Whackamatt Allies -vs- dawgoneit Axis

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 ArmoredCar and 2 Tanks moved from Burma to S.French Indochina
            1 Elite and 1 Infantry moved from Shensi to Shansi
            1 Fighter moved from Ningsia to Shansi
            2 ArmoredCars moved from Suiyuan to Chahar
            1 Tank moved from Ningsia to Chahar
            1 ArmoredCar moved from Lanchow to Kweichow
            1 Artillery moved from Hupeh to Shensi
            1 ArmoredCar and 1 Tank moved from Lanchow to Szechwan
            1 Elite moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            4 ArmoredCars moved from Gobi Altai to Shensi
            2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 ArmoredCars and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in S.French Indochina
                Chinese attack with 1 ArmoredCar and 2 Tanks
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 1 ArmoredCar and 2 Tanks in S.French Indochina, round 2 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Marine in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in S.French Indochina
                    Chinese roll dice for 2 Tanks in S.French Indochina, round 3 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Tanks in S.French Indochina, round 4 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese and 1 Marine owned by the Hisaichi lost in S.French Indochina
                Chinese win, taking S.French Indochina from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Chinese
            1 AAGun moved from Lanchow to Shensi
            1 AAGun moved from Ningsia to Suiyuan
            1 Fighter moved from Shansi to Shensi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Elite, 1 Infantry and 2 Tanks moved from Banjarmasin to 110 Sea Zone
            1 Elite, 1 Infantry, 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars, 2 Infantrys and 2 Tanks moved from Hong Kong to 92 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Kirin to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Battleship moved from 110 Sea Zone to 92 Sea Zone
            1 Fighter moved from Malaya to N.French Indochina
            2 Fighters moved from 110 Sea Zone to N.French Indochina
            2 ArmoredCars, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Peking to Chahar
            2 ArmoredCars moved from Anhwei to Shantung
            2 ArmoredCars moved from Shantung to Chahar
            1 ArmoredCar and 1 Artillery moved from Anhwei to Shansi
            1 Artillery and 1 Tank moved from Anhwei to Hupeh
            1 Tank moved from Anhwei to Shansi
            1 Tank moved from Peking to Chahar
            1 Adv.Fighter moved from Anhwei to N.French Indochina
            1 ArmoredCar and 2 Infantrys moved from Hunan to Kweichow
            1 Infantry moved from Hunan to Hupeh
            2 ArmoredCars, 5 Infantrys and 1 Tank moved from Hunan to N.French Indochina
            1 Elite and 5 Infantrys moved from Heilungchiang to Chita
            4 Infantrys moved from Kirin to Heilungchiang
            5 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 1 Factory, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks
                British defend with 1 AAGun, 1 Infantry, 5 Mech.Infs and 6 Tanks
                    AA fire in N.French Indochina : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks in N.French Indochina, round 2 : 11/26 hits, 8.00 expected hits
                    French roll dice for 1 Infantry, 5 Mech.Infs and 6 Tanks in N.French Indochina, round 2 : 5/12 hits, 5.00 expected hits
                    6 Tanks owned by the British, 1 Infantry owned by the British, 5 Mech.Infs owned by the British and 5 Infantrys owned by the Hisaichi lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 52
                Casualties for Hisaichi: 5 Infantrys
                Casualties for British: 1 Infantry, 5 Mech.Infs and 6 Tanks
            Battle in Chahar
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Tank
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 3 : 2/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Carrier moved from 110 Sea Zone to 92 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from N.French Indochina to 92 Sea Zone
            1 Fighter moved from N.French Indochina to Kwangsi
            1 Fighter moved from N.French Indochina to Kwangsi
            1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 112 Sea Zone
            1 Destroyer and 1 Submarine moved from 102 Sea Zone to 109 Sea Zone
            1 Tank moved from Peking to Anhwei
    
        Place Units - Hisaichi
            1 Factory placed in Shantung
            1 Elite, 1 Infantry and 1 Tank placed in Peking
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Chita
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 7.33
    French : 0.00
    AA fire in N.French Indochina : : -0.67
    Chinese : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Fighter moved from 67 Sea Zone to 112 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 112 Sea Zone
            5 Mech.Infs moved from Madras to Assam
            5 Tanks moved from Delhi to Assam
            5 Mech.Infs and 5 Tanks moved from Assam to S.Thailand
            2 ArmoredCars moved from Cape Town to Rhodesia
            2 Infantrys moved from South Africa to Rhodesia
            1 Infantry moved from Equatoria to French Equatorial Africa
            3 ArmoredCars moved from W.Iran to Syria
            4 Tanks moved from Lower Egypt to Syria
            1 ArmoredCar moved from Cairo to New Valley
            4 Infantrys moved from Lower Egypt to New Valley
            2 Infantrys moved from Northern Ireland to Scotland
    
        Purchase Units - British
            British buy 10 ArmoredCars, 1 Carrier, 1 Destroyer, 1 Elite, 13 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Thailand
                British attack with 5 Mech.Infs and 5 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 7/10 hits, 4.17 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 112 Sea Zone
                British attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport
                Hisaichi defend with 2 Destroyers and 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport in 112 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 112 Sea Zone
                    British roll dice for 1 Cruiser and 1 Fighter in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 112 Sea Zone
                British win with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 9
                Casualties for British: 1 Destroyer and 1 Transport
                Casualties for Hisaichi: 2 Destroyers and 1 Submarine
            Battle in New Valley
                British attack with 1 ArmoredCar and 4 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 ArmoredCar and 4 Infantrys in New Valley, round 2 : 1/5 hits, 1.00 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                    British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 3 : 1/4 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Iceland to 20 Sea Zone
            1 Fighter moved from Iceland to Dover
            1 AAGun moved from Iraq to Syria
            2 Infantrys moved from Attu to 71 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 AAGun moved from Cape Town to South Africa
            1 Infantry and 2 Tanks moved from Central America to Colombia
            1 Fighter moved from 112 Sea Zone to Timor
            2 Transports moved from 58 Sea Zone to 59 Sea Zone
    
        Place Units - British
            1 Carrier, 1 Destroyer and 1 Submarine placed in 20 Sea Zone
            1 Infantry placed in Wales
            5 ArmoredCars placed in Delhi
            5 ArmoredCars placed in Madras
            2 Infantrys placed in Bombay
            2 Infantrys placed in Cape Town
            1 Elite, 3 Infantrys and 2 Tanks placed in Cairo
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    British : 4.00
    Hisaichi : 0.67
    Italians : 0.00
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            5 Cruisers moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            5 Cruisers and 5 Infantrys moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
                  Dutch take Flores from Yamamoto
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
            4 Infantrys moved from Broome to 67 Sea Zone
            7 Infantrys moved from 67 Sea Zone to Lombok
            2 Destroyers and 2 Submarines moved from 67 Sea Zone to 65 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Destroyer, 3 Elites and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 7 Infantrys
                Yamamoto defend with 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks
                    Anzac roll dice for 1 Battleship and 5 Cruisers in Lombok, round 2 : 3/6 hits, 3.17 expected hits
                    Anzac roll dice for 7 Infantrys in Lombok, round 2 : 1/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 2/7 hits, 2.83 expected hits
                    2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 3 Tanks in Lombok, round 3 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 4 Infantrys in Lombok, round 4 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 4 Infantrys in Lombok, round 5 : 2/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 21
                Casualties for Anzac: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks
            Battle in 65 Sea Zone
                Anzac attack with 2 Destroyers and 2 Submarines
                Thai defend with 1 Destroyer and 1 Submarine
                    Anzac roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Destroyers in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac and 1 Submarine owned by the Thai lost in 65 Sea Zone
                    Anzac roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in 65 Sea Zone
                Anzac win with 2 Destroyers remaining. Battle score for attacker is 1
                Casualties for Anzac: 2 Submarines
                Casualties for Thai: 1 Destroyer and 1 Submarine
    
        Non Combat Move - Anzac
            2 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Cruiser and 1 Destroyer placed in 67 Sea Zone
            1 Elite placed in Broome
            2 Elites and 1 Infantry placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.33
    Anzac : 1.83
    Thai : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 111 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 111 Sea Zone
                Dutch attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 B.Transport and 1 Transport
                    Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 111 Sea Zone
                    Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
                Dutch win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 B.Transport and 1 Transport
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Soembawa
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Dutch : 1.33
    

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Fighter moved from Oulu to Vyborg
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            3 Infantrys moved from Oulu to Lapland
            6 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Elite, 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Lapland
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.83
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
                  Romanians take Odessa from Russians
            1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
            4 Tanks moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            4 Artillerys, 6 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            1 Tank moved from Malaya to S.Thailand
            1 Artillery moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank
                British defend with 5 Mech.Infs and 5 Tanks
                    Thai roll dice for 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 6/13 hits, 4.50 expected hits
                    British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 6/10 hits, 4.17 expected hits
                    6 Infantrys owned by the Thai, 1 Tank owned by the British and 5 Mech.Infs owned by the British lost in S.Thailand
                    Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 3 : 3/7 hits, 2.83 expected hits
                    British roll dice for 4 Tanks in S.Thailand, round 3 : 1/4 hits, 2.00 expected hits
                    3 Tanks owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                    Thai roll dice for 4 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 4 : 3/6 hits, 2.50 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 4 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 39
                Casualties for Thai: 1 Artillery and 6 Infantrys
                Casualties for British: 5 Mech.Infs and 5 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Thai : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Infantry and 2 Tanks moved from Munster to Dublin
            2 Transports moved from 18 Sea Zone to 16 Sea Zone
            1 Artillery moved from Kunashir to 76 Sea Zone
            1 Artillery and 1 Transport moved from 76 Sea Zone to 75 Sea Zone
            1 Artillery moved from 75 Sea Zone to S.Sakhalin
                  Americans take S.Sakhalin from Hisaichi
            1 Tank moved from Ponape to Woleai
                  Americans take Truk from Yamamoto
                  Americans take Woleai from Yamamoto
            6 Fighters moved from Wake to 87 Sea Zone
            1 Bomber moved from Hollandia to 109 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from Midway to 109 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 2 Bunkers, 1 Destroyer, 2 Factorys and 2 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Dublin
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Infantry and 2 Tanks in Dublin, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Dublin
                Neutral win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Infantry and 2 Tanks
                Casualties for Neutral: 2 Infantrys
            Battle in 109 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Bomber and 3 Fighters
                Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Battleship
                    Americans roll dice for 1 Adv.Fighter, 1 Bomber and 3 Fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Battleship and 1 Destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Battleship owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 109 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 27
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 1 Battleship
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
            Battle in 87 Sea Zone
                Americans attack with 6 Fighters
                Yamamoto defend with 8 Submarines
                    Americans roll dice for 6 Fighters in 87 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                 retreated to 87 Sea Zone
                Yamamoto win with 7 Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            3 Fighters moved from 87 Sea Zone to Saipan
            3 Fighters moved from 87 Sea Zone to Saipan
            1 B.Carrier, 1 Battleship, 1 Destroyer and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from San Francisco to 88 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 109 Sea Zone to Ponape
            1 Bomber moved from 109 Sea Zone to Ponape
            2 Artillerys and 2 Elites moved from San Francisco to 83 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
            2 Artillerys and 2 Elites moved from 91 Sea Zone to Johnston
            1 Destroyer and 1 Submarine moved from 77 Sea Zone to 88 Sea Zone
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Saipan
            1 Bunker and 1 Factory placed in Wake
            1 B.Carrier, 1 B.Transport and 1 Destroyer placed in 91 Sea Zone
            1 Adv.Fighter and 2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.00
    Hisaichi : 0.00
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 ArmoredCars, 2 Artillerys, 1 Elite and 2 Infantrys moved from Krakow to Vinnytsia
            3 Fighters moved from E.Romania to Vinnytsia
            2 ArmoredCars and 5 Mech.Infs moved from Bohemia to Vinnytsia
            2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Tanks moved from Denmark to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys, 3 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            8 Infantrys moved from Danzig to East Prussia
            15 Infantrys moved from Pomerania to Danzig
            13 Infantrys moved from Brandenburg to Pomerania
            15 Infantrys moved from Berlin to Brandenburg
            2 Artillerys moved from Picardy to Belgium
            1 ArmoredCar moved from Belgium to Saxony
            2 ArmoredCars and 8 Tanks moved from Hamburg to Pomerania
            2 ArmoredCars and 8 Tanks moved from Pomerania to Danzig
            1 ArmoredCar moved from Aquitaine to Paris
            4 Infantrys moved from Normandy to Brittany
            1 Tank moved from French Sudan to Nigeria
                  Germans take Nigeria from British
            1 Tank moved from Nigeria to French Sudan
            3 Infantrys moved from Brest to Vinnytsia
            1 Tank moved from Pomerania to Brest
            1 Tank moved from Pomerania to East Prussia
    
        Purchase Units - Germans
            Germans buy 2 Elites, 3 HeavyTanks, 40 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Vinnytsia
                Germans attack with 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Infantrys, 5 Mech.Infs and 2 Tanks
                Russians defend with 2 ArmoredCars, 2 Artillerys, 1 Factory, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Infantrys, 5 Mech.Infs and 2 Tanks in Vinnytsia, round 2 : 9/24 hits, 9.17 expected hits
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks in Vinnytsia, round 2 : 5/12 hits, 4.17 expected hits
                2 Mech.Rockets owned by the Russians, 2 ArmoredCars owned by the Russians, 2 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians, 5 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Vinnytsia
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Mech.Infs and 2 Tanks in Vinnytsia, round 3 : 7/19 hits, 7.50 expected hits
                    Russians roll dice for 3 Tanks in Vinnytsia, round 3 : 2/3 hits, 1.50 expected hits
                    2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 41
                Casualties for Germans: 2 ArmoredCars and 5 Infantrys
                Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks
    
        Non Combat Move - Germans
            3 Fighters moved from Vinnytsia to E.Romania
            4 Infantrys and 3 Tanks moved from 24 Sea Zone to Vyborg
            1 Infantry moved from Oulu to Lapland
    
        Place Units - Germans
            1 S.Submarine placed in 23 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            2 Elites, 1 HeavyTank and 2 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
            15 Infantrys placed in Berlin
            3 Infantrys placed in Bavaria
            4 Infantrys placed in Rhine
            8 Infantrys placed in Paris
            3 Infantrys placed in Normandy
    
        Turn Complete - Germans
            Germans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            5 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 ArmoredCar moved from Minsk to Lithuania
                  Russians take Lithuania from Germans
            1 ArmoredCar moved from Lithuania to Brest
            1 ArmoredCar moved from Minsk to Brest
            1 ArmoredCar moved from Kiev to Brest
            1 Infantry moved from Latvia to Estonia
                  Russians take Estonia from Germans
            1 Infantry moved from Latvia to Lithuania
            3 Infantrys moved from Murmansk to N.Karelia
            2 Artillerys and 2 Elites moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Elites moved from 6 Sea Zone to N.Karelia
            1 Infantry moved from Novgorod to S.Karelia
            1 Infantry moved from Novgorod to Minsk
            9 Infantrys moved from Yaroslavl to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            2 Elites moved from Donetsk to Odessa
            1 Bomber moved from Kursk to Odessa
            1 Infantry moved from Kursk to Donetsk
            1 Tank moved from Donetsk to Kursk
            1 ArmoredCar moved from Kiev to Kursk
            1 Tank moved from Georgia to Kursk
            2 Elites moved from Georgia to Rostov
            10 ArmoredCars moved from Moscow to Kursk
            4 Artillerys, 2 Fighters, 26 Infantrys, 1 Mot.Inf and 4 Tanks moved from Olyokminsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 24 Infantrys and 8 Mech.Rockets; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in N.Karelia
                Russians attack with 2 Artillerys, 2 Elites and 3 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Artillerys, 2 Elites and 3 Infantrys in N.Karelia, round 2 : 3/7 hits, 2.17 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 2 Artillerys, 2 Elites and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Brest
                Russians attack with 3 ArmoredCars
                Germans defend with 1 AAGun and 1 Tank
                    Russians roll dice for 3 ArmoredCars in Brest, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in Brest, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 2 ArmoredCars remaining. Battle score for attacker is 1
                Casualties for Russians: 1 ArmoredCar
                Casualties for Germans: 1 Tank
            Battle in Odessa
                Russians attack with 1 Bomber and 2 Elites
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Elites in Odessa, round 2 : 1/3 hits, 1.33 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Russians win, taking Odessa from Romanians with 1 Bomber and 1 Elite remaining. Battle score for attacker is -1
                Casualties for Russians: 1 Elite
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Odessa to Kursk
            1 AAGun moved from S.Karelia to Yaroslavl
            1 AAGun moved from Donetsk to Rostov
            1 AAGun moved from Rostov to Tula
            1 AAGun moved from Chimkent to Kuybyshev
            1 AAGun moved from Krasnoyarsk to Irkutsk
            1 AAGun moved from Olyokminsk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            8 Mech.Rockets placed in Moscow
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            2 Infantrys placed in Sverdlovsk
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Sverdlovsk: 2 Infantrys
            EDIT: Adding units owned by Russians to Novosibirsk: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Romanians : 0.67
    Finns : -0.33
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys and 2 Tanks moved from Darfur to French Equatorial Africa
            4 Mech.Infs moved from French Sudan to French Equatorial Africa
            5 Tanks moved from Mauritania to French Equatorial Africa
            5 Infantrys moved from Tobruk to Kufra
            3 Adv.Fighters moved from Hun to French Equatorial Africa
            2 Elites moved from Tobruk to Kufra
            9 Infantrys moved from Tobruk to Kufra
            4 Infantrys moved from Campania to 48 Sea Zone
            3 Transports moved from 48 Sea Zone to 47 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 ArmoredCars moved from Tripoli to 48 Sea Zone
            2 Infantrys moved from S.Tunisia to 47 Sea Zone
            3 Infantrys moved from Tunis to 47 Sea Zone
            1 Infantry moved from Tuscany to 46 Sea Zone
            1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            2 ArmoredCars and 10 Infantrys moved from 48 Sea Zone to Tobruk
            1 Adv.Fighter moved from E.Morocco to W.Morocco
            1 Artillery moved from Tangier to W.Morocco
            2 Artillerys moved from W.Morocco to Mauritania
            3 Mech.Infs moved from E.Morocco to French Sudan
            1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 1 HeavyTank and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 3 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys, 4 Mech.Infs and 7 Tanks
                British defend with 5 Infantrys; French defend with 2 Bunkers, 1 Factory, 2 Infantrys and 5 Tanks
                    Italians roll dice for 3 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys, 4 Mech.Infs and 7 Tanks in French Equatorial Africa, round 2 : 8/24 hits, 10.17 expected hits
                Units damaged: 2 Bunkers owned by the French
                    French roll dice for 2 Bunkers, 7 Infantrys and 5 Tanks in French Equatorial Africa, round 2 : 6/14 hits, 5.83 expected hits
                    2 ArmoredCars owned by the Italians, 2 Infantrys owned by the French, 1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in French Equatorial Africa
                    Italians roll dice for 3 Adv.Fighters, 1 Elite, 2 Fighters, 1 HeavyTank, 4 Mech.Infs and 7 Tanks in French Equatorial Africa, round 3 : 7/18 hits, 8.17 expected hits
                    French roll dice for 2 Bunkers, 1 Infantry and 5 Tanks in French Equatorial Africa, round 3 : 4/8 hits, 3.83 expected hits
                    1 Elite owned by the Italians, 1 Bunker owned by the French, 5 Tanks owned by the French, 1 Infantry owned by the British and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 3 Adv.Fighters, 2 Fighters, 1 HeavyTank, 1 Mech.Inf and 7 Tanks in French Equatorial Africa, round 4 : 8/14 hits, 6.67 expected hits
                    French roll dice for 1 Bunker in French Equatorial Africa, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 3 Adv.Fighters, 2 Fighters, 1 HeavyTank, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 12
                Casualties for Italians: 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Mech.Infs
                Casualties for British: 5 Infantrys
                Casualties for French: 2 Bunkers, 2 Infantrys and 5 Tanks
    
        Non Combat Move - Italians
            2 Fighters moved from French Equatorial Africa to Kufra
            3 Adv.Fighters moved from French Equatorial Africa to French Sudan
    
        Place Units - Italians
            2 ArmoredCars and 1 HeavyTank placed in Hun
            2 ArmoredCars and 2 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            4 Infantrys placed in Greece
            10 Infantrys placed in Rome
            Italians undo move 2.
            Italians undo move 2.
            2 ArmoredCars and 2 Infantrys placed in Tunis
            4 Infantrys placed in E.Morocco
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    French : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Artillery moved from Galapagos to 100 Sea Zone
            1 Infantry moved from E.Mexico to 100 Sea Zone
            1 Infantry moved from E.Mexico to Central America
            1 Infantry moved from Colombia to Amazon
            1 Destroyer moved from 30 Sea Zone to 29 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Submarine moved from 84 Sea Zone to 75 Sea Zone
            1 Submarine moved from 87 Sea Zone to 96 Sea Zone
            1 Submarine moved from 87 Sea Zone to 78 Sea Zone
            1 Submarine moved from 87 Sea Zone to 77 Sea Zone
            3 Submarines moved from 87 Sea Zone to 72 Sea Zone
            2 Destroyers moved from 95 Sea Zone to 85 Sea Zone
            2 Destroyers moved from 86 Sea Zone to 85 Sea Zone
            2 Bombers moved from Banjarmasin to 111 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            3 Fighters moved from Sumatra to 111 Sea Zone
            2 Fighters moved from 111 Sea Zone to 112 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Destroyer, 4 Infantrys and 7 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 75 Sea Zone
                Yamamoto attack with 1 Submarine
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 75 Sea Zone
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 112 Sea Zone
                Yamamoto attack with 2 Fighters
                British defend with 1 Cruiser
                    Yamamoto roll dice for 2 Fighters in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the British lost in 112 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 Cruiser
            Battle in 111 Sea Zone
                Yamamoto attack with 2 Bombers, 1 Fighter and 1 Transport
                Dutch defend with 1 Destroyer and 1 Submarine
                    Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 111 Sea Zone
                    Yamamoto roll dice for 2 Bombers and 1 Fighter in 111 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 111 Sea Zone
                Yamamoto win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Transport
                Casualties for Dutch: 1 Destroyer and 1 Submarine
            Battle in 72 Sea Zone
                Yamamoto attack with 3 Submarines
                British defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto lost in 72 Sea Zone
                    Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 72 Sea Zone
                    Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 72 Sea Zone
                Yamamoto win with 2 Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
                Casualties for British: 1 Destroyer and 1 Transport
    
        Non Combat Move - Yamamoto
            2 Fighters moved from 112 Sea Zone to Celebes
            1 Fighter moved from 111 Sea Zone to Celebes
            2 Bombers moved from 111 Sea Zone to Banjarmasin
    
        Place Units - Yamamoto
            4 Infantrys placed in Davao
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 T.Boat
            EDIT: Turning off Edit Mode
            1 Destroyer and 7 Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Yamamoto : 1.67
    Americans : -0.17
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Suiyuan to Chahar
            1 Tank moved from Ningsia to Chahar
            1 ArmoredCar moved from Szechwan to N.Thailand
            1 ArmoredCar moved from Shensi to Yunnan
            2 Artillerys, 1 Elite and 1 Infantry moved from Shensi to Shansi
            3 ArmoredCars and 1 Tank moved from Shensi to Hupeh
            1 Fighter moved from Shensi to Shansi
            1 Infantry moved from Lanchow to Szechwan
            1 Tank moved from Szechwan to Hupeh
            1 Elite and 1 Infantry moved from Lanchow to Sikang
            2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            2 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars moved from Gobi Altai to Shensi
            4 ArmoredCars moved from Urumqi to Gobi Altai
            1 Infantry moved from E.Sinkiang to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Tank
                    Chinese roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shansi, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shansi, round 4 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Fighter in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shansi
                Chinese win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Artillerys, 1 Elite and 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Tank
            Battle in Hupeh
                Chinese attack with 3 ArmoredCars and 2 Tanks
                Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
                    Chinese roll dice for 3 ArmoredCars and 2 Tanks in Hupeh, round 2 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
                    1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
            Battle in Chahar
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Lanchow
            1 AAGun moved from Suiyuan to Ningsia
            1 AAGun moved from Shensi to Lanchow
    
        Place Units - Chinese
            2 ArmoredCars and 2 Infantrys placed in Urumqi
            1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from Malaya to 110 Sea Zone
            2 Tanks moved from Sumatra to Lombok
            2 Artillerys, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Lombok
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Adv.Fighter and 1 Fighter moved from 92 Sea Zone to Flores
            1 Battleship moved from 92 Sea Zone to 110 Sea Zone
            1 Carrier moved from 92 Sea Zone to 111 Sea Zone
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Hong Kong to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to S.French Indochina
            2 Fighters moved from Kwangsi to S.French Indochina
            3 Infantrys moved from N.French Indochina to N.Thailand
            1 Elite moved from N.French Indochina to N.Thailand
            3 Infantrys moved from N.French Indochina to Yunnan
            1 Artillery moved from N.French Indochina to Yunnan
            2 ArmoredCars and 2 Tanks moved from N.French Indochina to Hupeh
            2 ArmoredCars moved from N.French Indochina to Szechwan
            1 Infantry moved from Kweichow to Hupeh
            1 Infantry moved from Kweichow to Szechwan
            1 ArmoredCar moved from Kweichow to Hupeh
            2 Artillerys moved from Malaya to S.Thailand
            1 Tank moved from Anhwei to Shensi
            1 Tank moved from Anhwei to Shensi
            1 Elite and 1 Infantry moved from Peking to Chahar
            1 Tank moved from Peking to Chahar
            1 Tank moved from Anhwei to Chahar
            1 Adv.Fighter moved from Chita to Chahar
            2 Infantrys moved from Ayan to Yakutsk
            1 Elite moved from Ayan to Yakutsk
            1 Artillery and 3 Infantrys moved from Ayan to Okhotsk
            2 Infantrys moved from Ayan to Okhotsk
            2 Artillerys, 3 Infantrys, 1 Mech.Inf and 4 Tanks moved from Ayan to Chita
            4 Infantrys moved from Heilungchiang to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 8 Artillerys and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 2 Tanks
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 ArmoredCars in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shensi, round 3 : 1/1 hits, 0.17 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 1 Tank
            Battle in S.French Indochina
                Hisaichi attack with 2 Fighters and 4 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 2 Fighters and 4 Infantrys in S.French Indochina, round 2 : 1/6 hits, 1.33 expected hits
                    French roll dice for 1 Tank in S.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in S.French Indochina
                Hisaichi win, taking S.French Indochina from French with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Flores
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 2 : 0/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 3 : 2/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 3 ArmoredCars, 1 Infantry and 2 Tanks
                Chinese defend with 2 ArmoredCars and 2 Tanks
                    Hisaichi roll dice for 3 ArmoredCars, 1 Infantry and 2 Tanks in Hupeh, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 3 ArmoredCars and 2 Tanks in Hupeh, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 2 ArmoredCars and 2 Tanks
            Battle in Lombok
                Hisaichi attack with 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks
                Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks in Lombok, round 2 : 0/7 hits, 2.83 expected hits
                    Dutch roll dice for 1 Bunker and 4 Infantrys in Lombok, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Lombok, round 3 : 3/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker and 4 Infantrys in Lombok, round 3 : 4/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Tanks in Lombok, round 4 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Bunker owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 1 Tank remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank
                Casualties for Anzac: 4 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Yunnan
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Okhotsk
                Hisaichi attack with 1 Artillery and 5 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 3 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 4 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks
                Chinese defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 3 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 4 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Elite and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yakutsk
                Hisaichi attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Thailand
                Hisaichi attack with 1 Elite and 3 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in N.Thailand, round 2 : 0/4 hits, 0.83 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Thailand
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 3 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 4 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 5 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in N.Thailand, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from Flores to 111 Sea Zone
            5 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Chahar to Peking
            1 Infantry moved from Changchun to Kirin
            4 Infantrys moved from Changchun to Kirin
            2 Fighters moved from S.French Indochina to S.Thailand
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            1 Artillery and 2 Infantrys placed in Shantung
            1 Artillery and 2 Infantrys placed in Peking
            2 Artillerys and 1 Infantry placed in Chita
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -8.17
    British : 0.33
    French : -0.50
    Chinese : -1.83
    Russians : -1.33
    Dutch : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
                British loses 0 PUs for violating Belgian Congos neutrality.
            15 Infantrys moved from Cairo to Lower Egypt
            1 Elite moved from Cairo to Lower Egypt
            1 Infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Neutral
            2 Infantrys moved from Cape Town to South Africa
            2 ArmoredCars and 1 Infantry moved from Rhodesia to Mozambique
            2 Infantrys moved from Bombay to 59 Sea Zone
            1 Fighter moved from Timor to Soembawa
            2 Infantrys and 2 Transports moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            4 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
            3 ArmoredCars moved from Syria to N.Saudi Arabia
            5 ArmoredCars moved from Madras to Calcutta
            2 Infantrys moved from Koryakia to Kolyma
            5 ArmoredCars moved from Delhi to Assam
            1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 4 Submarines and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
    
        Purchase Units - British
            British buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 2 Fighters, 7 Infantrys, 1 Mech.Inf, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Mozambique
                British attack with 2 ArmoredCars and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in N.Saudi Arabia
                British attack with 3 ArmoredCars and 4 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 3 ArmoredCars and 4 Infantrys in N.Saudi Arabia, round 2 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                    British roll dice for 3 ArmoredCars and 3 Infantrys in N.Saudi Arabia, round 3 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Saudi Arabia, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                    British roll dice for 3 ArmoredCars and 2 Infantrys in N.Saudi Arabia, round 4 : 3/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                British loses 0 PUs for violating N.Saudi Arabias neutrality.
                British win, taking N.Saudi Arabia from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - British
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            1 Fighter placed in Manchester
            1 ArmoredCar, 1 Bunker, 1 Fighter and 4 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
            5 Tanks placed in Delhi
            4 ArmoredCars and 1 Mech.Inf placed in Madras
            1 ArmoredCar placed in Cape Town
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    British : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Battleship, 5 Cruisers, 1 Elite and 2 Infantrys moved from 67 Sea Zone to 66 Sea Zone
            1 Elite and 2 Infantrys moved from 66 Sea Zone to Sumatra
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Elites moved from Townsville to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            2 Elites and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Elites moved from 67 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Sumatra
            1 Destroyer moved from 65 Sea Zone to 66 Sea Zone
            2 Infantrys moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 4 Elites, 4 Infantrys and 1 Marine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Elite and 3 Infantrys
                Yamamoto defend with 2 Infantrys and 2 Tanks
                    Anzac roll dice for 1 Battleship and 3 Cruisers in Sumatra, round 2 : 2/4 hits, 2.17 expected hits
                    Anzac roll dice for 1 Elite and 3 Infantrys in Sumatra, round 2 : 1/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 1 Elite and 2 Infantrys in Sumatra, round 3 : 2/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 2 Tanks
            Battle in Lombok
                Anzac attack with 2 Elites and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Anzac roll dice for 2 Elites and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Lombok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 2 Elites and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            1 Elite and 1 Marine placed in Broome
            3 Elites placed in Townsville
            3 Infantrys placed in Port Moresby
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Yamamoto : -1.17
    Anzac : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 2 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Oulu
            1 Infantry moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
            4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Elites and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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