Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 47 PUs; 
            British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Hunan to Kwangtung
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Egypt to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 battleship moved from 8 Sea Zone to 25 Sea Zone
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            3 armour moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Libya to Alexandria
            2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
    
        Place Units - British
            4 transports placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,17
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 47 PUs; 
            British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Hunan to Kwangtung
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Egypt to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 battleship moved from 8 Sea Zone to 25 Sea Zone
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            3 armour moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Libya to Alexandria
            2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
    
        Place Units - British
            4 transports placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 2 armour, 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Iraq: 2 armour, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,17
    Japanese : -0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Rostov to Caucasus
            2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 artillery moved from Tambov to Rostov
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 4 armour and 3 mech_infantrys
                British defend with 2 infantry
                    Italians roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Rostov to Caucasus
    
        Place Units - Italians
            1 bomber and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    So, um. I just noticed that the quick edit I did with Italy’s planes, flying them to Western Germany, didn’t post for some reason. I did kinda take that into consideration when I did my turn, but I only noticed the planes weren’t there after the dice were rolled. Is it OK if I put them in now?

  • '15

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            2 artilleries moved from Karelia to Finland
            1 armour and 11 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Finland
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Holland Belgium
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            7 armour moved from Rostov to Caucasus
            7 artilleries and 7 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 bomber moved from Finland to Western Germany
            2 infantry moved from Germany to Western Germany
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 0.00
    Russians : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            2 artilleries moved from Karelia to Finland
            1 armour and 11 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Finland
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Holland Belgium
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 6 fighters
            EDIT: Turning off Edit Mode
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            7 armour moved from Rostov to Caucasus
            7 artilleries and 7 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 bomber moved from Finland to Western Germany
            2 infantry moved from Germany to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Germany: 6 fighters
            EDIT: Turning off Edit Mode
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 0.00
    Russians : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            2 artilleries moved from Karelia to Finland
            1 armour and 11 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Finland
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Holland Belgium
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 6 fighters
            EDIT: Turning off Edit Mode
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            7 armour moved from Rostov to Caucasus
            7 artilleries and 7 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 bomber moved from Finland to Western Germany
            2 infantry moved from Germany to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Germany: 6 fighters
            EDIT: Turning off Edit Mode
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 7 mech_infantrys
            EDIT: Removing units owned by Germans from Poland: 1 armour and 4 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 1 armour and 4 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 0.00
    Russians : 0.67
    

    Savegame

  • '15

    So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 armour and 1 mech_infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 armour moved from Urals to Yenisey
            22 artilleries and 34 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Tambov
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:

    So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.

    its ok

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters moved from French Indo China to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
            2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Anhwe
            1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
            1 bomber moved from French Indo China to Kwangtung
            1 bomber moved from French Indo China to Kiangsi
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
            1 fighter moved from 39 Sea Zone to Yunnan
            1 fighter moved from 39 Sea Zone to Burma
            1 armour moved from Yakut S.S.R. to Amur
            1 transport moved from 20 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kiangsi, round 3 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 2 armour and 1 bomber in Kiangsi, round 4 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Kwangtung
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Anhwe
                Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 armour moved from Ceylon to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 armour moved from 37 Sea Zone to Shan State
            1 fighter moved from Burma to 37 Sea Zone
            1 fighter moved from Yunnan to Shan State
            1 bomber moved from Kwangtung to Japan
            1 bomber moved from Kiangsi to Japan
            1 tactical_bomber moved from Anhwe to Shantung
    
        Place Units - Japanese
            10 submarines placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    UK_Pacific : -0.83
    Japanese : -2.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            6 fighters moved from 25 Sea Zone to Wake Island
            2 fighters moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Wake Island
                Americans attack with 1 artillery, 8 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Wake Island, round 2 : 4/10 hits, 4,67 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            8 fighters moved from Wake Island to 26 Sea Zone
            3 carriers, 3 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
    
        Place Units - Americans
            5 destroyers and 4 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Kweichow to Yunnan
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 5 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 6 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 7 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 8 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 9 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3,67
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 50 PUs; 
            British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 8 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
            1 armour moved from Alexandria to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            2 armour, 6 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Norway to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            1 battleship moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries and 7 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 artilleries placed in Iraq
            3 mech_infantrys placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 48 PUs; end with 56 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 59 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 62 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 65 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 1,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 50 PUs; 
            British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 8 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
            1 armour moved from Alexandria to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            2 armour, 6 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Norway to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            1 battleship moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries and 7 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 artilleries placed in Iraq
            3 mech_infantrys placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 48 PUs; end with 56 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 59 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 62 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 65 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 artilleries
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 1,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 50 PUs; 
            British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 8 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
            1 armour moved from Alexandria to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            2 armour, 6 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Norway to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            1 battleship moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 artilleries and 7 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 artilleries placed in Iraq
            3 mech_infantrys placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 48 PUs; end with 56 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 59 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 62 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 65 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 artilleries
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 1,33
    Japanese : -0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Southern Italy to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 bomber and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Rostov to Volgograd
            2 aaGuns and 4 armour moved from Caucasus to Volgograd
            3 fighters moved from Western Germany to Southern Italy
            1 bomber moved from Northwest Persia to Volgograd
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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