Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 4 artilleries, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take French Equatorial Africa from British
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Syria from British
French take Tunisia from Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 marine moved from 19 Sea Zone to Okinawa
2 artilleries, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Venezuela
1 bomber moved from Eastern United States to Chile
Combat - Americans
Battle in Okinawa
Battle in Venezuela
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 : 2/3 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Okinawa from Japanese, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Chile, round 3 : 2/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 bomber and 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Non Combat Move - Americans
1 bomber moved from Chile to Brazil
1 bomber moved from Venezuela to Brazil
3 fighters moved from Midway to Caroline Islands
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Amur to Yakut S.S.R.
1 mech_infantry moved from Jehol to Korea
1 mech_infantry moved from Jehol to Suiyuyan
3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 marine and 4 mech_infantrys moved from Normandy Bordeaux to France
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 airfield and 3 fighters placed in Spain
1 fighter placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Brazil
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,4,4,3,1,6,6,2,6,5,5,2,5,4,6,6,3,3,5,1,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery placed in Anhwe
1 artillery placed in Hunan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 4 artilleries, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take French Equatorial Africa from British
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Syria from British
French take Tunisia from Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 marine moved from 19 Sea Zone to Okinawa
2 artilleries, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to Venezuela
1 bomber moved from Eastern United States to Chile
Combat - Americans
Battle in Okinawa
Battle in Venezuela
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 : 2/3 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Okinawa from Japanese, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Chile, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Chile, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Chile, round 3 : 2/3 hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 1 bomber and 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Non Combat Move - Americans
1 bomber moved from Chile to Brazil
1 bomber moved from Venezuela to Brazil
3 fighters moved from Midway to Caroline Islands
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Amur to Yakut S.S.R.
1 mech_infantry moved from Jehol to Korea
1 mech_infantry moved from Jehol to Suiyuyan
3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 marine and 4 mech_infantrys moved from Normandy Bordeaux to France
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 airfield and 3 fighters placed in Spain
1 fighter placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Brazil
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,4,4,3,1,6,6,2,6,5,5,2,5,4,6,6,3,3,5,1,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery placed in Anhwe
1 artillery placed in Hunan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 aaGun, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from Spain to Southern France
3 fighters and 2 infantry moved from Turkey to Greece
1 armour and 1 mech_infantry moved from Sikang to Afghanistan
4 mech_infantrys moved from India to Afghanistan
3 armour moved from West India to Afghanistan
1 infantry moved from Eastern Persia to Afghanistan
2 armour moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
2 armour moved from Persia to Saudi Arabia
1 bomber moved from Turkey to Southern France
Combat - British
Battle in Greece
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Greece, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Saudi Arabia
British attack with 4 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 4 armour, 1 artillery and 1 infantry in Saudi Arabia, round 2 : 4/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 4 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 4 armour, 1 infantry and 5 mech_infantrys
Neutral_True defend with 4 infantry
British roll dice for 4 armour, 1 infantry and 5 mech_infantrys in Afghanistan, round 2 : 4/10 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits
4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 4 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Battle in Southern France
British attack with 1 bomber and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 bomber and 5 infantry in Southern France, round 2 : 0/6 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits
British roll dice for 1 bomber and 5 infantry in Southern France, round 3 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British roll dice for 1 bomber and 4 infantry in Southern France, round 4 : 1/5 hits
Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Southern France to France
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Spain to Southern France
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to France
3 fighters moved from Greece to France
1 artillery and 1 infantry moved from Alexandria to Egypt
3 infantry moved from Egypt to Trans-Jordan
4 mech_infantrys moved from Eastern Persia to Northwest Persia
4 aaGuns moved from Kweichow to Szechwan
2 armour and 5 mech_infantrys moved from Shensi to Tsinghai
2 armour and 5 mech_infantrys moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 aaGun and 1 infantry moved from Turkey to Caucasus
3 infantry moved from Iraq to Turkey
1 infantry moved from Syria to Turkey
1 infantry moved from Turkey to Caucasus
Place Units - British
1 fighter placed in United Kingdom
1 fighter placed in 110 Sea Zone
1 aaGun and 2 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,6
British collect 38 PUs (5 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour placed in West India
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in West India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 marine moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Southern France
2 artilleries and 2 mech_infantrys moved from Northern Italy to Southern France
Combat - Italians
Battle in Greece
Italians attack with 1 fighter, 1 infantry and 1 marine
British defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 marine in Greece, round 2 : 0/3 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
Italians roll dice for 1 fighter, 1 infantry and 1 marine in Greece, round 3 : 1/3 hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber and 2 mech_infantrys
French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun and 4 infantry
AA fire in Southern France : 1/1 hits
1 bomber owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 2 mech_infantrys in Southern France, round 2 : 0/4 hits
French roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 2/4 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 1/2 hits
French roll dice for 1 aaGun and 4 infantry in Southern France, round 3 : 2/4 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the British and 1 artillery owned by the Italians lost in Southern France
French win with 4 infantry remaining. Battle score for attacker is -23
Casualties for Italians: 2 artilleries, 1 bomber and 2 mech_infantrys
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Formosa to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kweichow to Szechwan
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Formosa to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Kweichow to Szechwan
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,6,5
French collect 18 PUs (1 lost to blockades); end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 5 fighters and 3 tactical_bombers moved from Western Germany to Turkey
3 bombers moved from Bulgaria to Turkey
4 mech_infantrys moved from Bulgaria to Turkey
23 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Russia
20 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Caucasus
6 armour moved from Rostov to Caucasus
9 mech_infantrys moved from Rostov to Caucasus
9 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 carriers moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
5 fighters moved from 113 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Turkey
Germans attack with 6 bombers, 5 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 5 artilleries and 8 infantry; Russians defend with 1 bomber
Germans roll dice for 6 bombers, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 11/18 hits
British roll dice for 1 armour, 5 artilleries, 1 bomber and 8 infantry in Turkey, round 2 : 8/15 hits
4 mech_infantrys owned by the Germans, 2 tactical_bombers owned by the Germans, 1 bomber owned by the Russians, 2 fighters owned by the Germans, 2 artilleries owned by the British and 8 infantry owned by the British lost in Turkey
Germans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Turkey, round 3 : 7/10 hits
British roll dice for 1 armour and 3 artilleries in Turkey, round 3 : 2/4 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the British and 3 artilleries owned by the British lost in Turkey
Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is -17
Casualties for Germans: 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Casualties for British: 1 armour, 5 artilleries and 8 infantry
Casualties for Russians: 1 bomber
Battle in 114 Sea Zone
Germans attack with 3 carriers, 1 cruiser, 1 destroyer and 5 fighters
Russians defend with 1 cruiser
Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer and 5 fighters in 114 Sea Zone, round 2 : 6/7 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 carriers, 1 cruiser, 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 2 aaGuns and 2 infantry
AA fire in Holland Belgium : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 aaGuns owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 aaGuns and 2 infantry
Battle in Caucasus
Germans attack with 18 armour, 1 infantry and 10 mech_infantrys
Russians defend with 1 mech_infantry; British defend with 1 aaGun and 2 infantry
Germans roll dice for 18 armour, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 9/29 hits
Russians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 18 armour and 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Turkey to Greece
3 infantry moved from Bulgaria to Greece
3 bombers moved from Turkey to Germany
3 bombers moved from Turkey to Ukraine
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Bryansk to Ukraine
5 fighters moved from 114 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 artilleries and 2 mech_infantrys moved from Germany to Western Germany
6 infantry moved from Sweden to 113 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
6 infantry moved from 114 Sea Zone to Germany
2 submarines moved from 98 Sea Zone to 97 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
3 artilleries and 6 infantry placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Kansu to Urals
1 mech_infantry moved from Urals to Nenetsia
1 infantry moved from Archangel to Vologda
21 artilleries and 20 infantry moved from Vologda to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
Turn Complete - Russians
I will attack sz 97 with USA
with 5 subs, 1 des, 3 figs, 1 bom.
will u scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 bomber owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 19 Sea Zone to Japan
5 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs; end with 8 PUs
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 104 PUs;
Americans buy 8 artilleries, 10 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Chile to 65 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 65 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to Argentina
1 armour moved from Brazil to Uruguay
Americans take Uruguay from Neutral_True
1 armour moved from Uruguay to Argentina
1 artillery, 2 bombers and 1 infantry moved from Brazil to Argentina
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber and 3 fighters moved from Spain to 97 Sea Zone
1 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
7 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in Argentina
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine
Neutral_True defend with 4 infantry
Americans roll dice for 1 cruiser in Argentina, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine in Argentina, round 2 : 2/6 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 3/4 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 armour and 2 bombers in Argentina, round 3 : 3/3 hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Casualties for Neutral_True: 4 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 5 submarines
Germans defend with 2 submarines; Italians defend with 2 destroyers and 3 transports
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers and 3 transports in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians, 3 transports owned by the Italians and 2 submarines owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 4 submarines remaining. Battle score for attacker is 43
Casualties for Germans: 2 submarines
Casualties for Italians: 2 destroyers and 3 transports
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 9 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 9 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/11 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in 34 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 marine and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from Venezuela to British Guiana
1 fighter moved from Eastern United States to Spain
9 fighters and 1 tactical_bomber moved from Holland Belgium to France
1 bomber and 3 fighters moved from 97 Sea Zone to France
4 carriers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Argentina to Spain
Place Units - Americans
3 submarines placed in 6 Sea Zone
3 submarines placed in 92 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Brazil
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Hunan
3 infantry placed in Anhwe
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 104 PUs;
Americans buy 8 artilleries, 10 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Chile to 65 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 65 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to Argentina
1 armour moved from Brazil to Uruguay
Americans take Uruguay from Neutral_True
1 armour moved from Uruguay to Argentina
1 artillery, 2 bombers and 1 infantry moved from Brazil to Argentina
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber and 3 fighters moved from Spain to 97 Sea Zone
1 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
7 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in Argentina
Americans attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine
Neutral_True defend with 4 infantry
Americans roll dice for 1 cruiser in Argentina, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 marine in Argentina, round 2 : 2/6 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 3/4 hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 1 armour and 2 bombers in Argentina, round 3 : 3/3 hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Casualties for Neutral_True: 4 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 5 submarines
Germans defend with 2 submarines; Italians defend with 2 destroyers and 3 transports
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers and 3 transports in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians, 3 transports owned by the Italians and 2 submarines owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 4 submarines remaining. Battle score for attacker is 43
Casualties for Germans: 2 submarines
Casualties for Italians: 2 destroyers and 3 transports
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 9 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 9 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/11 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in 34 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 marine and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from Venezuela to British Guiana
1 fighter moved from Eastern United States to Spain
9 fighters and 1 tactical_bomber moved from Holland Belgium to France
1 bomber and 3 fighters moved from 97 Sea Zone to France
4 carriers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Argentina to Spain
Place Units - Americans
3 submarines placed in 6 Sea Zone
3 submarines placed in 92 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Brazil
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Hunan
3 infantry placed in Anhwe
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 aaGuns, 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from France to Switzerland
British take Switzerland from Germans
3 infantry moved from Southern France to Northern Italy
1 bomber and 4 fighters moved from France to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 bomber, 5 fighters and 3 infantry
Italians defend with 2 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
British roll dice for 1 bomber, 5 fighters and 3 infantry in Northern Italy, round 2 : 3/9 hits
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/4 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy
British roll dice for 1 bomber, 5 fighters and 1 infantry in Northern Italy, round 3 : 2/7 hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from France to Northern Italy
1 bomber and 5 fighters moved from Northern Italy to France
1 aaGun and 2 infantry moved from Iraq to Turkey
3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
4 armour and 5 mech_infantrys moved from Afghanistan to Persia
3 armour moved from West India to Persia
4 mech_infantrys moved from India to Eastern Persia
4 armour and 1 artillery moved from Saudi Arabia to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tunisia to Algeria
2 armour and 6 mech_infantrys moved from Novosibirsk to Kazakhstan
2 armour and 6 mech_infantrys moved from Kazakhstan to Turkmenistan
1 infantry moved from Afghanistan to Eastern Persia
4 aaGuns moved from Szechwan to Sikang
1 fighter moved from 110 Sea Zone to France
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to France
Place Units - British
1 factory_minor placed in Saudi Arabia
2 armour and 1 mech_infantry placed in Egypt
2 aaGuns and 1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
British collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
3 armour placed in West India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in West India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 aaGun, 1 factory_minor and 1 infantry
AA fire in Northern Italy : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,2,3,4,1,3
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - French
French buy 2 aaGuns and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Szechwan to Sikang
1 fighter and 3 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor and 2 infantry
French roll dice for 1 fighter and 3 infantry in Northern Italy, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
French roll dice for 1 fighter and 3 infantry in Northern Italy, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Northern Italy
French roll dice for 1 fighter and 2 infantry in Northern Italy, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Northern Italy to France
1 infantry moved from Egypt to Trans-Jordan
Place Units - French
2 aaGuns and 1 mech_infantry placed in France
1 mech_infantry placed in Southern France
Turn Complete - French
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,2,2,4,6,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
French collect 20 PUs (3 lost to blockades); end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Greece to Turkey
2 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 bomber moved from Ukraine to Smolensk
3 artilleries and 3 infantry moved from Russia to Tambov
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Germany to Baltic States
2 infantry moved from Germany to 114 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
3 carriers and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
1 bomber moved from Ukraine to Novgorod
1 bomber moved from Germany to Vyborg
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Switzerland
3 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Switzerland
3 armour moved from Ukraine to Volgograd
4 artilleries and 5 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Samara
18 armour and 9 mech_infantrys moved from Caucasus to Turkey
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 18 armour, 3 infantry and 9 mech_infantrys
British defend with 1 aaGun, 2 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 3 infantry and 9 mech_infantrys in Turkey, round 2 : 15/30 hits
British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Turkey, round 2 : 1/3 hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 18 armour, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 3 carriers, 1 cruiser, 1 destroyer and 2 transports
Russians defend with 1 submarine
Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Tambov, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Switzerland
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Switzerland, round 2 : 3/4 hits
British roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits
1 infantry owned by the British lost in Switzerland
Germans win, taking Switzerland from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 6 infantry in Samara, round 2 : 2/11 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
22 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Caucasus to Turkey
1 bomber moved from Vyborg to Germany
1 bomber moved from Novgorod to Germany
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Baltic States to Germany
1 bomber moved from Smolensk to Russia
1 aaGun moved from Ukraine to Bryansk
2 infantry moved from Germany to Western Germany
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Greece to Western Germany
1 fighter moved from Holland Belgium to 115 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Greece to Western Germany
3 fighters moved from Switzerland to Western Germany
Place Units - Germans
3 infantry placed in Russia
10 artilleries placed in Western Germany
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1,5,2,5,2,1
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Smolensk
1 fighter moved from Archangel to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Smolensk to Nenetsia
1 fighter moved from Baltic States to Archangel
2 aaGuns, 2 armour, 19 artilleries and 15 infantry moved from Archangel to Smolensk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,6,4,1,6,5
Japanese collect 4 PUs (4 lost to blockades); end with 6 PUs