scramble in holland ? factor in that i could also include the bombardment
L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea ZonePurchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 4 submarines; French defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans and 4 submarines owned by the British Submerged
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5,3,3,3,3,4,3
Italians collect 0 PUs (7 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians : -0,17
British : -0,33 -
@aequitas:
It is still considered to be UK Pac Territory.
Since the income is not splitt and each UK side has its own, no money will be transferred.but uk pacific is dead
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 aaGuns and 1 armour; Remaining resources: 0 PUs;Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 aaGuns and 1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Move - Germans
1 infantry moved from Yugoslavia to Albania
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
2 artilleries moved from Tambov to Volgograd
1 artillery moved from Rostov to Caucasus
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour, 1 artillery and 3 mech_infantrys moved from Yugoslavia to Bulgaria
2 fighters and 4 tactical_bombers moved from Yugoslavia to Bulgaria
3 bombers moved from Southern Italy to BulgariaPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
Germans buy 2 bombers, 2 fighters, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Albania
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Albania
Germans win, taking Albania from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Bulgaria, round 2 : 7/14 hits, 7,00 expected hits
British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Russia to Volgograd
2 artilleries moved from Rostov to Volgograd
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Bryansk to Volgograd
2 artilleries moved from Russia to Samara
1 armour moved from Vologda to Urals
4 armour moved from Vologda to Volgograd
3 bombers, 2 fighters and 4 tactical_bombers moved from Bulgaria to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
5 infantry moved from Western Germany to Northern Italy
1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
2 bombers and 2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Western Ukraine
2 infantry placed in Southern France
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,2,1,5,3,2,2
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0,67
British : -1,00
Russians : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Suiyuyan to Hopei
2 fighters moved from Kansu to Hopei
2 fighters and 1 infantry moved from Kansu to ShensiCombat - Russians
Battle in Hopei
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Shensi to Kansu
2 fighters moved from Hopei to Kansu
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Olgiy to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 mech_infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 mech_infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from India to West India
1 fighter moved from India to West India
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansPurchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in West India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in West India, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Sakha to Siberia
1 armour and 3 mech_infantrys moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from Japan to Philippines
1 fighter moved from West India to India
3 bombers moved from Japan to Philippines
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
3 destroyers placed in 37 Sea Zone
2 carriers placed in 6 Sea Zone
3 infantry placed in India
2 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,5,1,2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -0,33
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to JavaPurchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
2 carriers, 4 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
5 bombers moved from New South Wales to Caroline Islands
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 cruisers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 cruisers moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 carrier and 3 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Move - British
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 submarine moved from 37 Sea Zone to 42 Sea ZonePurchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 2/2 hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
6 artilleries moved from Northwest Persia to Persia
1 aaGun and 1 artillery moved from Eastern Persia to Persia
2 aaGuns and 1 artillery moved from Iraq to Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 3 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
1 bomber moved from Caucasus to Persia
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 aaGun, 1 artillery and 1 infantry placed in Persia
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,4,5,1,3,6,2,2,2,4
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Northern Territory
1 infantry moved from Queensland to Northern TerritoryPurchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Northern Territory
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Northern Territory, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Northern Territory, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking 44 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Northern Territory from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in South Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in South Australia, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to South Australia
1 aaGun moved from Queensland to Northern Territory
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to United Kingdom
2 infantry moved from Northwest Persia to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from British
3 mech_infantrys moved from Ukraine to Caucasus
3 armour and 4 mech_infantrys moved from Rostov to Caucasus
6 armour and 4 artilleries moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
2 armour and 1 mech_infantry moved from Novosibirsk to SamaraPurchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 6 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Caucasus
Germans attack with 9 armour, 4 artilleries and 7 mech_infantrys
British defend with 2 artilleries
Germans roll dice for 9 armour, 4 artilleries and 7 mech_infantrys in Caucasus, round 2 : 8/20 hits, 7,67 expected hits
British roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 9 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
2 aaGuns moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Samara to Caucasus
3 artilleries moved from Samara to Volgograd
3 infantry moved from Russia to Samara
1 infantry moved from Norway to Finland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 5 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Western Germany
1 armour, 1 artillery and 3 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Western Germany to Southern FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 115 Sea Zone
1 infantry placed in Novgorod
3 infantry placed in Southern France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,5,2,1,1,3,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Germans collect 64 PUs (9 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0,33
British : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
4 fighters moved from Kansu to Hopei
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Battle in Hopei
Russians attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Hopei, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Russians roll dice for 4 fighters and 2 infantry in Hopei, round 3 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
4 fighters moved from Hopei to Kansu
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 113 Sea Zone to 114 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to South Australia
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 3 transports
British defend with 3 submarines; ANZAC defend with 2 destroyers and 5 submarines; Americans defend with 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 2,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 8 fighters and 3 transports in 42 Sea Zone, round 3 : 3/14 hits, 7,50 expected hits
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 5/10 hits, 4,50 expected hits
4 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the British lost in 42 Sea Zone
Americans roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 3 bombers and 4 fighters in 42 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits
Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/10 hits, 4,50 expected hits
3 fighters owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
3 transports owned by the Japanese retreated to 37 Sea Zone
Americans win, taking Dutch New Guinea from ANZAC with 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -81
Casualties for British: 3 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 2 carriers, 3 destroyers and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 3 infantry
ANZAC defend with 2 aaGuns and 1 artillery
Japanese roll dice for 3 infantry in South Australia, round 2 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 3 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 4 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 5 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in South Australia, round 6 : 1/3 hits, 0,50 expected hits
ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 6 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the ANZAC lost in South Australia
Japanese roll dice for 3 infantry in South Australia, round 7 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 2 infantry in South Australia, round 8 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 infantry in South Australia, round 9 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 aaGuns
Casualties for Japanese: 3 infantry
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in JavaNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 bombers moved from 42 Sea Zone to Malaya
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Siberia
1 armour and 3 mech_infantrys moved from Jehol to Amur
1 aaGun moved from Jehol to Chahar
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 carrier placed in 37 Sea Zone
1 cruiser and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
1 armour placed in Manchuria
2 infantry placed in Kiangsu
Japanese undo move 6.
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 3,33
ANZAC : 0,33
Chinese : -0,67
Japanese : -7,33 -
So u took the risk :|
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why have u removed my destroyers and acs, before the subs?
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and why have u kept anzac ships instead of usa
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1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
here in rd 1 u should not remove my acs, but subs
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and then consequently i would have more defending power than u did, since i woud have 2s , not 1s.
we need to reroll this, in a way that will only boost my defence (and reduce ur offense in the following round(s) if i score a hit)
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so in rd 2
instead of 6 subs (1 hit)
i roll
4 subs
Rolls: 4@1; Total Hits: 24@1: (4, 1, 4, 1)
and
2 ac
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.You are live Right now?
I will go ahead and reroll this now.
Stay tuned.