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G-40 entek allies +20 -vs- dawgoneit axis

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                      Japanese take 6 Sea Zone from Americans
                2 fighters moved from 35 Sea Zone to 34 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Yunnan
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 infantry moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Central Mongolia to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 artillery and 3 infantry moved from Central Mongolia to Suiyuyan
                1 artillery and 1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 2 mech_infantrys moved from Manchuria to Chahar
                2 bombers moved from Manchuria to Yunnan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
                    British defend with 1 armour and 2 artilleries
                        Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Yunnan, round 2 :  6/13 hits
                        Chinese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for British: 1 armour and 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                        Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Korea to Buryatia
                2 battleships, 2 carriers, 2 cruisers and 4 transports moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from 34 Sea Zone to 19 Sea Zone
                2 fighters moved from 20 Sea Zone to 19 Sea Zone
                2 bombers moved from Yunnan to Kweichow

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                2 infantry placed in Manchuria
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
                Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs

    triplea_43594_Jap8.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                3 transports moved from 25 Sea Zone to 10 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar

    triplea_43594_Ame8.tsvg

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    Scramble Sz 6?

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    no

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                3 transports moved from 25 Sea Zone to 10 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 4 submarines
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Italians: 4 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Malaya to Philippines
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                3 bombers moved from 6 Sea Zone to Midway
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to Southern France
                2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                5 destroyers and 1 submarine placed in 10 Sea Zone
                1 artillery, 1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : 2.00
        Japanese : -0.33

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 6 / 0
        Japanese : 46 / 44
        Americans : 57 / 82
        Chinese : 3 / 1
        British : 39 / 41
        UK_Pacific : 22 / 22
        Italians : 13 / 13
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Ame8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 6 / 0
        Japanese : 46 / 44
        Americans : 57 / 82
        Chinese : 3 / 4
        British : 39 / 41
        UK_Pacific : 22 / 22
        Italians : 13 / 13
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Chi8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                3 transports moved from 25 Sea Zone to 10 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 4 submarines
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Italians: 4 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Malaya to Philippines
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                3 bombers moved from 6 Sea Zone to Midway
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to Southern France
                2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                5 destroyers and 1 submarine placed in 10 Sea Zone
                1 artillery, 1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 bomber and 1 infantry moved from Northwest Persia to Caucasus
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                      UK_Pacific take 35 Sea Zone from Japanese

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
                        2 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Germans: 2 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to Burma
                5 infantry moved from India to Burma
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                3 destroyers moved from 110 Sea Zone to 112 Sea Zone

    Place Units - British
                2 fighters placed in Southern France
                1 infantry placed in Southern France
                3 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India
                Turning on Edit Mode
                EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
                EDIT: Removing units owned by British from Belgian Congo: 2 mech_infantrys
                EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
                EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 6 infantry

    Combat Hit Differential Summary :

    Germans : -1.33
        Italians : -0.33
        British : 0.17
        Americans : 2.00
        Japanese : -0.33

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 6 / 0
        Japanese : 46 / 44
        Americans : 57 / 82
        Chinese : 3 / 4
        British : 41 / 46
        UK_Pacific : 22 / 22
        Italians : 13 / 13
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_UK_8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 6 infantry moved from Northern Italy to Southern France
                1 armour moved from Archangel to Karelia
                      Italians take Karelia from Russians

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 6 infantry
                    British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; Americans defend with 3 fighters
                        Italians roll dice for 1 artillery and 6 infantry in Southern France, round 2 :  0/7 hits
                        British roll dice for 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 :  4/11 hits
                        4 infantry owned by the Italians lost in Southern France
                    1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Northern Italy
                    British win with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs

    triplea_43594_Ita8.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                1 transport moved from 25 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 5 / 0
        Japanese : 45 / 44
        Americans : 57 / 82
        Chinese : 3 / 4
        British : 41 / 46
        UK_Pacific : 22 / 22
        Italians : 14 / 14
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_ANZ8.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                1 transport moved from 25 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 5 / 0
        Japanese : 45 / 44
        Americans : 57 / 82
        Chinese : 3 / 4
        British : 41 / 46
        UK_Pacific : 22 / 22
        Italians : 14 / 14
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_43594_Fre8.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Denmark
                2 infantry moved from Western Germany to Denmark
                2 artilleries moved from Denmark to Western Germany
                1 armour moved from Normandy Bordeaux to Southern France
                1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from France to Southern France
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Russians
                1 mech_infantry moved from Nenetsia to Evenkiyskiy
                1 mech_infantry moved from Urals to Timguska
                1 armour moved from Urals to Evenkiyskiy
                1 armour moved from Novosibirsk to Timguska
                2 armour and 1 mech_infantry moved from Volgograd to Caucasus
                5 armour moved from Novosibirsk to Caucasus
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Tambov to Samara
                2 bombers moved from Western Germany to 91 Sea Zone
                1 fighter and 3 tactical_bombers moved from France to Southern France

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 7 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry; French defend with 1 infantry
                        Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 :  6/8 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 7 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Evenkiyskiy
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Evenkiyskiy
                        Germans roll dice for 1 armour in Evenkiyskiy, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 2 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; Americans defend with 3 fighters
                        Germans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Southern France, round 2 :  4/14 hits
                        British roll dice for 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 :  8/11 hits
                        4 artilleries owned by the Germans, 3 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Southern France
                        Germans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Southern France, round 3 :  3/6 hits
                        British roll dice for 1 artillery, 5 fighters and 1 mech_infantry in Southern France, round 3 :  2/7 hits
                        1 mech_infantry owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Americans and 1 artillery owned by the British lost in Southern France
                        Germans roll dice for 1 fighter and 3 tactical_bombers in Southern France, round 4 :  2/4 hits
                        British roll dice for 4 fighters in Southern France, round 4 :  2/4 hits
                        1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern France
                        Germans roll dice for 2 tactical_bombers in Southern France, round 5 :  0/2 hits
                        British roll dice for 2 fighters in Southern France, round 5 :  1/2 hits
                        1 tactical_bomber owned by the Germans lost in Southern France
                        Germans roll dice for 1 tactical_bomber in Southern France, round 6 :  0/1 hits
                        British roll dice for 2 fighters in Southern France, round 6 :  1/2 hits
                        1 tactical_bomber owned by the Germans lost in Southern France
                    British win with 2 fighters remaining. Battle score for attacker is -34
                    Casualties for Germans: 2 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Americans: 3 fighters
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer and 2 transports
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Timguska
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Timguska, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                    Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from Novgorod to Karelia
                2 armour and 3 mech_infantrys moved from Germany to Northern Italy
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                Germans undo move 1.
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in France
                1 armour and 2 infantry placed in Volgograd
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    triplea_43594_Ger9.tsvg

  • 20 19 18 17 16

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
            3 infantry moved from Kansu to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
                Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            5 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.50
    

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 4 / 0
    Japanese : 43 / 44
    Americans : 57 / 82
    Chinese : 5 / 4
    British : 39 / 46
    UK_Pacific : 22 / 22
    Italians : 14 / 14
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    0_1542220233717_triplea_43594_Rus8.tsvg

  • 20 19 18 17 16

    I know the file says Rus 8 but it’s really 9.

  • 20 19 18 17 16

    Bumpity bump

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    hey. was wondering if you want to continue or start a new game or 2

  • 20 19 18 17 16

    Hey, welcome back! happy new year and all that.

    I’m down for whatever. If you want to continue this I will, or we can start a new one.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    its not letting me post. keeps kicking me out and making me sign back in 301 ERROR

  • 20 19 18 17 16

    Did you get the newest version of Triple A? Also double check the ID number 32312 it might have changed

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    i have the 1.9.0.0. is there another?

  • 20 19 18 17 16

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