No scrambles
Dawgoneit (Allies) vs surfer (Axis) BM3, no bid
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Battle in Malaya Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 100 PUs; Germans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Smolensk to Nenetsia Germans take Nenetsia from Russians 4 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in United Kingdom rolls: 8,6 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Non Combat Move - Germans 2 bombers moved from United Kingdom to Holland Belgium 4 infantry moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Smolensk to Rostov 2 artilleries moved from Smolensk to Bryansk 1 mech_infantry moved from Tambov to Novosibirsk 1 armour moved from Tambov to Novosibirsk 8 armour moved from Russia to Rostov 8 artilleries and 10 mech_infantrys moved from Russia to Tambov 2 mech_infantrys moved from Tambov to Novosibirsk 8 mech_infantrys moved from Tambov to Rostov 2 mech_infantrys moved from Tambov to Rostov 1 mech_infantry moved from Caucasus to Volgograd 1 artillery moved from Ukraine to Rostov 2 infantry moved from Ukraine to Rostov 2 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Rostov 1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia 1 artillery and 2 mech_infantrys placed in Ukraine 1 carrier and 2 transports placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in France 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 1.33
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I assumed the French weren’t going to anything.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Hopei to Hunan 1 infantry moved from Kiangsi to Hunan 2 mech_infantrys moved from Kwangtung to Hunan 1 armour moved from Kwangtung to Hunan 1 marine moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 bomber moved from Amur to Hunan 2 fighters and 2 tactical_bombers moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hunan 1 bomber moved from Japan to Hunan 1 armour moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 fighter moved from Japan to Chahar 1 tactical_bomber moved from 6 Sea Zone to Chahar Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 3 armour, 3 bombers, 3 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers Americans defend with 4 bombers; Chinese defend with 3 artilleries, 1 fighter and 7 infantry Japanese roll dice for 3 armour, 3 bombers, 3 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 6/16 hits, 7.67 expected hits Chinese roll dice for 3 artilleries, 4 bombers, 1 fighter and 7 infantry in Hunan, round 2 : 6/15 hits, 4.67 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 4 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 8/10 hits, 6.00 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 3 : 3/9 hits, 3.33 expected hits 1 fighter owned by the Japanese, 2 armour owned by the Japanese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Hunan Japanese roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Hunan, round 4 : 2/7 hits, 4.17 expected hits Chinese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Hunan Japanese win with 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 3 armour, 3 fighters, 1 infantry, 1 marine and 2 mech_infantrys Casualties for Americans: 4 bombers Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar retreated to Chahar Chinese win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Non Combat Move - Japanese 3 tactical_bombers moved from Hunan to Kwangtung 3 bombers moved from Hunan to Kwangtung 2 artilleries and 2 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 aaGun moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 submarines moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 armour and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Shantung 1 carrier and 1 transport placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -1.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 carrier and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 bombers moved from Queensland to French Indo China 7 bombers moved from Yunnan to French Indo China 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Western United States to Queensland Combat - Americans Battle in French Indo China Americans attack with 11 bombers Japanese defend with 4 armour, 3 artilleries, 1 factory_minor and 5 infantry Americans roll dice for 11 bombers in French Indo China, round 2 : 7/11 hits, 7.33 expected hits Japanese roll dice for 4 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 5/12 hits, 4.67 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 bombers owned by the Americans lost in French Indo China Americans roll dice for 6 bombers in French Indo China, round 3 : 3/6 hits, 4.00 expected hits Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 bombers owned by the Americans lost in French Indo China Americans roll dice for 3 bombers in French Indo China, round 4 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 armour in French Indo China, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China Americans win with 1 bomber remaining. Battle score for attacker is -69 Casualties for Americans: 10 bombers Casualties for Japanese: 4 armour, 3 artilleries and 5 infantry Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Malaya 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 3 infantry moved from Algeria to Tunisia 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 bombers placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -1.33 Japanese : 2.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Kweichow to Hopei 5 artilleries and 5 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Sikang 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 carrier and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 bombers moved from Queensland to French Indo China 7 bombers moved from Yunnan to French Indo China 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Western United States to Queensland Combat - Americans Battle in French Indo China Americans attack with 11 bombers Japanese defend with 4 armour, 3 artilleries, 1 factory_minor and 5 infantry Americans roll dice for 11 bombers in French Indo China, round 2 : 7/11 hits, 7.33 expected hits Japanese roll dice for 4 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 5/12 hits, 4.67 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 bombers owned by the Americans lost in French Indo China Americans roll dice for 6 bombers in French Indo China, round 3 : 3/6 hits, 4.00 expected hits Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 bombers owned by the Americans lost in French Indo China Americans roll dice for 3 bombers in French Indo China, round 4 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 armour in French Indo China, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China Americans win with 1 bomber remaining. Battle score for attacker is -69 Casualties for Americans: 10 bombers Casualties for Japanese: 4 armour, 3 artilleries and 5 infantry Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Malaya 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 3 infantry moved from Algeria to Tunisia 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 bombers placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Kweichow to Hopei 5 artilleries and 5 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Sikang 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 30 PUs; British buy 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 6 infantry moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Tsinghai 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Tunisia to Iraq 1 tactical_bomber moved from Tunisia to Egypt 4 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 armour moved from Libya to Alexandria 2 artilleries and 3 infantry moved from Libya to Tobruk 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Tsinghai British attack with 1 fighter Italians defend with 1 armour British roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Tsinghai Italians win with 1 armour remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Non Combat Move - British 3 aaGuns and 3 infantry moved from Yunnan to French Indo China 3 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from India to Burma Place Units - British 4 infantry placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50 Italians : 0.50 Americans : -1.33 Chinese : 0.67 Japanese : 2.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tsinghai to Timguska Italians take Timguska from Russians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Samara to Volgograd 2 fighters moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Bulgaria 1 mech_infantry moved from Bulgaria to Bessarabia Place Units - Italians 1 airfield placed in Northern Italy 2 infantry placed in Volgograd Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 2 submarines Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Malaya to Shan State 4 fighters moved from 42 Sea Zone to Shan State Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : -0.17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 4 fighters and 2 submarines Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 infantry moved from Malaya to Shan State 4 fighters moved from 42 Sea Zone to Shan State Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : -0.17
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 mech_infantrys moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Novosibirsk to Tsinghai 2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu 2 bombers and 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Western Germany to United Kingdom 2 infantry moved from Western Germany to 113 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 3 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble x2?
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@surfer scramble all 3 off egypt. no intercept
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 mech_infantrys moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Novosibirsk to Tsinghai 2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu 2 bombers and 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Western Germany to United Kingdom 2 infantry moved from Western Germany to 113 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 3 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Germans Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Kansu Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Scotland Germans attack with 6 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber British defend with 3 fighters; Americans defend with 1 transport Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 3 fighters and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 98 Sea Zone 1 transport owned by the Americans lost in 98 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 3 fighters Casualties for Americans: 1 transport Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd 8 artilleries moved from Tambov to Volgograd 2 artilleries moved from Bryansk to Rostov 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Rostov to Volgograd 4 mech_infantrys moved from Rostov to Volgograd 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Nenetsia to Timguska 1 infantry moved from Finland to Norway 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 111 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to Western Germany 7 mech_infantrys moved from Bulgaria to Greece 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 aaGun moved from Holland Belgium to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 carrier and 2 transports placed in 113 Sea Zone 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.67 Americans : 1.00 Chinese : -0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Hopei 2 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Anhwe to Kwangsi 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi 1 bomber moved from Kwangtung to Hopei 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 bomber moved from Japan to 25 Sea Zone 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese Combat - Japanese Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kiangsi Japanese attack with 2 artilleries and 2 infantry British defend with 1 artillery Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 3 carriers moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 2 fighters moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 tactical_bomber moved from Hopei to Kwangtung 1 bomber moved from Hopei to Kwangtung 2 infantry moved from Korea to Manchuria 2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery, 1 fighter and 1 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.67 Japanese : -1.00
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Since the only Russian unit is the sub, I skipped over it. You can move it / attack as desired prior to the US move.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 4 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Tunisia to Libya 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 111 Sea Zone 2 fighters moved from Gibraltar to Scotland 1 destroyer moved from 104 Sea Zone to 111 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 bomber moved from India to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 4 bombers moved from Queensland to Kwangsi 3 bombers moved from Western United States to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Hunan 1 artillery moved from Tunisia to Libya 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Borneo Battle in Caucasus Americans attack with 1 bomber and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus Americans roll dice for 1 bomber in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Caucasus Germans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 bomber and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Kwangsi Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in Scotland Americans attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 6 infantry Americans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 6 infantry in Scotland, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Scotland Germans win with 5 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 1 infantry 1 fighter owned by the Americans retreated Battle in Hunan Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in 111 Sea Zone Americans attack with 4 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 destroyers in 111 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 111 Sea Zone Americans roll dice for 3 destroyers in 111 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 111 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 111 Sea Zone Germans win with 2 fighters and 3 transports remaining. Battle score for attacker is -2 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 destroyer and 2 submarines 2 fighters owned by the Germans forced to land in Scotland Non Combat Move - Americans 1 fighter moved from Scotland to United Kingdom 3 bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from Hunan to Yunnan Place Units - Americans 4 bombers placed in Western United States 1 armour, 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 2.67 Americans : 1.67 Japanese : 1.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Shensi to Suiyuyan 6 artilleries and 5 infantry moved from Szechwan to Shensi 1 infantry moved from Jehol to Chahar Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :