look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
2 Anz Fig on one US carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
Germans buy 9 armour, 3 artilleries and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Scotland
Battle in Timguska
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Timguska
Germans win, taking Scotland from British, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Bryansk
2 armour moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Volgograd
3 artilleries moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Northwest Persia to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
5 artilleries and 3 infantry moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Poland to Belarus
1 armour and 6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Bryansk to Caucasus
7 armour and 7 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 113 Sea Zone to 111 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 113 Sea Zone to 111 Sea Zone
2 submarines moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Southern Italy to 111 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Novgorod
2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,6
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Scotland: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
British : -0.33
Russians : -0.83
Territory Summary for Germans :
Yenisey : 1 flag
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
Scotland : 1 flag, 1 aaGun, 1 airfield, 4 infantry, 1 marine and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 1 armour and 6 mech_infantrys
Poland : 1 mech_infantry
Germany : 1 factory_major
Southern Italy : 1 fighter, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 flag, 2 artilleries, 1 infantry and 5 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 1 armour, 21 artilleries, 1 bomber, 33 infantry, 7 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 armour and 2 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 10 armour, 1 factory_minor, 1 fighter and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Finland : 1 flag
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 64 / 85
Russians : 13 / 29
Japanese : 45 / 52
Americans : 62 / 102
Chinese : 15 / 15
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
Germans buy 9 armour, 3 artilleries and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Scotland
Battle in Timguska
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Timguska
Germans win, taking Scotland from British, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Bryansk
2 armour moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Volgograd
3 artilleries moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Northwest Persia to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
5 artilleries and 3 infantry moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Poland to Belarus
1 armour and 6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Bryansk to Caucasus
7 armour and 7 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 113 Sea Zone to 111 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 113 Sea Zone to 111 Sea Zone
2 submarines moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Southern Italy to 111 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Novgorod
2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,6
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Scotland: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
British : -0.33
Russians : -0.83
Territory Summary for Germans :
Yenisey : 1 flag
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
Scotland : 1 flag, 1 aaGun, 1 airfield, 4 infantry, 1 marine and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 1 armour and 6 mech_infantrys
Poland : 1 mech_infantry
Germany : 1 factory_major
Southern Italy : 1 fighter, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 flag, 2 artilleries, 1 infantry and 5 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 1 armour, 21 artilleries, 1 bomber, 33 infantry, 7 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 armour and 2 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 10 armour, 1 factory_minor, 1 fighter and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Finland : 1 flag
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 64 / 85
Russians : 13 / 29
Japanese : 45 / 52
Americans : 62 / 102
Chinese : 15 / 15
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 13 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
2nd map pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Urals to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 tactical_bomber in Timguska, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 3 artilleries, 5 infantry and 5 mech_infantrys moved from Samara to Russia
2 fighters moved from Vologda to Russia
2 aaGuns and 14 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Timguska to Shensi
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from Americans
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Guam
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to 22 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 42 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Celebes
2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Korea to Chahar
Scramble?
And let me replase new buy mech with art.
Btw, I like your ANZAC - US AC/AB - China - Mother Land pipeline.
Btw, I like your ANZAC - US AC/AB - China - Mother Land pipeline.
hehe thanks. You like it so much that you want to take it.
Man, that was a crafty move (as usual from you) I need to think out loud.
Frankly, is you move even legal?
Where is the landing space for the 3 planes? There is only one carrier that can put the up, or did I miss something? and you did not attack my fleet that is blocking, so there isn’t even a theoretical chance the plane could get a landing spot.
It seems to me you would at least have to throw a plane against my fleet at Palau, so otherwise I do not see the landing space for the 3 planes.
Please take a look and tell me if I missed something.
3 planes = the 2 at Guam and the one killing the TT.
Btw, I like your ANZAC - US AC/AB - China - Mother Land pipeline.
Frankly, is you move even legal?
Where is the landing space for the 3 planes? There is only one carrier that can put the up, or did I miss something? and you did not attack my fleet that is blocking, so there isn’t even a theoretical chance the plane could get a landing spot.
It seems to me you would at least have to throw a plane against my fleet at Palau, so otherwise I do not see the landing space for the 3 planes.
Please take a look and tell me if I missed something.
3 planes = the 2 at Guam and the one killing the TT.
As a neutral outside, just enjoying this match, I have to agree with JDOW with my question about the legality of your latest move.
With your planes to PI, Celebes and Guam + 22, you need 10 landing places, where 2 MUST be in 21. That leaves one carrier that HAS to go there, but still, you can at maximum bring 3 carriers to 35, so unless you purchase a carrier where PI planes can land, after placement in 36, you have to change the movements of 2 of your ftrs in either celebes or PI, Guam or 22.
The tacts in 45 can land on and island with 3 remaining movements, but as said, as of right now, you only have 8 landing places for a total of 10 planes, where 2 MUST be in 21.
43 CV can make it to 21.
3 42 CVs can make it to 35.
22 plane can reach 35. Celebes X 5 HAS to land in 35 on carriers. planes on Guam HAS to land in 21 (if they survive).
PI plane MUST land on carrier either in 35, OR on a newly built one in 36.
Two planes too many trying to land on 3 CVs that HAVE to go to 35, as it stands now.
Tanks Arathorn!
He is right and I have to correct myself. I forgot that the transport killer came from Japan and has 2 movements left (counted as if it came from FIC)
So the problem are not the “3 at Guam and 22” but that there are too many figs at Celebs.
I guess the move would be legal in case you send only 3 figs to Celebs.
I mean, all CVs don’t HAVE to go to 35 for the sake of Celebes ftrs, but 1 HAS to for sake of 22 ftr.
I reviewed again and Arathorns assessment seems entirely right to me. 2 landing spaces missing.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Korea to Chahar
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from Americans
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 42 Sea Zone to Celebes
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Guam
1 fighter moved from Japan to 22 Sea Zone
Did I screw up again?
Try this one pls.
No way to cheat with JDOW. :-)
Yep, this one looks good.
Scramble 2 fighters off Guam please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Korea to Chahar
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from Americans
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 42 Sea Zone to Celebes
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Guam
1 fighter moved from Japan to 22 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 transport
ANZAC defend with 2 fighters
ANZAC roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 transport owned by the Japanese lost in 21 Sea Zone
1 infantry owned by the Japanese lost in Guam
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber in Guam, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Guam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 1/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 4 fighters and 1 infantry in Celebes, round 3 : 4/5 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Casualties for Japanese: 1 infantry
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
Non Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
4 fighters moved from Celebes to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
1 aaGun, 3 artilleries and 10 infantry moved from Manchuria to Jehol
1 fighter moved from Chahar to Manchuria
1 fighter moved from Chahar to Jehol
1 aaGun and 5 infantry moved from Korea to Manchuria
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from West India to India
1 fighter moved from India to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,2
Japanese collect 53 PUs (7 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.33
Americans : -0.67
Chinese : 0.33
Japanese : 2.00
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 3 tactical_bombers
Jehol : 1 flag, 1 aaGun, 3 artilleries, 1 fighter and 10 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
Yunnan : 1 flag, 2 infantry and 1 mech_infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 submarine
45 Sea Zone : 1 destroyer
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 transport
39 Sea Zone : 1 flag
21 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
West India : 1 flag
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 61 / 85
Russians : 16 / 29
Japanese : 60 / 63
Americans : 57 / 102
Chinese : 8 / 15
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Noto sure tbh, does your TT has to die? I though you only have to retreat in case you cannot stand the scramble? I thought that was your point to save the TT by retreating it to Phil.