L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 armour moved from New South Wales to Northern Territory
                1 infantry moved from Queensland to Northern Territory

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Northern Territory
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Northern Territory, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Northern Territory, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Northern Territory
                    ANZAC win, taking 44 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Northern Territory from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in South Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in South Australia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to South Australia
                1 aaGun moved from Queensland to Northern Territory
                1 destroyer moved from 55 Sea Zone to 56 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 infantry moved from Northwest Persia to Persia

    Turn Complete - French

    triplea_42069_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Albania to Greece
                      Germans take Greece from British
                3 mech_infantrys moved from Ukraine to Caucasus
                3 armour and 4 mech_infantrys moved from Rostov to Caucasus
                6 armour and 4 artilleries moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 armour and 1 mech_infantry moved from Novosibirsk to Samara

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 6 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 9 armour, 4 artilleries and 7 mech_infantrys
                    British defend with 2 artilleries
                        Germans roll dice for 9 armour, 4 artilleries and 7 mech_infantrys in Caucasus, round 2 : 8/20 hits, 7,67 expected hits
                        British roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                        2 artilleries owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 9 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                2 aaGuns moved from Ukraine to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Samara to Caucasus
                3 artilleries moved from Samara to Volgograd
                3 infantry moved from Russia to Samara
                1 infantry moved from Norway to Finland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun and 5 infantry moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
                3 bombers moved from Southern Italy to Western Germany
                1 armour, 1 artillery and 3 mech_infantrys moved from Bulgaria to Greece
                2 mech_infantrys moved from Western Germany to Southern France

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 1 transport placed in 115 Sea Zone
                1 infantry placed in Novgorod
                3 infantry placed in Southern France
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 bomber and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Novgorod: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,5,2,1,1,3,6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Germans collect 64 PUs (9 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        British : -0,67

    triplea_42069_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                4 fighters moved from Kansu to Hopei
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians
                Battle in Hopei
                    Russians attack with 4 fighters and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 4 fighters and 2 infantry in Hopei, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  0/2 hits
                        Russians roll dice for 4 fighters and 2 infantry in Hopei, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians win, taking Hopei from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Hopei to Kansu
                1 infantry moved from Kansu to Suiyuyan
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Turn Complete - Russians

    triplea_42069_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Chahar to Hopei
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Western Australia to South Australia
                1 infantry moved from Western Australia to South Australia
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    British defend with 3 submarines; ANZAC defend with 2 destroyers and 5 submarines; Americans defend with 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
                        Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 2,00 expected hits
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
                        1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 8 fighters and 3 transports in 42 Sea Zone, round 3 : 3/14 hits, 7,50 expected hits
                        Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
                        Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 5/10 hits, 4,50 expected hits
                        4 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the British lost in 42 Sea Zone
                        Americans roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 3 bombers and 4 fighters in 42 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits
                        Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/10 hits, 4,50 expected hits
                        3 fighters owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
                    3 transports owned by the Japanese retreated to 37 Sea Zone
                    Americans win, taking Dutch New Guinea from ANZAC with 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -81
                    Casualties for British: 3 submarines
                    Casualties for ANZAC: 2 submarines
                    Casualties for Americans: 2 carriers, 3 destroyers and 4 submarines
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in South Australia
                    Japanese attack with 3 infantry
                    ANZAC defend with 2 aaGuns and 1 artillery
                        Japanese roll dice for 3 infantry in South Australia, round 2 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 infantry in South Australia, round 3 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 infantry in South Australia, round 4 : 1/3 hits, 0,50 expected hits
                        ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the ANZAC lost in South Australia
                        Japanese roll dice for 3 infantry in South Australia, round 5 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 infantry in South Australia, round 6 : 1/3 hits, 0,50 expected hits
                        ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 6 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the ANZAC lost in South Australia
                        Japanese roll dice for 3 infantry in South Australia, round 7 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 1 artillery in South Australia, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                        Japanese roll dice for 2 infantry in South Australia, round 8 : 0/2 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery in South Australia, round 8 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                        Japanese roll dice for 1 infantry in South Australia, round 9 : 0/1 hits, 0,17 expected hits
                        ANZAC roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                    ANZAC win with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 2 aaGuns
                    Casualties for Japanese: 3 infantry
                    1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in Java

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                3 bombers moved from 42 Sea Zone to Malaya
                1 fighter moved from 6 Sea Zone to 37 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Siberia
                1 armour and 3 mech_infantrys moved from Jehol to Amur
                1 aaGun moved from Jehol to Chahar
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 carrier placed in 37 Sea Zone
                1 cruiser and 1 transport placed in 6 Sea Zone
                1 marine placed in Japan
                1 armour placed in Manchuria
                2 infantry placed in Kiangsu
                Japanese undo move 6.
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Americans : 3,33
        ANZAC : 0,33
        Chinese : -0,67
        Japanese : -7,33

    triplea_42069_Jap10.tsvg


  • So u took the risk  :|


  • why have u removed my destroyers and acs, before the subs?


  • and why have u kept anzac ships instead of usa


  • 1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone

    here in rd 1 u should not remove my acs, but subs


  • and then consequently i would have more defending power than u did, since i woud have 2s , not 1s.

    we need to reroll this, in a way that will only boost my defence (and reduce ur offense in the following round(s) if i score a hit)


  • so in rd 2

    instead of 6 subs (1 hit)

    i roll

    4 subs

    DiceRolls: 4@1; Total Hits: 24@1: (4, 1, 4, 1)

    and

    2 ac

    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • No Problem Amon_Sul, i will reroll the battle.
    I had the best intrest in mind for you and i think the Outcome proved a good decission.

    Regarding to US and Anzak Subs:
    Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.

    You are live Right now?
    I will go ahead and reroll this now.
    Stay tuned.


  • ok this changes things quite a lot, but since i scored only 1 hit with 6 subs in the original, it would be fair play from me that i do not take more than 1 hit with subs. (all though i could, but i wish not).

    so 1 hit from subs and 1 from acs is 2 hits, 1 more than in original rd 2


  • do not reroll all

    we ll just reroll what is must


  • no need to apologise. its sometiems hard to track that mega battles in triplea

    ok , i saw the dice in email, for u in rd 3. that destroyer u lost in rd 2(after i rerolled here) missed. so no problem for taht


  • ok we do not have to roll later since i stay on 1 sub, u ve lost ur ships, and my sub cant hit u.

    al we have to do is switch 2 of my subs, for wounded acs, and switch all from anzac to usa


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Chahar to Hopei

    triplea_42069_Jap10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
                EDIT: Turning off Edit Mode

    triplea_42069_Ame10.tsvg


  • @aequitas:

    No Problem Amon_Sul, i will reroll the battle.
    I had the best intrest in mind for you and i think the Outcome proved a good decission.

    Regarding to US and Anzak Subs:
    Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.

    You are live Right now?
    I will go ahead and reroll this now.
    Stay tuned.

    np dude.

    i think triple a maybe offered u to remove my acs before subs, so u just pushed ok.

    but anyway, i am not accusing u of anything, i do not doubt in ur honesty, just i had to complain since i want the best for myself, as i want for u in any battle.

    cheers


  • please confirm U agree with all, and i ll continue.

    but dont know when ill post, Croatia plays the finals soon :D


  • The map you posted is fine with me.

    No i took out your CV on Purpose b/c i that this would be the best for you.
    I was wrong as i can see now how you would have liked it to be done.
    For future ref. i will post a CM Map where CV’s are involved too just to make sure and request an Ool.

    Personally I hope and wish Croatia the title of WM2018!

    Good Luck.

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