@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
3 fighters moved from Tobruk to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 4 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Romania to Eastern Poland
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Libya
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
3 fighters moved from Tobruk to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 4 fighters and 2 submarines
British defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Romania to Eastern Poland
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Libya
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to Celebes
1 fighter moved from 46 Sea Zone to 43 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to Celebes
1 fighter moved from 46 Sea Zone to 43 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 fighters moved from 105 Sea Zone to Western Germany
1 carrier and 2 destroyers moved from 105 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Germans
2 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
2 fighters and 1 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Volgograd to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
2 mech_infantrys moved from Volgograd to Bryansk
2 artilleries and 11 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 6 infantry moved from Timguska to Kansu
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 battleships, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Siam to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Siam to Burma
1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 cruisers, 4 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Siberia from Russians, taking 44 Sea Zone from ANZAC with 2 battleships, 1 bomber, 2 cruisers, 4 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from Burma to Malaya
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 aaGun and 1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber and 2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67
ANZAC : -0.67
UK_Pacific : 0.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 4 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Place Units - Americans
2 tactical_bombers placed in Eastern United States
1 battleship and 4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 4 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Place Units - Americans
2 tactical_bombers placed in Eastern United States
1 battleship and 4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 destroyers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
Combat - British
Battle in Borneo
Non Combat Move - British
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 mech_infantry moved from 79 Sea Zone to West India
1 infantry moved from West India to India
5 aaGuns, 1 artillery, 2 fighters and 31 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 81 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,67
Japanese : 2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Libya to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Scramble to SZ 98?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Libya to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
4 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
2 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Java to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Java to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Belarus
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Vyborg to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Belarus to Germany
1 bomber moved from Ukraine to Eastern Poland
3 fighters moved from Gibraltar to Southern Italy
2 tactical_bombers moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Germans
2 infantry placed in Southern France
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
9 artilleries and 1 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Russia
6 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Kansu to Shensi
6 infantry moved from Kansu to Shensi
Place Units - Russians
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,50