I assumed no intercept in London.
G40.2 StuckTojo (Axis) vs. Dawgoneit (Allies +25)
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Turkmenistan to Kazakhstan British take Kazakhstan from Japanese 1 infantry moved from Eastern Persia to Turkmenistan 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from West India to India 3 infantry moved from Persia to Northwest Persia 1 artillery and 4 infantry moved from Eastern Persia to Persia 4 infantry moved from Iraq to Northwest Persia 7 infantry moved from Trans-Jordan to Iraq 7 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Libya to Tobruk 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to Suriname 2 infantry moved from Algeria to Tunisia 4 infantry moved from Northwest Persia to Caucasus 4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 3 mech_infantrys; Italians defend with 2 armour and 1 mech_infantry British roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/10 hits, 4.00 expected hits Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 3 : 3/7 hits, 3.50 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 4 infantry Casualties for Germans: 3 mech_infantrys Casualties for Italians: 2 armour and 1 mech_infantry Battle in Burma British attack with 1 bomber and 3 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 bomber and 3 infantry in Burma, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 bomber and 3 infantry in Burma, round 3 : 0/4 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 bomber and 2 infantry in Burma, round 4 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 infantry in Burma, round 5 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - British 1 bomber moved from Burma to India 4 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia Place Units - British 3 armour placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -3.83 Italians : 0.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Kazakhstan 1 fighter moved from Ukraine to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 armour and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Kazakhstan retreated to Kazakhstan British win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 fighter moved from Kazakhstan to Volgograd 1 mech_infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 armour and 1 mech_infantry moved from Yugoslavia to Romania 2 artilleries and 2 infantry moved from Northern Italy to France Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Queensland to Sumatra Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 armour, 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone ANZAC undo move 2. ANZAC undo move 2. ANZAC undo move 1. 1 armour, 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 3 infantry moved from Northwest Persia to Caucasus Combat - French Battle in Caucasus French attack with 3 infantry Italians defend with 1 mech_infantry French roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 3 infantry in Caucasus, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Caucasus French win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is 1 Casualties for French: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33 French : 0.00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Bryansk to Kazakhstan 2 mech_infantrys moved from Rostov to Kazakhstan 3 mech_infantrys moved from Rostov to Caucasus 2 fighters and 2 tactical_bombers moved from Rostov to Caucasus 1 bomber moved from Novgorod to Kazakhstan Combat - Germans Battle in Kazakhstan Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers French defend with 2 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 2.83 expected hits French roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from French with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 bombers moved from Kazakhstan to Bulgaria 1 bomber moved from Novgorod to Bulgaria 3 armour moved from Rostov to Volgograd 4 aaGuns moved from Rostov to Volgograd 3 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 14 armour moved from Russia to Volgograd 1 armour moved from Russia to Urals 4 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany 1 bomber placed in Russia Germans undo move 4. 1 bomber placed in Western Germany 1 destroyer and 1 transport placed in 112 Sea Zone Germans undo move 4. 1 submarine placed in 112 Sea Zone 1 bomber placed in Russia Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.33 French : 0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Yenisey to Timguska Russians take Timguska from Germans 1 infantry moved from Yenisey to Yakut S.S.R. Combat - Russians Non Combat Move - Russians 1 aaGun moved from Yakut S.S.R. to Yenisey Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Malaya to Burma 1 tactical_bomber moved from Shan State to Burma 1 armour moved from Novosibirsk to Evenkiyskiy 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 artillery moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Volgograd to Turkmenistan 1 bomber moved from French Indo China to Turkmenistan 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 45 Sea Zone 2 fighters moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska Combat - Japanese Battle in Alaska Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win, taking Alaska from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Evenkiyskiy Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Turkmenistan Japanese attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Turkmenistan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Turkmenistan to Kazakhstan 2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Malaya to Shan State 3 mech_infantrys moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 tactical_bomber moved from Burma to Shan State 1 mech_infantry moved from Kweichow to Shan State 1 mech_infantry moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 2 armour moved from Yunnan to Szechwan 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 4 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Shan State Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6 Japanese collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Russians : -0.33 Japanese : -1.83
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@StuckTojo you pretty much have this game.
just wondering, we started this game out as a just for fun game last year. do you want to count this game or start a new set for this year? -
We don’t have to count this one.
I"m OK with starting a new set for this year.
Would you like to bid for the Allies?
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@StuckTojo ya. i bid 390 :wink:
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@dawgoneit syke. how about 30
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30 it is. :grin:
OK, give me your placements and I’ll set it up as soon as I get a chance.
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@StuckTojo wow really. well this might take a thought or two. LOL
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@dawgoneit A Carrier in sz98, A Sub in sz91, And a Destroyer in SZ106