Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '21 '20 '19 '18 '17 '16

    I will edit my french fighter to Gibraltar

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            2 artilleries moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Finland
            1 infantry moved from 115 Sea Zone to Finland
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            2 bombers moved from Western Germany to 105 Sea Zone
    
        Combat - Germans
            Battle in Finland
            Battle in 105 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking Finland from Russians, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 105 Sea Zone to Western Germany
            1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from Novgorod to Finland
            2 aaGuns, 8 armour, 11 artilleries and 15 infantry moved from Bryansk to Rostov
            3 artilleries and 3 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            3 armour moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 artillery moved from Poland to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            9 mech_infantrys moved from Poland to Novgorod
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 infantry and 6 mech_infantrys placed in Western Germany
            Germans undo move 3.
            2 infantry placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 artilleries and 2 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Finland
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
            Battle in Tambov
                Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 2,67 expected hits
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov
                    Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 2,50 expected hits
                    Italians roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
                Italians win with 1 artillery remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                 retreated to Samara
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 armour moved from Russia to Urals
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
            Russians collect 12 PUs (3 lost to blockades); end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : -0,33
    Russians : -0,83
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 carriers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour moved from Shantung to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from Shan State to French Indo China
            1 mech_infantry moved from French Indo China to Kwangsi
            1 infantry moved from Shan State to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 armour moved from 39 Sea Zone to Ceylon
            1 infantry moved from Shan State to Burma
            1 artillery moved from Shan State to Burma
            2 bombers moved from Shan State to Kweichow
            2 fighters moved from French Indo China to Kweichow
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
            2 fighters moved from 37 Sea Zone to Burma
            1 fighter moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangtung
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Burma
                Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Kweichow
                Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 infantry in Kweichow, round 2 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 armour and 1 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Kiangsi
            2 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to 39 Sea Zone
            1 fighter moved from Burma to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangtung to French Indo China
            2 fighters moved from Kweichow to French Indo China
            2 bombers moved from Kweichow to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 carriers and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            2 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    UK_Pacific : -0.17
    Japanese : 3.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            1 artillery moved from 25 Sea Zone to Midway
            2 fighters moved from 8 Sea Zone to Midway
            3 fighters moved from Hawaiian Islands to Midway
            1 carrier and 1 destroyer moved from 8 Sea Zone to 25 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 109 Sea Zone to 105 Sea Zone
            1 fighter moved from United Kingdom to 105 Sea Zone
            2 fighters moved from Gibraltar to 105 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 105 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 5 fighters in 105 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 105 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery and 6 fighters
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 6 fighters in Midway, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -13
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Midway to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Queensland to 25 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            3 battleships, 3 carriers and 2 cruisers moved from 109 Sea Zone to 110 Sea Zone
            5 fighters moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            3 destroyers, 1 fighter and 1 transport placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            Americans undo move 2.
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Hunan to Kiangsi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 47 PUs; 
            British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Hunan to Kwangtung
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Egypt to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 battleship moved from 8 Sea Zone to 25 Sea Zone
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            3 armour moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Libya to Alexandria
            2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
    
        Place Units - British
            4 transports placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,17
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 47 PUs; 
            British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Hunan to Kwangtung
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Egypt to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 battleship moved from 8 Sea Zone to 25 Sea Zone
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            3 armour moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Libya to Alexandria
            2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
    
        Place Units - British
            4 transports placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 2 armour, 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Iraq: 2 armour, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,17
    Japanese : -0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Rostov to Caucasus
            2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 artillery moved from Tambov to Rostov
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 4 armour and 3 mech_infantrys
                British defend with 2 infantry
                    Italians roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Rostov to Caucasus
    
        Place Units - Italians
            1 bomber and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    So, um. I just noticed that the quick edit I did with Italy’s planes, flying them to Western Germany, didn’t post for some reason. I did kinda take that into consideration when I did my turn, but I only noticed the planes weren’t there after the dice were rolled. Is it OK if I put them in now?

  • '15

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            2 artilleries moved from Karelia to Finland
            1 armour and 11 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Finland
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Holland Belgium
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            7 armour moved from Rostov to Caucasus
            7 artilleries and 7 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 bomber moved from Finland to Western Germany
            2 infantry moved from Germany to Western Germany
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 0.00
    Russians : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            2 artilleries moved from Karelia to Finland
            1 armour and 11 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Finland
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Holland Belgium
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 6 fighters
            EDIT: Turning off Edit Mode
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            7 armour moved from Rostov to Caucasus
            7 artilleries and 7 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 bomber moved from Finland to Western Germany
            2 infantry moved from Germany to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Germany: 6 fighters
            EDIT: Turning off Edit Mode
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 0.00
    Russians : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            2 artilleries moved from Karelia to Finland
            1 armour and 11 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Vyborg to Finland
            1 fighter moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Finland
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Holland Belgium
            1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 6 fighters
            EDIT: Turning off Edit Mode
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Samara to Caucasus
            7 armour moved from Rostov to Caucasus
            7 artilleries and 7 infantry moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 bomber moved from Finland to Western Germany
            2 infantry moved from Germany to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Western Germany: 6 fighters
            EDIT: Turning off Edit Mode
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 7 mech_infantrys
            EDIT: Removing units owned by Germans from Poland: 1 armour and 4 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 1 armour and 4 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 0.00
    Russians : 0.67
    

    Savegame

  • '15

    So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 armour and 1 mech_infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 armour moved from Urals to Yenisey
            22 artilleries and 34 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Tambov
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:

    So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.

    its ok

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters moved from French Indo China to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
            2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Anhwe
            1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
            1 bomber moved from French Indo China to Kwangtung
            1 bomber moved from French Indo China to Kiangsi
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
            1 fighter moved from 39 Sea Zone to Yunnan
            1 fighter moved from 39 Sea Zone to Burma
            1 armour moved from Yakut S.S.R. to Amur
            1 transport moved from 20 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kiangsi, round 3 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 2 armour and 1 bomber in Kiangsi, round 4 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Kwangtung
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Anhwe
                Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 armour moved from Ceylon to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 armour moved from 37 Sea Zone to Shan State
            1 fighter moved from Burma to 37 Sea Zone
            1 fighter moved from Yunnan to Shan State
            1 bomber moved from Kwangtung to Japan
            1 bomber moved from Kiangsi to Japan
            1 tactical_bomber moved from Anhwe to Shantung
    
        Place Units - Japanese
            10 submarines placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    UK_Pacific : -0.83
    Japanese : -2.67
    

    Savegame

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