Farmboy (Axis +4) vs Giallo (Allies) BM

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    And I imagine it was fine but I realized I forgot to post that I assumed no scramble on the Germany turn when I attacked the Soviet sub of the UK. Easy to do after the fact if you missed that and wanted to do it.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from 10 Sea Zone to 13 Sea Zone
                2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western United States to 27 Sea Zone
                1 fighter moved from 10 Sea Zone to 27 Sea Zone
                1 tactical_bomber moved from Western United States to 12 Sea Zone
                1 fighter moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 64 Sea Zone to 27 Sea Zone
                1 carrier moved from 64 Sea Zone to 27 Sea Zone
                1 carrier moved from 64 Sea Zone to 12 Sea Zone
                1 carrier moved from 10 Sea Zone to 13 Sea Zone
                1 bomber moved from Western United States to 27 Sea Zone

    Combat - Americans
                Battle in 12 Sea Zone
                    Americans attack with 1 carrier, 3 fighters and 3 tactical_bombers
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 :  6/6 hits
                        Japanese roll dice for 1 carrier in 12 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 12 Sea Zone
                    Americans win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 27 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 carrier in 27 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 27 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 carrier
                Battle in 13 Sea Zone
                    Americans attack with 1 carrier, 3 fighters and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 13 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 13 Sea Zone
                    Americans win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from Southeast Mexico to 64 Sea Zone
                3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 infantry and 5 transports moved from 64 Sea Zone to 10 Sea Zone
                3 artilleries and 3 infantry moved from 10 Sea Zone to Western United States
                1 bomber moved from 27 Sea Zone to Western United States
                3 fighters and 3 tactical_bombers moved from 13 Sea Zone to 10 Sea Zone
                3 fighters and 3 tactical_bombers moved from 12 Sea Zone to 10 Sea Zone
                2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 fighters and 2 tactical_bombers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    triplea_42164_Ame12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Chahar to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 3 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 3 infantry in Suiyuyan, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 5 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_42164_Chi12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from 10 Sea Zone to 13 Sea Zone
                2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western United States to 27 Sea Zone
                1 fighter moved from 10 Sea Zone to 27 Sea Zone
                1 tactical_bomber moved from Western United States to 12 Sea Zone
                1 fighter moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 64 Sea Zone to 27 Sea Zone
                1 carrier moved from 64 Sea Zone to 27 Sea Zone
                1 carrier moved from 64 Sea Zone to 12 Sea Zone
                1 carrier moved from 10 Sea Zone to 13 Sea Zone
                1 bomber moved from Western United States to 27 Sea Zone

    Combat - Americans
                Battle in 12 Sea Zone
                    Americans attack with 1 carrier, 3 fighters and 3 tactical_bombers
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 :  6/6 hits
                        Japanese roll dice for 1 carrier in 12 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 12 Sea Zone
                    Americans win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 27 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 carrier in 27 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 27 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 carrier
                Battle in 13 Sea Zone
                    Americans attack with 1 carrier, 3 fighters and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 13 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 13 Sea Zone
                    Americans win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from Southeast Mexico to 64 Sea Zone
                3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 infantry and 5 transports moved from 64 Sea Zone to 10 Sea Zone
                3 artilleries and 3 infantry moved from 10 Sea Zone to Western United States
                1 bomber moved from 27 Sea Zone to Western United States
                3 fighters and 3 tactical_bombers moved from 13 Sea Zone to 10 Sea Zone
                3 fighters and 3 tactical_bombers moved from 12 Sea Zone to 10 Sea Zone
                2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 fighters and 2 tactical_bombers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Chahar to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 3 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 3 infantry in Suiyuyan, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 5 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Suiyuyan, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                1 bomber moved from Egypt to Alexandria
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Neutral_Axis
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Combat - British
                Battle in Alexandria
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Alexandria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 bomber moved from Alexandria to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                4 artilleries moved from Eastern Persia to West India
                4 infantry moved from Persia to Eastern Persia
                5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                6 artilleries and 9 infantry moved from Trans-Jordan to Egypt
                8 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Egypt to Eastern Persia
                2 infantry moved from 10 Sea Zone to Western United States

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,4,1
                British collect 34 PUs (5 lost to blockades); end with 34 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42164_UK_12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from 98 Sea Zone to Syria
                1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 marine moved from Southern France to 93 Sea Zone
                1 cruiser and 1 marine moved from 93 Sea Zone to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Trans-Jordan
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Tobruk to Alexandria
                2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine
                1 armour and 2 mech_infantrys moved from Romania to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Syria
                Battle in Ukraine
                    Italians attack with 2 fighters and 1 tactical_bomber
                    Russians defend with 2 artilleries and 1 factory_minor
                        Italians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.67 expected hits
                        Russians roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 3 : 3/3 hits, 1.67 expected hits
                        Russians roll dice for 2 artilleries in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                        2 artilleries owned by the Russians and 2 fighters owned by the Italians lost in Ukraine
                    Italians win, taking Trans-Jordan from British, taking Syria from British with 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 fighters
                    Casualties for Russians: 2 artilleries
                Battle in Western Ukraine
                    Italians attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to Greece
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Gibraltar to Southern Italy
                1 tactical_bomber moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 transport moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 artilleries, 1 infantry and 2 marines placed in Northern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Italians : 1.17
        British : 0.67
        Russians : 0.33

    triplea_42164_Ita12.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - French

    triplea_42164_Fre12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 5 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 bomber, 8 fighters and 1 tactical_bomber moved from Sikang to India
                8 armour moved from Yunnan to India
                11 armour and 4 mech_infantrys moved from Burma to India

    Combat - Germans
                Battle in India
                    Germans attack with 19 armour, 1 bomber, 8 fighters, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 4 artilleries, 4 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers; Americans defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 3 fighters and 1 tactical_bomber
                        AA fire in India : 1/6 hits, 1.00 expected hits
                        1 fighter owned by the Germans lost in India
                        Germans roll dice for 19 armour, 1 bomber, 7 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/32 hits, 15.00 expected hits
                        UK_Pacific roll dice for 2 aaGuns, 4 artilleries, 8 fighters, 11 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 11/29 hits, 12.83 expected hits
                        1 mech_infantry owned by the British, 2 aaGuns owned by the British, 7 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in India
                        Germans roll dice for 12 armour, 1 bomber, 7 fighters and 1 tactical_bomber in India, round 3 : 16/21 hits, 10.83 expected hits
                        UK_Pacific roll dice for 4 artilleries, 8 fighters, 2 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/17 hits, 8.83 expected hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 10 armour owned by the Germans, 1 fighter owned by the Americans, 4 artilleries owned by the British and 4 fighters owned by the British lost in India
                        Germans roll dice for 2 armour, 1 bomber, 7 fighters and 1 tactical_bomber in India, round 4 : 3/11 hits, 5.83 expected hits
                        UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in India
                    Germans captures 5PUs while taking UK_Pacific capital
                    Germans converts factory_major into different units
                    Germans win, taking India from UK_Pacific with 1 armour, 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Germans: 18 armour, 1 fighter and 4 mech_infantrys
                    Casualties for British: 2 aaGuns, 4 artilleries, 4 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Casualties for Americans: 1 fighter
                    Casualties for Russians: 3 fighters and 1 tactical_bomber
                triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Germans
                1 bomber, 7 fighters and 1 tactical_bomber moved from India to Burma
                2 artilleries, 2 infantry and 1 marine moved from Southern France to 93 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 98 Sea Zone
                2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber moved from 98 Sea Zone to Syria
                2 fighters moved from Gibraltar to Syria
                2 fighters moved from Western Germany to Syria
                1 armour, 1 artillery and 1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 aaGun, 1 artillery and 2 infantry moved from Archangel to Novgorod
                1 fighter moved from Novgorod to Baltic States
                2 aaGuns, 10 artilleries and 11 infantry moved from Poland to Baltic States
                2 mech_infantrys moved from Eastern Poland to Ukraine
                3 aaGuns, 9 artilleries and 7 infantry moved from Eastern Poland to Baltic States
                1 armour and 3 mech_infantrys moved from Western Germany to Poland
                10 armour moved from Germany to Baltic States
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                2 artilleries, 2 infantry and 1 marine placed in Western Germany
                6 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : 1.33
        UK_Pacific : -0.33
        AA fire in India : : 0.00

    triplea_42164_Ger13.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Samara to Kansu
                      Russians take Novosibirsk from Germans
                1 armour moved from Samara to Urals
                      Russians take Urals from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
                1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
                1 artillery moved from Kazakhstan to Novosibirsk
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                2 artilleries and 2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Novgorod
                5 artilleries, 21 infantry and 1 mech_infantry moved from Belarus to Bryansk
                5 artilleries and 5 infantry moved from Smolensk to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour moved from Russia to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Russia to Bryansk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 4 artilleries and 4 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        Russians roll dice for 4 artilleries and 4 infantry in Novgorod, round 2 :  2/8 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Novgorod, round 2 :  2/6 hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 4 artilleries and 2 infantry in Novgorod, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 :  1/5 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 4 artilleries and 1 infantry in Novgorod, round 4 :  1/5 hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 4 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 4 artilleries in Novgorod, round 5 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 5 :  1/3 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 3 artilleries in Novgorod, round 6 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 6 :  1/2 hits
                        1 artillery owned by the Russians lost in Novgorod
                        Russians roll dice for 2 artilleries in Novgorod, round 7 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 7 :  0/2 hits
                        1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries in Novgorod, round 8 :  1/2 hits
                        Germans roll dice for 1 artillery in Novgorod, round 8 :  0/1 hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Tsinghai
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tsinghai
                    Russians win, taking Tsinghai from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 11 artilleries, 26 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 11 artilleries, 26 infantry and 1 mech_infantry in Bryansk, round 2 :  10/39 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 11 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Sikang
                    Russians attack with 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield; Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 1 mech_infantry in Sikang, round 4 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 4 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Sikang
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns, 3 artilleries and 3 infantry moved from Samara to Volgograd
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Belarus to Bryansk

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Volgograd
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42164_Rus13.tsvg

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Burma to West India
                4 armour moved from Burma to West India
                4 mech_infantrys moved from Burma to West India
                1 infantry moved from Hopei to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 carrier moved from 26 Sea Zone to 12 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 13 Sea Zone
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone
                1 fighter moved from 26 Sea Zone to 13 Sea Zone
                1 armour and 1 mech_infantry moved from Burma to West India
                1 armour moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to Western Australia
                      Japanese take Western Australia from ANZAC

    Combat - Japanese
                Battle in 12 Sea Zone
                    Japanese attack with 1 carrier, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                        Americans roll dice for 1 carrier in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 carrier owned by the Americans lost in 12 Sea Zone
                    Japanese win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in 13 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 13 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        Americans roll dice for 1 carrier in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 carrier owned by the Americans lost in 13 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in West India
                    Japanese attack with 5 armour, 1 bomber and 5 mech_infantrys
                    British defend with 4 artilleries
                        Japanese roll dice for 5 armour, 1 bomber and 5 mech_infantrys in West India, round 2 : 3/11 hits, 4.00 expected hits
                        UK_Pacific roll dice for 4 artilleries in West India, round 2 : 0/4 hits, 1.33 expected hits
                        3 artilleries owned by the British lost in West India
                        Japanese roll dice for 5 armour, 1 bomber and 5 mech_infantrys in West India, round 3 : 7/11 hits, 4.00 expected hits
                        UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 5 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for British: 4 artilleries

    Non Combat Move - Japanese
                1 bomber moved from West India to French Indo China
                4 fighters and 2 tactical_bombers moved from Burma to Shantung
                1 destroyer moved from 6 Sea Zone to 9 Sea Zone
                1 destroyer moved from 26 Sea Zone to 11 Sea Zone
                3 fighters and 1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands
                3 fighters and 3 tactical_bombers moved from 12 Sea Zone to Hawaiian Islands
                2 battleships and 3 carriers moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to Hawaiian Islands
                4 fighters moved from Queensland to Hawaiian Islands
                1 infantry moved from Queensland to South Australia
                1 armour, 11 artilleries and 10 infantry moved from Queensland to Northern Territory
                3 armour and 5 mech_infantrys moved from Burma to Yunnan
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Shantung to Anhwe
                2 artilleries moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Hunan
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Hunan to Yunnan

    Place Units - Japanese
                1 destroyer and 5 fighters placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Americans : 0.33
        UK_Pacific : -1.67
        Japanese : 1.00

    triplea_42164_Jap13.tsvg

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Burma to West India
                4 armour moved from Burma to West India
                4 mech_infantrys moved from Burma to West India
                1 infantry moved from Hopei to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 carrier moved from 26 Sea Zone to 12 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 13 Sea Zone
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone
                1 fighter moved from 26 Sea Zone to 13 Sea Zone
                1 armour and 1 mech_infantry moved from Burma to West India
                1 armour moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to Western Australia
                      Japanese take Western Australia from ANZAC

    Combat - Japanese
                Battle in 12 Sea Zone
                    Japanese attack with 1 carrier, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                        Americans roll dice for 1 carrier in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 carrier owned by the Americans lost in 12 Sea Zone
                    Japanese win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in 13 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 13 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        Americans roll dice for 1 carrier in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 carrier owned by the Americans lost in 13 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in West India
                    Japanese attack with 5 armour, 1 bomber and 5 mech_infantrys
                    British defend with 4 artilleries
                        Japanese roll dice for 5 armour, 1 bomber and 5 mech_infantrys in West India, round 2 : 3/11 hits, 4.00 expected hits
                        UK_Pacific roll dice for 4 artilleries in West India, round 2 : 0/4 hits, 1.33 expected hits
                        3 artilleries owned by the British lost in West India
                        Japanese roll dice for 5 armour, 1 bomber and 5 mech_infantrys in West India, round 3 : 7/11 hits, 4.00 expected hits
                        UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 5 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for British: 4 artilleries

    Non Combat Move - Japanese
                1 bomber moved from West India to French Indo China
                4 fighters and 2 tactical_bombers moved from Burma to Shantung
                1 destroyer moved from 6 Sea Zone to 9 Sea Zone
                1 destroyer moved from 26 Sea Zone to 11 Sea Zone
                3 fighters and 1 tactical_bomber moved from 13 Sea Zone to Hawaiian Islands
                3 fighters and 3 tactical_bombers moved from 12 Sea Zone to Hawaiian Islands
                2 battleships and 3 carriers moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to Hawaiian Islands
                4 fighters moved from Queensland to Hawaiian Islands
                1 infantry moved from Queensland to South Australia
                1 armour, 11 artilleries and 10 infantry moved from Queensland to Northern Territory
                3 armour and 5 mech_infantrys moved from Burma to Yunnan
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Shantung to Anhwe
                2 artilleries moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Hunan
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Hunan to Yunnan

    Place Units - Japanese
                1 destroyer and 5 fighters placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 1 bomber
                EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : 0.33
        UK_Pacific : -1.67
        Japanese : 1.00

    triplea_42164_Jap13.tsvg

  • 25 23 22 21 20 19 18 17

    Reposted with an NCM edit.

    I think that if you can’t manage to take back Hawaii this turn, then I’ve got the victory conditions.

    If I’m right on that, than I’m happy to start another game with same conditions but switching sides. I will however, be quite slow in responding over the next week (if you don’t hear from me).

  • 21 20 19 18 17 16

    ok gg well played! can we play another round with you as axis same condtions?

  • 25 23 22 21 20 19 18 17

    yes good game and well played! For sure we can do a rematch. Just note that I will be slow in playing over the next week.

  • 21 20 19 18 17 16

    No problem at all. I’m doing renovations this week anyway

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