Posts made by Slackaveli
RE: HBG's Amerika Game ON KICKSTARTER NOW - FUNDED!
I always figured Klaus Barbie was the best man to that job
RE: The Great War 1914-1918: Clash of Empires
In a lot of ways this map is superior to A&A 1914. Especially the colors. The red for the Ottomans is so much better then the turquoise. I also like how Bulgaria is controlled by Germany over the Ottomans. More territories to maneuver in too. How large will the map be?
5 feet by 4 feet hardbound map, so it’s huge
Is there some connection with this game and Pegasus Hobbies? Are they making the the pieces?
They produced the game
I do like how Larry’s map feels more global though. A few suggestions I would have for the map is maybe consider creating a new image for the forts. I had to really zoom in just to tell what it was. Maybe get rid of one of the US convoys and make it Canadian also. Shouldn’t the Russian capitol be in Petrograd? Spaces like Gallipoli seem way too small. Over all though I really dig it.
The Russian capital is St. Pertersburg, not Moscow. Gallipoli is small because it is small. When you have too many pieces you just use one of the numbers and place it in the area, and the pieces go off board with that number ( note the numbered boxes bottom left).
The fort is based on Verdun at an angle looking above head on. The detail just couldn’t be done ( it was revised a number of times)
that’s what i’m talking about!
RE: Why are the allies so gimped lately? Why transports suck?
Agreed. I never can go back to Classic or Revised. I am curious though if I will prefer 1942.2 over 1942.1.
Heh, I feel slightly guilty that my copy of Revised (all I had the last 8 years) is being neglected due to 1942.2.
it’s worthless now, bro, just as 42 2nd will be the minute 52anny hit’s!
RE: Russia attack west russia with everything that can reach on the first turn.
It depends on your strategy.
Here are some options–
–3 AP & 3 INF
–IC, AP & 2 ART
–AP, INF, DD & BMR
–2 AP, SS, 2 INF & ART
–CV, AP & 3 INF
I really like options 1 and 2 (J1 bomber, ftw!), but why would you need a third CV when you start with two already?
I’m not knockin it-just genuinely want to understand the logic.
makes the americans go pacific or lose their fleet.
RE: What round do you all in caucasus?
eww vc win for 1942. not a real win unless you take russia imo.
True, that. �
It definitely feels like the Allies have to work a lot harder to get their 9 VCs. � The Axis VCs (except maybe Phillipines) all seem a lot more easily defensible than Karelia (touching two German territories and a German Trn), India (within striking distance of the combined might of the Japanese fleet by J2-3), and Hawaii (a constant draw on US forces to defend). � In fact, Hawaii as a VC seems like it does more to hold US back then it does to help.
it’s definitely undervalued. All VCs should be 4s at minimum.
RE: Indian Fleet Alternatives
As much as I would like an alternative, I really don’t see one. To me it seems that leaving the south IJN alive can lead to a resemblance of the ole godzilla Japan. From the looks of it, one good take the three China territories and Burma. The IJN is consolidated in SZ61 for a possible J2 India push.
just played one where japan went godzilla but with no fleet to oppoae them, they were a worthless fleet and germany fell. 2 hours later, so did japan (9 bombers and 6 subs wrecked 3 carriers and 3 battleships.
RE: Indian Fleet Alternatives
You should use the DD to take down the remaing SS off of EUS (although my last game US won outright in the 2SS vs DD…that hurt me…lots of bad rolls for the Axis in that game). The trans I would save…going for Norway will be a short lived negative investment for the UK…better to save the trans for later when you can drop a UK fleet. Your forces will get killed in Norway, lose the transport, and will have not saved Russia from anything.
taking norway is a good move once germany navy is gone. it just seems MUCH easier to hold for the allies.