19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
            ANZAC collect 16 PUs (5 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            5 artilleries and 10 infantry moved from Rostov to Volgograd
            8 armour, 12 bombers, 3 fighters, 23 mech_infantrys and 3 tactical_bombers moved from Russia to Volgograd
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 bombers moved from Western Germany to Volgograd
            1 infantry moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 aaGuns, 2 armour, 13 artilleries, 1 factory_minor, 40 infantry and 1 mech_infantry
                    AA fire in Volgograd : 0/9 hits, 1.50 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 14 bombers, 3 fighters, 11 infantry, 23 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 23/67 hits, 25.00 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry in Volgograd, round 2 : 24/56 hits, 19.00 expected hits
                    20 infantry owned by the Russians, 5 artilleries owned by the Germans, 11 infantry owned by the Germans, 3 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 8 armour, 14 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Volgograd, round 3 : 14/43 hits, 19.33 expected hits
                    Russians roll dice for 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry in Volgograd, round 3 : 11/36 hits, 12.33 expected hits
                    14 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 8 armour, 14 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Volgograd, round 4 : 14/32 hits, 17.50 expected hits
                    Russians roll dice for 2 armour, 13 artilleries, 6 infantry and 1 mech_infantry in Volgograd, round 4 : 6/22 hits, 7.67 expected hits
                    1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 7 artilleries owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 6 armour, 14 bombers, 3 fighters and 3 tactical_bombers in Volgograd, round 5 : 14/26 hits, 15.83 expected hits
                    Russians roll dice for 2 armour and 6 artilleries in Volgograd, round 5 : 1/8 hits, 3.00 expected hits
                    2 armour owned by the Russians, 6 artilleries owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour, 14 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for Germans: 3 armour, 5 artilleries, 11 infantry and 23 mech_infantrys
                Casualties for Russians: 3 aaGuns, 2 armour, 13 artilleries, 40 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            3 armour moved from Novgorod to Bryansk
            6 infantry moved from Russia to Tambov
            14 bombers, 3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 artillery and 4 infantry moved from Western Germany to France
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            3 armour placed in Novgorod
            1 artillery, 2 fighters and 7 infantry placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6
            Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -12.17
    British : 0.33
    AA fire in Volgograd : : -1.50
    Russians : -0.00
    

    Savegame

  • '20 '16 '15 '14

    I’m not sure I’ve seen a number worse than “-12.17” on that combat hit differential… I’m not even sure I know what that means…

  • '21 '20 '19 '18 '17 '16

    Russia is out

  • '20 '16 '15 '14

    Oops, duh, sorry about that.

  • '20 '16 '15 '14

    Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from West India to Persia
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
            5 bombers moved from Hunan to Kweichow
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Urals to Novosibirsk
            1 destroyer and 8 submarines moved from 6 Sea Zone to 17 Sea Zone
            5 bombers moved from French Indo China to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery, 5 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Kweichow, round 2 : 4/7 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 5 bombers, 1 destroyer, 1 fighter and 9 submarines
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
                    Japanese roll dice for 9 submarines in 17 Sea Zone, round 2 : 5/9 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 17 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
                    2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 6 submarines owned by the Japanese lost in 17 Sea Zone
                    Japanese roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits
                    Americans roll dice for 4 fighters in 17 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    2 bombers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 3 bombers and 1 fighter in 17 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 2 transports owned by the Americans lost in 17 Sea Zone
                Japanese win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 64
                Casualties for Japanese: 2 bombers, 1 destroyer and 7 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
            Battle in Persia
                Japanese attack with 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys
                British defend with 1 artillery and 1 factory_minor
                    Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Persia, round 2 : 2/10 hits, 2.67 expected hits
                    British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia
                Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            3 bombers and 1 fighter moved from 17 Sea Zone to Japan
            5 bombers moved from Kweichow to Japan
            2 artilleries and 4 infantry moved from India to 39 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 4 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone
            1 armour and 2 mech_infantrys moved from Burma to West India
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from French Indo China to Hunan
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from India to West India
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Eastern Persia to Shan State
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 fighters and 7 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            1 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
            Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.67
    Chinese : -0.67
    Japanese : 1.00
    

    Savegame


  • @DizzKneeLand33 said in 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0):

    Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.

    Agreed!

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 transport moved from 4 Sea Zone to 14 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    do you want to use any token?

  • '20 '16 '15 '14

    use one on each destroyer (3 total) – thanks!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 transport moved from 4 Sea Zone to 14 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Philippines
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer, 10 fighters and 4 tactical_bombers
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Philippines from Japanese with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            2 battleships, 6 carriers, 3 cruisers and 7 submarines moved from 33 Sea Zone to 17 Sea Zone
            3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from Midway to 17 Sea Zone
            3 cruisers and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Soviet Far East to Siberia
            1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
            2 carriers moved from 28 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            2 fighters and 6 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 transport moved from 4 Sea Zone to 14 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Philippines
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer, 10 fighters and 4 tactical_bombers
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
                    Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Philippines from Japanese with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            2 battleships, 6 carriers, 3 cruisers and 7 submarines moved from 33 Sea Zone to 17 Sea Zone
            3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from Midway to 17 Sea Zone
            3 cruisers and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Soviet Far East to Siberia
            1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
            2 carriers moved from 28 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            2 fighters and 6 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 aaGuns, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Iraq to Persia
            7 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Scotland to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Scotland to United Kingdom
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Persia
                British attack with 7 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
                    British roll dice for 7 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/22 hits, 7,50 expected hits
                    Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/9 hits, 3,33 expected hits
                    2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in Persia
                British win, taking Persia from Japanese with 7 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 5 infantry
                Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
            Battle in 112 Sea Zone
                British attack with 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                British attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Egypt
            1 tactical_bomber moved from Persia to Egypt
            1 fighter moved from Gibraltar to Egypt
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns moved from Scotland to United Kingdom
            5 fighters moved from 112 Sea Zone to United Kingdom
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 aaGun and 2 infantry placed in Iraq
            2 aaGuns and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 46 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 59 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 5,17
    Italians : 0,67
    Americans : -1,00
    Chinese : 0,00
    Japanese : 1,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Northwest Persia
                  Italians take Northwest Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 5 infantry moved from Northern Italy to Southern Italy
            4 armour and 5 mech_infantrys moved from Kazakhstan to Northwest Persia
            3 armour moved from Rostov to Northwest Persia
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Rostov
            1 mech_infantry moved from Nenetsia to Samara
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Russia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5
            Italians collect 19 PUs (4 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 6 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 artilleries and 7 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            14 bombers, 3 fighters and 3 tactical_bombers moved from Rostov to Persia
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 7 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/11 hits, 3.17 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 1 fighter and 7 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Holland Belgium, round 2 : 4/10 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 14 bombers, 3 fighters and 3 tactical_bombers
                British defend with 7 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys
                    Germans roll dice for 14 bombers, 3 fighters and 3 tactical_bombers in Persia, round 2 : 12/20 hits, 12.83 expected hits
                    British roll dice for 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/16 hits, 6.50 expected hits
                    4 mech_infantrys owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 3 artilleries owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Persia
                    Germans roll dice for 14 bombers and 1 fighter in Persia, round 3 : 12/15 hits, 9.83 expected hits
                    British roll dice for 4 armour in Persia, round 3 : 2/4 hits, 2.00 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 armour owned by the British lost in Persia
                Germans win with 13 bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
                Casualties for British: 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
    
        Non Combat Move - Germans
            5 armour moved from Volgograd to Northwest Persia
            2 aaGuns moved from Rostov to Caucasus
            6 infantry moved from Tambov to Volgograd
            13 bombers moved from Persia to Northwest Persia
            3 armour moved from Bryansk to Caucasus
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Western Germany to France
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Germans
            3 infantry placed in Southern France
            2 artilleries and 1 infantry placed in France
            2 artilleries and 8 infantry placed in Western Germany
            1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -2.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Eastern Persia to Persia
                  Japanese take Persia from British
            1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour and 1 mech_infantry moved from Szechwan to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            3 bombers moved from Japan to Suiyuyan
            5 bombers moved from Japan to Siberia
            2 fighters moved from Japan to Siberia
            1 submarine moved from 6 Sea Zone to 14 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 14 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 14 Sea Zone
                    Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 4/7 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Siberia
                Japanese attack with 5 bombers and 2 fighters
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 bombers and 2 fighters in Siberia, round 2 : 4/7 hits, 4.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
                Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Siberia to Japan
            2 fighters moved from Siberia to 6 Sea Zone
            2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Hunan to Anhwe
            3 bombers moved from Suiyuyan to Anhwe
            2 mech_infantrys moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from West India to Persia
            1 infantry moved from West India to Eastern Persia
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 infantry placed in French Indo China
            1 carrier, 3 destroyers and 1 fighter placed in 6 Sea Zone
            Japanese undo move 2.
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 artillery, 1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -1.33
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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