No scramble
L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to South Australia
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 3 transports
British defend with 3 submarines; ANZAC defend with 2 destroyers and 5 submarines; Americans defend with 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 2,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 8 fighters and 3 transports in 42 Sea Zone, round 3 : 3/14 hits, 7,50 expected hits
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 5/10 hits, 4,50 expected hits
4 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the British lost in 42 Sea Zone
Americans roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 3 bombers and 4 fighters in 42 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/10 hits, 4,50 expected hits
3 fighters owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
3 transports owned by the Japanese retreated to 37 Sea Zone
Americans win, taking Dutch New Guinea from ANZAC with 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -81
Casualties for British: 3 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 2 carriers, 3 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 3 infantry
ANZAC defend with 2 aaGuns and 1 artillery
Japanese roll dice for 3 infantry in South Australia, round 2 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 3 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 4 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 5 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 6 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 6 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 7 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 2 infantry in South Australia, round 8 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 infantry in South Australia, round 9 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 aaGuns
Casualties for Japanese: 3 infantry
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in JavaNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 bombers moved from 42 Sea Zone to Malaya
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 armour and 3 mech_infantrys moved from Jehol to Amur
1 aaGun moved from Jehol to Chahar
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 carrier placed in 37 Sea Zone
1 cruiser and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
1 armour placed in Manchuria
2 infantry placed in Kiangsu
Japanese undo move 6.
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 3,33
ANZAC : 0,33
Chinese : -0,67
Japanese : -7,33 -
So u took the risk :|
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why have u removed my destroyers and acs, before the subs?
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and why have u kept anzac ships instead of usa
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1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
here in rd 1 u should not remove my acs, but subs
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and then consequently i would have more defending power than u did, since i woud have 2s , not 1s.
we need to reroll this, in a way that will only boost my defence (and reduce ur offense in the following round(s) if i score a hit)
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so in rd 2
instead of 6 subs (1 hit)
i roll
4 subs
Rolls: 4@1; Total Hits: 24@1: (4, 1, 4, 1)
and
2 ac
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.You are live Right now?
I will go ahead and reroll this now.
Stay tuned. -
ok this changes things quite a lot, but since i scored only 1 hit with 6 subs in the original, it would be fair play from me that i do not take more than 1 hit with subs. (all though i could, but i wish not).
so 1 hit from subs and 1 from acs is 2 hits, 1 more than in original rd 2
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do not reroll all
we ll just reroll what is must
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no need to apologise. its sometiems hard to track that mega battles in triplea
ok , i saw the dice in email, for u in rd 3. that destroyer u lost in rd 2(after i rerolled here) missed. so no problem for taht
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ok we do not have to roll later since i stay on 1 sub, u ve lost ur ships, and my sub cant hit u.
al we have to do is switch 2 of my subs, for wounded acs, and switch all from anzac to usa
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Hopei -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit Mode -
@aequitas:
No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.You are live Right now?
I will go ahead and reroll this now.
Stay tuned.np dude.
i think triple a maybe offered u to remove my acs before subs, so u just pushed ok.
but anyway, i am not accusing u of anything, i do not doubt in ur honesty, just i had to
complain
since i want the best for myself, as i want for u in any battle.cheers
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please confirm U agree with all, and i ll continue.
but dont know when ill post, Croatia plays the finals soon :D
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The map you posted is fine with me.
No i took out your CV on Purpose b/c i that this would be the best for you.
I was wrong as i can see now how you would have liked it to be done.
For future ref. i will post a CM Map where CV’s are involved too just to make sure and request an Ool.Personally I hope and wish Croatia the title of WM2018!
Good Luck.
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well now after battle it seems that maybe it was better for me to preserve the subs, and not acs, so i can attack your sz 37 navy.
but we have to be real, while the battle was going it was pretty close and i ve needed max defense. i had luck in this battle, u scored only 3 hits in that key rd, so i think that it would be real that i preserved acs for better defence.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit ModeCombat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
3 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
5 bombers moved from Caroline Islands to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 6 bombers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 6 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 10/14 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits
4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 3 transports owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 6 bombers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 89
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from 37 Sea Zone to Java
5 bombers moved from 37 Sea Zone to Java
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 cruisers moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tunisia to AlgeriaPlace Units - Americans
1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 unit repaired.
1 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern PersiaPurchase Units - British
British buy 1 artillery, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Persia
1 fighter moved from Union of South Africa to Egypt
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxPurchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,1,3,6,1,6,3,3,2
Italians collect 0 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : -0,17
Americans : 0,67