GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 7 destroyers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            3 bombers moved from Queensland to Burma
            2 bombers moved from India to Eastern Persia
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to 16 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 artillery and 4 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 mech_infantrys moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                Americans attack with 3 bombers
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Eastern Persia
                Americans attack with 2 bombers
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Eastern Persia
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 mech_infantrys
            Battle in 16 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Midway
            1 bomber moved from 19 Sea Zone to Amur
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 bomber moved from Burma to India
            1 bomber moved from Eastern Persia to India
            1 bomber moved from Burma to India
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            5 destroyers placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 1.00
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Algeria to Tunisia
            2 infantry moved from Libya to Tobruk
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Iraq to Eastern Persia
                  British take Eastern Persia from Germans
            1 armour, 1 artillery, 5 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in Southern France
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
            British collect 32 PUs (6 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,6,2,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 cruiser, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
            1 bomber moved from Southern Italy to Eastern Persia
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Eastern Persia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Eastern Persia
                    Italians roll dice for 1 artillery and 1 bomber in Eastern Persia, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Eastern Persia to Turkmenistan
            1 armour and 3 mech_infantrys moved from Caucasus to Turkmenistan
            1 fighter moved from Greece to Turkmenistan
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
            1 cruiser and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Northwest Persia to Eastern Persia
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Eastern Persia
                ANZAC attack with 3 fighters
                Italians defend with 1 artillery
                    ANZAC roll dice for 3 fighters in Eastern Persia, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Eastern Persia
                ANZAC win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 43 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from Eastern Persia to Persia
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 armour and 1 mech_infantry moved from Turkmenistan to Persia
            4 fighters and 4 tactical_bombers moved from Caucasus to Persia
            3 mech_infantrys moved from Western Germany to Southern France
            1 submarine moved from 113 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yakut S.S.R.
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R.
                Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers
                British defend with 2 armour, 1 factory_minor and 1 mech_infantry; ANZAC defend with 3 fighters
                    Germans roll dice for 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Persia, round 2 : 5/10 hits, 5.33 expected hits
                    British roll dice for 2 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 3/6 hits, 3.33 expected hits
                    1 mech_infantry owned by the British, 2 fighters owned by the ANZAC, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Persia
                    Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Persia, round 3 : 4/7 hits, 4.00 expected hits
                    British roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Persia
                Germans win, taking Persia from British with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Casualties for ANZAC: 3 fighters
                Casualties for British: 2 armour and 1 mech_infantry
            Battle in Southern France
                Germans attack with 3 bombers and 3 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Southern France to Southern Italy
            1 fighter moved from Greece to Caucasus
            3 fighters and 2 tactical_bombers moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
            1 armour and 2 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 armour moved from Kazakhstan to Turkmenistan
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            2 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Romania to Ukraine
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 aaGun, 1 artillery and 1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 tactical_bomber placed in Normandy Bordeaux
            2 destroyers placed in 110 Sea Zone
            2 armour, 1 bomber and 1 fighter placed in Western Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            Germans undo move 3.
            Germans undo move 4.
            1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
            Germans undo move 3.
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    British : -0.33
    Americans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Sakha to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 fighters and 6 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
            1 fighter moved from Japan to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Amur
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            6 artilleries and 2 mech_infantrys moved from Shan State to Burma
            1 mech_infantry moved from Malaya to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            4 armour and 4 mech_infantrys moved from Yunnan to Burma
            1 bomber moved from Yunnan to Amur
            1 fighter moved from Shan State to Burma
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Amur
                Japanese attack with 2 artilleries, 1 bomber, 4 fighters and 8 infantry
                Americans defend with 1 bomber; Russians defend with 1 aaGun and 12 infantry
                    AA fire in Amur : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters and 8 infantry in Amur, round 2 : 6/15 hits, 5.00 expected hits
                    Russians roll dice for 1 aaGun, 1 bomber and 12 infantry in Amur, round 2 : 6/13 hits, 4.17 expected hits
                    6 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Amur
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Amur, round 3 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 8 infantry in Amur, round 3 : 5/8 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
                    Japanese roll dice for 1 bomber and 3 fighters in Amur, round 4 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries, 2 fighters and 8 infantry
                Casualties for Americans: 1 bomber
                Casualties for Russians: 1 aaGun and 12 infantry
            Battle in Burma
                Japanese attack with 5 armour, 6 artilleries, 1 fighter and 9 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 5 armour, 6 artilleries, 1 fighter and 9 mech_infantrys in Burma, round 2 : 7/21 hits, 7.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter moved from Amur to Japan
            1 fighter moved from Amur to Anhwe
            1 bomber moved from Amur to Manchuria
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to French Indo China
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -0.50
    ANZAC : -0.33
    UK_Pacific : 0.67
    Russians : 4.17
    Japanese : 3.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Northwest Persia to Persia
            1 armour moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 bomber moved from India to Manchuria
            1 bomber moved from Midway to 5 Sea Zone
            1 mech_infantry moved from Northwest Persia to Persia
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            8 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 bombers moved from India to Persia
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 8 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 1 armour, 2 bombers and 3 mech_infantrys
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Persia, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Manchuria
                Americans attack with 1 bomber
                Japanese defend with 1 bomber
                    Americans roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Manchuria, round 2 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Manchuria
                Japanese win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            2 bombers moved from Persia to Egypt
            1 bomber moved from 5 Sea Zone to Aleutian Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            8 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Persia
            1 artillery moved from Egypt to Trans-Jordan
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Tunisia to Tobruk
            2 infantry moved from Algeria to Tunisia
            2 infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Morocco to Tunisia
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            5 destroyers and 1 submarine placed in 101 Sea Zone
            Americans undo move 1.
            6 destroyers placed in 101 Sea Zone
            1 infantry and 2 mech_infantrys placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
            Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -4.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Tobruk to Iraq
            1 mech_infantry moved from Iraq to Eastern Persia
                  British take Eastern Persia from Italians
            5 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 bomber moved from Turkmenistan to Iraq
            1 fighter moved from Turkmenistan to Eastern Persia
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Eastern Persia
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Greece
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yakut S.S.R. to Buryatia
            2 armour and 2 mech_infantrys moved from Turkmenistan to Persia
            4 fighters and 2 tactical_bombers moved from Caucasus to Persia
            2 bombers moved from Southern Italy to Persia
            1 bomber moved from Southern Italy to Gibraltar
            1 bomber moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Gibraltar causes 0 damage total. 
            Battle in Buryatia
                Germans attack with 1 armour
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Buryatia
                Germans win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Persia
                Germans attack with 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                    Germans roll dice for 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 6/12 hits, 6.00 expected hits
                    Americans roll dice for 1 armour and 4 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits
                    1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 4 mech_infantrys owned by the Americans lost in Persia
                Germans win, taking Persia from Americans with 2 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour and 4 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 2 tactical_bombers moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
            2 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 mech_infantry moved from Kazakhstan to Turkmenistan
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 fighter moved from Western Germany to Caucasus
            3 mech_infantrys moved from Southern France to Western Germany
            2 artilleries moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to France
            1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Greece
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from 104 Sea Zone to France
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            1 submarine placed in 93 Sea Zone
            1 bomber placed in France
            2 fighters placed in Western Germany
            Germans undo move 5.
            2 fighters placed in France
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    AA fire in Gibraltar : : 0.83
    Americans : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour, 6 artilleries and 9 mech_infantrys moved from Burma to India
            6 fighters and 5 tactical_bombers moved from French Indo China to India
            1 armour and 1 mech_infantry moved from French Indo China to Malaya
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 bomber moved from Manchuria to Malaya
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 5 armour, 6 artilleries, 6 fighters, 9 mech_infantrys and 5 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 5 armour, 6 artilleries, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/30 hits, 12.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/20 hits, 7.17 expected hits
                    3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 3 artilleries, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in India, round 3 : 6/21 hits, 10.33 expected hits
                    UK_Pacific roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 6/7 hits, 2.83 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 5 fighters and 5 tactical_bombers in India, round 4 : 9/15 hits, 8.33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 4 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter and 9 mech_infantrys
                Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from India to Burma
            1 armour moved from French Indo China to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 fighter moved from Anhwe to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            2 destroyers placed in 6 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 4.67
    AA fire in India : : -0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    I already went for Japan. See the post above. :+1:

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