@Booper Figured that was the case, sounds good
sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 factory_minor and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Greater Southern Germany 1 armour moved from Slovakia Hungary to Greater Southern Germany 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 tactical_bomber moved from Belarus to Yugoslavia 1 fighter moved from Belarus to Greater Southern Germany 1 armour moved from Romania to Bulgaria -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 factory_minor and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Greater Southern Germany 1 armour moved from Slovakia Hungary to Greater Southern Germany 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 tactical_bomber moved from Belarus to Yugoslavia 1 fighter moved from Belarus to Greater Southern Germany 1 armour moved from Romania to Bulgaria Combat - Russians Battle in Yugoslavia Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Russians attack with 2 armour and 1 fighter Germans defend with 1 infantry Russians roll dice for 2 armour and 1 fighter in Greater Southern Germany, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Romania 6 aaGuns moved from Eastern Poland to Slovakia Hungary 1 armour moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Greater Southern Germany to Slovakia Hungary Place Units - Russians 1 factory_minor placed in Slovakia Hungary 3 mech_infantrys placed in Western Ukraine 2 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 2.33 Japanese : -0.33 -
@dawgoneit said in sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game:
@dawgoneit its close. but i have a shot left
That’s fine, it’s playoff :relaxed:
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 bombers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 infantry moved from French Indo China to Shan State 2 fighters moved from Kwangsi to Shan State 3 artilleries and 1 infantry moved from Kwangsi to Yunnan 1 armour and 6 mech_infantrys moved from Kweichow to Burma 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 fighters moved from Kiangsu to Japan 1 fighter moved from Shantung to 6 Sea Zone 1 bomber moved from Yunnan to 35 Sea Zone 5 armour, 1 bomber, 1 fighter, 2 infantry, 10 mech_infantrys and 7 tactical_bombers moved from Yunnan to Burma 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Shantung to Yunnan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kazakhstan to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 9 Sea Zone 1 cruiser moved from 26 Sea Zone to 12 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 2 fighters and 8 infantry British defend with 1 armour Japanese roll dice for 2 fighters and 8 infantry in Shan State, round 2 : 6/10 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Burma Japanese attack with 6 armour, 1 bomber, 1 fighter, 2 infantry, 16 mech_infantrys and 7 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 6 armour, 1 bomber, 1 fighter, 2 infantry, 16 mech_infantrys and 7 tactical_bombers in Burma, round 2 : 9/33 hits, 11.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour, 1 bomber, 1 fighter, 1 infantry, 16 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 7 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Shan State to Yunnan 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 bomber moved from 35 Sea Zone to Yunnan Place Units - Japanese 3 bombers placed in Kiangsu 3 bombers placed in Shantung Japanese undo move 2. Japanese undo move 1. 2 bombers and 1 infantry placed in Kiangsu 2 bombers and 1 infantry placed in Shantung 2 bombers and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,4 Japanese collect 71 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
UK_Pacific : -0.17 Japanese : 0.83 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 4 infantry moved from Southern France to Northern Italy 1 bomber moved from Slovakia Hungary to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Slovakia Hungary to Germany 2 bombers moved from Romania to Germany 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 4 infantry moved from Southern France to Northern Italy 1 bomber moved from Slovakia Hungary to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Slovakia Hungary to Germany 2 bombers moved from Romania to Germany 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,8,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in Northern Italy Americans attack with 2 armour, 1 artillery, 1 bomber and 6 infantry Germans defend with 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 2 : 3/10 hits, 3.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 3 : 5/10 hits, 3.17 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Americans attack with 1 armour Germans defend with 1 infantry Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 9 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 12 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 19 submarines moved from 10 Sea Zone to 12 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 9 Sea Zone to 12 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 bomber moved from Northern Italy to Slovakia Hungary 2 bombers moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 3 fighters moved from Queensland to 12 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 1 infantry moved from Central United States to Western United States 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 12 Sea Zone to Western United States Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 infantry and 2 mech_infantrys placed in Southern Italy 1 artillery and 1 infantry placed in Southern France 4 bombers placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -2.33 Americans : 0.50 Japanese : -0.33 AA fire in Germany : : -0.50 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - British 1 bomber moved from Slovakia Hungary to Western Germany -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 4 infantry moved from Southern France to Northern Italy 1 bomber moved from Slovakia Hungary to Northern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Slovakia Hungary to Germany 2 bombers moved from Romania to Germany 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,8,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in Northern Italy Americans attack with 2 armour, 1 artillery, 1 bomber and 6 infantry Germans defend with 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 2 : 3/10 hits, 3.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 3 : 5/10 hits, 3.17 expected hits Germans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Americans attack with 1 armour Germans defend with 1 infantry Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 9 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 12 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 19 submarines moved from 10 Sea Zone to 12 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 9 Sea Zone to 12 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 bomber moved from Northern Italy to Slovakia Hungary 2 bombers moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 3 fighters moved from Queensland to 12 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 1 infantry moved from Central United States to Western United States 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 12 Sea Zone to Western United States Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 infantry and 2 mech_infantrys placed in Southern Italy 1 artillery and 1 infantry placed in Southern France 4 bombers placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 4 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Slovakia Hungary to Western Germany Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Western Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Western Germany to Denmark 3 armour moved from West India to India 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 armour, 1 artillery and 2 infantry moved from Persia to 80 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Persia to Eastern Persia 1 battleship moved from 36 Sea Zone to 21 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to India 1 aaGun and 1 infantry moved from 97 Sea Zone to Northern Italy Place Units - British 3 fighters placed in Persia 1 fighter placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -2.33 Americans : 0.50 AA fire in Western Germany : : -0.17 Japanese : -0.33 AA fire in Germany : : -0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Italians 1 infantry moved from France to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 infantry Americans defend with 1 armour Italians roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
Italians : -0.17 Americans : 0.50 -
TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 bomber and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - French 5 infantry moved from Eastern Persia to West India -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 bomber and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 5 infantry moved from Eastern Persia to West India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 14x factory_major; Remaining resources: 16 PUs; Germans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Greater Southern Germany 1 artillery moved from Western Germany to Greater Southern Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux 7 infantry moved from Finland to Karelia 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Greater Southern Germany Germans attack with 1 artillery and 3 infantry Russians defend with 2 armour Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 armour in Greater Southern Germany, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Russians lost in Greater Southern Germany Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 armour Battle in Holland Belgium Germans attack with 3 infantry Americans defend with 1 armour Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry British defend with 1 artillery; Americans defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to France Americans win with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans Place Units - Germans 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 26 PUs (3 lost to blockades); end with 26 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : -1.17 Russians : -1.83 -
TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Albania Russians take Albania from Italians 1 armour moved from Albania to Greece 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Romania to Greater Southern Germany 1 mech_infantry moved from Yugoslavia to Greater Southern Germany 1 armour moved from Eastern Poland to Greater Southern Germany 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 3 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 mech_infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Samara to Novosibirsk 1 armour moved from Poland to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Poland -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Albania Russians take Albania from Italians 1 armour moved from Albania to Greece 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Romania to Greater Southern Germany 1 mech_infantry moved from Yugoslavia to Greater Southern Germany 1 armour moved from Eastern Poland to Greater Southern Germany 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 3 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 mech_infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Samara to Novosibirsk 1 armour moved from Poland to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Poland Combat - Russians Battle in Greece Russians attack with 3 armour and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 3 armour and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Greece Russians win, taking Greece from Germans with 3 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Greater Southern Germany Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Greater Southern Germany, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 artillery and 3 infantry Battle in Novosibirsk Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 mech_infantrys moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Caucasus to India Place Units - Russians 3 artilleries placed in Novgorod 3 armour placed in Slovakia Hungary 1 factory_minor placed in Romania 3 mech_infantrys placed in Western Ukraine 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 13 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 12 Sea Zone 2 bombers and 3 fighters moved from Japan to 12 Sea Zone 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 7 infantry moved from Shan State to Burma 1 bomber moved from Yunnan to 42 Sea Zone 2 bombers moved from Shantung to 21 Sea Zone 1 bomber moved from Kiangsu to 21 Sea Zone 1 bomber moved from Kiangsu to 35 Sea Zone 1 bomber moved from Yunnan to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 artillery and 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Yenisey to Timguska 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 4 artilleries, 2 fighters, 2 infantry and 6 tactical_bombers moved from Yunnan to Burma Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 bombers British defend with 1 carrier Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 bomber Casualties for British: 1 carrier Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 3 bombers British defend with 1 battleship Japanese roll dice for 3 bombers in 21 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits British roll dice for 1 battleship in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 bombers in 21 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship in 21 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 21 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber Casualties for British: 1 battleship Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 12 Sea Zone Japanese attack with 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 13 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 mech_infantrys, 20 submarines and 2 transports; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 13 submarines in 12 Sea Zone, round 2 : 4/13 hits, 4.33 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 2 : 12/18 hits, 9.50 expected hits Americans roll dice for 20 submarines in 12 Sea Zone, round 2 : 7/20 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 2 : 11/18 hits, 9.00 expected hits 12 submarines owned by the Americans, 4 carriers owned by the Japanese and 9 submarines owned by the Japanese lost in 12 Sea Zone Japanese roll dice for 4 submarines in 12 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits Americans roll dice for 8 submarines in 12 Sea Zone, round 3 : 1/8 hits, 1.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 3 : 7/18 hits, 9.00 expected hits 3 fighters owned by the Japanese, 8 submarines owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 12 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 3 cruisers, 7 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 4 : 7/16 hits, 8.33 expected hits 6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 12 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 5 : 6/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 3 cruisers, 6 fighters and 2 transports in 12 Sea Zone, round 5 : 6/10 hits, 6.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 bombers owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 12 Sea Zone Japanese roll dice for 1 battleship and 1 transport in 12 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 12 Sea Zone, round 6 : 3/4 hits, 2.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 12 Sea Zone Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -70 Casualties for Japanese: 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 13 submarines, 1 tactical_bomber and 1 transport Casualties for Americans: 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 20 submarines Casualties for ANZAC: 1 cruiser and 1 destroyer 3 fighters owned by the Americans could not land and were killed Non Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 21 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Burma to Malaya 2 mech_infantrys moved from Burma to Malaya 1 armour moved from Burma to Malaya 1 bomber moved from 42 Sea Zone to Burma 1 bomber moved from 35 Sea Zone to Kwangtung Place Units - Japanese 3 bombers placed in Kiangsu 3 bombers placed in Shantung 1 tactical_bomber placed in Japan Japanese undo move 3. Japanese undo move 2. 2 bombers and 1 tactical_bomber placed in Shantung 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
British : 0.33 Americans : 2.83 Japanese : 0.17 -
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 12 Sea Zone to 26 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 26 Sea Zone 1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Northern Italy to Western Germany Americans take Western Germany from Germans 2 bombers moved from Slovakia Hungary to Germany 1 bomber moved from Slovakia Hungary to Holland Belgium 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 12 Sea Zone to 26 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 26 Sea Zone 1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands 1 bomber moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Northern Italy to Western Germany Americans take Western Germany from Germans 2 bombers moved from Slovakia Hungary to Germany 1 bomber moved from Slovakia Hungary to Holland Belgium 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Norway Battle in Holland Belgium Americans attack with 1 armour, 2 bombers and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 armour, 2 bombers and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Norway from Germans with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 infantry Casualties for Germans: 3 infantry Battle in Hawaiian Islands Americans attack with 4 bombers, 1 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 4 bombers and 2 mech_infantrys in Hawaiian Islands, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Japanese: 2 artilleries and 4 infantry Non Combat Move - Americans 4 bombers moved from Hawaiian Islands to Johnston Island 1 submarine moved from 9 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 10 Sea Zone 2 bombers moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Germany to Slovakia Hungary 4 armour, 1 artillery and 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Southern Italy to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 97 Sea Zone to 81 Sea Zone 2 transports moved from 81 Sea Zone to 80 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 armour and 2 infantry placed in Northern Italy 3 mech_infantrys placed in Southern Italy 3 mech_infantrys placed in Southern France 3 mech_infantrys placed in Normandy Bordeaux 1 artillery placed in Western United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : 3.17 Japanese : -1.33 AA fire in Germany : : -0.33





