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19L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)

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    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter, 3 infantry and 1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 bomber moved from Southern Italy to Novgorod
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 3.50 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            3 bombers moved from Southern Italy to Western Germany
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            4 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 aaGun moved from Slovakia Hungary to Poland
            8 mech_infantrys moved from Western Germany to Poland
            1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            2 armour, 1 bomber and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.00
    

    Savegame

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    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter, 3 infantry and 1 tactical_bomber moved from Baltic States to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 bomber moved from Southern Italy to Novgorod
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 3.50 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            3 bombers moved from Southern Italy to Western Germany
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            4 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 aaGun moved from Slovakia Hungary to Poland
            8 mech_infantrys moved from Western Germany to Poland
            1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            2 armour, 1 bomber and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Vyborg: 1 infantry
            EDIT: Removing units owned by Germans from Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Finland: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.00
    

    Savegame

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    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Yenisey to Buryatia
            2 infantry moved from Belarus to Novgorod
            2 fighters moved from Belarus to Novgorod
            10 infantry moved from Bryansk to Belarus
            10 infantry moved from Russia to Bryansk
            1 fighter moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Novgorod to Belarus
            3 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 0,17
    

    Savegame

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    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Malaya to Shan State
            1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber moved from Malaya to Shan State
            1 infantry moved from Kwangsi to French Indo China
            1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Celebes
            2 fighters moved from 20 Sea Zone to Celebes
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 4/9 hits, 3.67 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 2 infantry
                    AA fire in Shan State : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Shan State, round 2 : 5/8 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun and 2 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            1 carrier and 4 destroyers moved from 20 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 bomber and 4 fighters moved from Shan State to Malaya
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 3 tactical_bombers moved from French Indo China to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 fighter, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour, 1 fighter and 1 infantry placed in Kwangtung
            1 artillery, 1 fighter and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    UK_Pacific : 0.00
    AA fire in Shan State : : 0.50
    Japanese : 3.83
    

    Savegame

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    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 2 destroyers and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Kansu to Shan State
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 bomber, 2 destroyers and 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 2
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 battleship moved from 10 Sea Zone to 3 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Belarus to Scotland
            2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
            4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 2 marines, 3 mech_infantrys, 11 submarines, 2 tactical_bombers and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            3 infantry, 2 marines and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Iceland to 109 Sea Zone
            1 fighter moved from Iceland to Scotland
            1 mech_infantry moved from Soviet Far East to Amur
            1 bomber moved from 3 Sea Zone to Amur
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 battleship and 2 destroyers placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -1,67
    Japanese : 1,00
    

    Savegame

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    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

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    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 2 destroyers and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Kansu to Shan State
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 bomber, 2 destroyers and 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 2
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 battleship moved from 10 Sea Zone to 3 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Belarus to Scotland
            2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
            4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 2 marines, 3 mech_infantrys, 11 submarines, 2 tactical_bombers and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            3 infantry, 2 marines and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Iceland to 109 Sea Zone
            1 fighter moved from Iceland to Scotland
            1 mech_infantry moved from Soviet Far East to Amur
            1 bomber moved from 3 Sea Zone to Amur
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 battleship and 2 destroyers placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
            1 bomber and 1 fighter moved from Yunnan to Malaya
            2 bombers, 3 fighters and 2 tactical_bombers moved from India to Malaya
            2 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Egypt to Tobruk
            3 fighters moved from Egypt to Tobruk
    
        Combat - British
            Battle in Tobruk
                British attack with 3 fighters and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                British win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in French Indo China
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                British attack with 1 armour, 3 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 3 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/11 hits, 6,00 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Malaya, round 2 : 2/8 hits, 4,17 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 fighter owned by the British lost in Malaya
                    British roll dice for 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers in Malaya, round 3 : 2/9 hits, 5,33 expected hits
                    Japanese roll dice for 3 fighters in Malaya, round 3 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in Malaya
                    British roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Malaya, round 4 : 6/7 hits, 4,00 expected hits
                    Japanese roll dice for 1 fighter in Malaya, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for British: 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 1 artillery, 1 bomber, 5 fighters and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Eire from Neutral_Allies to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 1 marine
            EDIT: Adding units owned by Americans to Eire: 1 marine
            EDIT: Turning off Edit Mode
            2 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
            6 artilleries moved from India to Burma
            2 aaGuns moved from United Kingdom to Scotland
            13 infantry moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            3 fighters moved from Tobruk to Egypt
            2 armour moved from Iraq to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            5 mech_infantrys moved from Iraq to Egypt
            3 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Persia to Iraq
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            13 infantry moved from India to Burma
    
        Place Units - British
            2 destroyers placed in 109 Sea Zone
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    British : -0,50
    Italians : 0,67
    Americans : -1,67
    Chinese : 0,33
    Japanese : -1,50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Libya to Alexandria
                  Italians take Alexandria from British
            1 submarine moved from 92 Sea Zone to 109 Sea Zone
            4 fighters moved from Gibraltar to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            1 bomber moved from Southern Italy to 109 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
    

    Savegame


  • Scramble to SZ 109?

    OOL for sub attack?

    OOL for air attack?

  • 21 20 19 18 17 16

    if your subs hits take of a sub. please ask after your planes are done 1st round


  • Scramble?

  • 21 20 19 18 17 16

    yes all…

  • 21 20 19 18 17 16

    @Giallo wait

  • 21 20 19 18 17 16

    @Giallo I see I forgot to level my air units 2 more uk fighters should go to scotland


  • Sorry, as soon as I got the scramble order, I went ahead. Italian air scored 5 hits.

    Similar to our "Philippines Agreement, "if you prefer, I will redo the Italian turn (and German plans) if you agree not to use any Ally sea and air units currently in SZ 93 in any offensive capacity this round (Round 12), which includes moving any unit during a NCM into a sea zone occupied by a axis warship .

  • 21 20 19 18 17 16

    @ArtofWar1947 that sounds fair, thanks

  • 21 20 19 18 17 16

    your turn Art


  • Rethinking I-11 (and G-12). Situation is much more complicated with a strong Ally fleet off the coast of Europe, even if it cannot attack until Round 13. It may have been a mistake not taking the original 5 hits on the Ally fleet, but you have been a good sport and the challenge the Axis now faces is interesting.

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 mech_infantry moved from Libya to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 fighter moved from Gibraltar to Southern Italy
            1 tactical_bomber moved from Southern Italy to Gibraltar
            2 carriers, 1 cruiser and 4 fighters moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 armour and 2 infantry moved from Libya to Tunisia
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,33
    

    Savegame

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