TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 5 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 5 fighters and 5 tactical_bombers
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 5 tactical_bombers moved from 92 Sea Zone to 104 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
1 harbour placed in Morocco
2 destroyers and 4 fighters placed in 10 Sea Zone
Americans undo move 2.
4 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Syria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 104 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from India to Burma
Combat - British
Battle in Tobruk
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 2/2 hits
Italians roll dice for 1 marine in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 marine owned by the Italians lost in Tobruk
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 marine
Battle in 119 Sea Zone
British attack with 2 cruisers and 1 destroyer
Germans defend with 1 submarine
British roll dice for 2 cruisers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 armour and 1 infantry
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits
Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Burma to India
1 bomber moved from Tobruk to Egypt
4 artilleries and 6 infantry moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 destroyer placed in 98 Sea Zone
2 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
triplea_42164_UK_9.tsvg