@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 6 armour, 1 artillery, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 fighters moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Tambov
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Caucasus to Bryansk
3 artilleries and 4 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
3 armour and 7 mech_infantrys moved from Poland to Western Ukraine
4 tactical_bombers moved from Western Germany to Bryansk
2 infantry moved from France to Western Germany
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to 115 Sea Zone
4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
4 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 4 fighters and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 fighters moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Tambov to Samara
2 aaGuns, 2 armour, 15 artilleries and 71 infantry moved from Russia to Samara
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 artilleries and 6 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Szechwan
1 armour moved from Szechwan to Yunnan
4 artilleries moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Yunnan
3 armour moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Jehol to Hunan
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Philippines to French Indo China
1 fighter moved from Kiangsu to Philippines
4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Eastern United States to 110 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 bomber and 2 infantry placed in Normandy Bordeaux
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Eastern United States to 110 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 bomber and 2 infantry placed in Normandy Bordeaux
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 114 Sea Zone
1 destroyer moved from 106 Sea Zone to 122 Sea Zone
1 fighter moved from India to Caucasus
3 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in 114 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 114 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 122 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 122 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 fighter and 3 infantry
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits
2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter in Caucasus, round 5 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Caucasus
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
7 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 114 Sea Zone to Norway
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 81 Sea Zone
1 bomber and 2 infantry placed in Iraq
2 infantry placed in Egypt
1 armour and 1 artillery placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0,17
British : 0,83
Americans : 0,17
Chinese : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
2 aaGuns, 2 artilleries and 4 infantry moved from Rostov to Caucasus
2 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,5
Italians collect 16 PUs (1 lost to blockades); end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 17 to 19
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
game crashed on NCM so why edits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to British Somaliland
Combat - ANZAC
Battle in Java
Battle in British Somaliland
ANZAC attack with 1 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in British Somaliland
ANZAC win, taking Java from Japanese, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to British Somaliland
Combat - ANZAC
Battle in Java
Battle in British Somaliland
ANZAC attack with 1 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in British Somaliland
ANZAC win, taking Java from Japanese, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,83
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 bomber, 2 fighters and 4 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 1 bomber, 2 fighters, 8 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 7 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 8 infantry and 4 tactical_bombers in Russia, round 2 : 4/15 hits, 5.33 expected hits
Russians roll dice for 7 infantry and 1 mech_infantry in Russia, round 2 : 2/8 hits, 2.67 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 1 bomber, 2 fighters, 6 infantry and 4 tactical_bombers in Russia, round 3 : 8/13 hits, 5.00 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 armour moved from Ukraine to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 aaGuns, 26 armour, 13 artilleries, 17 infantry and 19 mech_infantrys moved from Bryansk to Tambov
6 armour and 7 mech_infantrys moved from Western Ukraine to Tambov
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Russia to Novgorod
2 tactical_bombers moved from Novgorod to Germany
1 bomber moved from Russia to Novgorod
4 tactical_bombers moved from Russia to Novgorod
1 bomber moved from 125 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 fighters placed in Germany
8 infantry placed in Western Germany
Germans undo move 5.
2 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3
Germans collect 51 PUs (4 lost to blockades); end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
3 fighters moved from Samara to Russia
5 infantry moved from Samara to Russia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Russia
Russians attack with 3 fighters and 5 infantry
Germans defend with 1 airfield, 1 factory_minor and 5 infantry
Russians roll dice for 3 fighters and 5 infantry in Russia, round 2 : 1/8 hits, 2,33 expected hits
Germans roll dice for 5 infantry in Russia, round 2 : 4/5 hits, 1,67 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
1 infantry owned by the Russians retreated to Samara
Germans win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 aaGuns, 2 armour, 15 artilleries and 63 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 3,67
Russians : -2,17
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
But you start the turn with 1 pu after purchase, you collect 17 at the end and you loose 1 at convoy? I just can’t get to 19
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
@Giallo said in G40L BM Giallo Allies vs Karl7 Axis:
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
game crashed on NCM so why edits
ok but why the 17 to 19?
Original convoy roll only cause loss resulting in 19 not 17
But you start the turn with 1 pu after purchase, you collect 17 at the end and you loose 1 at convoy? I just can’t get to 19
uh oh… maybe you’re right. I deleted my original dice. Do you have the original convoy roll ? It;s not a big deal. I can be at 17.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 10 artilleries, 8 infantry and 2 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Burma
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 42 Sea Zone to Java
3 tactical_bombers moved from 42 Sea Zone to Java
7 fighters moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from Americans
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 7 fighters, 3 infantry, 1 marine and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 7 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 8/15 hits, 6.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 7 fighters, 3 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 armour and 4 mech_infantrys moved from Hunan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 harbour placed in Hainan
2 bombers and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 factory_minor, 4 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Volgograd
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from Holland Belgium to 125 Sea Zone
1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Volgograd to Tsinghai
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 cruiser and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 59 Sea Zone to 78 Sea Zone
Place Units - Americans
2 bombers and 1 fighter placed in Normandy Bordeaux
6 infantry placed in Central United States
1 factory_minor placed in Norway
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 0,00
AA fire in Volgograd : : -0,17
AA fire in Western Germany : : -0,17
Americans : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Suiyuyan
8 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 factory_minor, 4 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Volgograd
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from Holland Belgium to 125 Sea Zone
1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Volgograd to Tsinghai
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 cruiser and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 59 Sea Zone to 78 Sea Zone
Place Units - Americans
2 bombers and 1 fighter placed in Normandy Bordeaux
6 infantry placed in Central United States
1 factory_minor placed in Norway
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Suiyuyan
8 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 122 Sea Zone to 119 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Iraq to 97 Sea Zone
2 fighters moved from United Kingdom to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 tactical_bomber moved from United Kingdom to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Southern France
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Cleaning up after air battles
Non Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 97 Sea Zone to Iraq
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 aaGuns, 6 artilleries, 2 fighters and 21 infantry moved from India to West India
2 fighters moved from West India to Iraq
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Iraq
3 infantry placed in Egypt
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0,00
British : -0,17
Italians : -0,33
AA fire in Volgograd : : -0,17
AA fire in Western Germany : : -0,33
Americans : 0,50
Chinese : -0,33
Japanese : 0,33