0% for April

18L BM3.2 ArtofWar1947 (Axis+3) vs. Axis Dominion (Allies)

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Bid Purchase - Germans
                Germans buy 1 infantry; 0 PU unused

    Bid Placement - Germans
                1 infantry placed in Holland Belgium

    Purchase Units - Germans
                Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                2 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia

    triplea_42529_Ger1.tsvg

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    The usual questions: Scramble to SZ 110 or SZ111?

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    scramble 110

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Bid Purchase - Germans
                Germans buy 1 infantry; 0 PU unused

    Bid Placement - Germans
                1 infantry placed in Holland Belgium

    Purchase Units - Germans
                Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                2 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                        1 cruiser owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        1 battleship owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                    Casualties for French: 1 cruiser and 1 fighter
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
                    1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 4 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                        AA fire in France : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 4 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/17 hits, 5.33 expected hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                        1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                        Germans roll dice for 4 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/14 hits, 4.83 expected hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 0/8 hits, 3.33 expected hits
                        2 infantry owned by the French lost in France
                        Germans roll dice for 4 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/14 hits, 4.83 expected hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 4 : 3/6 hits, 2.67 expected hits
                        3 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 4 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 5 : 8/11 hits, 4.33 expected hits
                        French roll dice for 1 armour and 1 fighter in France, round 5 : 1/2 hits, 1.17 expected hits
                        1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 4 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Germans: 6 infantry and 1 mech_infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 1 armour, 2 artilleries, 1 fighter and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 3/10 hits, 3.00 expected hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    2 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans retreated to Slovakia Hungary
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_Allies: 3 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French

    Non Combat Move - Germans
                1 fighter moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from France to Western Germany
                1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Poland
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 armour moved from Greater Southern Germany to Romania

    Place Units - Germans
                1 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Germans : -3.17
        British : -2.50
        French : -4.50
        AA fire in France : : -0.17
        Neutral_Allies : -0.67

    triplea_42529_Ger1.tsvg

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    battle in 110 was done incorrectly. from your round 1 air attack, you chose to take out one of my figs as a casualty instead of my bb. I know you went off of the default choice, but considering you have 2 subs and I don’t have a dd, I would’ve definitely chosen the bb as casualty over the fig.

    therefore, going into round 2, I would have 2 figs left over.

    since you already rolled for one of my figs, I’ll roll for the 2nd here:

    DiceRolls: 1@4; Total Hits: 11@4: (2)

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    ok so I get another hit on your air. which air unit do you choose? I’ll then proceed to round 3, with my having one fig left (unless you choose to retreat of course).

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    Wish you had specified your OOL.

    Take out a tac.

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    @ArtofWar1947:

    Wish you had specified your OOL.

    Take out a tac.

    well the convention and mutual understanding is, the person rolling the dice would make the best decisions on behalf of the opponent he is rolling for. and if there is ever any doubt, the roller must ask his opponent for clarity, or else just make an assumption but be ready for that assumption to potentially be overturned (e.g., when doing an SBR or attack and intercepting/scrambling would be going against overwhelming odds). I think it’s more than clear that in this case, it’s pretty much always a given that the bb would be taken out before the fig, so the understanding would be that you as the roller would make that best decision for me, or else simply pause to ask for clarity.

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    this mutual understanding and convention works really well usually, btw. I mean we just finished an entire game where neither of us had to specify any OOL. so it’s a really nice convention and really helps speed things up.

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    ok so a tac is your casualty choice.

    shall I proceed to round 3, or do you wish to retreat?

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    Thanks for the clarification on the convention.

    As I understand it, the next round would have 2 Bmrs,  1 Tac, and 3 Fs for the Germans and 1 UK F. If so go ahead with the next round

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    no prob

    actually you’d have 2 figs, 1 tac, and 2 bombers against my fig. still continue?

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    Yes, correct. Continue with air battle.

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    your attack:

    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 6)2@4: (1, 5)

    my defense:

    DiceRolls: 1@4; Total Hits: 11@4: (3)

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    ok that clears me out, but I got another hit. what is your casualty?

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    Tale it on the F.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Baltic States to Belarus
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 infantry moved from Caucasus to Rostov
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_42529_Rus1.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.00 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.67 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/10 hits, 4.33 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Korea to Kiangsu
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : 1.00

    triplea_42529_Jap1.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Kweichow to Shensi
                1 fighter and 6 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                3 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    triplea_42529_Chi1.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    British attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 2 submarines
                        British roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                        2 submarines owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                    British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for British: 1 battleship
                    Casualties for Germans: 2 submarines

    Non Combat Move - British
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to Malta
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                1 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 37 Sea Zone to 79 Sea Zone
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
                1 fighter moved from Burma to India
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from 110 Sea Zone to French Equatorial Africa
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 infantry placed in United Kingdom
                1 submarine placed in 110 Sea Zone
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Combat Hit Differential Summary :

    Germans : 0.67
        British : 1.83
        Italians : -0.33

    triplea_42529_UK_1.tsvg

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