• lets hope so and lets hope that the spys have an explanation for this.


  • maybe there is … no such game ?


  • @Adlertag:

    maybe there is … no such game ?

    I hope there is I payed good money for my preordered copy.  :lol:

    LT


  • I have pics.

    They are in your email IL.


  • @squirecam:

    I have pics.

    They are in your email IL.

    its morning in LA now, he dont read his inbox, you must call him on cellphone


  • @Imperious:

    I only know i will be the second person.

    that is correct

    second after me


  • @Craig:

    Go read Greg Smorey’s write up about the demo game that he and five others played at Gen Con Indy:

    http://aaswampform.forumandco.com/gen-con-anniversary-game-f23/gen-con-anniversary-game-t15.htm

    Craig

    Any explanation why the WOTC folks took the game away?

    I suppose I should just register and ask over at Greg’s forums.  :oops:


  • So, is the game double-sided, or single-sided?


  • from smorey:

    In game we played, one of the big reasons the Allies won, the Allies just beat down the Germans. The US and the UK just bombed the hell out of Germany and it really hurt them to the point of having almost an impossible time recouping infantry to defend the Russian onslaught…yes, in the new game, bombing IC now places damage on the IC in the amount of hit tokens and the IC’s must be repaired at a cost of one IPC for each damage token on the IC. IC’s may be bombed for up to twice the original amount of the territory cost. SO, in the case of Germany at 10, could be bombed up to -10 in IPC cost. Thus, having to repair all damage before producing out of that IC. And yes, lets say Germany was hit for 7 damage over two runs by the UK and US, then on Germany’s next turn, they could only produce 3 units out of Germany unless damage was repaired to a value in which they could produce more…

    this brings in a whole new strategy of waves of bombers!

    the other thing that was surprising and great was they made transports useless as fodder like we have in AARHE making them have a value of zero, where you just fly a plane over and all the lone transports go bye bye!


  • @Imperious:

    this brings in a whole new strategy of waves of bombers!

    That is going to be interesting to see how that plays out.

    The other thing I want to know more about is the new tech advances.  In the quote from Greg Smorey he said that they were diffrent.  Most players I know don’t use them.  The caspian sub group recomends agienst most of them.  I wonder if this also will make a pivotal shift like the new bomber concept.

    LT


  • yes, there are new techs and old ones have been dropped.


  • With this new bomber rule I think I may bring back the old Paratrooper house rule.  I only say that b/c I may buy bombers now.

    LT


  • I am getting some clarifications from Larry. If he lets me post them ill do it here.

  • 2007 AAR League

    @Imperious:

    I am getting some clarifications from Larry. If he lets me post them ill do it here.

    Clarifications on what?  :-P
    The bomber rule or…?


  • everything…

    unit values and costs

    technology

    order of play

    optional rules

    victory conditions


  • @Imperious:

    everything…

    unit values and costs

    technology

    order of play

    optional rules

    victory conditions

    :-o

    If he doesn’t let you post em, give it to me and I’ll post it!!  :evil:


  • Naw i cant do that. Or i get cut off forever. Id rather have something than nothing.


  • There are a few interesting differences from the map pictures:

    • Japan is now surrounded by a single SZ, instead of the 2 in Revised. This allows for US bombers to attack any ships there and land on that new Russian territory adjacent to SFE and Bur.
    • Japan has a lot of hard choices to make: to take out the 7 inf Russian stack on Buryatia (after moves on R1) or to prevent Manchuria from falling to the Russians; to take Borneo/E. Indies/Phillipines; to hit Pearl; plus Burma/HK/China
    • Egypt is tougher to crack for G1: running a calc gives G 73% odds of conquering it, where before 2 inf 2 arm 1 bmr gave it 95% odds.
    • The Italians seem to have 2 choices: either reinforce Egypt or try to retake it in the case of a UK counterattack, or do the same for the Ukraine. Which would open the way for a German tank rush on Caucasus…i guess that’s why there’s no German INF on Austria, otherwise they could be moved to Rom/Bulg and the G transport on the Med could be used to lift INF for that attack on the Caucasus.
    • G has the option of making an attack on Kar on G1 using the Finnish INF and the transport, plus all of the Luftwaffe, but the AA makes it risky. It can really pay off though because it secures the Baltic countries from any Russian counterattack.

  • And the Russian front presents a nice breakdown as well :)

    E. Poland is probably one of the key territories for G to hold: it allows to hit and turn  Bal/BR/NUkr/Ukr into dead zones. BR and NUkr are essential to threaten Russia: hold BR and Karelia is lost unless the UK lands units there; hold NUkr and Caucasus turns into a dead zone.
    Plenty of options…G can either go for Karelia or Caucasus or Bielo/NUkr or a combination of the 3… just like the original Barbarossa.


  • @LT04:

    With this new bomber rule I think I may bring back the old Paratrooper house rule.  I only say that b/c I may buy bombers now.

    Paratroopers are one of the Chart A techs now. Chart A deals with infantry, armour and artillery-based techs, and Chart B deals with naval and air-based techs. This allows, for example, Russia to roll for weapon developments without risking naval ones that it can’t use.

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