Dawgoneit (Allies) vs surfer (Axis) BM3, no bid


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 4 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 19 Sea Zone
            1 bomber moved from Queensland to 20 Sea Zone
            1 bomber moved from Queensland to 35 Sea Zone
            3 bombers moved from Queensland to 20 Sea Zone
            1 bomber moved from Yunnan to 20 Sea Zone
            1 bomber moved from Yunnan to 20 Sea Zone
            4 bombers moved from Yunnan to 20 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            4 bombers moved from Western United States to Queensland
            1 fighter and 1 tactical_bomber moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 10 bombers
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 10 bombers in 20 Sea Zone, round 2 : 8/10 hits, 6.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 10 bombers remaining. Battle score for attacker is 45
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            6 bombers moved from 20 Sea Zone to Yunnan
            1 bomber moved from 19 Sea Zone to Chahar
            4 bombers moved from 20 Sea Zone to Hunan
            1 bomber moved from 35 Sea Zone to Yunnan
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            4 bombers placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            6 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 artilleries placed in Hunan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 4 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 19 Sea Zone
            1 bomber moved from Queensland to 20 Sea Zone
            1 bomber moved from Queensland to 35 Sea Zone
            3 bombers moved from Queensland to 20 Sea Zone
            1 bomber moved from Yunnan to 20 Sea Zone
            1 bomber moved from Yunnan to 20 Sea Zone
            4 bombers moved from Yunnan to 20 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            4 bombers moved from Western United States to Queensland
            1 fighter and 1 tactical_bomber moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 20 Sea Zone
                Americans attack with 10 bombers
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 10 bombers in 20 Sea Zone, round 2 : 8/10 hits, 6.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 10 bombers remaining. Battle score for attacker is 45
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            6 bombers moved from 20 Sea Zone to Yunnan
            1 bomber moved from 19 Sea Zone to Chahar
            4 bombers moved from 20 Sea Zone to Hunan
            1 bomber moved from 35 Sea Zone to Yunnan
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            4 bombers placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            6 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 artilleries placed in Hunan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 98 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Burma to Shan State
            1 fighter moved from Yunnan to Shan State
            1 infantry moved from Burma to Yunnan
            2 armour moved from Egypt to 98 Sea Zone
            2 artilleries moved from Trans-Jordan to 98 Sea Zone
            3 infantry moved from Trans-Jordan to 98 Sea Zone
            2 armour, 2 artilleries, 3 infantry and 4 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
            1 tactical_bomber moved from Gibraltar to Libya
            1 bomber moved from Egypt to Northern Italy
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Battle in Libya
                British attack with 2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Libya, round 2 : 6/9 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Libya
                    British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Libya, round 3 : 2/9 hits, 3.33 expected hits
                    Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 2 armour, 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kwangsi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Yunnan
            3 infantry moved from India to Burma
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Libya to Tunisia
            3 armour moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Northern Italy to Tunisia
    
        Place Units - British
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -2.00
    Americans : 1.67
    Chinese : 0.83
    AA fire in Northern Italy : : -0.17
    Japanese : -1.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 armour moved from Bryansk to Samara
                  Italians take Samara from Russians
            1 armour moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Tsinghai
                  Italians take Tsinghai from Chinese
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 4 transports
                    4 transports owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for British: 4 transports
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Bulgaria to Bessarabia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 100 PUs; 
            Germans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Smolensk to Nenetsia
                  Germans take Nenetsia from Russians
            4 bombers moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in United Kingdom rolls: 8,6 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Holland Belgium
            4 infantry moved from France to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Karelia to Finland
            1 mech_infantry moved from Smolensk to Rostov
            2 artilleries moved from Smolensk to Bryansk
            1 mech_infantry moved from Tambov to Novosibirsk
            1 armour moved from Tambov to Novosibirsk
            8 armour moved from Russia to Rostov
            8 artilleries and 10 mech_infantrys moved from Russia to Tambov
            2 mech_infantrys moved from Tambov to Novosibirsk
            8 mech_infantrys moved from Tambov to Rostov
            2 mech_infantrys moved from Tambov to Rostov
            1 mech_infantry moved from Caucasus to Volgograd
            1 artillery moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            2 aaGuns moved from Ukraine to Rostov
            1 aaGun moved from Rostov to Volgograd
            2 mech_infantrys moved from Russia to Rostov
            1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 bomber moved from Germany to Southern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Russia
            1 artillery and 2 mech_infantrys placed in Ukraine
            1 carrier and 2 transports placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in France
            2 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    I assumed the French weren’t going to anything.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Amur to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Hopei to Hunan
            1 infantry moved from Kiangsi to Hunan
            2 mech_infantrys moved from Kwangtung to Hunan
            1 armour moved from Kwangtung to Hunan
            1 marine moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 bomber moved from Amur to Hunan
            2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
            1 bomber moved from French Indo China to Hunan
            1 bomber moved from Japan to Hunan
            1 armour moved from Jehol to Hunan
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Japan to Chahar
            1 tactical_bomber moved from 6 Sea Zone to Chahar
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 3 armour, 3 bombers, 3 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
                Americans defend with 4 bombers; Chinese defend with 3 artilleries, 1 fighter and 7 infantry
                    Japanese roll dice for 3 armour, 3 bombers, 3 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 6/16 hits, 7.67 expected hits
                    Chinese roll dice for 3 artilleries, 4 bombers, 1 fighter and 7 infantry in Hunan, round 2 : 6/15 hits, 4.67 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 4 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 3 armour, 3 bombers, 1 fighter and 3 tactical_bombers in Hunan, round 3 : 8/10 hits, 6.00 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 3 : 3/9 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Japanese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Hunan, round 4 : 2/7 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Hunan
                Japanese win with 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 3 armour, 3 fighters, 1 infantry, 1 marine and 2 mech_infantrys
                Casualties for Americans: 4 bombers
                Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 bomber; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                 retreated to Chahar
                Chinese win with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Hunan to Kwangtung
            3 bombers moved from Hunan to Kwangtung
            2 artilleries and 2 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
            1 aaGun moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            1 factory_minor placed in Shantung
            1 carrier and 1 transport placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            4 bombers moved from Queensland to French Indo China
            7 bombers moved from Yunnan to French Indo China
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Queensland
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 11 bombers
                Japanese defend with 4 armour, 3 artilleries, 1 factory_minor and 5 infantry
                    Americans roll dice for 11 bombers in French Indo China, round 2 : 7/11 hits, 7.33 expected hits
                    Japanese roll dice for 4 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 5/12 hits, 4.67 expected hits
                    5 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 bombers owned by the Americans lost in French Indo China
                    Americans roll dice for 6 bombers in French Indo China, round 3 : 3/6 hits, 4.00 expected hits
                    Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 3 : 3/5 hits, 2.33 expected hits
                    1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 bombers owned by the Americans lost in French Indo China
                    Americans roll dice for 3 bombers in French Indo China, round 4 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in French Indo China, round 4 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
                Americans win with 1 bomber remaining. Battle score for attacker is -69
                Casualties for Americans: 10 bombers
                Casualties for Japanese: 4 armour, 3 artilleries and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Malaya
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 bombers placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Kweichow to Hopei
            5 artilleries and 5 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 artillery placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            4 bombers moved from Queensland to French Indo China
            7 bombers moved from Yunnan to French Indo China
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Queensland
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 11 bombers
                Japanese defend with 4 armour, 3 artilleries, 1 factory_minor and 5 infantry
                    Americans roll dice for 11 bombers in French Indo China, round 2 : 7/11 hits, 7.33 expected hits
                    Japanese roll dice for 4 armour, 3 artilleries and 5 infantry in French Indo China, round 2 : 5/12 hits, 4.67 expected hits
                    5 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 bombers owned by the Americans lost in French Indo China
                    Americans roll dice for 6 bombers in French Indo China, round 3 : 3/6 hits, 4.00 expected hits
                    Japanese roll dice for 4 armour and 1 artillery in French Indo China, round 3 : 3/5 hits, 2.33 expected hits
                    1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 bombers owned by the Americans lost in French Indo China
                    Americans roll dice for 3 bombers in French Indo China, round 4 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in French Indo China, round 4 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 bombers owned by the Americans lost in French Indo China
                Americans win with 1 bomber remaining. Battle score for attacker is -69
                Casualties for Americans: 10 bombers
                Casualties for Japanese: 4 armour, 3 artilleries and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Malaya
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 bombers placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Kweichow to Hopei
            5 artilleries and 5 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 artillery placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 14x factory_major; Remaining resources: 30 PUs; 
            British buy 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            6 infantry moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 artillery moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Tsinghai
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
            4 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            1 cruiser and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Tunisia to Iraq
            1 tactical_bomber moved from Tunisia to Egypt
            4 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            2 armour moved from Libya to Alexandria
            2 artilleries and 3 infantry moved from Libya to Tobruk
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Tsinghai
                British attack with 1 fighter
                Italians defend with 1 armour
                    British roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Tsinghai
                Italians win with 1 armour remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            3 aaGuns and 3 infantry moved from Yunnan to French Indo China
            3 infantry moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            1 infantry moved from India to Burma
    
        Place Units - British
            4 infantry placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
            UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : 0.50
    Americans : -1.33
    Chinese : 0.67
    Japanese : 2.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tsinghai to Timguska
                  Italians take Timguska from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Bessarabia to Rostov
            1 armour moved from Samara to Volgograd
            2 fighters moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 mech_infantry moved from Bulgaria to Bessarabia
    
        Place Units - Italians
            1 airfield placed in Northern Italy
            2 infantry placed in Volgograd
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 2 submarines
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 infantry moved from Malaya to Shan State
            4 fighters moved from 42 Sea Zone to Shan State
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 4 fighters and 2 submarines
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 infantry moved from Malaya to Shan State
            4 fighters moved from 42 Sea Zone to Shan State
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 mech_infantrys moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Novosibirsk to Tsinghai
            2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
            2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            2 infantry moved from Western Germany to 113 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
            4 infantry moved from 111 Sea Zone to Scotland
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            3 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble x2?


  • @surfer scramble all 3 off egypt. no intercept

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 4 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 mech_infantrys moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Novosibirsk to Tsinghai
            2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
            2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            2 infantry moved from Western Germany to 113 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
            4 infantry moved from 111 Sea Zone to Scotland
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            3 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Kansu
                Germans attack with 2 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Scotland
                Germans attack with 6 infantry
                British defend with 1 airfield and 1 infantry
                    Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                British defend with 3 fighters; Americans defend with 1 transport
                    Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 3 fighters and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 98 Sea Zone
                    1 transport owned by the Americans lost in 98 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for British: 3 fighters
                Casualties for Americans: 1 transport
            Battle in Caucasus
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
            8 artilleries moved from Tambov to Volgograd
            2 artilleries moved from Bryansk to Rostov
            1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Rostov to Volgograd
            4 mech_infantrys moved from Rostov to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Nenetsia to Timguska
            1 infantry moved from Finland to Norway
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to 111 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            7 mech_infantrys moved from Bulgaria to Greece
            1 fighter moved from 98 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 aaGun moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 carrier and 2 transports placed in 113 Sea Zone
            2 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.67
    Americans : 1.00
    Chinese : -0.33
    AA fire in United Kingdom : : -0.33
    

    Savegame

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