Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
5 artilleries and 10 infantry moved from Rostov to Volgograd
8 armour, 12 bombers, 3 fighters, 23 mech_infantrys and 3 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Tambov to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 2 armour, 13 artilleries, 1 factory_minor, 40 infantry and 1 mech_infantry
AA fire in Volgograd : 0/9 hits, 1.50 expected hits
Germans roll dice for 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 23/67 hits, 25.00 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry in Volgograd, round 2 : 24/56 hits, 19.00 expected hits
20 infantry owned by the Russians, 5 artilleries owned by the Germans, 11 infantry owned by the Germans, 3 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 8 armour, 14 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Volgograd, round 3 : 14/43 hits, 19.33 expected hits
Russians roll dice for 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry in Volgograd, round 3 : 11/36 hits, 12.33 expected hits
14 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 8 armour, 14 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Volgograd, round 4 : 14/32 hits, 17.50 expected hits
Russians roll dice for 2 armour, 13 artilleries, 6 infantry and 1 mech_infantry in Volgograd, round 4 : 6/22 hits, 7.67 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 7 artilleries owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 6 armour, 14 bombers, 3 fighters and 3 tactical_bombers in Volgograd, round 5 : 14/26 hits, 15.83 expected hits
Russians roll dice for 2 armour and 6 artilleries in Volgograd, round 5 : 1/8 hits, 3.00 expected hits
2 armour owned by the Russians, 6 artilleries owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour, 14 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 5 artilleries, 11 infantry and 23 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 armour moved from Novgorod to Bryansk
6 infantry moved from Russia to Tambov
14 bombers, 3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 4 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
1 artillery, 2 fighters and 7 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -12.17
British : 0.33
AA fire in Volgograd : : -1.50
Russians : -0.00
I’m not sure I’ve seen a number worse than “-12.17” on that combat hit differential… I’m not even sure I know what that means…
Russia is out
Oops, duh, sorry about that.
Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
5 bombers moved from Hunan to Kweichow
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Urals to Novosibirsk
1 destroyer and 8 submarines moved from 6 Sea Zone to 17 Sea Zone
5 bombers moved from French Indo China to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 5 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Kweichow, round 2 : 4/7 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 5 bombers, 1 destroyer, 1 fighter and 9 submarines
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Japanese roll dice for 9 submarines in 17 Sea Zone, round 2 : 5/9 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 17 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 6 submarines owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits
Americans roll dice for 4 fighters in 17 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Americans roll dice for 1 battleship and 2 transports in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 bombers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 2 submarines in 17 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 3 bombers and 1 fighter in 17 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 2 transports owned by the Americans lost in 17 Sea Zone
Japanese win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 64
Casualties for Japanese: 2 bombers, 1 destroyer and 7 submarines
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Battle in Persia
Japanese attack with 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Persia, round 2 : 2/10 hits, 2.67 expected hits
British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia
Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 6 Sea Zone
3 bombers and 1 fighter moved from 17 Sea Zone to Japan
5 bombers moved from Kweichow to Japan
2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 4 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Burma to West India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from India to West India
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern Persia to Shan State
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 fighters and 7 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : 0.67
Chinese : -0.67
Japanese : 1.00
@DizzKneeLand33 said in 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0):
Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.
Agreed!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 4 Sea Zone to 14 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Combat Hit Differential Summary :
do you want to use any token?
use one on each destroyer (3 total) – thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 4 Sea Zone to 14 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 10 fighters and 4 tactical_bombers
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
2 battleships, 6 carriers, 3 cruisers and 7 submarines moved from 33 Sea Zone to 17 Sea Zone
3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
3 cruisers and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
2 carriers moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
Place Units - Americans
2 fighters and 6 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 4 Sea Zone to 14 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 10 fighters and 4 tactical_bombers
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
2 battleships, 6 carriers, 3 cruisers and 7 submarines moved from 33 Sea Zone to 17 Sea Zone
3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
3 cruisers and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
2 carriers moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
Place Units - Americans
2 fighters and 6 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 3 aaGuns, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from Iraq to Persia
7 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Scotland to United Kingdom
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 4 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Persia
British attack with 7 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
British roll dice for 7 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/22 hits, 7,50 expected hits
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/9 hits, 3,33 expected hits
2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 7 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 5 infantry
Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Battle in 112 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Egypt
1 tactical_bomber moved from Persia to Egypt
1 fighter moved from Gibraltar to Egypt
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
5 fighters moved from 112 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
1 aaGun and 2 infantry placed in Iraq
2 aaGuns and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 59 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,83
British : 5,17
Italians : 0,67
Americans : -1,00
Chinese : 0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Kazakhstan to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Northern Italy to Southern Italy
4 armour and 5 mech_infantrys moved from Kazakhstan to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Nenetsia to Samara
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 7 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
14 bombers, 3 fighters and 3 tactical_bombers moved from Rostov to Persia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters and 7 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/11 hits, 3.17 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter and 7 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Holland Belgium, round 2 : 4/10 hits, 2.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 14 bombers, 3 fighters and 3 tactical_bombers
British defend with 7 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys
Germans roll dice for 14 bombers, 3 fighters and 3 tactical_bombers in Persia, round 2 : 12/20 hits, 12.83 expected hits
British roll dice for 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/16 hits, 6.50 expected hits
4 mech_infantrys owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 3 artilleries owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Persia
Germans roll dice for 14 bombers and 1 fighter in Persia, round 3 : 12/15 hits, 9.83 expected hits
British roll dice for 4 armour in Persia, round 3 : 2/4 hits, 2.00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 armour owned by the British lost in Persia
Germans win with 13 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
Casualties for British: 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
Non Combat Move - Germans
5 armour moved from Volgograd to Northwest Persia
2 aaGuns moved from Rostov to Caucasus
6 infantry moved from Tambov to Volgograd
13 bombers moved from Persia to Northwest Persia
3 armour moved from Bryansk to Caucasus
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Germany to France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Novosibirsk to Kazakhstan
Place Units - Germans
3 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
2 artilleries and 8 infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 bombers moved from Japan to Suiyuyan
5 bombers moved from Japan to Siberia
2 fighters moved from Japan to Siberia
1 submarine moved from 6 Sea Zone to 14 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 14 Sea Zone
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Siberia
Japanese attack with 5 bombers and 2 fighters
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 bombers and 2 fighters in Siberia, round 2 : 4/7 hits, 4.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 bombers moved from Siberia to Japan
2 fighters moved from Siberia to 6 Sea Zone
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Hunan to Anhwe
3 bombers moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 infantry placed in French Indo China
1 carrier, 3 destroyers and 1 fighter placed in 6 Sea Zone
Japanese undo move 2.
1 carrier and 3 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -1.33
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
Combat Hit Differential Summary :
scramble sz 112 and sz6 tokens?