Edit to the sub.
L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Northern Territory
1 infantry moved from Queensland to Northern TerritoryPurchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Northern Territory
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Northern Territory, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Northern Territory, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking 44 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Northern Territory from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in South Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in South Australia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to South Australia
1 aaGun moved from Queensland to Northern Territory
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to United Kingdom
2 infantry moved from Northwest Persia to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from British
3 mech_infantrys moved from Ukraine to Caucasus
3 armour and 4 mech_infantrys moved from Rostov to Caucasus
6 armour and 4 artilleries moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
2 armour and 1 mech_infantry moved from Novosibirsk to SamaraPurchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 6 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Caucasus
Germans attack with 9 armour, 4 artilleries and 7 mech_infantrys
British defend with 2 artilleries
Germans roll dice for 9 armour, 4 artilleries and 7 mech_infantrys in Caucasus, round 2 : 8/20 hits, 7,67 expected hits
British roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 9 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
2 aaGuns moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Samara to Caucasus
3 artilleries moved from Samara to Volgograd
3 infantry moved from Russia to Samara
1 infantry moved from Norway to Finland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 5 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Western Germany
1 armour, 1 artillery and 3 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Western Germany to Southern FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 115 Sea Zone
1 infantry placed in Novgorod
3 infantry placed in Southern France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,5,2,1,1,3,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Germans collect 64 PUs (9 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0,33
British : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
4 fighters moved from Kansu to Hopei
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Battle in Hopei
Russians attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Hopei, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Russians roll dice for 4 fighters and 2 infantry in Hopei, round 3 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
4 fighters moved from Hopei to Kansu
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 113 Sea Zone to 114 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to South Australia
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 3 transports
British defend with 3 submarines; ANZAC defend with 2 destroyers and 5 submarines; Americans defend with 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 2,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 8 fighters and 3 transports in 42 Sea Zone, round 3 : 3/14 hits, 7,50 expected hits
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 5/10 hits, 4,50 expected hits
4 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the British lost in 42 Sea Zone
Americans roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 3 bombers and 4 fighters in 42 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/10 hits, 4,50 expected hits
3 fighters owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
3 transports owned by the Japanese retreated to 37 Sea Zone
Americans win, taking Dutch New Guinea from ANZAC with 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -81
Casualties for British: 3 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 2 carriers, 3 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 3 infantry
ANZAC defend with 2 aaGuns and 1 artillery
Japanese roll dice for 3 infantry in South Australia, round 2 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 3 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 4 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 5 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 6 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 6 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 7 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 2 infantry in South Australia, round 8 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 infantry in South Australia, round 9 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 aaGuns
Casualties for Japanese: 3 infantry
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in JavaNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 bombers moved from 42 Sea Zone to Malaya
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 armour and 3 mech_infantrys moved from Jehol to Amur
1 aaGun moved from Jehol to Chahar
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 carrier placed in 37 Sea Zone
1 cruiser and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
1 armour placed in Manchuria
2 infantry placed in Kiangsu
Japanese undo move 6.
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 3,33
ANZAC : 0,33
Chinese : -0,67
Japanese : -7,33 -
So u took the risk :|
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why have u removed my destroyers and acs, before the subs?
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and why have u kept anzac ships instead of usa
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1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
here in rd 1 u should not remove my acs, but subs
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and then consequently i would have more defending power than u did, since i woud have 2s , not 1s.
we need to reroll this, in a way that will only boost my defence (and reduce ur offense in the following round(s) if i score a hit)
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so in rd 2
instead of 6 subs (1 hit)
i roll
4 subs
Rolls: 4@1; Total Hits: 24@1: (4, 1, 4, 1)
and
2 ac
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.You are live Right now?
I will go ahead and reroll this now.
Stay tuned. -
ok this changes things quite a lot, but since i scored only 1 hit with 6 subs in the original, it would be fair play from me that i do not take more than 1 hit with subs. (all though i could, but i wish not).
so 1 hit from subs and 1 from acs is 2 hits, 1 more than in original rd 2
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do not reroll all
we ll just reroll what is must
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no need to apologise. its sometiems hard to track that mega battles in triplea
ok , i saw the dice in email, for u in rd 3. that destroyer u lost in rd 2(after i rerolled here) missed. so no problem for taht
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ok we do not have to roll later since i stay on 1 sub, u ve lost ur ships, and my sub cant hit u.
al we have to do is switch 2 of my subs, for wounded acs, and switch all from anzac to usa
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Hopei -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit Mode -
@aequitas:
No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.You are live Right now?
I will go ahead and reroll this now.
Stay tuned.np dude.
i think triple a maybe offered u to remove my acs before subs, so u just pushed ok.
but anyway, i am not accusing u of anything, i do not doubt in ur honesty, just i had to
complain
since i want the best for myself, as i want for u in any battle.cheers
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please confirm U agree with all, and i ll continue.
but dont know when ill post, Croatia plays the finals soon :D
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The map you posted is fine with me.
No i took out your CV on Purpose b/c i that this would be the best for you.
I was wrong as i can see now how you would have liked it to be done.
For future ref. i will post a CM Map where CV’s are involved too just to make sure and request an Ool.Personally I hope and wish Croatia the title of WM2018!
Good Luck.