I’ll make my moves tonight
Dawgoneit (Allies) vs surfer (Axis) BM3, no bid
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 4 submarines EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to 98 Sea Zone 1 fighter moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 3 fighters British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits 1 cruiser owned by the Americans and 3 fighters owned by the Italians lost in 98 Sea Zone Americans win with 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18 Casualties for Italians: 3 fighters Casualties for Americans: 1 cruiser Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Italians 3 mech_infantrys placed in Volgograd 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 0.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Iraq to 98 Sea Zone 2 tactical_bombers moved from Iraq to 98 Sea Zone 3 bombers moved from Iraq to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Shensi 1 armour moved from Suiyuyan to Chahar 3 mech_infantrys moved from Suiyuyan to Chahar 1 mech_infantry moved from Suiyuyan to Shensi 1 armour moved from Sikang to Shensi 1 armour and 3 mech_infantrys moved from Sikang to Szechwan Combat - Germans
Combat Hit Differential Summary :
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scramble in med?
submerge in gibraltar? -
@surfer no for both.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Iraq to 98 Sea Zone 2 tactical_bombers moved from Iraq to 98 Sea Zone 3 bombers moved from Iraq to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Shensi 1 armour moved from Suiyuyan to Chahar 3 mech_infantrys moved from Suiyuyan to Chahar 1 mech_infantry moved from Suiyuyan to Shensi 1 armour moved from Sikang to Shensi 1 armour and 3 mech_infantrys moved from Sikang to Szechwan Combat - Germans Battle in Chahar Germans attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Germans win, taking Chahar from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Germans attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 91 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer, 1 submarine and 3 transports Germans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 1 destroyer, 1 submarine and 3 transports Battle in 98 Sea Zone Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter and 2 transports Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the French lost in 98 Sea Zone Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier, 1 fighter and 2 transports Casualties for French: 1 fighter Battle in Shensi Germans attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 fighters moved from 98 Sea Zone to Iraq 2 tactical_bombers moved from 98 Sea Zone to Iraq 3 bombers moved from 98 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Iraq 1 armour moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 6 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 2 submarines moved from 112 Sea Zone to 109 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 tactical_bomber placed in Western Germany 3 armour placed in Persia 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia Germans undo move 2. 1 tactical_bomber placed in Russia Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 3.17 Americans : -1.17 Chinese : -1.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 3 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Kwangtung to Kwangsi 4 armour, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Kweichow 1 tactical_bomber moved from Shantung to Hopei 1 bomber moved from Kwangtung to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 4 armour, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 armour, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 bombers and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 bombers moved from Kwangsi to Kwangtung 1 aaGun moved from Hunan to Kweichow 2 tactical_bombers moved from Kweichow to Kwangtung 1 tactical_bomber moved from Hopei to Shantung 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 2 artilleries moved from Kwangtung to Kiangsi 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from 16 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to Manchuria 1 aaGun moved from Shantung to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung 2 submarines and 1 tactical_bomber placed in 6 Sea Zone Japanese undo move 3. 2 submarines placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 1.00 Japanese : -1.33
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@surfer your game.
another? -
Thanks. Good game.
Sure, I’ll play again. Switch sides? Or try same with some bid help…maybe 8? -
@surfer i’ll try a 8 bid. a mech in egypt art. in sudan