@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 cruiser and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese 2 fighters moved from 6 Sea Zone to Anhwe Combat - ANZAC Battle in Anhwe ANZAC attack with 2 fighters Japanese defend with 1 aaGun and 1 infantry AA fire in Anhwe : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Anhwe ANZAC roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Anhwe to Shantung 1 fighter moved from Anhwe to Kiangsu 1 artillery moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 carrier, 1 cruiser and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 25 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 AA fire in Anhwe : : -0,33 Japanese : -0,67
-
TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 7 bombers, 3 fighters and 3 marines; Remaining resources: 5 PUs; Combat Move - Germans 2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 3 marines moved from Western Germany to 112 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 112 Sea Zone to 110 Sea Zone 3 marines moved from 110 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom 6 bombers moved from Western Germany to Scotland 2 fighters moved from Normandy Bordeaux to Scotland 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
-
OOL in Scotland? Namely, are you wanting to try to keep an infantry or did you want max defense?
-
@DizzKneeLand33 I will decide after your dice of the 1st round
-
6 hits
/10char
-
max defense
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 7 bombers, 3 fighters and 3 marines; Remaining resources: 5 PUs; Combat Move - Germans 2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 3 marines moved from Western Germany to 112 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 112 Sea Zone to 110 Sea Zone 3 marines moved from 110 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom 6 bombers moved from Western Germany to Scotland 2 fighters moved from Normandy Bordeaux to Scotland 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland Combat - Germans Battle in Scotland Germans attack with 6 bombers, 3 fighters and 1 tactical_bomber British defend with 1 airfield; Americans defend with 8 fighters and 1 infantry Germans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Scotland, round 2 : 6/10 hits, 6.17 expected hits British roll dice for 8 fighters and 1 infantry in Scotland, round 2 : 5/9 hits, 5.67 expected hits 3 bombers owned by the Germans, 2 fighters owned by the Germans, 5 fighters owned by the Americans and 1 infantry owned by the Americans lost in Scotland Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 3.17 expected hits British roll dice for 3 fighters in Scotland, round 3 : 2/3 hits, 2.00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in Scotland Germans roll dice for 2 bombers and 1 tactical_bomber in Scotland, round 4 : 0/3 hits, 1.83 expected hits British roll dice for 1 fighter in Scotland, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 bombers and 1 tactical_bomber in Scotland, round 5 : 3/3 hits, 1.83 expected hits British roll dice for 1 fighter in Scotland, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Scotland Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 5 bombers and 3 fighters Casualties for Americans: 8 fighters and 1 infantry Battle in United Kingdom Germans attack with 1 artillery, 3 infantry and 3 marines British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 2 battleships and 1 cruiser in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Germans destroys 48PUs while taking British capital Germans win, taking United Kingdom from British with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Scotland to 110 Sea Zone 1 bomber moved from Scotland to Western Germany 1 submarine moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia Place Units - Germans 3 marines placed in Western Germany 3 fighters placed in Normandy Bordeaux 7 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3 Germans collect 60 PUs (4 lost to blockades); end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : -0.33
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China Japanese undo move 2. 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,5,2,2,1,1,2,5,1,3,3,2,6,3,5,2,3,5 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
-
GG man, ill post it. Those bombers are so dangerous!!
-
GG Giallo, it was fun! Bombers are a lot more “efficient” here in terms of cost/benefit (and range on this big board) than they were in the original game, that’s for sure. :)
It’s my busier time of year now for a bit, but let me know when you have some time to play again – would love a rematch with switched sides if you like!
Take care.
-
Let me know when you have time for another game, if its ok, I would like to try the allies another time