OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
and why have u kept anzac ships instead of usa
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
here in rd 1 u should not remove my acs, but subs
and then consequently i would have more defending power than u did, since i woud have 2s , not 1s.
we need to reroll this, in a way that will only boost my defence (and reduce ur offense in the following round(s) if i score a hit)
so in rd 2
instead of 6 subs (1 hit)
i roll
4 subs
Rolls: 4@1; Total Hits: 24@1: (4, 1, 4, 1)
and
2 ac
Rolls: 2@2; Total Hits: 12@2: (3, 1)
No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.
Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.
You are live Right now?
I will go ahead and reroll this now.
Stay tuned.
ok this changes things quite a lot, but since i scored only 1 hit with 6 subs in the original, it would be fair play from me that i do not take more than 1 hit with subs. (all though i could, but i wish not).
so 1 hit from subs and 1 from acs is 2 hits, 1 more than in original rd 2
do not reroll all
we ll just reroll what is must
no need to apologise. its sometiems hard to track that mega battles in triplea
ok , i saw the dice in email, for u in rd 3. that destroyer u lost in rd 2(after i rerolled here) missed. so no problem for taht
ok we do not have to roll later since i stay on 1 sub, u ve lost ur ships, and my sub cant hit u.
al we have to do is switch 2 of my subs, for wounded acs, and switch all from anzac to usa
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Hopei
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit Mode
@aequitas:
No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.You are live Right now?
I will go ahead and reroll this now.
Stay tuned.
np dude.
i think triple a maybe offered u to remove my acs before subs, so u just pushed ok.
but anyway, i am not accusing u of anything, i do not doubt in ur honesty, just i had to complain
since i want the best for myself, as i want for u in any battle.
cheers
please confirm U agree with all, and i ll continue.
but dont know when ill post, Croatia plays the finals soon :D
The map you posted is fine with me.
No i took out your CV on Purpose b/c i that this would be the best for you.
I was wrong as i can see now how you would have liked it to be done.
For future ref. i will post a CM Map where CV’s are involved too just to make sure and request an Ool.
Personally I hope and wish Croatia the title of WM2018!
Good Luck.
well now after battle it seems that maybe it was better for me to preserve the subs, and not acs, so i can attack your sz 37 navy.
but we have to be real, while the battle was going it was pretty close and i ve needed max defense. i had luck in this battle, u scored only 3 hits in that key rd, so i think that it would be real that i preserved acs for better defence.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit Mode
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
3 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
5 bombers moved from Caroline Islands to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 6 bombers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 6 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 10/14 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits
4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 3 transports owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 6 bombers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 89
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from 37 Sea Zone to Java
5 bombers moved from 37 Sea Zone to Java
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 cruisers moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tunisia to Algeria
Place Units - Americans
1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Move - British
1 unit repaired.
1 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern Persia
Purchase Units - British
British buy 1 artillery, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Persia
1 fighter moved from Union of South Africa to Egypt
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
2 destroyers placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,1,3,6,1,6,3,3,2
Italians collect 0 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 armour moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to Northern Territory
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 artillery moved from South Australia to Queensland
1 aaGun moved from Northern Territory to Queensland
1 armour moved from New South Wales to Queensland
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Persia to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 mech_infantrys moved from Southern France to France
2 mech_infantrys moved from France to Holland Belgium
6 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
1 fighter moved from Novgorod to Novosibirsk
Purchase Units - Germans
Germans buy 5 armour, 1 factory_minor, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 4 aaGuns, 1 artillery and 5 infantry
AA fire in Holland Belgium : 3/12 hits, 2,00 expected hits
3 fighters owned by the Germans lost in Holland Belgium
Germans roll dice for 6 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 8/16 hits, 8,00 expected hits
Americans roll dice for 4 aaGuns, 1 armour, 2 artilleries and 7 infantry in Holland Belgium, round 2 : 3/10 hits, 3,50 expected hits
4 aaGuns owned by the Americans, 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 6 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 3 : 8/13 hits, 7,50 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2,17 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 4 aaGuns, 1 artillery and 5 infantry
Battle in Novosibirsk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Novosibirsk to Russia
3 mech_infantrys moved from Russia to Volgograd
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Samara to Caucasus
6 bombers, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Southern France to Normandy Bordeaux
5 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 10 infantry moved from Southern France to France
1 aaGun moved from Germany to Western Germany
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Western Germany
2 infantry placed in Germany
1 fighter and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,2,5,4,4,6,4,1,2
Germans collect 67 PUs (7 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1,50
Americans : -0,67
Russians : -0,33
AA fire in Holland Belgium : : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
4 fighters and 2 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Novosibirsk to Shensi
4 fighters moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Turn Complete - Russians