sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game

  • 19

    TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 factory_minor and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Romania to Bulgaria
            1 armour moved from Romania to Bulgaria
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Greater Southern Germany
            1 armour moved from Slovakia Hungary to Greater Southern Germany
            2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 tactical_bomber moved from Belarus to Yugoslavia
            1 fighter moved from Belarus to Greater Southern Germany
            1 armour moved from Romania to Bulgaria
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 factory_minor and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Romania to Bulgaria
            1 armour moved from Romania to Bulgaria
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Greater Southern Germany
            1 armour moved from Slovakia Hungary to Greater Southern Germany
            2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 tactical_bomber moved from Belarus to Yugoslavia
            1 fighter moved from Belarus to Greater Southern Germany
            1 armour moved from Romania to Bulgaria
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Greater Southern Germany
                Russians attack with 2 armour and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 fighter in Greater Southern Germany, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Romania
            6 aaGuns moved from Eastern Poland to Slovakia Hungary
            1 armour moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            1 fighter moved from Greater Southern Germany to Slovakia Hungary
    
        Place Units - Russians
            1 factory_minor placed in Slovakia Hungary
            3 mech_infantrys placed in Western Ukraine
            2 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 2.33
    Japanese : -0.33
    

    Savegame

  • 19

    @dawgoneit said in sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game:

    @dawgoneit its close. but i have a shot left

    That’s fine, it’s playoff :relaxed:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 6 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 infantry moved from French Indo China to Shan State
            2 fighters moved from Kwangsi to Shan State
            3 artilleries and 1 infantry moved from Kwangsi to Yunnan
            1 armour and 6 mech_infantrys moved from Kweichow to Burma
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            2 fighters moved from Kiangsu to Japan
            1 fighter moved from Shantung to 6 Sea Zone
            1 bomber moved from Yunnan to 35 Sea Zone
            5 armour, 1 bomber, 1 fighter, 2 infantry, 10 mech_infantrys and 7 tactical_bombers moved from Yunnan to Burma
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Shantung to Yunnan
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from 6 Sea Zone to Japan
            1 destroyer moved from 26 Sea Zone to 9 Sea Zone
            1 cruiser moved from 26 Sea Zone to 12 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 2 fighters and 8 infantry
                British defend with 1 armour
                    Japanese roll dice for 2 fighters and 8 infantry in Shan State, round 2 : 6/10 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters and 8 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Burma
                Japanese attack with 6 armour, 1 bomber, 1 fighter, 2 infantry, 16 mech_infantrys and 7 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 6 armour, 1 bomber, 1 fighter, 2 infantry, 16 mech_infantrys and 7 tactical_bombers in Burma, round 2 : 9/33 hits, 11.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 6 armour, 1 bomber, 1 fighter, 1 infantry, 16 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 7 tactical_bombers moved from Burma to Yunnan
            2 fighters moved from Shan State to Yunnan
            1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 bomber moved from 35 Sea Zone to Yunnan
    
        Place Units - Japanese
            3 bombers placed in Kiangsu
            3 bombers placed in Shantung
            Japanese undo move 2.
            Japanese undo move 1.
            2 bombers and 1 infantry placed in Kiangsu
            2 bombers and 1 infantry placed in Shantung
            2 bombers and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,4
            Japanese collect 71 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.17
    Japanese : 0.83
    

    Savegame

  • 19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour and 4 infantry moved from Southern France to Northern Italy
            1 bomber moved from Slovakia Hungary to Northern Italy
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Slovakia Hungary to Germany
            2 bombers moved from Romania to Germany
            1 submarine moved from 10 Sea Zone to 9 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
    

    Savegame

  • 19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour and 4 infantry moved from Southern France to Northern Italy
            1 bomber moved from Slovakia Hungary to Northern Italy
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Slovakia Hungary to Germany
            2 bombers moved from Romania to Germany
            1 submarine moved from 10 Sea Zone to 9 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 3,8,8 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in Northern Italy
                Americans attack with 2 armour, 1 artillery, 1 bomber and 6 infantry
                Germans defend with 1 artillery, 1 factory_minor and 3 infantry
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 2 : 3/10 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 3 : 5/10 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 9 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 9 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 19 submarines moved from 10 Sea Zone to 12 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            2 fighters moved from 9 Sea Zone to 12 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 bomber moved from Northern Italy to Slovakia Hungary
            2 bombers moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            3 fighters moved from Queensland to 12 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns and 1 infantry moved from Central United States to Western United States
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 12 Sea Zone to Western United States
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 infantry and 2 mech_infantrys placed in Southern Italy
            1 artillery and 1 infantry placed in Southern France
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : 0.50
    Japanese : -0.33
    AA fire in Germany : : -0.50
    

    Savegame

  • 19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - British
            1 bomber moved from Slovakia Hungary to Western Germany
    

    Savegame

  • 19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour and 4 infantry moved from Southern France to Northern Italy
            1 bomber moved from Slovakia Hungary to Northern Italy
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Slovakia Hungary to Germany
            2 bombers moved from Romania to Germany
            1 submarine moved from 10 Sea Zone to 9 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 3,8,8 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in Northern Italy
                Americans attack with 2 armour, 1 artillery, 1 bomber and 6 infantry
                Germans defend with 1 artillery, 1 factory_minor and 3 infantry
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 2 : 3/10 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 3 : 5/10 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 9 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 9 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 19 submarines moved from 10 Sea Zone to 12 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            2 fighters moved from 9 Sea Zone to 12 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 bomber moved from Northern Italy to Slovakia Hungary
            2 bombers moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Normandy Bordeaux
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            3 fighters moved from Queensland to 12 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns and 1 infantry moved from Central United States to Western United States
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 12 Sea Zone to Western United States
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 infantry and 2 mech_infantrys placed in Southern Italy
            1 artillery and 1 infantry placed in Southern France
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Slovakia Hungary to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Western Germany causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Western Germany to Denmark
            3 armour moved from West India to India
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 armour, 1 artillery and 2 infantry moved from Persia to 80 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
            1 artillery moved from Persia to Eastern Persia
            1 battleship moved from 36 Sea Zone to 21 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to India
            1 aaGun and 1 infantry moved from 97 Sea Zone to Northern Italy
    
        Place Units - British
            3 fighters placed in Persia
            1 fighter placed in Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : 0.50
    AA fire in Western Germany : : -0.17
    Japanese : -0.33
    AA fire in Germany : : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Italians
            1 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 0.50
    

    Savegame

  • 19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    

    Savegame

  • 19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - French
            5 infantry moved from Eastern Persia to West India
    

    Savegame

  • 19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            5 infantry moved from Eastern Persia to West India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 14x factory_major; Remaining resources: 16 PUs; 
            Germans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Greater Southern Germany
            1 artillery moved from Western Germany to Greater Southern Germany
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            7 infantry moved from Finland to Karelia
            3 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 armour
                    Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 armour in Greater Southern Germany, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Russians lost in Greater Southern Germany
                    Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 2 armour
            Battle in Holland Belgium
                Germans attack with 3 infantry
                Americans defend with 1 armour
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Karelia
                Germans attack with 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 artillery; Americans defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to France
                Americans win with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Germans collect 26 PUs (3 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -1.17
    Russians : -1.83
    

    Savegame

  • 19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 1 mech_infantry moved from Bulgaria to Greece
            1 armour moved from Yugoslavia to Albania
                  Russians take Albania from Italians
            1 armour moved from Albania to Greece
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Romania to Greater Southern Germany
            1 mech_infantry moved from Yugoslavia to Greater Southern Germany
            1 armour moved from Eastern Poland to Greater Southern Germany
            1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
            3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Volgograd to Samara
            1 mech_infantry moved from Samara to Novosibirsk
            1 armour moved from Poland to Slovakia Hungary
            1 mech_infantry moved from Slovakia Hungary to Poland
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 1 mech_infantry moved from Bulgaria to Greece
            1 armour moved from Yugoslavia to Albania
                  Russians take Albania from Italians
            1 armour moved from Albania to Greece
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Romania to Greater Southern Germany
            1 mech_infantry moved from Yugoslavia to Greater Southern Germany
            1 armour moved from Eastern Poland to Greater Southern Germany
            1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
            3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Volgograd to Samara
            1 mech_infantry moved from Samara to Novosibirsk
            1 armour moved from Poland to Slovakia Hungary
            1 mech_infantry moved from Slovakia Hungary to Poland
    
        Combat - Russians
            Battle in Greece
                Russians attack with 3 armour and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 armour and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Greece
                Russians win, taking Greece from Germans with 3 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry
            Battle in Greater Southern Germany
                Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Greater Southern Germany, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Novosibirsk
                Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Ukraine to Romania
            1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
            1 fighter moved from Caucasus to India
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            3 armour placed in Slovakia Hungary
            1 factory_minor placed in Romania
            3 mech_infantrys placed in Western Ukraine
            1 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 13 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 12 Sea Zone
            2 bombers and 3 fighters moved from Japan to 12 Sea Zone
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            7 infantry moved from Shan State to Burma
            1 bomber moved from Yunnan to 42 Sea Zone
            2 bombers moved from Shantung to 21 Sea Zone
            1 bomber moved from Kiangsu to 21 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            1 bomber moved from Yunnan to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
            1 infantry moved from Timguska to Kansu
            1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 artillery and 1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
            4 artilleries, 2 fighters, 2 infantry and 6 tactical_bombers moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers
                British defend with 1 carrier
                    Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 bomber
                Casualties for British: 1 carrier
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 3 bombers
                British defend with 1 battleship
                    Japanese roll dice for 3 bombers in 21 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
                    British roll dice for 1 battleship in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 bombers in 21 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    British roll dice for 1 battleship in 21 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese and 1 battleship owned by the British lost in 21 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 bomber
                Casualties for British: 1 battleship
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 12 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 13 submarines, 1 tactical_bomber and 1 transport
                Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 mech_infantrys, 20 submarines and 2 transports; ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 13 submarines in 12 Sea Zone, round 2 : 4/13 hits, 4.33 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 2 : 12/18 hits, 9.50 expected hits
                    Americans roll dice for 20 submarines in 12 Sea Zone, round 2 : 7/20 hits, 3.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 2 : 11/18 hits, 9.00 expected hits
                    12 submarines owned by the Americans, 4 carriers owned by the Japanese and 9 submarines owned by the Japanese lost in 12 Sea Zone
                    Japanese roll dice for 4 submarines in 12 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits
                    Americans roll dice for 8 submarines in 12 Sea Zone, round 3 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 3 : 7/18 hits, 9.00 expected hits
                    3 fighters owned by the Japanese, 8 submarines owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 12 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 3 cruisers, 7 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 4 : 7/16 hits, 8.33 expected hits
                    6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 12 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 5 : 6/7 hits, 4.17 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers, 6 fighters and 2 transports in 12 Sea Zone, round 5 : 6/10 hits, 6.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 bombers owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 12 Sea Zone
                    Japanese roll dice for 1 battleship and 1 transport in 12 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 2 transports in 12 Sea Zone, round 6 : 3/4 hits, 2.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -70
                Casualties for Japanese: 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 13 submarines, 1 tactical_bomber and 1 transport
                Casualties for Americans: 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 20 submarines
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                3 fighters owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 21 Sea Zone to Japan
            1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
            1 mech_infantry moved from Burma to Malaya
            2 mech_infantrys moved from Burma to Malaya
            1 armour moved from Burma to Malaya
            1 bomber moved from 42 Sea Zone to Burma
            1 bomber moved from 35 Sea Zone to Kwangtung
    
        Place Units - Japanese
            3 bombers placed in Kiangsu
            3 bombers placed in Shantung
            1 tactical_bomber placed in Japan
            Japanese undo move 3.
            Japanese undo move 2.
            2 bombers and 1 tactical_bomber placed in Shantung
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 2.83
    Japanese : 0.17
    

    Savegame

  • 19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; 
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 12 Sea Zone to 26 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 26 Sea Zone
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Northern Italy to Western Germany
                  Americans take Western Germany from Germans
            2 bombers moved from Slovakia Hungary to Germany
            1 bomber moved from Slovakia Hungary to Holland Belgium
            1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    

    Savegame

  • 19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; 
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 12 Sea Zone to 26 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 26 Sea Zone
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Northern Italy to Western Germany
                  Americans take Western Germany from Germans
            2 bombers moved from Slovakia Hungary to Germany
            1 bomber moved from Slovakia Hungary to Holland Belgium
            1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
                Bombing raid in Germany causes 11 damage total. 
            Battle in Norway
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 bombers and 1 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 bombers and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Norway from Germans with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Hawaiian Islands
                Americans attack with 4 bombers, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry
                    Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 4/7 hits, 3.17 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 4 bombers and 2 mech_infantrys in Hawaiian Islands, round 3 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 artilleries and 4 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Hawaiian Islands to Johnston Island
            1 submarine moved from 9 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 10 Sea Zone
            2 bombers moved from Holland Belgium to Normandy Bordeaux
            2 bombers moved from Germany to Slovakia Hungary
            4 armour, 1 artillery and 4 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 mech_infantrys moved from Southern Italy to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 97 Sea Zone to 81 Sea Zone
            2 transports moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 armour and 2 infantry placed in Northern Italy
            3 mech_infantrys placed in Southern Italy
            3 mech_infantrys placed in Southern France
            3 mech_infantrys placed in Normandy Bordeaux
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : 3.17
    Japanese : -1.33
    AA fire in Germany : : -0.33
    

    Savegame

Suggested Topics

  • 12
  • 9
  • 21
  • 46
  • 49
  • 73
  • 113
  • 130
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

18.0k

Users

40.8k

Topics

1.8m

Posts