved from Poland to Novgorod 1 bomber moved from Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 3 armour and 3 mech_infantrys moved from Germany to Baltic States 1 armour and 1 mech_infantry moved from Germany to Baltic States Purchase Units - Germans Germans buy 9 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Novgorod, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 4 armour and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 1/8 hits, 2.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 4 armour and 3 mech_infantrys in Baltic States, round 3 : 4/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 3 armour, 3 artilleries and 15 infantry moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Finland to Western Germany 1 fighter moved from Novgorod to Poland 1 aaGun and 2 artilleries moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 1 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Southern Italy 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Bessarabia to Egypt 2 fighters and 3 tactical_bombers moved from Western Germany to Egypt 1 bomber moved from Belarus to Western Germany 1 bomber moved from Novgorod to Western Germany 8 mech_infantrys moved from Western Germany to Poland Place Units - Germans 9 artilleries and 1 infantry placed in Germany 1 infantry placed in France 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Archangel to Smolensk Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 3 infantry moved from Archangel to Vologda 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 17 infantry moved from Amur to Korea Place Units - Russians 2 infantry placed in Ukraine 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,6,1,2,6,3,6 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Malaya to Shan State 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 37 Sea Zone to 41 Sea Zone 2 bombers and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 3 tactical_bombers moved from French Indo China to Shan State Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in Guam Battle in Celebes Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Siberia from Russians, taking Guam from Americans, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 1/12 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun and 6 infantry moved from Anhwe to Jehol 2 infantry moved from Kiangsu to Anhwe 1 armour and 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 carrier and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 bombers and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from 36 Sea Zone to Java 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in French Indo China 4 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -1.00 Japanese : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Malaya to Shan State 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 37 Sea Zone to 41 Sea Zone 2 bombers and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 3 tactical_bombers moved from French Indo China to Shan State Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in Guam Battle in Celebes Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Siberia from Russians, taking Guam from Americans, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 1/12 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun and 6 infantry moved from Anhwe to Jehol 2 infantry moved from Kiangsu to Anhwe 1 armour and 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 carrier and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 bombers and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from 36 Sea Zone to Java 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in French Indo China 4 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 armour EDIT: Adding units owned by Japanese to French Indo China: 1 artillery EDIT: Removing units owned by Japanese from Japan: 1 artillery EDIT: Adding units owned by Japanese to Japan: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : -1.00 Japanese : 0.67
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 bomber moved from French Equatorial Africa to 98 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to French West Africa 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French West Africa Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys in French West Africa, round 2 : 3/10 hits, 3.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Gold Coast 1 fighter moved from French West Africa to Gold Coast 1 cruiser moved from 91 Sea Zone to 87 Sea Zone 1 bomber moved from 98 Sea Zone to Persia Place Units - Americans 1 carrier, 2 destroyers, 1 fighter and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Non Combat Move - Chinese 1 artillery, 1 fighter and 15 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Combat Move - British 1 armour and 3 infantry moved from Persia to Iraq 1 bomber moved from French Equatorial Africa to Iraq 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Algeria to Gibraltar 1 tactical_bomber moved from Algeria to French West Africa 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Gold Coast 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory Purchase Units - British British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 bomber and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 bomber and 5 infantry in Iraq, round 2 : 2/7 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 bomber and 4 infantry in Iraq, round 3 : 1/6 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber moved from Iraq to Persia 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Burma 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Burma to India Place Units - British 1 factory_minor placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : -1.33 Americans : -0.17 Neutral_Axis : -0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt Purchase Units - Italians Italians buy 1 fighter, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 artillery, 3 fighters and 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Southern Italy to Yugoslavia 1 armour moved from Romania to Belarus 1 armour moved from Western Germany to Poland Place Units - Italians 1 fighter, 1 marine and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :