Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
L18 BM3 G40 Shin Ji (L) vs AetV (X+5)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 16 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Midway to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
4 tactical_bombers moved from Midway to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 submarines
2 submarines owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 10 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 12/17 hits, 9.67 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans winJapanese win with no units remaining with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
10 fighters moved from 16 Sea Zone to 26 Sea Zone
5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 armour moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 artillery moved from Hunan to Anhwe
1 armour moved from Yunnan to AnhweCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anhwe
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to India
5 mech_infantrys moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 3 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Removing units owned by British from Scotland: 1 mech_infantry
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 2.33
Italians : 0.33
Americans : 2.00
Chinese : 2.67
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 16 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Midway to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
4 tactical_bombers moved from Midway to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 submarines
2 submarines owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 10 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 12/17 hits, 9.67 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans winJapanese win with no units remaining with 2 bombers, 10 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
10 fighters moved from 16 Sea Zone to 26 Sea Zone
5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 armour moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 25 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 armour moved from India to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 artillery moved from Hunan to Anhwe
1 armour moved from Yunnan to AnhweCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/12 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anhwe
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to India
5 mech_infantrys moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter, 2 infantry and 3 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Removing units owned by British from Scotland: 1 mech_infantry
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 2.33
Italians : 0.33
Americans : 2.00
Chinese : 2.67
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from RussiansCombat - Italians
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Italians
EDIT: Changing ownership of Persia from British to Italians
EDIT: Adding units owned by Italians to Eastern Persia: 1 armour
EDIT: Removing units owned by Italians from Caucasus: 1 armour
EDIT: Changing ownership of Caucasus from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Italians
EDIT: Adding units owned by Italians to Caucasus: 1 armour
EDIT: Removing units owned by Italians from Eastern Persia: 1 armour
EDIT: Changing ownership of Persia from Italians to British
EDIT: Changing ownership of Eastern Persia from Italians to British
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 tactical_bomber moved from Southern Italy to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Syria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Greece to IraqPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
2 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
1 armour moved from Ukraine to Caucasus
2 bombers moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -1,17
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
3 fighters moved from Bryansk to Nenetsia
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 armour moved from Bryansk to Vologda
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 3 fighters
Germans defend with 1 armour
Russians roll dice for 3 fighters in Nenetsia, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Nenetsia
Russians roll dice for 2 fighters in Nenetsia, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Nenetsia to Urals
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
3 aaGuns, 8 artilleries and 51 infantry moved from Bryansk to RussiaPlace Units - Russians
5 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -4.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 destroyer and 1 submarine moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Anhwe
1 artillery moved from Chahar to Anhwe
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
2 armour, 2 artilleries, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
2 bombers moved from Japan to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line IslandsCombat - Japanese
Battle in Line Islands
Battle in Kwangtung
Japanese attack with 2 infantry
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
UK_Pacific win, taking Line Islands from Americans with no units remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 marine in Kwangsi, round 2 : 1/2 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 1 marine
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 marine in Shan State, round 2 : 0/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
1 marine owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 2/2 hits, 0,83 expected hits
1 armour owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 marine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 6 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers
British defend with 3 aaGuns, 2 infantry and 6 mech_infantrys; ANZAC defend with 1 fighter and 1 infantry; Chinese defend with 1 artillery, 1 fighter and 2 infantry
AA fire in Yunnan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/19 hits, 9,67 expected hits
Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 6 mech_infantrys in Yunnan, round 2 : 5/14 hits, 5,33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 3 : 10/14 hits, 8,17 expected hits
Chinese roll dice for 1 artillery, 2 fighters and 5 mech_infantrys in Yunnan, round 3 : 4/8 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 aaGuns, 2 infantry and 6 mech_infantrys
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 artilleries, 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
4 fighters and 1 tactical_bomber moved from Korea to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
1 carrier placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
1 armour and 1 infantry placed in Kiangsu
3 infantry placed in New South Wales
3 infantry placed in Queensland
Japanese undo move 5.
Japanese undo move 5.
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
2 infantry placed in French Indo China
1 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0,17
AA fire in Yunnan : : -0,50
Chinese : 0,50
UK_Pacific : 1,50
Japanese : 0,17 -
Yea, I was hoping you’d have bad dice on whatever battle you chose there, but twas not to be. I’ll go ahead and concede now to save time. Nicely played!
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Thank you Shin Ji.
Do you care for another one?
Switch sides? -
Not at the moment - too much work going on! But probably in a month or so.
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Ok good.





