@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 2 destroyers and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Kansu to Shan State
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Belarus to Scotland
2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 2 marines, 3 mech_infantrys, 11 submarines, 2 tactical_bombers and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 infantry, 2 marines and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 fighters moved from Iceland to 109 Sea Zone
1 fighter moved from Iceland to Scotland
1 mech_infantry moved from Soviet Far East to Amur
1 bomber moved from 3 Sea Zone to Amur
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 battleship and 2 destroyers placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 3 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
1 bomber and 1 fighter moved from Yunnan to Malaya
2 bombers, 3 fighters and 2 tactical_bombers moved from India to Malaya
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 3 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 armour, 3 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
British roll dice for 1 armour, 3 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/11 hits, 6,00 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Malaya, round 2 : 2/8 hits, 4,17 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 fighter owned by the British lost in Malaya
British roll dice for 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers in Malaya, round 3 : 2/9 hits, 5,33 expected hits
Japanese roll dice for 3 fighters in Malaya, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in Malaya
British roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Malaya, round 4 : 6/7 hits, 4,00 expected hits
Japanese roll dice for 1 fighter in Malaya, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 bomber, 5 fighters and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 marine
EDIT: Adding units owned by Americans to Eire: 1 marine
EDIT: Turning off Edit Mode
2 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
6 artilleries moved from India to Burma
2 aaGuns moved from United Kingdom to Scotland
13 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
3 fighters moved from Tobruk to Egypt
2 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
5 mech_infantrys moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
13 infantry moved from India to Burma
Place Units - British
2 destroyers placed in 109 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : -0,50
Italians : 0,67
Americans : -1,67
Chinese : 0,33
Japanese : -1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 submarine moved from 92 Sea Zone to 109 Sea Zone
4 fighters moved from Gibraltar to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Scramble to SZ 109?
OOL for sub attack?
OOL for air attack?
if your subs hits take of a sub. please ask after your planes are done 1st round
Scramble?
yes all…
@Giallo wait
@Giallo I see I forgot to level my air units 2 more uk fighters should go to scotland
Sorry, as soon as I got the scramble order, I went ahead. Italian air scored 5 hits.
Similar to our "Philippines Agreement, "if you prefer, I will redo the Italian turn (and German plans) if you agree not to use any Ally sea and air units currently in SZ 93 in any offensive capacity this round (Round 12), which includes moving any unit during a NCM into a sea zone occupied by a axis warship .
@ArtofWar1947 that sounds fair, thanks
your turn Art
Rethinking I-11 (and G-12). Situation is much more complicated with a strong Ally fleet off the coast of Europe, even if it cannot attack until Round 13. It may have been a mistake not taking the original 5 hits on the Ally fleet, but you have been a good sport and the challenge the Axis now faces is interesting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Crete
Non Combat Move - Italians
1 fighter moved from Libya to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Southern Italy to Gibraltar
2 carriers, 1 cruiser and 4 fighters moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour and 2 infantry moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Scotland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Baltic States to Karelia
1 tactical_bomber moved from Baltic States to Western Germany
1 bomber moved from Novgorod to Western Germany
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 aaGun and 8 mech_infantrys moved from Poland to Baltic States
7 mech_infantrys moved from Western Germany to Poland
1 aaGun and 1 infantry moved from Germany to Poland
2 artilleries and 1 infantry moved from Germany to Western Germany
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 6 submarines and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry and 7 mech_infantrys placed in Western Germany
1 submarine placed in 105 Sea Zone
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Eastern Poland
1 mech_infantry moved from Buryatia to Korea
Russians take Korea from Japanese
1 armour moved from Buryatia to Amur
1 mech_infantry moved from Buryatia to Amur
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Novgorod
2 fighters moved from Novgorod to Belarus
12 infantry moved from Bryansk to Belarus
5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Yunnan to Kweichow
Place Units - Russians
10 infantry placed in Russia
1 armour placed in Ukraine
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to French Indo China
1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Kiangsu to French Indo China
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 5/8 hits, 3.83 expected hits
UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
4 carriers, 2 cruisers, 6 destroyers, 4 submarines and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Kiangsu
3 tactical_bombers moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangtung
1 armour and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Chahar
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 2 fighters and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
UK_Pacific : 0.50
Japanese : 0.83
The Japanese marine on Java should have been picked up by a cruiser during the NCM and brought to Malaya. Thanks.