18L Giallo (x+6) vs AetV (l) BM3 Game III

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                2 bombers moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Shensi
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 2 bombers and 1 mech_infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Kwangtung, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Kwangtung to Kiangsu
                2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 19 Sea Zone
                1 aaGun moved from Buyant-Uhaa to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 artilleries and 1 infantry placed in Shantung
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 45 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs

    triplea_41911_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                4 fighters moved from 91 Sea Zone to United Kingdom
                1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone
                1 marine moved from 109 Sea Zone to United Kingdom
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in French West Africa
                Battle in United Kingdom
                    Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry
                    Germans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                        AA fire in United Kingdom : 1/4 hits, 0,67 expected hits
                        1 fighter owned by the Americans lost in United Kingdom
                        Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0,50 expected hits
                        Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry in United Kingdom, round 2 : 5/8 hits, 2,83 expected hits
                        Germans roll dice for 2 aaGuns, 1 artillery and 4 infantry in United Kingdom, round 2 : 0/5 hits, 1,67 expected hits
                        2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in United Kingdom
                        Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry in United Kingdom, round 3 : 1/8 hits, 2,83 expected hits
                        Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in United Kingdom
                    Americans win, taking Soviet Far East from Japanese, taking French West Africa from Neutral_Axis, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Kenya from ANZAC, taking Anglo Egyptian Sudan from ANZAC with 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 aaGuns, 1 artillery and 4 infantry
                    Casualties for Americans: 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 marine moved from Eastern United States to 101 Sea Zone
                1 armour, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
                1 fighter moved from Morocco to 109 Sea Zone
                3 fighters moved from United Kingdom to 109 Sea Zone
                2 carriers moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Yunnan to Suiyuyan
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    retreated to Suiyuyan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan

    Place Units - Chinese
                3 infantry placed in Kansu
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Szechwan to Shensi
                2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
                1 bomber moved from India to Shensi

    Combat - British
                Battle in Shensi
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2,50 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Shensi
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                6 infantry moved from Burma to Yunnan
                2 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Malaya to Yunnan

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                British collect 25 PUs (4 lost to blockades); end with 25 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 armour placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Combat Hit Differential Summary :

    Germans : -2,00
        British : -0,50
        Americans : 1,33
        Chinese : 0,33
        Japanese : 0,50
        AA fire in United Kingdom : : 0,33

    triplea_41911_UK_7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Yugoslavia to Albania
                      Italians take Albania from Russians
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Albania
                1 artillery moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 artillery
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Romania
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Romania, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
                3 marines moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,4,4
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs

    triplea_41911_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41911_Fre7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                      Germans take Bessarabia from Russians
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Germany to Eastern Poland
                8 mech_infantrys moved from Western Germany to Poland
                2 mech_infantrys moved from Germany to Poland
                4 armour, 13 artilleries and 14 mech_infantrys moved from Slovakia Hungary to Poland
                1 bomber moved from Germany to Novgorod
                2 cruisers moved from 113 Sea Zone to 112 Sea Zone
                2 carriers moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer and 4 transports moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 125 Sea Zone to 112 Sea Zone

    Combat - Germans
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.
                Battle in Poland
                    Germans attack with 4 armour, 13 artilleries and 24 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 armour, 13 artilleries and 24 mech_infantrys in Poland, round 2 :  12/41 hits
                        Russians roll dice for 1 mech_infantry in Poland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 4 armour, 13 artilleries and 24 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Eastern Poland, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Germany
                1 bomber moved from Novgorod to Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Slovakia Hungary to Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 mech_infantry placed in Western Germany
                1 mech_infantry placed in Western Germany
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,2,3,6,1,4,4,2,4,3
                Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

    triplea_41911_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 48 PUs;
                Russians buy 1 aaGun, 1 artillery, 1 destroyer, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Novgorod to Karelia
                1 artillery and 1 infantry moved from Novgorod to Vyborg
                2 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Western Ukraine to Bessarabia
                1 tactical_bomber moved from Novgorod to Eastern Poland
                1 fighter moved from Russia to Bessarabia
                1 armour moved from Greece to Bulgaria
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1,00 expected hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 2/3 hits, 0,83 expected hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,00 expected hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vyborg
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 1/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Karelia
                        Russians roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 armour
                    Italians defend with 1 artillery
                        Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Italians lost in Bulgaria
                    Russians win, taking Bulgaria from Italians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Western Ukraine
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 infantry moved from Belarus to Baltic States
                2 infantry moved from Belarus to Eastern Poland
                5 infantry moved from Bryansk to Belarus
                10 infantry moved from Russia to Bryansk
                1 aaGun moved from Novgorod to Belarus
                3 mech_infantrys moved from Ukraine to Belarus
                3 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Tunisia to Morocco
                1 aaGun and 18 infantry moved from Olgiy to Timguska
                1 aaGun moved from Olgiy to Kansu
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 aaGun, 1 artillery and 1 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Russia
                1 destroyer placed in 80 Sea Zone

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : -0,33
        Russians : -0,50

    triplea_41911_Rus8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 artillery and 1 mech_infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
                1 bomber moved from Kiangsu to 43 Sea Zone
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Japanese creates battle in territory 80 Sea Zone
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                Battle in Kwangsi
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 :  1/4 hits
                        Chinese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Kwangtung from UK_Pacific, taking Kwangsi from Chinese, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    Russians defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 destroyer in 80 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Russians lost in 80 Sea Zone
                    Russians win with no units remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 36 Sea Zone
                1 bomber moved from 43 Sea Zone to Hainan
                1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 bomber moved from Kweichow to Kiangsu
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Hainan
                1 artillery moved from Kiangsu to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Evenkiyskiy: 2 artilleries, 10 infantry and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Yenisey: 2 artilleries, 10 infantry and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Chahar: 1 aaGun
                EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs

    triplea_41911_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to 91 Sea Zone
                1 marine moved from Morocco to 91 Sea Zone
                1 armour, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 infantry moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Neutral_Axis
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Philippines
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/7 hits, 3,50 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Eastern United States to United Kingdom
                1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Algeria to Morocco
                1 fighter moved from Morocco to 110 Sea Zone
                1 transport moved from 87 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Kansu to Shensi
                2 artilleries and 1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Kweichow
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs

    Purchase Units - British
                British buy 1 aaGun, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to Hopei
                1 bomber moved from Yunnan to Hopei
                1 tactical_bomber moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily

    Combat - British
                Battle in Sicily
                Battle in Hunan
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Hunan
                    British win, taking Sicily from Italians, taking Hunan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    British attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                    British win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 bomber moved from Hopei to Yunnan
                7 infantry moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Hunan
                1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                1 mech_infantry moved from Yunnan to Hunan
                1 battleship moved from 81 Sea Zone to 98 Sea Zone

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 aaGun placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 aaGun
                EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
                EDIT: Changing PUs for British from 0 to 1
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 28 PUs (3 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,4,4,4
                UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 4 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    British : 2,50
        Americans : -3,00
        Chinese : 1,83
        Japanese : 0,67

    triplea_41911_UK_8.tsvg


  • Good morning Giallo.

    Didn’t realized that i have to upgrade my UK IC first and swapped my Purchase fron an AA-Gun to a Mech.
    I hope that is ok with you, if not let me know and i will Change that.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Albania to Greece
                      Italians take Greece from Russians
                1 armour moved from Greece to Bulgaria
                1 artillery moved from Albania to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 95 Sea Zone
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Bessarabia
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  2/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
                        Italians roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bulgaria
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Bulgaria, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 armour moved from Northern Italy to Slovakia Hungary
                1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 9 PUs (7 lost to blockades); end with 9 PUs

    triplea_41911_Ita8.tsvg

  • '21 '20 '19 '18 '17 '16

    @aequitas:

    Good morning Giallo.

    Didn’t realized that i have to upgrade my UK IC first and swapped my Purchase fron an AA-Gun to a Mech.
    I hope that is ok with you, if not let me know and i will Change that.

    Good morning AetV! No problem


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Yunnan to Kiangsu

    Combat - ANZAC
                Strategic bombing raid in Kiangsu
                        AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
                    Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Battle in 16 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from Queensland to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Yunnan to Hunan
                1 bomber moved from Kiangsu to Yunnan

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,33
        AA fire in Kiangsu : : -0,17
        Japanese : -0,33

    triplea_41911_Fre8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Germany to Normandy Bordeaux
                2 artilleries moved from Poland to Eastern Poland
                2 mech_infantrys moved from Poland to Eastern Poland
                1 bomber moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                4 armour, 11 artilleries and 22 mech_infantrys moved from Poland to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 4 armour, 11 artilleries and 22 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 11 artilleries and 22 mech_infantrys in Baltic States, round 2 :  14/37 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 armour, 11 artilleries and 22 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
                        AA fire in Normandy Bordeaux :  1/3 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/6 hits
                        Americans roll dice for 1 aaGun, 1 armour, 1 infantry and 1 marine in Normandy Bordeaux, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  4/5 hits
                        Americans roll dice for 1 armour and 1 marine in Normandy Bordeaux, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 marine owned by the Americans and 1 armour owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 1 aaGun, 1 armour, 1 infantry and 1 marine
                Battle in Eastern Poland
                    Germans attack with 2 artilleries, 1 bomber and 3 mech_infantrys
                    Russians defend with 5 infantry
                        Germans roll dice for 2 artilleries, 1 bomber and 3 mech_infantrys in Eastern Poland, round 2 :  3/6 hits
                        Russians roll dice for 5 infantry in Eastern Poland, round 2 :  1/5 hits
                        1 mech_infantry owned by the Germans and 3 infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 :  4/5 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Germany
                2 bombers moved from Normandy Bordeaux to Germany
                1 aaGun moved from Poland to Germany
                2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 112 Sea Zone to 113 Sea Zone
                5 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Finland: 1 aaGun and 2 infantry
                EDIT: Adding units owned by Germans to Norway: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41911_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Western Ukraine to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Bessarabia
                1 fighter moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 artilleries and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 4 : 2/3 hits, 1,17 expected hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                        Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits
                        Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                1 tactical_bomber moved from Bessarabia to Russia
                1 fighter moved from Eastern Poland to Russia
                10 infantry moved from Bryansk to Belarus
                5 armour and 1 mech_infantry moved from Western Ukraine to Belarus
                3 mech_infantrys moved from Ukraine to Belarus
                1 aaGun, 6 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery moved from Vyborg to Karelia
                4 mech_infantrys moved from Russia to Belarus
                1 aaGun and 8 artilleries moved from Western Ukraine to Bryansk
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from Timguska to Kansu
                1 aaGun and 16 infantry moved from Timguska to Novosibirsk
                1 armour moved from Morocco to 92 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 fighter and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        Italians : -0,67
        Russians : -0,33

    triplea_41911_Rus9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                2 artilleries, 9 infantry and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                1 bomber moved from Hainan to 41 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hainan to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 bomber moved from Kiangsu to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Siberia
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 :  5/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yenisey
                    Japanese attack with 2 artilleries, 9 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 9 infantry and 1 mech_infantry in Yenisey, round 2 :  1/12 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hainan
                1 bomber moved from 37 Sea Zone to Hainan
                1 bomber moved from 41 Sea Zone to Hainan
                1 carrier and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Shantung to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 destroyers and 3 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 42 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs

    triplea_41911_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 fighters, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 marine moved from United Kingdom to 110 Sea Zone
                1 marine and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Scotland to 109 Sea Zone
                1 marine, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 marine and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking 97 Sea Zone from Italians, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                1 carrier and 4 submarines placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                3 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Chahar

    Combat - Chinese
                Chinese creates battle in territory Hopei
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Hopei from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Chahar to Kweichow

    Place Units - Chinese
                2 artilleries placed in Kweichow
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Hunan to Kwangsi
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 bomber moved from Yunnan to Shantung

    Combat - British
                Strategic bombing raid in Shantung
                        AA fire in Shantung : 0/1 hits, 0,17 expected hits
                    Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Shantung causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Shantung to Kweichow
                1 aaGun and 8 infantry moved from Hunan to Kweichow
                1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kweichow
                1 armour and 3 mech_infantrys moved from India to Yunnan
                4 infantry moved from India to Burma
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                British undo move 2.
                1 infantry placed in United Kingdom
                British undo move 1.
                British undo move 1.
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                1 fighter and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -0,67
        Americans : -1,17
        AA fire in Shantung : : -0,17
        Chinese : -1,00
        Japanese : 0,33

    triplea_41911_UK_9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 3 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Holland Belgium
                      Germans take Holland Belgium from Americans
                2 mech_infantrys moved from Northern Italy to Romania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Yugoslavia
                1 marine moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Italians collect 17 PUs; end with 18 PUs

    triplea_41911_Ita9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 3 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Holland Belgium
                      Germans take Holland Belgium from Americans
                2 mech_infantrys moved from Northern Italy to Romania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Yugoslavia
                1 marine moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Italians collect 17 PUs; end with 18 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 1 artillery
                EDIT: Adding units owned by Italians to Romania: 1 armour and 1 artillery
                EDIT: Turning off Edit Mode

    triplea_41911_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from Hunan to Kweichow
                1 bomber moved from Yunnan to Kweichow

    Place Units - ANZAC
                1 carrier and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : 0,00

    triplea_41911_Fre9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Norway to Finland
                1 bomber moved from Germany to Finland
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Baltic States to Western Ukraine
                      Germans take Western Ukraine from Russians
                4 armour and 4 mech_infantrys moved from Baltic States to Bessarabia
                1 artillery and 2 mech_infantrys moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                1 mech_infantry moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 4 armour and 4 mech_infantrys in Bessarabia, round 2 :  3/8 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 artilleries and 2 mech_infantrys in Novgorod, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 2 artilleries and 2 mech_infantrys in Novgorod, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Finland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 3 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
                        Germans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 mech_infantry owned by the Americans, 1 marine owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 112 Sea Zone to Western Germany
                1 aaGun moved from Germany to Western Germany
                15 mech_infantrys moved from Baltic States to Western Ukraine
                8 artilleries moved from Baltic States to Poland
                1 mech_infantry moved from Germany to Baltic States
                1 artillery moved from Baltic States to Poland
                3 mech_infantrys moved from Germany to Western Germany
                1 bomber moved from Finland to Poland
                2 bombers moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                3 fighters placed in Western Germany
                1 submarine placed in 113 Sea Zone
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,3
                Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Ukraine: 15 mech_infantrys
                EDIT: Adding units owned by Germans to Poland: 15 mech_infantrys
                EDIT: Turning off Edit Mode

    triplea_41911_Ger10.tsvg

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