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sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game

  • 19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from India to Burma
            3 fighters moved from India to Burma
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 infantry and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from India to Burma
            3 fighters moved from India to Burma
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 infantry and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            5 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 60 PUs; 
            Germans buy 4 armour and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
            1 artillery moved from Archangel to Belarus
            1 armour and 1 mech_infantry moved from Finland to Novgorod
            7 infantry moved from Finland to Norway
            3 armour and 6 infantry moved from France to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            10 infantry moved from Germany to Western Germany
            3 artilleries and 9 infantry moved from Poland to Germany
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 6 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northern Italy
                Germans attack with 3 armour and 9 infantry
                British defend with 1 armour and 1 mech_infantry; Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour and 9 infantry in Northern Italy, round 2 : 6/12 hits, 3.00 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 3 armour and 8 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour placed in Western Germany
            Germans undo move 1.
            3 armour placed in Western Germany
            1 armour and 2 infantry placed in France
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Americans : -0.17
    Russians : 0.33
    

    Savegame

  • 19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 fighter moved from Bryansk to Belarus
            2 armour moved from Russia to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 armour moved from Russia to Western Ukraine
            25 armour, 23 infantry and 11 mech_infantrys moved from Bryansk to Western Ukraine
            12 artilleries moved from Bryansk to Western Ukraine
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 fighter moved from Bryansk to Belarus
            2 armour moved from Russia to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 armour moved from Russia to Western Ukraine
            25 armour, 23 infantry and 11 mech_infantrys moved from Bryansk to Western Ukraine
            12 artilleries moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 26 armour, 12 artilleries, 23 infantry and 11 mech_infantrys
                Germans defend with 4 aaGuns, 26 armour, 10 artilleries, 11 infantry and 11 mech_infantrys
                    Russians roll dice for 26 armour, 12 artilleries, 23 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 28/72 hits, 24.67 expected hits
                    Germans roll dice for 4 aaGuns, 26 armour, 10 artilleries, 11 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 23/58 hits, 23.67 expected hits
                    23 infantry owned by the Russians, 4 aaGuns owned by the Germans, 2 artilleries owned by the Germans, 11 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Western Ukraine
                    Russians roll dice for 26 armour, 12 artilleries and 11 mech_infantrys in Western Ukraine, round 3 : 23/49 hits, 20.67 expected hits
                    Germans roll dice for 26 armour and 8 artilleries in Western Ukraine, round 3 : 13/34 hits, 15.67 expected hits
                    1 mech_infantry owned by the Russians, 8 artilleries owned by the Germans, 12 artilleries owned by the Russians and 15 armour owned by the Germans lost in Western Ukraine
                    Russians roll dice for 26 armour and 10 mech_infantrys in Western Ukraine, round 4 : 16/36 hits, 14.67 expected hits
                    Germans roll dice for 11 armour in Western Ukraine, round 4 : 7/11 hits, 5.50 expected hits
                    7 mech_infantrys owned by the Russians and 11 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 26 armour and 3 mech_infantrys remaining. Battle score for attacker is 144
                Casualties for Russians: 12 artilleries, 23 infantry and 8 mech_infantrys
                Casualties for Germans: 4 aaGuns, 26 armour, 10 artilleries, 11 infantry and 11 mech_infantrys
            Battle in Ukraine
                Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Bryansk to Western Ukraine
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 armour and 3 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 8.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kansu to Shensi
            1 armour moved from Timguska to Kansu
            1 fighter and 3 tactical_bombers moved from Kansu to Yunnan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
            3 mech_infantrys moved from Buyant-Uhaa to Hopei
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 9 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from Caroline Islands to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 14 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 cruiser, 2 destroyers, 4 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 16 Sea Zone
            1 cruiser and 2 destroyers moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 13 Sea Zone
            4 submarines moved from 16 Sea Zone to 26 Sea Zone
            1 cruiser moved from 25 Sea Zone to 26 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 battleship, 1 destroyer and 2 submarines moved from 41 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to Kwangtung
            1 armour and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 4 infantry and 2 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 infantry and 2 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            2 fighters and 5 infantry placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            3 infantry moved from Southern Italy to Northern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Germany
            2 bombers moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
    

    Savegame

  • 19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            3 infantry moved from Southern Italy to Northern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Germany
            2 bombers moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Western Germany causes 3 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
                Bombing raid in Germany causes 9 damage total. 
            Battle in Yugoslavia
            Battle in Northern Italy
                Americans attack with 3 armour, 2 bombers and 9 infantry
                Germans defend with 3 armour, 1 factory_minor and 8 infantry
                    Americans roll dice for 3 armour, 2 bombers and 9 infantry in Northern Italy, round 2 : 4/14 hits, 4.33 expected hits
                    Germans roll dice for 3 armour and 8 infantry in Northern Italy, round 2 : 4/11 hits, 4.17 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 armour, 2 bombers and 5 infantry in Northern Italy, round 3 : 3/10 hits, 3.67 expected hits
                    Germans roll dice for 3 armour and 4 infantry in Northern Italy, round 3 : 4/7 hits, 2.83 expected hits
                    3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 armour, 2 bombers and 1 infantry in Northern Italy, round 4 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 3 armour and 1 infantry in Northern Italy, round 4 : 3/4 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 bomber owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Northern Italy, round 5 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Yugoslavia from Germans, taking Northern Italy from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 2 armour, 1 bomber and 9 infantry
                Casualties for Germans: 3 armour and 8 infantry
            Battle in 14 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 14 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 13 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 13 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone
            2 fighters moved from 13 Sea Zone to 10 Sea Zone
            2 bombers moved from Germany to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            2 armour and 1 infantry placed in Normandy Bordeaux
            2 infantry and 1 mech_infantry placed in Southern Italy
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,4,2,3,2,4,1,6,6,2,2,5,6,3,6,1,2,2,2,1,3,3,6,1,4,4,4,1,4,1,3,4,6,6,4,3,5,4,3,4,3,6,2,4,4,3,5,6
            Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    AA fire in Western Germany : : -0.17
    Americans : -0.83
    Japanese : 0.33
    AA fire in Germany : : 0.50
    

    Savegame

  • 19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour and 1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour and 1 mech_infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Kazakhstan to Sikang
            1 fighter moved from Volgograd to Sikang
            1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from India to 39 Sea Zone
            1 bomber and 1 fighter moved from Bryansk to Novgorod
            2 infantry moved from Southern France to Northern Italy
    

    Savegame

  • 19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 13 Sea Zone
            1 submarine moved from 10 Sea Zone to 14 Sea Zone
            3 infantry moved from Southern Italy to Northern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Germany
            2 bombers moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Western Germany causes 3 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
                Bombing raid in Germany causes 9 damage total. 
            Battle in Yugoslavia
            Battle in Northern Italy
                Americans attack with 3 armour, 2 bombers and 9 infantry
                Germans defend with 3 armour, 1 factory_minor and 8 infantry
                    Americans roll dice for 3 armour, 2 bombers and 9 infantry in Northern Italy, round 2 : 4/14 hits, 4.33 expected hits
                    Germans roll dice for 3 armour and 8 infantry in Northern Italy, round 2 : 4/11 hits, 4.17 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 armour, 2 bombers and 5 infantry in Northern Italy, round 3 : 3/10 hits, 3.67 expected hits
                    Germans roll dice for 3 armour and 4 infantry in Northern Italy, round 3 : 4/7 hits, 2.83 expected hits
                    3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 armour, 2 bombers and 1 infantry in Northern Italy, round 4 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 3 armour and 1 infantry in Northern Italy, round 4 : 3/4 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 bomber owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Northern Italy, round 5 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Yugoslavia from Germans, taking Northern Italy from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 2 armour, 1 bomber and 9 infantry
                Casualties for Germans: 3 armour and 8 infantry
            Battle in 14 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 14 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 13 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 13 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone
            2 fighters moved from 13 Sea Zone to 10 Sea Zone
            2 bombers moved from Germany to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            2 armour and 1 infantry placed in Normandy Bordeaux
            2 infantry and 1 mech_infantry placed in Southern Italy
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,4,2,3,2,4,1,6,6,2,2,5,6,3,6,1,2,2,2,1,3,3,6,1,4,4,4,1,4,1,3,4,6,6,4,3,5,4,3,4,3,6,2,4,4,3,5,6
            Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour and 1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour and 1 mech_infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Kazakhstan to Sikang
            1 fighter moved from Volgograd to Sikang
            1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from India to 39 Sea Zone
            1 bomber and 1 fighter moved from Bryansk to Novgorod
            2 infantry moved from Southern France to Northern Italy
    
        Combat - British
            Battle in Novgorod
                British attack with 1 bomber and 1 fighter
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 bomber and 1 fighter in Novgorod, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod
                    British roll dice for 1 bomber in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 39 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
                    British roll dice for 5 submarines in 39 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 4 submarines in 39 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    3 submarines owned by the Japanese and 2 submarines owned by the British lost in 39 Sea Zone
                    British roll dice for 3 submarines in 39 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 submarines owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone
                    British roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 fighters in 39 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 39 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the British and 1 carrier owned by the Japanese lost in 39 Sea Zone
                    British roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
                Casualties for British: 2 destroyers and 5 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
            Battle in Sikang
                British attack with 1 armour and 1 fighter
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 fighter in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Sikang
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            6 mech_infantrys moved from Burma to India
            3 aaGuns, 2 artilleries and 12 infantry moved from Burma to India
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            6 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from Southern Italy to Persia
            1 artillery moved from Southern France to Normandy Bordeaux
            1 bomber moved from Novgorod to Russia
            1 fighter moved from Sikang to Turkmenistan
    
        Place Units - British
            3 armour placed in Persia
            1 armour, 1 fighter and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Southern France
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : 0.83
    AA fire in Western Germany : : -0.17
    Americans : -0.83
    Japanese : -0.17
    AA fire in Germany : : 0.50
    

    Savegame

  • 19

    sz 39; I did best OOl for your fleet.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 1 infantry
                British defend with 2 infantry; Americans defend with 1 armour and 1 factory_minor
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                Americans win with 1 armour and 2 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 0.83
    

    Savegame

  • 19

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 infantry moved from Burma to India
            1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    

    Savegame

  • 19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 infantry moved from Burma to India
            1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to India
            1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - French
            5 infantry moved from Iraq to Persia
    

    Savegame

  • 19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 infantry moved from Burma to India
            1 cruiser moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 15 Sea Zone
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Burma to India
            1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from India: 1 infantry
            EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 15 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 12 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 7 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            5 infantry moved from Iraq to Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 9x factory_major, 6x factory_minor; Remaining resources: 48 PUs; 
            Germans buy 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Greater Southern Germany
            1 infantry moved from Germany to Poland
            1 armour moved from France to Northern Italy
            2 infantry moved from France to Southern France
            1 armour moved from Western Germany to Southern France
            3 infantry moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Yugoslavia
            1 armour moved from Western Germany to Yugoslavia
            3 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 1 armour and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 armour and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Yugoslavia
                Germans attack with 2 armour
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour in Yugoslavia, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 2 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Northern Italy
                Germans attack with 1 armour and 6 infantry
                British defend with 2 infantry; Americans defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 0/7 hits, 1.50 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 3 : 1/7 hits, 1.50 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 1 armour and 5 infantry in Northern Italy, round 4 : 2/6 hits, 1.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            4 infantry moved from Western Germany to Northern Italy
            6 infantry moved from Germany to Western Germany
            2 artilleries moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Western Germany
            10 infantry placed in Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.67
    Americans : -1.50
    

    Savegame

  • 19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine to Romania
                  Russians take Bessarabia from Germans
                  Russians take Romania from Germans
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            2 armour and 1 mech_infantry moved from Western Ukraine to Poland
                  Russians take Eastern Poland from Italians
            23 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 armour moved from Western Ukraine to Romania
            1 armour and 1 mech_infantry moved from Russia to Urals
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Ukraine to Romania
                  Russians take Bessarabia from Germans
                  Russians take Romania from Germans
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            2 armour and 1 mech_infantry moved from Western Ukraine to Poland
                  Russians take Eastern Poland from Italians
            23 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 armour moved from Western Ukraine to Romania
            1 armour and 1 mech_infantry moved from Russia to Urals
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 0/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 5 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Poland
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                    Russians roll dice for 2 armour in Poland, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 23 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 23 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 14/25 hits, 11.83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 23 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Western Ukraine to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            2 mech_infantrys moved from Russia to Western Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
    
        Place Units - Russians
            1 factory_minor placed in Western Ukraine
            1 armour and 1 mech_infantry placed in Ukraine
            Russians undo move 2.
            1 armour placed in Ukraine
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Russians : -5.83
    

    Savegame

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