why do the allies hate Japan so much
why so much heat?
@Wittmann I can’t go in search of new conquests, until you are more secure; I am looking out for you!
And you did lose us the Eastern Med , with your foolhardy Naval attack.
@Wittmann It was no more foolhardy than the previous one, which you liked as it was successful. Anyway my greatest failure was the destruction of my army at the walls of Belgrade, despite having great odds. I was expecting coruscating comments following the abandonment of Galicia!:face_with_head_bandage:
@Private-Panic I leave that deserved tirade to your other ally.
@Private-Panic The abandonment of Galicia has the czar’s generals busy planning their offensives…time to divide and conquer!
@captainwalker Hopefully they won’t spot my cunning trap! If they do, please tell me what it was so that I can feel cleverer than I am!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
3 field_guns moved from Belgium to Sea Zone 15 English Channel
1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
6 infantry moved from London to Sea Zone 15 English Channel
3 infantry moved from Belgium to Sea Zone 15 English Channel
1 cruiser, 3 field_guns, 9 infantry and 6 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
2 submarines moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
3 field_guns and 9 infantry moved from Sea Zone 14 Helgoland Bight to Holstein
1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
1 colonial and 1 field_gun moved from Louisiana to Sea Zone 37 Gulf of Mexico
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 37 Gulf of Mexico to Sea Zone 38 Gulf of Mexico
1 colonial and 1 field_gun moved from Sea Zone 38 Gulf of Mexico to Monterrey
1 cavalry, 3 colonials and 1 infantry moved from Texas to Monterrey
1 field_gun and 4 infantry moved from Northern Rhodesia to German East Africa
2 cavalrys moved from Congo to German East Africa
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
2 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
2 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete
1 battlecruiser moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden
1 field_gun and 1 infantry moved from Sea Zone 74 Gulf of Aden to Yemen
1 infantry moved from Aden to Yemen
1 colonial and 1 field_gun moved from Cook Island to Sea Zone 113 Pacific Ocean
1 field_gun and 1 infantry moved from Gilbert Island to Sea Zone 133 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 133 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
Britain take Bismarck Islands from Germany
1 colonial and 1 field_gun moved from Sea Zone 113 Pacific Ocean to Samoa
Britain take Samoa from Germany
2 colonials moved from New South Wales to Queensland
3 cavalrys moved from Queensland to Northern Territory
2 cruisers moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
Purchase Units - Britain
Britain buy 1 Factory, 2 field_guns, 15 infantry, 1 late_fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat - Britain
Battle in Crete
Britain attack with 2 infantry
Turkey defend with 1 infantry
Britain roll dice for 2 battlecruisers in Crete, round 2 : 0/2 hits, 1.33 expected hits
Britain roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 2 infantry in Crete, round 3 : 0/2 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 2 infantry in Crete, round 4 : 1/2 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Crete
Britain win, taking Crete from Turkey with 1 infantry remaining. Battle score for attacker is 0
Casualties for Britain: 1 infantry
Casualties for Turkey: 1 infantry
Battle in Holstein
Britain attack with 3 field_guns and 9 infantry
Germany defend with 6 infantry
Britain roll dice for 2 battlecruisers and 1 battleship in Holstein, round 2 : 3/3 hits, 2.00 expected hits
Britain roll dice for 3 field_guns and 9 infantry in Holstein, round 2 : 3/12 hits, 3.00 expected hits
Germany roll dice for 6 infantry in Holstein, round 2 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Germany and 3 infantry owned by the Britain lost in Holstein
Britain win, taking Holstein from Germany with 3 field_guns and 6 infantry remaining. Battle score for attacker is 9
Casualties for Britain: 3 infantry
Casualties for Germany: 6 infantry
Battle in German East Africa
Britain attack with 2 cavalrys, 1 field_gun and 4 infantry
Germany defend with 1 field_gun and 2 infantry
Britain roll dice for 2 cavalrys, 1 field_gun and 4 infantry in German East Africa, round 2 : 2/7 hits, 1.50 expected hits
Germany roll dice for 1 field_gun and 2 infantry in German East Africa, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germany and 1 cavalry owned by the Britain lost in German East Africa
Britain roll dice for 1 cavalry, 1 field_gun and 4 infantry in German East Africa, round 3 : 1/6 hits, 1.33 expected hits
Germany roll dice for 1 field_gun in German East Africa, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in German East Africa
Britain win, taking German East Africa from Germany with 1 cavalry, 1 field_gun and 4 infantry remaining. Battle score for attacker is 6
Casualties for Britain: 1 cavalry
Casualties for Germany: 1 field_gun and 2 infantry
Battle in Monterrey
Britain attack with 1 cavalry, 4 colonials, 1 field_gun and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 cavalry, 4 colonials, 1 field_gun and 1 infantry in Monterrey, round 2 : 3/7 hits, 2.17 expected hits
Neutral roll dice for 2 infantry in Monterrey, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral, 1 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Monterrey
Britain loses 0 PUs for violating Monterreys neutrality.
Britain win, taking Monterrey from Neutral with 4 colonials and 1 field_gun remaining. Battle score for attacker is -1
Casualties for Britain: 1 cavalry and 1 infantry
Casualties for Neutral: 2 infantry
Battle in Yemen
Britain attack with 1 field_gun and 2 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 field_gun and 2 infantry in Yemen, round 2 : 0/3 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Yemen, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun and 2 infantry in Yemen, round 3 : 0/3 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Yemen, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun and 2 infantry in Yemen, round 4 : 1/3 hits, 0.83 expected hits
Turkey roll dice for 1 infantry in Yemen, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Yemen
Britain win, taking Yemen from Turkey with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Non Combat Move - Britain
1 destroyer and 1 submarine moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 cruiser and 1 submarine moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean
1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 infantry moved from Deccan to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 infantry moved from Gujarat to Sindh
1 field_gun and 1 infantry moved from Sea Zone 74 Gulf of Aden to Aden
1 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal
1 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
1 infantry moved from Sea Zone 79 Arabian Sea to Goa
1 colonial moved from Middle Congo to Western Sudan
1 infantry moved from Niger to Chad
1 cruiser moved from Sea Zone 50 Mid Atlantic to Sea Zone 98 South Atlantic
1 battlecruiser moved from Sea Zone 102 South Atlantic to Sea Zone 98 South Atlantic
1 infantry moved from Picardy to Belgium
1 infantry moved from Paris to Champagne
Place Units - Britain
1 Factory placed in Norway
3 infantry placed in Belgium
1 submarine placed in Sea Zone 16 North Sea
4 infantry placed in London
1 transport placed in Sea Zone 81 Bay of Bengal
1 infantry placed in Calcutta
1 field_gun and 1 infantry placed in Goa
1 infantry and 1 late_fighter placed in Bombay
1 field_gun and 1 infantry placed in Cairo-Suez
4 infantry placed in Baluchistan
Activate Technology - Britain
Trigger BritainP: Britain has 3 infantry placed in London
Turn Complete - Britain
Britain collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Britain rolls : : 0.00
Neutral : 1.33
Turkey : -1.00
Britain : -0.83
Germany : 0.67
@Private-Panic @Wittmann Not to add fuel to the CP fire but… Let the invasion of Germany begin!
*** COMMUNICATION TO ALLIED COMMANDERS ***
It is time to take advantage of the CP disarray and low morale! Look for any possible weaknesses along all fronts and drive the enemies back! The time has come to put an end to CP aggression!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Russia
Russia spend 5 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Combat Move - Russia
1 field_gun and 1 infantry moved from Latvia to Lithuania
1 cavalry moved from Smolensk to Lithuania
14 conscripts, 2 heavy_guns and 4 infantry moved from Odessa to Galicia
1 heavy_gun moved from Belarus to Galicia
7 conscripts moved from Belarus to Galicia
6 infantry moved from Belarus to Galicia
1 conscript and 1 field_gun moved from Magadan to Sakhe
1 conscript and 1 field_gun moved from Khabarovsk to Sakhe
1 conscript moved from Chukotka to Sakhe
Purchase Units - Russia
Russia buy 14 conscripts, 3 heavy_guns, 2 infantry and 10 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Russia
Battle in Sakhe
Russia attack with 3 conscripts and 2 field_guns
Communists defend with 1 conscript, 1 infantry and 1 trench
Russia roll dice for 3 conscripts and 2 field_guns in Sakhe, round 2 : 0/4 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 1 infantry and 1 trench in Sakhe, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 3 conscripts and 2 field_guns in Sakhe, round 3 : 0/4 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 1 infantry and 1 trench in Sakhe, round 3 : 1/2 hits, 0.50 expected hits
1 conscript owned by the Russia lost in Sakhe
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 4 : 1/4 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript, 1 infantry and 1 trench in Sakhe, round 4 : 0/2 hits, 0.50 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 5 : 1/4 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 1 infantry and 1 trench in Sakhe, round 5 : 1/2 hits, 0.50 expected hits
1 trench owned by the Communists and 1 conscript owned by the Russia lost in Sakhe
Russia roll dice for 1 conscript and 2 field_guns in Sakhe, round 6 : 1/3 hits, 0.83 expected hits
Communists roll dice for 1 conscript and 1 infantry in Sakhe, round 6 : 2/2 hits, 0.50 expected hits
1 field_gun owned by the Russia, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Sakhe
Russia roll dice for 1 field_gun in Sakhe, round 7 : 0/1 hits, 0.33 expected hits
Communists roll dice for 1 infantry in Sakhe, round 7 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Sakhe
Communists win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russia: 3 conscripts and 2 field_guns
Casualties for Communists: 1 conscript and 1 trench
Battle in Lithuania
Russia attack with 1 cavalry, 1 field_gun and 1 infantry
Germany defend with 1 infantry
Russia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Lithuania, round 2 : 0/3 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Russia lost in Lithuania
Russia roll dice for 1 field_gun and 1 infantry in Lithuania, round 3 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Lithuania, round 4 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Lithuania, round 5 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Lithuania, round 5 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Lithuania, round 6 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Lithuania, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Russia lost in Lithuania
Russia win, taking Lithuania from Germany with 1 field_gun remaining. Battle score for attacker is -4
Casualties for Russia: 1 cavalry and 1 infantry
Casualties for Germany: 1 infantry
Battle in Galicia
Russia attack with 21 conscripts, 3 heavy_guns and 10 infantry
Austria defend with 1 infantry
Russia roll dice for 21 conscripts, 3 heavy_guns and 10 infantry in Galicia, round 2 : 3/16 hits, 3.17 expected hits
Austria roll dice for 1 infantry in Galicia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Galicia
Russia win, taking Galicia from Austria with 21 conscripts, 3 heavy_guns and 10 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Non Combat Move - Russia
1 field_gun moved from Odessa to Belarus
3 cavalrys moved from Smolensk to Don
1 conscript and 1 infantry moved from Latvia to Belarus
1 conscript, 1 heavy_gun and 1 infantry moved from Minsk to Belarus
1 heavy_gun and 1 infantry moved from Don to Belarus
1 conscript moved from Don to Belarus
1 conscript, 1 heavy_gun and 1 infantry moved from Kiev to Odessa
1 conscript and 2 infantry moved from Moscow to Don
1 field_gun and 2 infantry moved from Pskov to Latvia
1 conscript moved from Novgorod to Archangelsk
1 infantry moved from St. Petersburg to Novgorod
2 conscripts, 1 heavy_gun and 4 infantry moved from St. Petersburg to Pskov
1 field_gun and 1 infantry moved from Caucasus to Sea Zone 65 Caspian Sea
1 field_gun and 1 infantry moved from Sea Zone 65 Caspian Sea to Kazakhstan
1 conscript and 1 field_gun moved from Perm to Kazan
1 conscript moved from Vologda to Naryan-Mar
1 conscript and 1 heavy_gun moved from Primorsky to Khabarovsk
2 conscripts and 1 infantry moved from Vladivostok to Primorsky
Place Units - Russia
3 conscripts and 3 trenchs placed in Irkutsk
1 conscript, 1 heavy_gun and 3 trenchs placed in Omsk
1 trench placed in Caucasus
3 trenchs placed in Belarus
1 conscript, 1 heavy_gun and 1 infantry placed in Minsk
1 conscript, 1 heavy_gun and 1 infantry placed in Kiev
3 conscripts placed in Moscow
5 conscripts placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Austria : -0.33
Russia rolls : : 0.00
Communists : 2.17
Germany : 0.33
Russia : -4.83
Territory Summary for Russia :
Galicia : 1 flag, 21 conscripts, 3 heavy_guns and 10 infantry
Amur : 1 conscript
Archangelsk : 1 conscript
Belarus : 2 cavalrys, 13 conscripts, 2 field_guns, 4 heavy_guns, 8 infantry and 9 trenchs
Bessarabia : 1 conscript
Caucasus : 2 cavalrys, 3 conscripts, 2 field_guns, 1 heavy_gun, 2 infantry and 3 trenchs
Don : 3 cavalrys, 1 conscript and 2 infantry
Evenkia : 1 conscript
Irkutsk : 1 Factory, 1 cavalry, 6 conscripts, 1 field_gun, 2 heavy_guns, 4 infantry and 7 trenchs
Kazakhstan : 1 field_gun and 1 infantry
Kazan : 1 conscript and 1 field_gun
Khabarovsk : 2 conscripts and 1 heavy_gun
Kiev : 1 Factory, 1 conscript, 1 heavy_gun, 1 infantry and 1 trench
Koryak : 2 trenchs
Krasnoyarsk : 1 conscript
Latvia : 1 field_gun and 2 infantry
Lithuania : 1 field_gun
Magadan : 1 conscript
Minsk : 1 Factory, 1 conscript, 1 heavy_gun, 1 infantry and 1 trench
Naryan-Mar : 1 conscript
Novgorod : 1 infantry
Novosibirsk : 1 conscript
Odessa : 1 conscript, 1 heavy_gun, 1 infantry and 3 trenchs
Omsk : 1 Factory, 3 conscripts, 3 heavy_guns, 2 infantry and 4 trenchs
Perm : 1 conscript
Primorsky : 2 conscripts and 1 infantry
Pskov : 2 conscripts, 1 heavy_gun and 4 infantry
St. Petersburg : 1 Factory, 5 conscripts, 3 infantry and 4 trenchs
Vladivostok : 1 Factory
Western Siberian Lowlands : 1 conscript
Moscow : 1 flag, 1 Factory and 3 conscripts
Sea Zone 64 Sea of Azov : 1 battlecruiser and 1 cruiser
Sea Zone 65 Caspian Sea : 1 transport
Production/PUs Summary :
Germany : 100 / 114
France : 77 / 85
Serbia : 12 / 18
Austria : 67 / 79
Italy : 35 / 35
Arabia : 7 / 13
Turkey : 63 / 66
Britain : 107 / 107
Russia : 90 / 90
Communists : 28 / 28
USA : 69 / 69
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - Communists
Communists roll 6,4 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover creepingBarage
Combat Move - Communists
1 conscript, 2 field_guns and 1 infantry moved from Aldan to Bratsk
1 field_gun moved from Buryatia to Bratsk
1 conscript moved from Buryatia to Bratsk
1 conscript moved from Tiksi to Bratsk
1 conscript moved from Yakutsk to Aldan
1 conscript moved from Yakutsk to Aldan
1 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 1 conscript, 3 field_guns, 2 gass and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Non Combat Move - Communists
Place Units - Communists
1 conscript, 3 field_guns, 2 gass and 2 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating creepingBarage
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Territory Summary for Communists :
Aldan : 1 flag, 2 conscripts and 1 infantry
Bratsk : 1 flag, 2 cavalrys, 10 conscripts, 7 field_guns and 6 infantry
Buryatia : 1 flag, 1 conscript
Chita : 1 flag, 1 cavalry
Norilsk : 1 flag, 1 cavalry
Sakhe : 1 flag, 1 infantry
Tiksi : 1 flag, 2 cavalrys
Yakutsk : 1 Factory, 1 conscript, 3 field_guns, 8 gass and 2 infantry
Production/PUs Summary :
Germany : 100 / 114
France : 77 / 85
Serbia : 12 / 18
Austria : 67 / 79
Italy : 35 / 35
Arabia : 7 / 13
Turkey : 63 / 66
Britain : 107 / 107
Russia : 90 / 90
Communists : 28 / 28
USA : 69 / 69
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 4
Research Technology - USA
USA spend 5 on tech rolls
USA roll 4,5,4 and gets 0 hits
Combat Move - USA
USA loses 0 PUs for violating Mexico Citys neutrality.
2 field_guns and 1 infantry moved from Azores to Sea Zone 32 Sargasso Sea
1 destroyer, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
2 field_guns and 1 infantry moved from Sea Zone 33 Mid Atlantic to Madeira
1 cavalry moved from Texas to Mexico City
USA take Mexico City from Neutral
1 battlecruiser and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California
1 field_gun and 1 infantry moved from California to Sea Zone 147 Gulf of California
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 146 Pacific Ocean to Acapulco
1 field_gun moved from Guadalahara to Acapulco
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 1 field_gun, 1 heavy_gun, 4 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens;
Combat - USA
Battle in Acapulco
USA attack with 2 field_guns and 1 infantry
Neutral defend with 2 infantry
USA roll dice for 1 battlecruiser in Acapulco, round 2 : 1/1 hits, 0.67 expected hits
USA roll dice for 2 field_guns and 1 infantry in Acapulco, round 2 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Acapulco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Acapulco
USA loses 0 PUs for violating Acapulcos neutrality.
USA win, taking Acapulco from Neutral with 2 field_guns remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Madeira
USA attack with 2 field_guns and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 2 field_guns and 1 infantry in Madeira, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 2 field_guns remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Non Combat Move - USA
1 heavy_gun moved from Charleston to Sea Zone 30 Mid Atlantic
1 cruiser, 1 destroyer, 1 heavy_gun and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 heavy_gun moved from Sea Zone 32 Sargasso Sea to Azores
1 heavy_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
1 heavy_gun, 1 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 heavy_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Chukotka
2 cavalrys moved from New Mexico to Monterrey
1 infantry moved from Texas to Monterrey
Place Units - USA
1 Factory placed in Honolulu
1 transport placed in Sea Zone 153 Pacific Ocean
1 field_gun and 2 infantry placed in San Francisco
1 heavy_gun and 2 infantry placed in Charleston
1 destroyer and 1 transport placed in Sea Zone 29 Mid Atlantic
Turn Complete - USA
USA collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Neutral : 1.00
USA : 1.33
Territory Summary for USA :
Chukotka : 1 heavy_gun and 1 infantry
Charleston : 1 Factory, 1 heavy_gun and 3 infantry
Honolulu : 1 Factory, 1 field_gun, 2 infantry and 2 trenchs
Manila : 1 field_gun and 2 infantry
Mindanao : 1 infantry
New England : 1 infantry
New York : 1 Factory, 1 field_gun and 3 infantry
Panama : 1 cavalry and 1 infantry
San Francisco : 1 Factory, 1 field_gun and 2 infantry
Sea Zone 29 Mid Atlantic : 1 destroyer and 1 transport
Sea Zone 32 Sargasso Sea : 1 cruiser, 1 destroyer and 1 transport
Sea Zone 33 Mid Atlantic : 1 destroyer and 2 transports
Sea Zone 146 Pacific Ocean : 1 battlecruiser and 1 transport
Sea Zone 151 Bering Sea : 2 transports
Sea Zone 153 Pacific Ocean : 1 transport
Acapulco : 1 flag, 2 field_guns
Azores : 1 flag, 1 heavy_gun
Guadalahara : 1 flag
Madeira : 1 flag, 2 field_guns
Mexico City : 1 flag, 1 Factory and 1 cavalry
Monterrey : 2 cavalrys and 1 infantry
Production/PUs Summary :
Germany : 100 / 114
France : 77 / 85
Serbia : 12 / 18
Austria : 67 / 79
Italy : 35 / 35
Arabia : 7 / 13
Turkey : 63 / 66
Britain : 107 / 107
Russia : 90 / 90
Communists : 28 / 28
USA : 77 / 77
@Credulous Friendly reminder that its Germany’s turn here.
Test summary from TripleA, engine version: 1.9, time: 07:51:05
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 2,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover victoryBonds
Combat Move - Germany
1 field_gun moved from Eastern Poland to Lithuania
1 cavalry moved from Eastern Poland to Lithuania
1 cruiser and 4 submarines moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic
Purchase Units - Germany
Germany buy 10 cavalrys, 4 field_guns, 3 heavy_guns, 8 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 33 Mid Atlantic
Germany attack with 1 cruiser and 4 submarines
USA defend with 1 destroyer and 2 transports
Germany roll dice for 4 submarines in Sea Zone 33 Mid Atlantic, round 2 : 1/4 hits, 1.33 expected hits
Germany roll dice for 1 cruiser in Sea Zone 33 Mid Atlantic, round 2 : 0/1 hits, 0.50 expected hits
USA roll dice for 1 destroyer and 2 transports in Sea Zone 33 Mid Atlantic, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 33 Mid Atlantic
2 transports owned by the USA lost in Sea Zone 33 Mid Atlantic
Germany roll dice for 3 submarines in Sea Zone 33 Mid Atlantic, round 3 : 0/3 hits, 1.00 expected hits
Germany win with 1 cruiser and 3 submarines remaining. Battle score for attacker is 16
Casualties for Germany: 1 submarine
Casualties for USA: 1 destroyer and 2 transports
Battle in Lithuania
Germany attack with 1 cavalry and 1 field_gun
Russia defend with 1 field_gun
Germany roll dice for 1 cavalry and 1 field_gun in Lithuania, round 2 : 2/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Russia and 1 cavalry owned by the Germany lost in Lithuania
Germany win, taking Lithuania from Russia with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Germany: 1 cavalry
Casualties for Russia: 1 field_gun
Non Combat Move - Germany
10 stormtruppens moved from West Prussia to East Prussia
12 stormtruppens moved from Berlin to Mecklenburg
15 stormtruppens moved from Brandenburg to West Prussia
1 heavy_gun and 2 infantry moved from Alsace to Rhine
2 heavy_guns moved from Wurttemburg to Rhine
9 stormtruppens moved from Westphalia to Rhine
1 field_gun, 4 heavy_guns and 1 infantry moved from Bavaria to Wurttemburg
1 field_gun moved from Warsaw to Eastern Poland
1 heavy_gun moved from Warsaw to Eastern Poland
Place Units - Germany
3 trenchs placed in Rhine
10 cavalrys placed in Berlin
4 field_guns and 2 heavy_guns placed in Mecklenburg
1 heavy_gun placed in Warsaw
Germany undo move 3.
4 field_guns and 1 heavy_gun placed in Mecklenburg
1 heavy_gun placed in Warsaw
8 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating victoryBonds
Turn Complete - Germany
Germany collect 102 PUs; end with 102 PUs
Germany collect 5 PUs from War Bonds; end with 107 PUs
Combat Hit Differential Summary :
USA : 0.67
Germany : -0.50
Russia : 0.67
@captainwalker @redrum , Jamie is away for 10 days. He asked if one of you would take France/Serbia for him.
@Wittmann Sure. I can post it this evening.
@redrum Enjoy playing those cowardly Frogs.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - France
France spend 10 on tech rolls
France roll 5,2 and gets 0 hits
Combat Move - France
France loses 0 PUs for violating Majorcas neutrality.
1 infantry moved from Franche-Comte to Alsace
France take Alsace from Germany
1 colonial moved from Palau to Sea Zone 131 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 colonial moved from Sea Zone 132 Pacific Ocean to Caroline Islands
France take Caroline Islands from Germany
1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean
1 colonial and 1 field_gun moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 134 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 134 Pacific Ocean
1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 134 Pacific Ocean to Marshall Islands
2 infantry moved from Algiers to Sea Zone 54 Alboran Sea
2 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
2 infantry moved from Sea Zone 56 Gulf of Lyon to Majorca
France take Majorca from Neutral
1 battlecruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 56 Gulf of Lyon
1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
Purchase Units - France
France buy 8 field_guns, 4 infantry, 2 submarines, 2 transports and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Battle in Marshall Islands
France attack with 1 colonial, 2 field_guns and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 colonial, 2 field_guns and 1 infantry in Marshall Islands, round 2 : 2/4 hits, 1.50 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Marshall Islands
France win, taking Marshall Islands from Germany with 1 colonial, 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - France
1 fighter and 8 infantry moved from Paris to Champagne
1 field_gun and 1 infantry moved from Franche-Comte to Champagne
3 infantry moved from Burgundy to Champagne
3 infantry moved from Rhone to Franche-Comte
2 infantry moved from Marseilles to Rhone
3 infantry moved from Brittany to Burgundy
1 battleship moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
2 infantry moved from Apulia to Latium
2 infantry moved from Naples to Apulia
2 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
2 infantry moved from Sea Zone 60 Central Mediterranean to Greece
1 colonial and 1 infantry moved from Cyrenaica to Lower Egypt
3 cavalrys moved from Western Sudan to Cairo-Suez
1 colonial and 1 infantry moved from Western Sudan to Lower Egypt
1 infantry moved from Chad to Cyrenaica
1 colonial and 9 infantry moved from Tobruk to Cyrenaica
1 colonial moved from Tripolitania to Cyrenaica
2 infantry moved from Yanaon to Sea Zone 81 Bay of Bengal
2 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
2 infantry moved from Sea Zone 79 Arabian Sea to Goa
2 infantry moved from Yanaon to Madras
1 cruiser moved from Sea Zone 131 Pacific Ocean to Sea Zone 126 Java Sea
2 cruisers moved from Sea Zone 135 Pacific Ocean to Sea Zone 125 Sulu Sea
1 cavalry moved from Belgium to Champagne
1 cavalry moved from Belgium to Champagne
Place Units - France
1 trench placed in Champagne
8 field_guns placed in Paris
2 submarines placed in Sea Zone 56 Gulf of Lyon
2 transports placed in Sea Zone 60 Central Mediterranean
3 infantry placed in Brittany
1 infantry placed in Marseilles
Turn Complete - France
France collect 83 PUs; end with 83 PUs
France collect 7 PUs from War Bonds; end with 90 PUs
Combat Hit Differential Summary :
France : 0.50
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Serbia
Serbia spend 0 on tech rolls
Serbia roll 6,1 and gets 1 hit
Serbia removing all Technology Tokens after successful research.
Serbia discover workingWomen
Purchase Units - Serbia
Serbia buy 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Serbia
1 fighter moved from Belgrade to Greece
Place Units - Serbia
3 infantry and 3 trenchs placed in Belgrade
Activate Technology - Serbia
Serbia activating workingWomen
Trigger SerbiaT1: buyfield_gun_w added to productionSerbia
Trigger SerbiaT1: buyheavy_gun_w added to productionSerbia
Trigger SerbiaT1: buyfield_gun removed from productionSerbia
Trigger SerbiaT1: buyheavy_gun removed from productionSerbia
Trigger SerbiaT1: buygas_w added to productionSerbia
Trigger SerbiaT1: buyfighter_w added to productionSerbia
Trigger SerbiaT1: buygas removed from productionSerbia
Trigger SerbiaT1: buyfighter removed from productionSerbia
Turn Complete - Serbia
Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
@Wittmann Its alright. As long as the cowardly Frogs survive and defend Paris, the rest of the Allies will carry them to victory!
@redrum Adam is awayn too, but thought he could play. On arriving, he has discovered the Wifi is not working. I started his go this morning, rolling two Tech rolls and failing to get any, PP has since informed me that he hoped the Wifi would be sorted. He might take his own go, therefore. Naturally, he will roll two Tech dice, but will edit out any successful rolls.