Retreat after round 1
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 2 destroyers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Kansu to Shan State 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 2 destroyers and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 2 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 submarine Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Shan State to India 1 battleship moved from 10 Sea Zone to 3 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Belarus to Scotland 2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 2 marines, 3 mech_infantrys, 11 submarines, 2 tactical_bombers and 3 transports moved from 106 Sea Zone to 109 Sea Zone 3 infantry, 2 marines and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 fighters moved from Iceland to 109 Sea Zone 1 fighter moved from Iceland to Scotland 1 mech_infantry moved from Soviet Far East to Amur 1 bomber moved from 3 Sea Zone to Amur Place Units - Americans 2 carriers placed in 101 Sea Zone 1 battleship and 2 destroyers placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1,67 Japanese : 1,00 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 2 destroyers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Kansu to Shan State 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 2 destroyers and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 2 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 submarine Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Shan State to India 1 battleship moved from 10 Sea Zone to 3 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Belarus to Scotland 2 destroyers and 1 submarine moved from 123 Sea Zone to 109 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 2 marines, 3 mech_infantrys, 11 submarines, 2 tactical_bombers and 3 transports moved from 106 Sea Zone to 109 Sea Zone 3 infantry, 2 marines and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 fighters moved from Iceland to 109 Sea Zone 1 fighter moved from Iceland to Scotland 1 mech_infantry moved from Soviet Far East to Amur 1 bomber moved from 3 Sea Zone to Amur Place Units - Americans 2 carriers placed in 101 Sea Zone 1 battleship and 2 destroyers placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 3 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese 1 bomber and 1 fighter moved from Yunnan to Malaya 2 bombers, 3 fighters and 2 tactical_bombers moved from India to Malaya 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Egypt to Tobruk 3 fighters moved from Egypt to Tobruk Combat - British Battle in Tobruk British attack with 3 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk British win with 3 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in French Indo China British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya British attack with 1 armour, 3 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry British roll dice for 1 armour, 3 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/11 hits, 6,00 expected hits Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Malaya, round 2 : 2/8 hits, 4,17 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 fighter owned by the British lost in Malaya British roll dice for 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers in Malaya, round 3 : 2/9 hits, 5,33 expected hits Japanese roll dice for 3 fighters in Malaya, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in Malaya British roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Malaya, round 4 : 6/7 hits, 4,00 expected hits Japanese roll dice for 1 fighter in Malaya, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for British: 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 1 artillery, 1 bomber, 5 fighters and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Eire from Neutral_Allies to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 marine EDIT: Adding units owned by Americans to Eire: 1 marine EDIT: Turning off Edit Mode 2 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 6 artilleries moved from India to Burma 2 aaGuns moved from United Kingdom to Scotland 13 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 3 fighters moved from Tobruk to Egypt 2 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Persia to Caucasus 5 mech_infantrys moved from Iraq to Egypt 3 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 13 infantry moved from India to Burma Place Units - British 2 destroyers placed in 109 Sea Zone 3 infantry placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 British collect 37 PUs (2 lost to blockades); end with 37 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
British : -0,50 Italians : 0,67 Americans : -1,67 Chinese : 0,33 Japanese : -1,50 -
TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 1 submarine moved from 92 Sea Zone to 109 Sea Zone 4 fighters moved from Gibraltar to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 bomber moved from Southern Italy to 109 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete -
Scramble to SZ 109?
OOL for sub attack?
OOL for air attack?
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if your subs hits take of a sub. please ask after your planes are done 1st round
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Scramble?
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yes all…
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@Giallo wait
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@Giallo I see I forgot to level my air units 2 more uk fighters should go to scotland
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Sorry, as soon as I got the scramble order, I went ahead. Italian air scored 5 hits.
Similar to our "Philippines Agreement, "if you prefer, I will redo the Italian turn (and German plans) if you agree not to use any Ally sea and air units currently in SZ 93 in any offensive capacity this round (Round 12), which includes moving any unit during a NCM into a sea zone occupied by a axis warship .
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@ArtofWar1947 that sounds fair, thanks
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your turn Art
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Rethinking I-11 (and G-12). Situation is much more complicated with a strong Ally fleet off the coast of Europe, even if it cannot attack until Round 13. It may have been a mistake not taking the original 5 hits on the Ally fleet, but you have been a good sport and the challenge the Axis now faces is interesting.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British Combat - Italians Battle in Crete Non Combat Move - Italians 1 fighter moved from Libya to Southern Italy 1 fighter moved from Gibraltar to Southern Italy 1 tactical_bomber moved from Southern Italy to Gibraltar 2 carriers, 1 cruiser and 4 fighters moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 armour and 2 infantry moved from Libya to Tunisia 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Northern Italy 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to Scotland: 2 fighters EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Baltic States to Karelia 1 tactical_bomber moved from Baltic States to Western Germany 1 bomber moved from Novgorod to Western Germany 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 aaGun and 8 mech_infantrys moved from Poland to Baltic States 7 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 infantry moved from Germany to Poland 2 artilleries and 1 infantry moved from Germany to Western Germany 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 6 submarines and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone Place Units - Germans 3 infantry and 7 mech_infantrys placed in Western Germany 1 submarine placed in 105 Sea Zone 2 destroyers placed in 110 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Eastern Poland 2 fighters moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 fighter moved from Belarus to Eastern Poland 1 mech_infantry moved from Buryatia to Korea Russians take Korea from Japanese 1 armour moved from Buryatia to Amur 1 mech_infantry moved from Buryatia to Amur Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland retreated to Eastern Poland Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Eastern Poland to Belarus 1 aaGun moved from Belarus to Novgorod 2 fighters moved from Novgorod to Belarus 12 infantry moved from Bryansk to Belarus 5 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Ukraine 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Yunnan to Kweichow Place Units - Russians 10 infantry placed in Russia 1 armour placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -1,67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to French Indo China 1 fighter and 3 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 battleships, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Kiangsu to French Indo China Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 5/8 hits, 3.83 expected hits UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Malaya Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Sakha: 1 infantry EDIT: Adding units owned by Japanese to Buryatia: 1 infantry EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 1 fighter moved from 41 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 4 carriers, 2 cruisers, 6 destroyers, 4 submarines and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Kiangsu 3 tactical_bombers moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangtung 1 armour and 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Chahar to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Chahar Place Units - Japanese 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 artillery, 2 fighters and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : 0.50 Japanese : 0.83





