Scramble from the Carolines?
Also, I assumed you would lose the French fighter and DD in 109, guess you could change that if you liked.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
4 fighters moved from Iraq to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters
Italians defend with 1 infantry
Russians roll dice for 4 fighters in Rostov, round 2 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Rostov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Western Australia to Queensland
Japanese take Queensland from ANZAC
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 mech_infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Samara
Combat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from British to Japanese
EDIT: Turning off Edit Mode
1 aaGun moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
1 aaGun, 7 carriers, 7 destroyers, 11 fighters, 5 infantry, 11 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Japan to Caroline Islands
2 bombers moved from Philippines to Caroline Islands
1 armour, 5 artilleries and 3 mech_infantrys moved from Shan State to 37 Sea Zone
5 infantry moved from Shan State to 37 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 9 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from 56 Sea Zone to Western Australia
2 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from Shan State to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Shan State to Szechwan
9 artilleries and 13 infantry moved from West India to Eastern Persia
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 armour
EDIT: Adding units owned by Japanese to Queensland: 1 mech_infantry
EDIT: Adding units owned by Japanese to Western Australia: 1 armour
EDIT: Turning off Edit Mode
2 carriers, 2 destroyers and 4 fighters placed in 6 Sea Zone
1 fighter placed in Japan
1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
2 transports moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 89 Sea Zone to 52 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
7 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to New Zealand
3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
2 transports moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 89 Sea Zone to 52 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
7 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to New Zealand
3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Iraq to 99 Sea Zone
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Volgograd to Samara
1 bomber moved from Iraq to Samara
17 armour and 20 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 bomber moved from Iraq to Rostov
2 fighters moved from United Kingdom to 92 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Persia
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 infantry and 1 tactical_bomber in Persia, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Persia
British win, taking Persia from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Rostov
British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
British win, taking Samara from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Samara to Volgograd
1 bomber moved from Rostov to Iraq
1 tactical_bomber moved from 99 Sea Zone to Iraq
4 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 artilleries placed in Iraq
3 armour placed in Egypt
3 infantry placed in Volgograd
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 47 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,83
Italians : -0,67
Americans : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Russia to Tambov
2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tambov, round 2 : 5/6 hits, 2.17 expected hits
British roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tambov
Italians win, taking Tambov from British with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Russia to Tambov
1 bomber moved from Tambov to Russia
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Samara
1 bomber moved from Western Germany to Rostov
1 artillery moved from Russia to Samara
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Samara
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 7 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
Germans win, taking Scotland from British, taking Samara from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Russia
2 aaGuns, 14 armour, 18 artilleries, 37 infantry and 10 mech_infantrys moved from Russia to Tambov
3 armour moved from Ukraine to Tambov
3 armour moved from Western Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
3 armour moved from Smolensk to Tambov
26 armour and 10 mech_infantrys moved from Belarus to Tambov
2 aaGuns moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
2 aaGuns, 4 carriers, 1 destroyer, 6 fighters, 8 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
2 aaGuns and 8 infantry moved from 111 Sea Zone to Scotland
3 tactical_bombers moved from Norway to Russia
7 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Russia
3 infantry placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 0.67
Hi Karl Sorry for the delay, Ill call it, well played!! ill post it gl in your other games