Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Infantry moved from Latvia to Novgorod Germans take Novgorod from Russians 1 Infantry moved from Lapland to Murmansk Germans take Murmansk from Russians 3 Transports moved from 24 Sea Zone to 23 Sea Zone 6 Infantrys moved from Pomerania to 23 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Oulu 1 Infantry moved from Estonia to Latvia 2 Infantrys moved from Latvia to Minsk 6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg 2 Infantrys moved from 24 Sea Zone to Vyborg 2 Infantrys moved from 24 Sea Zone to Lapland 3 Infantrys moved from Hamburg to Denmark 3 Tanks moved from Netherlands to Denmark 8 Infantrys moved from Paris to Normandy 1 ArmoredCar moved from Normandy to Belgium 4 Tanks moved from Belgium to Hamburg 4 Infantrys moved from Rhine to Belgium 2 Artillerys moved from Normandy to Picardy 2 ArmoredCars moved from Belgium to Hamburg 4 Tanks moved from Belgium to Hamburg 3 Infantrys moved from Lorraine to Belgium 2 Tanks moved from Netherlands to Hamburg 2 Tanks moved from Hamburg to Pomerania 2 Infantrys moved from Hamburg to Denmark 2 ArmoredCars and 13 Infantrys moved from Berlin to Brandenburg 5 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from Brest to Kiev Germans take Kiev from Russians 2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia 3 Fighters moved from Brest to Minsk 2 Artillerys, 2 Elites and 4 Infantrys moved from Brest to Vinnytsia 2 Artillerys, 1 Elite and 2 Infantrys moved from Bohemia to Krakow 15 Infantrys moved from Brandenburg to Pomerania 2 ArmoredCars moved from Brandenburg to Bohemia 1 Mech.Inf moved from Bavaria to Vinnytsia 2 ArmoredCars moved from Bavaria to Krakow 9 Infantrys moved from Pomerania to Danzig 3 Infantrys moved from East Prussia to Brest 1 Tank moved from W.Morocco to French Sudan Germans take French Sudan from French Purchase Units - Germans Germans buy 2 HeavyTanks, 18 Infantrys, 5 Mech.Infs, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Vyborg Germans attack with 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Denmark Germans attack with 5 Infantrys and 3 Tanks Neutral defend with 3 Infantrys Germans roll dice for 5 Infantrys and 3 Tanks in Denmark, round 2 : 3/8 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Vinnytsia Germans attack with 2 Artillerys, 2 Elites, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 2 Tanks Russians defend with 1 Factory, 8 Mech.Infs and 1 Tank Germans roll dice for 2 Artillerys, 2 Elites, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 2 : 9/18 hits, 6.00 expected hits Russians roll dice for 8 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 5/9 hits, 3.17 expected hits 8 Mech.Infs owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 43 Casualties for Germans: 5 Infantrys Casualties for Russians: 8 Mech.Infs and 1 Tank Battle in Minsk Germans attack with 3 Fighters and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Germans 3 Fighters moved from Minsk to Vinnytsia 3 Fighters moved from Vinnytsia to E.Romania Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 3 Submarines placed in 23 Sea Zone 3 Infantrys placed in Hamburg 15 Infantrys placed in Berlin Turn Complete - Germans Germans collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Germans : 3.67 Neutral : 1.00 Russians : 2.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 1 Artillery, 5 Infantrys and 3 Tanks moved from Donetsk to Vinnytsia 1 Artillery and 1 Infantry moved from Odessa to Vinnytsia 2 Mech.Rockets moved from Stalingrad to Vinnytsia 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Elites moved from Georgia to 54 Sea Zone 2 Elites and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Elites moved from 53 Sea Zone to Donetsk 3 Infantrys moved from Leningrad to Latvia 3 Infantrys moved from Leningrad to Novgorod 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Murmansk 4 Infantrys moved from N.Karelia to Vyborg 1 Fighter and 2 Infantrys moved from Leningrad to Vyborg 2 ArmoredCars moved from Kursk to Minsk 2 ArmoredCars moved from Kursk to Kiev 1 ArmoredCar moved from Kursk to Kiev 1 ArmoredCar moved from Kursk to Minsk 4 ArmoredCars moved from Kursk to Vinnytsia 1 Mech.Inf and 2 Mot.Infs moved from Stalingrad to Vinnytsia 1 Bomber moved from Kursk to Vinnytsia 1 Tank moved from Georgia to Donetsk 1 Infantry moved from Rostov to Kursk 9 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Yakutsk to Okhotsk Russians take Okhotsk from Hisaichi 2 Fighters moved from Olyokminsk to Yakutsk 2 Fighters, 6 Infantrys and 4 Tanks moved from Yakutsk to Olyokminsk 6 Infantrys moved from Evenkia to Olyokminsk 1 Mot.Inf moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Koryakia to Kolyma Purchase Units - Russians Russians buy 1 Adv.Fighter, 10 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Elites, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 3 Infantrys in Novgorod, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Novgorod, round 3 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Murmansk Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Murmansk Russians roll dice for 3 Infantrys in Murmansk, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Murmansk Russians win, taking Murmansk from Germans with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Latvia Russians attack with 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 3 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 3 ArmoredCars in Minsk, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 2 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Russians: 1 ArmoredCar Casualties for Germans: 1 Infantry Battle in Vinnytsia Russians attack with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 6 Infantrys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks Germans defend with 2 Artillerys, 2 Elites, 1 Factory, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 6 Infantrys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks in Vinnytsia, round 2 : 7/21 hits, 7.67 expected hits Germans roll dice for 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 2 : 5/13 hits, 5.33 expected hits 3 Infantrys owned by the Russians, 2 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Vinnytsia Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Infantrys, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks in Vinnytsia, round 3 : 4/16 hits, 6.50 expected hits Germans roll dice for 1 Artillery, 2 HeavyTanks, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 3 : 2/6 hits, 3.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 1 Mech.Inf owned by the Germans and 2 Tanks owned by the Germans lost in Vinnytsia Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Infantry, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks in Vinnytsia, round 4 : 8/14 hits, 5.83 expected hits Germans roll dice for 2 HeavyTanks in Vinnytsia, round 4 : 1/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Germans and 1 Infantry owned by the Russians lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks remaining. Battle score for attacker is 30 Casualties for Russians: 6 Infantrys and 2 Mot.Infs Casualties for Germans: 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks Turning on Edit Mode EDIT: Removing units owned by Russians from Vinnytsia: 2 ArmoredCars EDIT: Adding units owned by Russians to Vinnytsia: 2 Mot.Infs EDIT: Turning off Edit Mode Battle in Vyborg Russians attack with 1 Fighter and 6 Infantrys Germans defend with 4 Infantrys Russians roll dice for 1 Fighter and 6 Infantrys in Vyborg, round 2 : 2/7 hits, 1.33 expected hits Finns roll dice for 4 Infantrys in Vyborg, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vyborg Russians roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 3 : 1/5 hits, 1.00 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg Russians roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 4 : 0/4 hits, 0.83 expected hits Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 5 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 4 Infantrys Casualties for Germans: 4 Infantrys Battle in Kiev Russians attack with 3 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 3 ArmoredCars in Kiev, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Vinnytsia to Kursk 1 AAGun moved from Rostov to Donetsk 1 Fighter moved from Vyborg to Leningrad 2 Artillerys and 5 Infantrys moved from Irkutsk to Olyokminsk Place Units - Russians 2 Artillerys and 2 Elites placed in Arkhangelsk 1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Leningrad 6 Infantrys placed in Sibirsky 5 Infantrys placed in Stalingrad 10 ArmoredCars placed in Moscow 2 Elites and 1 Tank placed in Georgia 2 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.00 Finns : 1.33 Russians : 2.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 2 Infantrys moved from Kufra to New Valley 2 Fighters moved from Darfur to New Valley 1 Elite moved from Kufra to Darfur 2 ArmoredCars moved from Hun to Darfur 1 HeavyTank moved from Hun to Darfur 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Transports moved from 55 Sea Zone to 51 Sea Zone 2 Elites and 2 Infantrys moved from Greece to 51 Sea Zone 1 Battleship moved from 55 Sea Zone to 48 Sea Zone 2 Elites, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk 4 Infantrys moved from Campania to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tobruk 8 Infantrys moved from Rome to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 8 Infantrys moved from 48 Sea Zone to Tobruk 2 Destroyers and 1 Submarine moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Lombardy to Tuscany 1 Infantry moved from Rome to Campania 4 Mech.Infs moved from E.Morocco to French Sudan 5 Tanks moved from E.Morocco to Mauritania 1 Infantry moved from S.Algeria to E.Morocco 1 Artillery moved from E.Morocco to Tangier Italians take Tangier from French 2 Artillerys moved from E.Morocco to W.Morocco 2 ArmoredCars moved from Tunis to Tripoli 2 Infantrys moved from Tunis to S.Tunisia Purchase Units - Italians Italians buy 4 Adv.Fighters, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in New Valley Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Artillery Italians roll dice for 2 Fighters and 2 Infantrys in New Valley, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Fighters and 2 Infantrys in New Valley, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 Artillery in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in New Valley Italians win, taking New Valley from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Italians 2 Fighters moved from New Valley to Darfur Place Units - Italians 3 Mech.Infs placed in Hun Italians undo move 1. 3 Adv.Fighters placed in Hun 1 Adv.Fighter and 3 Mech.Infs placed in E.Morocco 3 Infantrys placed in Tunis Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 2 Infantrys moved from Palestine to Lower Egypt 1 Infantry moved from Italian East Africa to Equatoria 2 Infantrys moved from South Central USA to E.Mexico 1 Artillery and 1 Infantry moved from 100 Sea Zone to Galapagos 1 Infantry moved from Amazon to Colombia 1 Destroyer moved from 28 Sea Zone to 30 Sea Zone Purchase Units - French French buy 1 Bunker, 1 Infantry and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Galapagos French attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Galapagos, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Galapagos French loses 0 PUs for violating Galapagoss neutrality. French win, taking Galapagos from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French 1 AAGun moved from Palestine to Lower Egypt Place Units - French 1 Bunker, 1 Infantry and 2 Tanks placed in French Equatorial Africa Turn Complete - French French collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : 0.67 French : 0.33
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 6 Submarines moved from 85 Sea Zone to 87 Sea Zone 3 Submarines moved from 102 Sea Zone to 87 Sea Zone 3 Submarines moved from 102 Sea Zone to 87 Sea Zone 7 Submarines moved from 102 Sea Zone to 87 Sea Zone 1 Submarine moved from 102 Sea Zone to 87 Sea Zone 4 Submarines moved from 102 Sea Zone to 87 Sea Zone 2 Destroyers moved from 102 Sea Zone to 103 Sea Zone 3 Destroyers moved from 102 Sea Zone to 95 Sea Zone 2 Destroyers moved from 102 Sea Zone to 86 Sea Zone 1 Fighter moved from 102 Sea Zone to 86 Sea Zone 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Infantry moved from Celebes to 111 Sea Zone 3 Fighters moved from Sumatra to Lombok 1 Infantry and 1 Tank moved from Sumatra to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok 1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok 2 Bombers moved from Banjarmasin to Lombok 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Soembawa to Lombok 1 Artillery and 1 Infantry moved from Flores to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Lombok 1 Marine and 2 Tanks moved from Davao to 107 Sea Zone 1 B.Transport, 1 Marine and 2 Tanks moved from 107 Sea Zone to 111 Sea Zone 1 Marine and 2 Tanks moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 84 Sea Zone 1 T.Boat moved from 111 Sea Zone to 93 Sea Zone 1 Battleship and 1 Carrier moved from 102 Sea Zone to 109 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 1 Cruiser, 2 Destroyers and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 2 Destroyers and 1 Fighter Americans defend with 2 Transports Yamamoto roll dice for 2 Destroyers and 1 Fighter in 86 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 Transports in 86 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Americans lost in 86 Sea Zone Yamamoto win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in 103 Sea Zone Yamamoto attack with 2 Destroyers Americans defend with 1 Transport Yamamoto roll dice for 2 Destroyers in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Transport in 103 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 103 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Transport Battle in 76 Sea Zone Yamamoto attack with 1 Destroyer Americans defend with 1 Transport Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 76 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in 109 Sea Zone Yamamoto attack with 1 Battleship and 1 Carrier Americans defend with 2 Transports Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits 1 Carrier owned by the Yamamoto lost in 109 Sea Zone Yamamoto roll dice for 1 Battleship in 109 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 109 Sea Zone Yamamoto roll dice for 1 Battleship in 109 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Transport in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 109 Sea Zone Yamamoto win with 1 Battleship remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Carrier Casualties for Americans: 2 Transports Battle in 95 Sea Zone Yamamoto attack with 3 Destroyers and 1 Fighter Americans defend with 3 Transports Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 3 Transports in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 Transports owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 Transport in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 95 Sea Zone Yamamoto win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 18 Casualties for Americans: 3 Transports Battle in Lombok Yamamoto attack with 1 Artillery, 2 Bombers, 3 Fighters, 4 Infantrys, 1 Marine and 3 Tanks Anzac defend with 5 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 Fighters, 4 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 7/14 hits, 5.50 expected hits Dutch roll dice for 1 Bunker and 5 Infantrys in Lombok, round 2 : 2/6 hits, 2.17 expected hits 5 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery, 2 Bombers, 3 Fighters, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 1 Bunker Casualties for Anzac: 5 Infantrys Battle in 87 Sea Zone Yamamoto attack with 24 Submarines Americans defend with 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters, 1 Submarine and 5 Transports Yamamoto roll dice for 24 Submarines in 87 Sea Zone, round 2 : 10/24 hits, 8.00 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 5 Transports in 87 Sea Zone, round 2 : 8/18 hits, 7.00 expected hits 1 Submarine owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 5 Transports owned by the Americans lost in 87 Sea Zone Yamamoto roll dice for 16 Submarines in 87 Sea Zone, round 3 : 5/16 hits, 5.33 expected hits Americans roll dice for 1 Battleship, 3 Destroyers and 6 Fighters in 87 Sea Zone, round 3 : 8/10 hits, 4.67 expected hits 3 Destroyers owned by the Americans, 8 Submarines owned by the Yamamoto and 1 Battleship owned by the Americans lost in 87 Sea Zone 8 Submarines owned by the Yamamoto Submerged Americans win with 6 Fighters remaining. Battle score for attacker is 11 Casualties for Yamamoto: 16 Submarines Casualties for Americans: 1 Battleship, 3 Carriers, 3 Destroyers, 1 Submarine and 5 Transports 6 Fighters owned by the Americans forced to land in Wake Non Combat Move - Yamamoto 1 Fighter moved from 95 Sea Zone to Tokyo 1 Fighter moved from 86 Sea Zone to Tokyo 2 Bombers moved from Lombok to Banjarmasin 3 Fighters moved from Lombok to Sumatra Place Units - Yamamoto 1 Battleship, 1 Cruiser, 2 Destroyers and 3 Submarines placed in 85 Sea Zone 1 Submarine placed in 84 Sea Zone Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Yamamoto : 4.33 Americans : 5.00 Dutch : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 ArmoredCar and 2 Tanks moved from Burma to S.French Indochina 1 Elite and 1 Infantry moved from Shensi to Shansi 1 Fighter moved from Ningsia to Shansi 2 ArmoredCars moved from Suiyuan to Chahar 1 Tank moved from Ningsia to Chahar 1 ArmoredCar moved from Lanchow to Kweichow 1 Artillery moved from Hupeh to Shensi 1 ArmoredCar and 1 Tank moved from Lanchow to Szechwan 1 Elite moved from Ningsia to Shensi 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 Artillery and 1 Infantry moved from Ningsia to Shensi 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow 4 ArmoredCars moved from Gobi Altai to Shensi 2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 ArmoredCars moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in S.French Indochina Chinese attack with 1 ArmoredCar and 2 Tanks Hisaichi defend with 1 Marine Chinese roll dice for 1 ArmoredCar and 2 Tanks in S.French Indochina, round 2 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Marine in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in S.French Indochina Chinese roll dice for 2 Tanks in S.French Indochina, round 3 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Tanks in S.French Indochina, round 4 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Marine owned by the Hisaichi lost in S.French Indochina Chinese win, taking S.French Indochina from Hisaichi with 1 Tank remaining. Battle score for attacker is -5 Casualties for Chinese: 1 ArmoredCar and 1 Tank Casualties for Hisaichi: 1 Marine Non Combat Move - Chinese 1 AAGun moved from Lanchow to Shensi 1 AAGun moved from Ningsia to Suiyuan 1 Fighter moved from Shansi to Shensi Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining Turn Complete - Chinese Chinese collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Elite, 1 Infantry and 2 Tanks moved from Banjarmasin to 110 Sea Zone 1 Elite, 1 Infantry, 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 2 ArmoredCars, 2 Infantrys and 2 Tanks moved from Hong Kong to 92 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery moved from Kirin to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Battleship moved from 110 Sea Zone to 92 Sea Zone 1 Fighter moved from Malaya to N.French Indochina 2 Fighters moved from 110 Sea Zone to N.French Indochina 2 ArmoredCars, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Peking to Chahar 2 ArmoredCars moved from Anhwei to Shantung 2 ArmoredCars moved from Shantung to Chahar 1 ArmoredCar and 1 Artillery moved from Anhwei to Shansi 1 Artillery and 1 Tank moved from Anhwei to Hupeh 1 Tank moved from Anhwei to Shansi 1 Tank moved from Peking to Chahar 1 Adv.Fighter moved from Anhwei to N.French Indochina 1 ArmoredCar and 2 Infantrys moved from Hunan to Kweichow 1 Infantry moved from Hunan to Hupeh 2 ArmoredCars, 5 Infantrys and 1 Tank moved from Hunan to N.French Indochina 1 Elite and 5 Infantrys moved from Heilungchiang to Chita 4 Infantrys moved from Kirin to Heilungchiang 5 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Elite, 1 Factory, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.French Indochina Hisaichi attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks British defend with 1 AAGun, 1 Infantry, 5 Mech.Infs and 6 Tanks AA fire in N.French Indochina : 0/4 hits, 0.67 expected hits Hisaichi roll dice for 1 Battleship in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks in N.French Indochina, round 2 : 11/26 hits, 8.00 expected hits French roll dice for 1 Infantry, 5 Mech.Infs and 6 Tanks in N.French Indochina, round 2 : 5/12 hits, 5.00 expected hits 6 Tanks owned by the British, 1 Infantry owned by the British, 5 Mech.Infs owned by the British and 5 Infantrys owned by the Hisaichi lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 52 Casualties for Hisaichi: 5 Infantrys Casualties for British: 1 Infantry, 5 Mech.Infs and 6 Tanks Battle in Chahar Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 2/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Tank Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Elite and 1 Infantry Battle in Kweichow Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 3 : 2/3 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 1 Carrier moved from 110 Sea Zone to 92 Sea Zone 1 Adv.Fighter and 1 Fighter moved from N.French Indochina to 92 Sea Zone 1 Fighter moved from N.French Indochina to Kwangsi 1 Fighter moved from N.French Indochina to Kwangsi 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Destroyer moved from 110 Sea Zone to 112 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 112 Sea Zone 1 Destroyer and 1 Submarine moved from 102 Sea Zone to 109 Sea Zone 1 Tank moved from Peking to Anhwei Place Units - Hisaichi 1 Factory placed in Shantung 1 Elite, 1 Infantry and 1 Tank placed in Peking 2 Artillerys and 2 Infantrys placed in Banjarmasin 6 Infantrys placed in Hong Kong 3 Infantrys placed in Chita 5 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : 7.33 French : 0.00 AA fire in N.French Indochina : : -0.67 Chinese : 0.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Fighter moved from 67 Sea Zone to 112 Sea Zone 1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 112 Sea Zone 5 Mech.Infs moved from Madras to Assam 5 Tanks moved from Delhi to Assam 5 Mech.Infs and 5 Tanks moved from Assam to S.Thailand 2 ArmoredCars moved from Cape Town to Rhodesia 2 Infantrys moved from South Africa to Rhodesia 1 Infantry moved from Equatoria to French Equatorial Africa 3 ArmoredCars moved from W.Iran to Syria 4 Tanks moved from Lower Egypt to Syria 1 ArmoredCar moved from Cairo to New Valley 4 Infantrys moved from Lower Egypt to New Valley 2 Infantrys moved from Northern Ireland to Scotland Purchase Units - British British buy 10 ArmoredCars, 1 Carrier, 1 Destroyer, 1 Elite, 13 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in S.Thailand British attack with 5 Mech.Infs and 5 Tanks Thai defend with 1 Infantry British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 7/10 hits, 4.17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in 112 Sea Zone British attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport Hisaichi defend with 2 Destroyers and 1 Submarine Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport in 112 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 Transport owned by the British, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 112 Sea Zone British roll dice for 1 Cruiser and 1 Fighter in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 112 Sea Zone British win with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 9 Casualties for British: 1 Destroyer and 1 Transport Casualties for Hisaichi: 2 Destroyers and 1 Submarine Battle in New Valley British attack with 1 ArmoredCar and 4 Infantrys Italians defend with 2 Infantrys British roll dice for 1 ArmoredCar and 4 Infantrys in New Valley, round 2 : 1/5 hits, 1.00 expected hits Italians roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 3 : 1/4 hits, 0.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Italians: 2 Infantrys Non Combat Move - British 2 Fighters moved from Iceland to 20 Sea Zone 1 Fighter moved from Iceland to Dover 1 AAGun moved from Iraq to Syria 2 Infantrys moved from Attu to 71 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 1 AAGun moved from Cape Town to South Africa 1 Infantry and 2 Tanks moved from Central America to Colombia 1 Fighter moved from 112 Sea Zone to Timor 2 Transports moved from 58 Sea Zone to 59 Sea Zone Place Units - British 1 Carrier, 1 Destroyer and 1 Submarine placed in 20 Sea Zone 1 Infantry placed in Wales 5 ArmoredCars placed in Delhi 5 ArmoredCars placed in Madras 2 Infantrys placed in Bombay 2 Infantrys placed in Cape Town 1 Elite, 3 Infantrys and 2 Tanks placed in Cairo 3 Infantrys placed in W.Iran 2 Infantrys placed in Manchester Turn Complete - British British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
British : 4.00 Hisaichi : 0.67 Italians : 0.00 Thai : -0.33
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 5 Cruisers moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 5 Cruisers and 5 Infantrys moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores Dutch take Flores from Yamamoto 1 Infantry moved from 67 Sea Zone to Soembawa Dutch take Soembawa from Yamamoto 4 Infantrys moved from Broome to 67 Sea Zone 7 Infantrys moved from 67 Sea Zone to Lombok 2 Destroyers and 2 Submarines moved from 67 Sea Zone to 65 Sea Zone Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Destroyer, 3 Elites and 3 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 7 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks Anzac roll dice for 1 Battleship and 5 Cruisers in Lombok, round 2 : 3/6 hits, 3.17 expected hits Anzac roll dice for 7 Infantrys in Lombok, round 2 : 1/7 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 2/7 hits, 2.83 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Lombok Anzac roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits Yamamoto roll dice for 3 Tanks in Lombok, round 3 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Lombok Anzac roll dice for 4 Infantrys in Lombok, round 4 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Lombok, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 4 Infantrys in Lombok, round 5 : 2/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Lombok, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Lombok Anzac win, taking Lombok from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 21 Casualties for Anzac: 3 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks Battle in 65 Sea Zone Anzac attack with 2 Destroyers and 2 Submarines Thai defend with 1 Destroyer and 1 Submarine Anzac roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 2 Destroyers in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac and 1 Submarine owned by the Thai lost in 65 Sea Zone Anzac roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in 65 Sea Zone Anzac win with 2 Destroyers remaining. Battle score for attacker is 1 Casualties for Anzac: 2 Submarines Casualties for Thai: 1 Destroyer and 1 Submarine Non Combat Move - Anzac 2 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 1 Elite placed in Broome 2 Elites and 1 Infantry placed in Townsville 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto : -2.33 Anzac : 1.83 Thai : 1.00
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 111 Sea Zone Purchase Units - Dutch Dutch buy 3 Bunkers; Remaining resources: 0 PUs; Combat - Dutch Battle in 111 Sea Zone Dutch attack with 1 Destroyer and 1 Submarine Yamamoto defend with 1 B.Transport and 1 Transport Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 111 Sea Zone Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Dutch win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 B.Transport and 1 Transport Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Soembawa 1 Bunker placed in Timor Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Dutch : 1.33
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 1 Fighter moved from Oulu to Vyborg 1 Elite moved from Helsinki to 24 Sea Zone 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg 2 Infantrys moved from Oulu to Vyborg 3 Infantrys moved from Oulu to Lapland 6 Infantrys moved from Tampere to Oulu 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Elite, 1 Fighter and 3 Infantrys Russians defend with 2 Infantrys Finns roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Lapland Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns : 0.83 Russians : -0.67
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa Romanians take Odessa from Russians 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 4 Tanks moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 4 Artillerys, 6 Infantrys and 1 Marine moved from Bangkok to S.Thailand 1 Tank moved from Malaya to S.Thailand 1 Artillery moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank British defend with 5 Mech.Infs and 5 Tanks Thai roll dice for 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 6/13 hits, 4.50 expected hits British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 6/10 hits, 4.17 expected hits 6 Infantrys owned by the Thai, 1 Tank owned by the British and 5 Mech.Infs owned by the British lost in S.Thailand Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 3 : 3/7 hits, 2.83 expected hits British roll dice for 4 Tanks in S.Thailand, round 3 : 1/4 hits, 2.00 expected hits 3 Tanks owned by the British and 1 Artillery owned by the Thai lost in S.Thailand Thai roll dice for 4 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 4 : 3/6 hits, 2.50 expected hits British roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 4 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 39 Casualties for Thai: 1 Artillery and 6 Infantrys Casualties for British: 5 Mech.Infs and 5 Tanks Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : 0.33 Thai : 2.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 1 Infantry and 2 Tanks moved from Munster to Dublin 2 Transports moved from 18 Sea Zone to 16 Sea Zone 1 Artillery moved from Kunashir to 76 Sea Zone 1 Artillery and 1 Transport moved from 76 Sea Zone to 75 Sea Zone 1 Artillery moved from 75 Sea Zone to S.Sakhalin Americans take S.Sakhalin from Hisaichi 1 Tank moved from Ponape to Woleai Americans take Truk from Yamamoto Americans take Woleai from Yamamoto 6 Fighters moved from Wake to 87 Sea Zone 1 Bomber moved from Hollandia to 109 Sea Zone 1 Adv.Fighter and 3 Fighters moved from Midway to 109 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 2 Bunkers, 1 Destroyer, 2 Factorys and 2 Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in Dublin Americans attack with 1 Infantry and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Infantry and 2 Tanks in Dublin, round 2 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 3/3 hits, 1.00 expected hits 1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Dublin Neutral win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Americans: 1 Infantry and 2 Tanks Casualties for Neutral: 2 Infantrys Battle in 109 Sea Zone Americans attack with 1 Adv.Fighter, 1 Bomber and 3 Fighters Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Battleship Americans roll dice for 1 Adv.Fighter, 1 Bomber and 3 Fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Hisaichi roll dice for 1 Battleship and 1 Destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Battleship owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 109 Sea Zone Americans win with 1 Adv.Fighter, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 27 Casualties for Americans: 1 Fighter Casualties for Yamamoto: 1 Battleship Casualties for Hisaichi: 1 Destroyer and 1 Submarine Battle in 87 Sea Zone Americans attack with 6 Fighters Yamamoto defend with 8 Submarines Americans roll dice for 6 Fighters in 87 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone retreated to 87 Sea Zone Yamamoto win with 7 Submarines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 3 Fighters moved from 87 Sea Zone to Saipan 3 Fighters moved from 87 Sea Zone to Saipan 1 B.Carrier, 1 Battleship, 1 Destroyer and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from San Francisco to 88 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 109 Sea Zone to Ponape 1 Bomber moved from 109 Sea Zone to Ponape 2 Artillerys and 2 Elites moved from San Francisco to 83 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone 2 Artillerys and 2 Elites moved from 91 Sea Zone to Johnston 1 Destroyer and 1 Submarine moved from 77 Sea Zone to 88 Sea Zone Place Units - Americans 1 Bunker and 1 Factory placed in Saipan 1 Bunker and 1 Factory placed in Wake 1 B.Carrier, 1 B.Transport and 1 Destroyer placed in 91 Sea Zone 1 Adv.Fighter and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Neutral : 2.00 Hisaichi : 0.00 Americans : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 2 ArmoredCars, 2 Artillerys, 1 Elite and 2 Infantrys moved from Krakow to Vinnytsia 3 Fighters moved from E.Romania to Vinnytsia 2 ArmoredCars and 5 Mech.Infs moved from Bohemia to Vinnytsia 2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia 3 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Tanks moved from Denmark to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 8 Infantrys moved from Danzig to East Prussia 15 Infantrys moved from Pomerania to Danzig 13 Infantrys moved from Brandenburg to Pomerania 15 Infantrys moved from Berlin to Brandenburg 2 Artillerys moved from Picardy to Belgium 1 ArmoredCar moved from Belgium to Saxony 2 ArmoredCars and 8 Tanks moved from Hamburg to Pomerania 2 ArmoredCars and 8 Tanks moved from Pomerania to Danzig 1 ArmoredCar moved from Aquitaine to Paris 4 Infantrys moved from Normandy to Brittany 1 Tank moved from French Sudan to Nigeria Germans take Nigeria from British 1 Tank moved from Nigeria to French Sudan 3 Infantrys moved from Brest to Vinnytsia 1 Tank moved from Pomerania to Brest 1 Tank moved from Pomerania to East Prussia Purchase Units - Germans Germans buy 2 Elites, 3 HeavyTanks, 40 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Vinnytsia Germans attack with 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Infantrys, 5 Mech.Infs and 2 Tanks Russians defend with 2 ArmoredCars, 2 Artillerys, 1 Factory, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Infantrys, 5 Mech.Infs and 2 Tanks in Vinnytsia, round 2 : 9/24 hits, 9.17 expected hits Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks in Vinnytsia, round 2 : 5/12 hits, 4.17 expected hits 2 Mech.Rockets owned by the Russians, 2 ArmoredCars owned by the Russians, 2 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians, 5 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Vinnytsia Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Mech.Infs and 2 Tanks in Vinnytsia, round 3 : 7/19 hits, 7.50 expected hits Russians roll dice for 3 Tanks in Vinnytsia, round 3 : 2/3 hits, 1.50 expected hits 2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 41 Casualties for Germans: 2 ArmoredCars and 5 Infantrys Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks Non Combat Move - Germans 3 Fighters moved from Vinnytsia to E.Romania 4 Infantrys and 3 Tanks moved from 24 Sea Zone to Vyborg 1 Infantry moved from Oulu to Lapland Place Units - Germans 1 S.Submarine placed in 23 Sea Zone 2 HeavyTanks and 2 Tanks placed in Warsaw 2 Elites, 1 HeavyTank and 2 Infantrys placed in Hamburg 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine 8 Infantrys placed in Paris 3 Infantrys placed in Normandy Turn Complete - Germans Germans collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 5 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 1 ArmoredCar moved from Minsk to Lithuania Russians take Lithuania from Germans 1 ArmoredCar moved from Lithuania to Brest 1 ArmoredCar moved from Minsk to Brest 1 ArmoredCar moved from Kiev to Brest 1 Infantry moved from Latvia to Estonia Russians take Estonia from Germans 1 Infantry moved from Latvia to Lithuania 3 Infantrys moved from Murmansk to N.Karelia 2 Artillerys and 2 Elites moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Elites moved from 6 Sea Zone to N.Karelia 1 Infantry moved from Novgorod to S.Karelia 1 Infantry moved from Novgorod to Minsk 9 Infantrys moved from Yaroslavl to Kursk 5 Infantrys moved from Stalingrad to Rostov 2 Elites moved from Donetsk to Odessa 1 Bomber moved from Kursk to Odessa 1 Infantry moved from Kursk to Donetsk 1 Tank moved from Donetsk to Kursk 1 ArmoredCar moved from Kiev to Kursk 1 Tank moved from Georgia to Kursk 2 Elites moved from Georgia to Rostov 10 ArmoredCars moved from Moscow to Kursk 4 Artillerys, 2 Fighters, 26 Infantrys, 1 Mot.Inf and 4 Tanks moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 2 Bunkers, 24 Infantrys and 8 Mech.Rockets; Remaining resources: 1 PUs; Combat - Russians Battle in N.Karelia Russians attack with 2 Artillerys, 2 Elites and 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 2 Artillerys, 2 Elites and 3 Infantrys in N.Karelia, round 2 : 3/7 hits, 2.17 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Russians win, taking N.Karelia from Finns with 2 Artillerys, 2 Elites and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Brest Russians attack with 3 ArmoredCars Germans defend with 1 AAGun and 1 Tank Russians roll dice for 3 ArmoredCars in Brest, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Tank in Brest, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians and 1 Tank owned by the Germans lost in Brest Russians win, taking Brest from Germans with 2 ArmoredCars remaining. Battle score for attacker is 1 Casualties for Russians: 1 ArmoredCar Casualties for Germans: 1 Tank Battle in Odessa Russians attack with 1 Bomber and 2 Elites Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Elites in Odessa, round 2 : 1/3 hits, 1.33 expected hits Romanians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 1 Bomber and 1 Elite remaining. Battle score for attacker is -1 Casualties for Russians: 1 Elite Casualties for Romanians: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Odessa to Kursk 1 AAGun moved from S.Karelia to Yaroslavl 1 AAGun moved from Donetsk to Rostov 1 AAGun moved from Rostov to Tula 1 AAGun moved from Chimkent to Kuybyshev 1 AAGun moved from Krasnoyarsk to Irkutsk 1 AAGun moved from Olyokminsk to N.Buryat Mongolia Place Units - Russians 1 Bunker placed in N.Buryat Mongolia 1 Bunker and 4 Infantrys placed in Arkhangelsk 8 Mech.Rockets placed in Moscow 5 Infantrys placed in Stalingrad 4 Infantrys placed in Leningrad 3 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 2 Infantrys placed in Sverdlovsk Turning on Edit Mode EDIT: Removing units owned by Russians from Sverdlovsk: 2 Infantrys EDIT: Adding units owned by Russians to Novosibirsk: 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0.50 Romanians : 0.67 Finns : -0.33 Russians : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys and 2 Tanks moved from Darfur to French Equatorial Africa 4 Mech.Infs moved from French Sudan to French Equatorial Africa 5 Tanks moved from Mauritania to French Equatorial Africa 5 Infantrys moved from Tobruk to Kufra 3 Adv.Fighters moved from Hun to French Equatorial Africa 2 Elites moved from Tobruk to Kufra 9 Infantrys moved from Tobruk to Kufra 4 Infantrys moved from Campania to 48 Sea Zone 3 Transports moved from 48 Sea Zone to 47 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 ArmoredCars moved from Tripoli to 48 Sea Zone 2 Infantrys moved from S.Tunisia to 47 Sea Zone 3 Infantrys moved from Tunis to 47 Sea Zone 1 Infantry moved from Tuscany to 46 Sea Zone 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 2 ArmoredCars and 10 Infantrys moved from 48 Sea Zone to Tobruk 1 Adv.Fighter moved from E.Morocco to W.Morocco 1 Artillery moved from Tangier to W.Morocco 2 Artillerys moved from W.Morocco to Mauritania 3 Mech.Infs moved from E.Morocco to French Sudan 1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 4 ArmoredCars, 1 HeavyTank and 20 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 3 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys, 4 Mech.Infs and 7 Tanks British defend with 5 Infantrys; French defend with 2 Bunkers, 1 Factory, 2 Infantrys and 5 Tanks Italians roll dice for 3 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys, 4 Mech.Infs and 7 Tanks in French Equatorial Africa, round 2 : 8/24 hits, 10.17 expected hits Units damaged: 2 Bunkers owned by the French French roll dice for 2 Bunkers, 7 Infantrys and 5 Tanks in French Equatorial Africa, round 2 : 6/14 hits, 5.83 expected hits 2 ArmoredCars owned by the Italians, 2 Infantrys owned by the French, 1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in French Equatorial Africa Italians roll dice for 3 Adv.Fighters, 1 Elite, 2 Fighters, 1 HeavyTank, 4 Mech.Infs and 7 Tanks in French Equatorial Africa, round 3 : 7/18 hits, 8.17 expected hits French roll dice for 2 Bunkers, 1 Infantry and 5 Tanks in French Equatorial Africa, round 3 : 4/8 hits, 3.83 expected hits 1 Elite owned by the Italians, 1 Bunker owned by the French, 5 Tanks owned by the French, 1 Infantry owned by the British and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa Italians roll dice for 3 Adv.Fighters, 2 Fighters, 1 HeavyTank, 1 Mech.Inf and 7 Tanks in French Equatorial Africa, round 4 : 8/14 hits, 6.67 expected hits French roll dice for 1 Bunker in French Equatorial Africa, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 3 Adv.Fighters, 2 Fighters, 1 HeavyTank, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 12 Casualties for Italians: 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Mech.Infs Casualties for British: 5 Infantrys Casualties for French: 2 Bunkers, 2 Infantrys and 5 Tanks Non Combat Move - Italians 2 Fighters moved from French Equatorial Africa to Kufra 3 Adv.Fighters moved from French Equatorial Africa to French Sudan Place Units - Italians 2 ArmoredCars and 1 HeavyTank placed in Hun 2 ArmoredCars and 2 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 4 Infantrys placed in Greece 10 Infantrys placed in Rome Italians undo move 2. Italians undo move 2. 2 ArmoredCars and 2 Infantrys placed in Tunis 4 Infantrys placed in E.Morocco Turn Complete - Italians Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : -2.00 French : -0.17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Artillery moved from Galapagos to 100 Sea Zone 1 Infantry moved from E.Mexico to 100 Sea Zone 1 Infantry moved from E.Mexico to Central America 1 Infantry moved from Colombia to Amazon 1 Destroyer moved from 30 Sea Zone to 29 Sea Zone Purchase Units - French French buy 1 Bunker and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker and 2 Tanks placed in Syria Turn Complete - French French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Submarine moved from 84 Sea Zone to 75 Sea Zone 1 Submarine moved from 87 Sea Zone to 96 Sea Zone 1 Submarine moved from 87 Sea Zone to 78 Sea Zone 1 Submarine moved from 87 Sea Zone to 77 Sea Zone 3 Submarines moved from 87 Sea Zone to 72 Sea Zone 2 Destroyers moved from 95 Sea Zone to 85 Sea Zone 2 Destroyers moved from 86 Sea Zone to 85 Sea Zone 2 Bombers moved from Banjarmasin to 111 Sea Zone 1 Transport moved from 110 Sea Zone to 111 Sea Zone 3 Fighters moved from Sumatra to 111 Sea Zone 2 Fighters moved from 111 Sea Zone to 112 Sea Zone 1 T.Boat moved from 93 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Destroyer, 4 Infantrys and 7 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 75 Sea Zone Yamamoto attack with 1 Submarine Americans defend with 1 Transport Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 75 Sea Zone Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 112 Sea Zone Yamamoto attack with 2 Fighters British defend with 1 Cruiser Yamamoto roll dice for 2 Fighters in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the British lost in 112 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 1 Cruiser Battle in 111 Sea Zone Yamamoto attack with 2 Bombers, 1 Fighter and 1 Transport Dutch defend with 1 Destroyer and 1 Submarine Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 111 Sea Zone Yamamoto roll dice for 2 Bombers and 1 Fighter in 111 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 111 Sea Zone Yamamoto win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Transport Casualties for Dutch: 1 Destroyer and 1 Submarine Battle in 72 Sea Zone Yamamoto attack with 3 Submarines British defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto lost in 72 Sea Zone Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 Transport owned by the British lost in 72 Sea Zone Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 72 Sea Zone Yamamoto win with 2 Submarines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Casualties for British: 1 Destroyer and 1 Transport Non Combat Move - Yamamoto 2 Fighters moved from 112 Sea Zone to Celebes 1 Fighter moved from 111 Sea Zone to Celebes 2 Bombers moved from 111 Sea Zone to Banjarmasin Place Units - Yamamoto 4 Infantrys placed in Davao Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 T.Boat EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 T.Boat EDIT: Turning off Edit Mode 1 Destroyer and 7 Submarines placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.83 Yamamoto : 1.67 Americans : -0.17 Dutch : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Suiyuan to Chahar 1 Tank moved from Ningsia to Chahar 1 ArmoredCar moved from Szechwan to N.Thailand 1 ArmoredCar moved from Shensi to Yunnan 2 Artillerys, 1 Elite and 1 Infantry moved from Shensi to Shansi 3 ArmoredCars and 1 Tank moved from Shensi to Hupeh 1 Fighter moved from Shensi to Shansi 1 Infantry moved from Lanchow to Szechwan 1 Tank moved from Szechwan to Hupeh 1 Elite and 1 Infantry moved from Lanchow to Sikang 2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai 2 Infantrys moved from Gobi Altai to Ningsia 2 ArmoredCars moved from Gobi Altai to Shensi 4 ArmoredCars moved from Urumqi to Gobi Altai 1 Infantry moved from E.Sinkiang to Gobi Altai Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Tank Chinese roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shansi, round 2 : 2/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shansi, round 3 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shansi, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Chinese lost in Shansi Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi Chinese roll dice for 1 Fighter in Shansi, round 6 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 6 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Artillerys, 1 Elite and 1 Infantry Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Tank Battle in Hupeh Chinese attack with 3 ArmoredCars and 2 Tanks Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank Chinese roll dice for 3 ArmoredCars and 2 Tanks in Hupeh, round 2 : 3/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.17 expected hits 1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank Battle in Chahar Chinese attack with 1 Artillery, 1 Infantry and 1 Tank Hisaichi defend with 1 ArmoredCar and 1 Tank Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 ArmoredCar and 1 Tank Non Combat Move - Chinese 1 Fighter moved from Shansi to Lanchow 1 AAGun moved from Suiyuan to Ningsia 1 AAGun moved from Shensi to Lanchow Place Units - Chinese 2 ArmoredCars and 2 Infantrys placed in Urumqi 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank placed in Hsining Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83 Chinese : -0.33