L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1


  • ok this changes things quite a lot, but since i scored only 1 hit with 6 subs in the original, it would be fair play from me that i do not take more than 1 hit with subs. (all though i could, but i wish not).

    so 1 hit from subs and 1 from acs is 2 hits, 1 more than in original rd 2


  • do not reroll all

    we ll just reroll what is must


  • no need to apologise. its sometiems hard to track that mega battles in triplea

    ok , i saw the dice in email, for u in rd 3. that destroyer u lost in rd 2(after i rerolled here) missed. so no problem for taht


  • ok we do not have to roll later since i stay on 1 sub, u ve lost ur ships, and my sub cant hit u.

    al we have to do is switch 2 of my subs, for wounded acs, and switch all from anzac to usa


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Chahar to Hopei

    triplea_42069_Jap10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
                EDIT: Turning off Edit Mode

    triplea_42069_Ame10.tsvg


  • @aequitas:

    No Problem Amon_Sul, i will reroll the battle.
    I had the best intrest in mind for you and i think the Outcome proved a good decission.

    Regarding to US and Anzak Subs:
    Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.

    You are live Right now?
    I will go ahead and reroll this now.
    Stay tuned.

    np dude.

    i think triple a maybe offered u to remove my acs before subs, so u just pushed ok.

    but anyway, i am not accusing u of anything, i do not doubt in ur honesty, just i had to complain since i want the best for myself, as i want for u in any battle.

    cheers


  • please confirm U agree with all, and i ll continue.

    but dont know when ill post, Croatia plays the finals soon :D


  • The map you posted is fine with me.

    No i took out your CV on Purpose b/c i that this would be the best for you.
    I was wrong as i can see now how you would have liked it to be done.
    For future ref. i will post a CM Map where CV’s are involved too just to make sure and request an Ool.

    Personally I hope and wish Croatia the title of WM2018!

    Good Luck.


  • well now after battle it seems that maybe it was better for me to preserve the subs, and not acs, so i can attack your sz 37 navy.

    but we have to be real, while the battle was going it was pretty close and i ve needed max defense. i had luck in this battle, u scored only 3 hits in that key rd, so i think that it would be real that i preserved acs for better defence.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
                EDIT: Turning off Edit Mode

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                3 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                5 bombers moved from Caroline Islands to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                2 cruisers moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Borneo
                Battle in Sumatra
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 6 bombers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
                    Japanese defend with 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
                        Americans roll dice for 4 submarines in 37 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 6 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  10/14 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 :  2/5 hits
                        4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 3 transports owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Neutral with 6 bombers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 89
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans win with 1 bomber, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
                4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                2 carriers moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to New Guinea
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 bomber moved from 37 Sea Zone to Java
                5 bombers moved from 37 Sea Zone to Java
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                2 cruisers moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 infantry moved from Tunisia to Algeria

    Place Units - Americans
                1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Persia to Eastern Persia
                1 bomber and 1 fighter moved from Persia to Eastern Persia

    Purchase Units - British
                British buy 1 artillery, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                3 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
                1 bomber moved from Eastern Persia to Iraq
                1 fighter moved from Eastern Persia to Persia
                1 fighter moved from Union of South Africa to Egypt
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to 110 Sea Zone
                4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                3 mech_infantrys placed in Egypt
                3 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Italians
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 7 PUs;

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 artillery and 4 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,1,3,6,1,6,3,3,2
                Italians collect 0 PUs (8 lost to blockades); end with 7 PUs

    Combat Hit Differential Summary :

    Italians : -0,17
        Americans : 0,67

    triplea_42069_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - ANZAC
                1 armour moved from Northern Territory to Western Australia
                      ANZAC take Western Australia from Japanese
                1 armour moved from Western Australia to Northern Territory
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland
                1 artillery moved from South Australia to Queensland
                1 aaGun moved from Northern Territory to Queensland
                1 armour moved from New South Wales to Queensland
                1 submarine moved from 43 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Persia to Northwest Persia

    Turn Complete - French

    triplea_42069_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                3 infantry moved from Samara to Novosibirsk
                1 armour moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 infantry moved from Southern France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 mech_infantrys moved from Southern France to France
                2 mech_infantrys moved from France to Holland Belgium
                6 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
                1 fighter moved from Novgorod to Novosibirsk

    Purchase Units - Germans
                Germans buy 5 armour, 1 factory_minor, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 6 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 4 aaGuns, 1 artillery and 5 infantry
                        AA fire in Holland Belgium : 3/12 hits, 2,00 expected hits
                        3 fighters owned by the Germans lost in Holland Belgium
                        Germans roll dice for 6 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 8/16 hits, 8,00 expected hits
                        Americans roll dice for 4 aaGuns, 1 armour, 2 artilleries and 7 infantry in Holland Belgium, round 2 : 3/10 hits, 3,50 expected hits
                        4 aaGuns owned by the Americans, 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 6 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 3 : 8/13 hits, 7,50 expected hits
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2,17 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 6 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 4 aaGuns, 1 artillery and 5 infantry
                Battle in Novosibirsk
                    Germans attack with 1 fighter and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Novosibirsk to Russia
                3 mech_infantrys moved from Russia to Volgograd
                3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
                2 aaGuns moved from Rostov to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Samara to Caucasus
                6 bombers, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
                1 aaGun moved from Southern France to Normandy Bordeaux
                5 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun, 1 artillery and 10 infantry moved from Southern France to France
                1 aaGun moved from Germany to Western Germany
                5 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 1 mech_infantry moved from Greece to Yugoslavia
                1 infantry moved from Novgorod to Vyborg
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 infantry placed in Western Germany
                2 infantry placed in Germany
                1 fighter and 1 mech_infantry placed in Novgorod
                1 fighter placed in Western Germany
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,2,5,4,4,6,4,1,2
                Germans collect 67 PUs (7 lost to blockades); end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Germans : 1,50
        Americans : -0,67
        Russians : -0,33
        AA fire in Holland Belgium : : 1,00

    triplea_42069_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Russians
                4 fighters and 2 infantry moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Novosibirsk, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Novosibirsk to Shensi
                4 fighters moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu

    Turn Complete - Russians

    triplea_42069_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Japanese
                1 bomber moved from Malaya to 41 Sea Zone
                1 bomber moved from Malaya to 43 Sea Zone
                1 bomber moved from Malaya to 45 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 1 Sea Zone
                1 marine moved from 1 Sea Zone to Alaska
                3 infantry moved from Yunnan to Szechwan
                1 armour and 2 mech_infantrys moved from Kweichow to Szechwan

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hawaiian Islands
                Battle in Alaska
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from Manchuria to Chahar
                2 infantry moved from French Indo China to Yunnan
                1 bomber moved from 45 Sea Zone to Philippines
                1 bomber moved from 43 Sea Zone to Philippines
                1 bomber moved from 41 Sea Zone to India

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                3 infantry placed in Malaya
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 fighters placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,3,3,2,2,2
                Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese : -0,33
        Japanese : 0,67

    triplea_42069_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Americans
                2 units repaired.
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                2 marines moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
                1 marine moved from 34 Sea Zone to Paulau Island
                1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
                1 marine moved from 32 Sea Zone to Marshall Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                2 fighters moved from Western United States to 1 Sea Zone
                3 mech_infantrys moved from Western United States to Alaska
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Purchase Units - Americans
                Americans buy 6 artilleries, 2 destroyers, 6 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Paulau Island
                Battle in Marshall Islands
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine and 3 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 26 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                    Americans attack with 3 mech_infantrys
                    Japanese defend with 1 factory_minor and 1 marine
                        Americans roll dice for 3 mech_infantrys in Alaska, round 2 :  1/3 hits
                        Japanese roll dice for 1 marine in Alaska, round 2 :  1/1 hits
                        1 marine owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 marine
                Battle in Hawaiian Islands
                    Americans attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 :  1/6 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 3 :  3/6 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 1 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                4 destroyers moved from 37 Sea Zone to 45 Sea Zone
                2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 1 Sea Zone to 25 Sea Zone
                2 fighters moved from Queensland to 25 Sea Zone
                2 carriers moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                6 bombers moved from Java to Caroline Islands
                3 fighters and 1 tactical_bomber moved from Java to Queensland
                1 fighter moved from New Guinea to 26 Sea Zone
                4 aaGuns, 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
                2 cruisers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Americans
                4 artilleries and 6 infantry placed in Central United States
                2 artilleries placed in Eastern United States
                2 destroyers and 6 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Kansu to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Move - British
                1 artillery moved from 125 Sea Zone to Norway
                1 infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to West India

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Norway
                Battle in West India
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in West India, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking Norway from Germans, taking West India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from West India to Persia
                1 mech_infantry moved from Persia to Eastern Persia
                5 aaGuns, 4 armour, 14 artilleries, 6 infantry and 1 mech_infantry moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Persia
                1 fighter and 3 mech_infantrys moved from Egypt to Iraq
                4 aaGuns, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 110 Sea Zone to 125 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 fighters placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_11.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 aaGun
                EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_42069_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 aaGun
                EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
                EDIT: Turning off Edit Mode

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 7 PUs;

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,2,6,6,3,4,6,5,5
                Italians collect 0 PUs (8 lost to blockades); end with 7 PUs

    Combat Hit Differential Summary :

    triplea_42069_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Northern Territory to Queensland
                1 armour and 1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 125 Sea Zone to Norway

    Turn Complete - French

    triplea_42069_Fre11.tsvg

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